Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
51
Projects/Scripts/Items/Weapons/SE Weapons/NoDachi.cs
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51
Projects/Scripts/Items/Weapons/SE Weapons/NoDachi.cs
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namespace Server.Items
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{
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[Flippable(0x27A2, 0x27ED)]
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public class NoDachi : BaseSword
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{
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[Constructible]
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public NoDachi() : base(0x27A2)
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{
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Weight = 10.0;
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Layer = Layer.TwoHanded;
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}
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public NoDachi(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe;
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public override int AosStrengthReq => 40;
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public override int AosMinDamage => 16;
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public override int AosMaxDamage => 18;
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public override int AosSpeed => 35;
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public override float MlSpeed => 3.50f;
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public override int OldStrengthReq => 40;
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public override int OldMinDamage => 16;
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public override int OldMaxDamage => 18;
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public override int OldSpeed => 35;
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x23A;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 90;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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