Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
41
Projects/Scripts/Items/Weapons/Staves/BaseStaff.cs
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41
Projects/Scripts/Items/Weapons/Staves/BaseStaff.cs
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namespace Server.Items
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{
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public abstract class BaseStaff : BaseMeleeWeapon
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{
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public BaseStaff(int itemID) : base(itemID)
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{
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}
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public BaseStaff(Serial serial) : base(serial)
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{
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}
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Macing;
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public override WeaponType DefType => WeaponType.Staff;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
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}
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}
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}
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47
Projects/Scripts/Items/Weapons/Staves/BlackStaff.cs
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47
Projects/Scripts/Items/Weapons/Staves/BlackStaff.cs
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@ -0,0 +1,47 @@
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namespace Server.Items
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{
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[Flippable(0xDF1, 0xDF0)]
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public class BlackStaff : BaseStaff
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{
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[Constructible]
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public BlackStaff() : base(0xDF0)
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{
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Weight = 6.0;
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}
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public BlackStaff(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 13;
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public override int AosMaxDamage => 16;
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public override int AosSpeed => 39;
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public override float MlSpeed => 2.75f;
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public override int OldStrengthReq => 35;
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public override int OldMinDamage => 8;
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public override int OldMaxDamage => 33;
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public override int OldSpeed => 35;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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36
Projects/Scripts/Items/Weapons/Staves/GlacialStaff.cs
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36
Projects/Scripts/Items/Weapons/Staves/GlacialStaff.cs
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namespace Server.Items
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{
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public class GlacialStaff : BlackStaff
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{
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[Constructible]
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public GlacialStaff()
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{
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Hue = 0x480;
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WeaponAttributes.HitHarm = 5 * Utility.RandomMinMax(1, 5);
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WeaponAttributes.MageWeapon = Utility.RandomMinMax(5, 10);
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AosElementDamages[AosElementAttribute.Cold] = 20 + 5 * Utility.RandomMinMax(0, 6);
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}
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public GlacialStaff(Serial serial) : base(serial)
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{
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}
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//TODO: Pre-AoS stuff
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public override int LabelNumber => 1017413; // Glacial Staff
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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47
Projects/Scripts/Items/Weapons/Staves/GnarledStaff.cs
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47
Projects/Scripts/Items/Weapons/Staves/GnarledStaff.cs
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namespace Server.Items
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{
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[Flippable(0x13F8, 0x13F9)]
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public class GnarledStaff : BaseStaff
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{
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[Constructible]
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public GnarledStaff() : base(0x13F8)
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{
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Weight = 3.0;
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}
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public GnarledStaff(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 15;
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public override int AosMaxDamage => 17;
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public override int AosSpeed => 33;
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public override float MlSpeed => 3.25f;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 30;
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public override int OldSpeed => 33;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 50;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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47
Projects/Scripts/Items/Weapons/Staves/QuarterStaff.cs
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47
Projects/Scripts/Items/Weapons/Staves/QuarterStaff.cs
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@ -0,0 +1,47 @@
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namespace Server.Items
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{
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[Flippable(0xE89, 0xE8a)]
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public class QuarterStaff : BaseStaff
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{
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[Constructible]
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public QuarterStaff() : base(0xE89)
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{
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Weight = 4.0;
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}
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public QuarterStaff(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
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public override int AosStrengthReq => 30;
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public override int AosMinDamage => 11;
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public override int AosMaxDamage => 14;
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public override int AosSpeed => 48;
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public override float MlSpeed => 2.25f;
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public override int OldStrengthReq => 30;
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public override int OldMinDamage => 8;
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public override int OldMaxDamage => 28;
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public override int OldSpeed => 48;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 60;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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169
Projects/Scripts/Items/Weapons/Staves/ShepherdsCrook.cs
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169
Projects/Scripts/Items/Weapons/Staves/ShepherdsCrook.cs
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using System;
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using Server.Engines.CannedEvil;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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[Flippable(0xE81, 0xE82)]
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public class ShepherdsCrook : BaseStaff
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{
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[Constructible]
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public ShepherdsCrook() : base(0xE81)
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{
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Weight = 4.0;
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}
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public ShepherdsCrook(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 13;
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public override int AosMaxDamage => 15;
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public override int AosSpeed => 40;
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public override float MlSpeed => 2.75f;
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public override int OldStrengthReq => 10;
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public override int OldMinDamage => 3;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 30;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 50;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 2.0)
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Weight = 4.0;
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}
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public override void OnDoubleClick(Mobile from)
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{
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from.SendLocalizedMessage(502464); // Target the animal you wish to herd.
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from.Target = new HerdingTarget();
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}
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private class HerdingTarget : Target
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{
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private static Type[] m_ChampTamables =
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{
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typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider),
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typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon),
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typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime),
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typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle),
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typeof(LesserHiryu), typeof(Hiryu)
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};
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public HerdingTarget() : base(10, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object targ)
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{
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if (targ is BaseCreature bc)
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{
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if (IsHerdable(bc))
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{
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if (bc.Controlled)
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{
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bc.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502467,
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from.NetState); // That animal looks tame already.
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}
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else
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{
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from.SendLocalizedMessage(502475); // Click where you wish the animal to go.
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from.Target = new InternalTarget(bc);
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}
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}
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else
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{
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from.SendLocalizedMessage(502468); // That is not a herdable animal.
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}
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}
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else
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{
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from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
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}
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}
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private bool IsHerdable(BaseCreature bc)
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{
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if (bc.IsParagon)
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return false;
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if (bc.Tamable)
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return true;
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Map map = bc.Map;
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if (Region.Find(bc.Home, map) is ChampionSpawnRegion region)
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{
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ChampionSpawn spawn = region.ChampionSpawn;
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if (spawn?.IsChampionSpawn(bc) == true)
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{
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Type t = bc.GetType();
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foreach (Type type in m_ChampTamables)
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if (type == t)
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return true;
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}
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}
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return false;
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}
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private class InternalTarget : Target
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{
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private BaseCreature m_Creature;
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public InternalTarget(BaseCreature c) : base(10, true, TargetFlags.None)
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{
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m_Creature = c;
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}
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protected override void OnTarget(Mobile from, object targ)
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{
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if (targ is IPoint2D p)
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{
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double min = m_Creature.MinTameSkill - 30;
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double max = m_Creature.MinTameSkill + 30 + Utility.Random(10);
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if (max <= from.Skills.Herding.Value)
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m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502471,
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from.NetState); // That wasn't even challenging.
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if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max))
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{
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if (p != from)
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p = new Point2D(p.X, p.Y);
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m_Creature.TargetLocation = p;
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from.SendLocalizedMessage(502479); // The animal walks where it was instructed to.
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}
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else
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{
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from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
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}
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}
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}
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}
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}
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}
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}
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