Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Items
{
public abstract class BaseStaff : BaseMeleeWeapon
{
public BaseStaff(int itemID) : base(itemID)
{
}
public BaseStaff(Serial serial) : base(serial)
{
}
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Staff;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
}
}
}

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namespace Server.Items
{
[Flippable(0xDF1, 0xDF0)]
public class BlackStaff : BaseStaff
{
[Constructible]
public BlackStaff() : base(0xDF0)
{
Weight = 6.0;
}
public BlackStaff(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 16;
public override int AosSpeed => 39;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 33;
public override int OldSpeed => 35;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GlacialStaff : BlackStaff
{
[Constructible]
public GlacialStaff()
{
Hue = 0x480;
WeaponAttributes.HitHarm = 5 * Utility.RandomMinMax(1, 5);
WeaponAttributes.MageWeapon = Utility.RandomMinMax(5, 10);
AosElementDamages[AosElementAttribute.Cold] = 20 + 5 * Utility.RandomMinMax(0, 6);
}
public GlacialStaff(Serial serial) : base(serial)
{
}
//TODO: Pre-AoS stuff
public override int LabelNumber => 1017413; // Glacial Staff
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x13F8, 0x13F9)]
public class GnarledStaff : BaseStaff
{
[Constructible]
public GnarledStaff() : base(0x13F8)
{
Weight = 3.0;
}
public GnarledStaff(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 33;
public override float MlSpeed => 3.25f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 30;
public override int OldSpeed => 33;
public override int InitMinHits => 31;
public override int InitMaxHits => 50;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0xE89, 0xE8a)]
public class QuarterStaff : BaseStaff
{
[Constructible]
public QuarterStaff() : base(0xE89)
{
Weight = 4.0;
}
public QuarterStaff(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 30;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 14;
public override int AosSpeed => 48;
public override float MlSpeed => 2.25f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 28;
public override int OldSpeed => 48;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.CannedEvil;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
[Flippable(0xE81, 0xE82)]
public class ShepherdsCrook : BaseStaff
{
[Constructible]
public ShepherdsCrook() : base(0xE81)
{
Weight = 4.0;
}
public ShepherdsCrook(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 3;
public override int OldMaxDamage => 12;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 50;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 4.0;
}
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(502464); // Target the animal you wish to herd.
from.Target = new HerdingTarget();
}
private class HerdingTarget : Target
{
private static Type[] m_ChampTamables =
{
typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider),
typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon),
typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime),
typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle),
typeof(LesserHiryu), typeof(Hiryu)
};
public HerdingTarget() : base(10, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targ)
{
if (targ is BaseCreature bc)
{
if (IsHerdable(bc))
{
if (bc.Controlled)
{
bc.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502467,
from.NetState); // That animal looks tame already.
}
else
{
from.SendLocalizedMessage(502475); // Click where you wish the animal to go.
from.Target = new InternalTarget(bc);
}
}
else
{
from.SendLocalizedMessage(502468); // That is not a herdable animal.
}
}
else
{
from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
}
}
private bool IsHerdable(BaseCreature bc)
{
if (bc.IsParagon)
return false;
if (bc.Tamable)
return true;
Map map = bc.Map;
if (Region.Find(bc.Home, map) is ChampionSpawnRegion region)
{
ChampionSpawn spawn = region.ChampionSpawn;
if (spawn?.IsChampionSpawn(bc) == true)
{
Type t = bc.GetType();
foreach (Type type in m_ChampTamables)
if (type == t)
return true;
}
}
return false;
}
private class InternalTarget : Target
{
private BaseCreature m_Creature;
public InternalTarget(BaseCreature c) : base(10, true, TargetFlags.None)
{
m_Creature = c;
}
protected override void OnTarget(Mobile from, object targ)
{
if (targ is IPoint2D p)
{
double min = m_Creature.MinTameSkill - 30;
double max = m_Creature.MinTameSkill + 30 + Utility.Random(10);
if (max <= from.Skills.Herding.Value)
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502471,
from.NetState); // That wasn't even challenging.
if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max))
{
if (p != from)
p = new Point2D(p.X, p.Y);
m_Creature.TargetLocation = p;
from.SendLocalizedMessage(502479); // The animal walks where it was instructed to.
}
else
{
from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
}
}
}
}
}
}
}