Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Misc
{
// This fastwalk detection is no longer required
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
public class Fastwalk
{
private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
private static bool Enabled = false; // Is fastwalk detection enabled?
private static bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
private static AccessLevel
AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
public static void Initialize()
{
Mobile.FwdMaxSteps = MaxSteps;
Mobile.FwdEnabled = Enabled;
Mobile.FwdUOTDOverride = UOTDOverride;
Mobile.FwdAccessOverride = AccessOverride;
if (Enabled)
EventSink.FastWalk += OnFastWalk;
}
public static void OnFastWalk(FastWalkEventArgs e)
{
e.Blocked = true; //disallow this fastwalk
Console.WriteLine("Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name);
}
}
}