Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
137
Projects/Scripts/Misc/LightCycle.cs
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137
Projects/Scripts/Misc/LightCycle.cs
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using System;
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using Server.Commands;
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using Server.Items;
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using Server.Network;
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namespace Server
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{
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public class LightCycle
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{
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public const int DayLevel = 0;
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public const int NightLevel = 12;
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public const int DungeonLevel = 26;
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public const int JailLevel = 9;
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private static int m_LevelOverride = int.MinValue;
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public static int LevelOverride
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{
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get => m_LevelOverride;
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set
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{
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m_LevelOverride = value;
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for (int i = 0; i < NetState.Instances.Count; ++i)
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{
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NetState ns = NetState.Instances[i];
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Mobile m = ns.Mobile;
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m?.CheckLightLevels(false);
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}
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}
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}
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public static void Initialize()
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{
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new LightCycleTimer().Start();
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EventSink.Login += OnLogin;
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CommandSystem.Register("GlobalLight", AccessLevel.GameMaster, Light_OnCommand);
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}
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[Usage("GlobalLight <value>")]
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[Description("Sets the current global light level.")]
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private static void Light_OnCommand(CommandEventArgs e)
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{
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if (e.Length >= 1)
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{
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LevelOverride = e.GetInt32(0);
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e.Mobile.SendMessage("Global light level override has been changed to {0}.", m_LevelOverride);
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}
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else
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{
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LevelOverride = int.MinValue;
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e.Mobile.SendMessage("Global light level override has been cleared.");
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}
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}
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public static void OnLogin(LoginEventArgs args)
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{
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Mobile m = args.Mobile;
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m.CheckLightLevels(true);
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}
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public static int ComputeLevelFor(Mobile from)
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{
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if (m_LevelOverride > int.MinValue)
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return m_LevelOverride;
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Clock.GetTime(from.Map, from.X, from.Y, out int hours, out int minutes);
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/* OSI times:
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*
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* Midnight -> 3:59 AM : Night
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* 4:00 AM -> 11:59 PM : Day
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*
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* RunUO times:
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*
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* 10:00 PM -> 11:59 PM : Scale to night
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* Midnight -> 3:59 AM : Night
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* 4:00 AM -> 5:59 AM : Scale to day
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* 6:00 AM -> 9:59 PM : Day
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*/
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if (hours < 4)
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return NightLevel;
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if (hours < 6)
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return NightLevel + ((hours - 4) * 60 + minutes) * (DayLevel - NightLevel) / 120;
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if (hours < 22)
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return DayLevel;
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if (hours < 24)
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return DayLevel + ((hours - 22) * 60 + minutes) * (NightLevel - DayLevel) / 120;
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return NightLevel; // should never be
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}
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private class LightCycleTimer : Timer
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{
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public LightCycleTimer() : base(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(5.0))
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{
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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for (int i = 0; i < NetState.Instances.Count; ++i)
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{
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NetState ns = NetState.Instances[i];
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Mobile m = ns.Mobile;
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m?.CheckLightLevels(false);
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}
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}
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}
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public class NightSightTimer : Timer
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{
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private Mobile m_Owner;
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public NightSightTimer(Mobile owner) : base(TimeSpan.FromMinutes(Utility.Random(15, 25)))
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{
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m_Owner = owner;
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Priority = TimerPriority.OneMinute;
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}
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protected override void OnTick()
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{
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m_Owner.EndAction<LightCycle>();
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m_Owner.LightLevel = 0;
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BuffInfo.RemoveBuff(m_Owner, BuffIcon.NightSight);
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}
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}
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}
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}
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