Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
78
Projects/Scripts/Misc/MondainsLegacy.cs
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78
Projects/Scripts/Misc/MondainsLegacy.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server
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{
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public static class MondainsLegacy
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{
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public static Type[] Artifacts{ get; } =
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{
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typeof(AegisOfGrace), typeof(BladeDance), typeof(BloodwoodSpirit), typeof(Bonesmasher),
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typeof(Boomstick), typeof(BrightsightLenses), typeof(FeyLeggings), typeof(FleshRipper),
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typeof(HelmOfSwiftness), typeof(PadsOfTheCuSidhe), typeof(QuiverOfRage), typeof(QuiverOfElements),
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typeof(RaedsGlory), typeof(RighteousAnger), typeof(RobeOfTheEclipse), typeof(RobeOfTheEquinox),
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typeof(SoulSeeker), typeof(TalonBite), typeof(TotemOfVoid), typeof(WildfireBow),
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typeof(Windsong)
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};
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public static bool CheckArtifactChance(Mobile m, BaseCreature bc)
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{
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if (!Core.ML)
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return false;
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return Paragon.CheckArtifactChance(m, bc);
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}
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public static void GiveArtifactTo(Mobile m)
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{
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if (!(Activator.CreateInstance(Artifacts[Utility.Random(Artifacts.Length)]) is Item item))
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return;
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if (m.AddToBackpack(item))
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{
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m.SendLocalizedMessage(1072223); // An item has been placed in your backpack.
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m.SendLocalizedMessage(
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1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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}
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else if (m.BankBox.TryDropItem(m, item, false))
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{
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m.SendLocalizedMessage(1072224); // An item has been placed in your bank box.
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m.SendLocalizedMessage(
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1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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}
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else
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{
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// Item was placed at feet by m.AddToBackpack
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m.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it.
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}
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}
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public static bool CheckML(Mobile from, bool message = true)
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{
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if (from?.NetState == null)
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return false;
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if (from.NetState.SupportsExpansion(Expansion.ML))
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return true;
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if (message)
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from.SendLocalizedMessage(1072791); // You must upgrade to Mondain's Legacy in order to use that item.
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return false;
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}
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public static bool IsMLRegion(Region region)
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{
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return region.IsPartOf("Twisted Weald")
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|| region.IsPartOf("Sanctuary")
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|| region.IsPartOf("The Prism of Light")
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|| region.IsPartOf("The Citadel")
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|| region.IsPartOf("Bedlam")
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|| region.IsPartOf("Blighted Grove")
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|| region.IsPartOf("The Painted Caves")
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|| region.IsPartOf("The Palace of Paroxysmus")
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|| region.IsPartOf("Labyrinth");
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}
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}
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}
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