Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Bear")]
public class BlackBear : BaseCreature
{
[Constructible]
public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 211;
BaseSoundID = 0xA3;
SetStr(76, 100);
SetDex(56, 75);
SetInt(11, 14);
SetHits(46, 60);
SetMana(0);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 20.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public BlackBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a black bear";
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class BrownBear : BaseCreature
{
[Constructible]
public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 167;
BaseSoundID = 0xA3;
SetStr(76, 100);
SetDex(26, 45);
SetInt(23, 47);
SetHits(46, 60);
SetMana(0);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Cold, 15, 20);
SetResistance(ResistanceType.Poison, 10, 15);
SetSkill(SkillName.MagicResist, 25.1, 35.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
public BrownBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a brown bear";
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Grizzlybear")]
public class GrizzlyBear : BaseCreature
{
[Constructible]
public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 212;
BaseSoundID = 0xA3;
SetStr(126, 155);
SetDex(81, 105);
SetInt(16, 40);
SetHits(76, 93);
SetMana(0);
SetDamage(8, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public GrizzlyBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a grizzly bear";
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Polarbear")]
public class PolarBear : BaseCreature
{
[Constructible]
public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 213;
BaseSoundID = 0xA3;
SetStr(116, 140);
SetDex(81, 105);
SetInt(26, 50);
SetHits(70, 84);
SetMana(0);
SetDamage(7, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 60, 80);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 60.1, 90.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
Fame = 1500;
Karma = 0;
VirtualArmor = 18;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public PolarBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a polar bear corpse";
public override string DefaultName => "a polar bear";
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}