Reorganizes Project (#41)
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08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
66
Projects/Scripts/Mobiles/Animals/Birds/Chicken.cs
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66
Projects/Scripts/Mobiles/Animals/Birds/Chicken.cs
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namespace Server.Mobiles
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{
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public class Chicken : BaseCreature
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{
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[Constructible]
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public Chicken() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0xD0;
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BaseSoundID = 0x6E;
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SetStr(5);
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SetDex(15);
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SetInt(5);
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SetHits(3);
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SetMana(0);
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SetDamage(1);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 1, 5);
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SetSkill(SkillName.MagicResist, 4.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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VirtualArmor = 2;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public Chicken(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a chicken corpse";
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public override string DefaultName => "a chicken";
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public override int Meat => 1;
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public override MeatType MeatType => MeatType.Bird;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay;
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public override bool CanFly => true;
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public override int Feathers => 25;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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84
Projects/Scripts/Mobiles/Animals/Birds/Crane.cs
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84
Projects/Scripts/Mobiles/Animals/Birds/Crane.cs
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@ -0,0 +1,84 @@
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namespace Server.Mobiles
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{
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public class Crane : BaseCreature
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{
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[Constructible]
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public Crane() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 254;
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BaseSoundID = 0x4D7;
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SetStr(26, 35);
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SetDex(16, 25);
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SetInt(11, 15);
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SetHits(26, 35);
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SetMana(0);
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SetDamage(1, 1);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 5);
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SetSkill(SkillName.MagicResist, 4.1, 5.0);
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SetSkill(SkillName.Tactics, 10.1, 11.0);
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SetSkill(SkillName.Wrestling, 10.1, 11.0);
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Fame = 0;
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Karma = 200;
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VirtualArmor = 5;
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}
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public Crane(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bird corpse";
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public override string DefaultName => "a crane";
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public override int Meat => 1;
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public override int Feathers => 25;
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public override int GetAngerSound()
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{
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return 0x4D9;
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}
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public override int GetIdleSound()
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{
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return 0x4D8;
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}
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public override int GetAttackSound()
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{
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return 0x4D7;
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}
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public override int GetHurtSound()
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{
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return 0x4DA;
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}
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public override int GetDeathSound()
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{
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return 0x4D6;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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69
Projects/Scripts/Mobiles/Animals/Birds/Eagle.cs
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69
Projects/Scripts/Mobiles/Animals/Birds/Eagle.cs
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namespace Server.Mobiles
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{
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public class Eagle : BaseCreature
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{
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[Constructible]
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public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 5;
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BaseSoundID = 0x2EE;
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SetStr(31, 47);
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SetDex(36, 60);
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SetInt(8, 20);
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SetHits(20, 27);
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SetMana(0);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Cold, 20, 25);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 15.3, 30.0);
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SetSkill(SkillName.Tactics, 18.1, 37.0);
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SetSkill(SkillName.Wrestling, 20.1, 30.0);
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Fame = 300;
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Karma = 0;
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VirtualArmor = 22;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 17.1;
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}
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public Eagle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bird corpse";
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public override string DefaultName => "an eagle";
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public override int Meat => 1;
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public override MeatType MeatType => MeatType.Bird;
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public override int Feathers => 36;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override bool CanFly => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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71
Projects/Scripts/Mobiles/Animals/Birds/Phoenix.cs
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71
Projects/Scripts/Mobiles/Animals/Birds/Phoenix.cs
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@ -0,0 +1,71 @@
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namespace Server.Mobiles
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{
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public class Phoenix : BaseCreature
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{
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[Constructible]
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public Phoenix() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 5;
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Hue = 0x674;
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BaseSoundID = 0x8F;
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SetStr(504, 700);
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SetDex(202, 300);
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SetInt(504, 700);
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SetHits(340, 383);
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SetDamage(25);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 50);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 90.2, 100.0);
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SetSkill(SkillName.Magery, 90.2, 100.0);
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SetSkill(SkillName.Meditation, 75.1, 100.0);
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SetSkill(SkillName.MagicResist, 86.0, 135.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = 0;
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VirtualArmor = 60;
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}
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public Phoenix(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a phoenix corpse";
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public override string DefaultName => "a phoenix";
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public override int Meat => 1;
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public override MeatType MeatType => MeatType.Bird;
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public override int Feathers => 36;
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public override bool CanFly => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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