Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Direwolf")]
public class DireWolf : BaseCreature
{
[Constructible]
public DireWolf() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 23;
BaseSoundID = 0xE5;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetMana(0);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 57.6, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 22;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 83.1;
}
public DireWolf(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dire wolf corpse";
public override string DefaultName => "a dire wolf";
public override int Meat => 1;
public override int Hides => 7;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Greywolf")]
public class GreyWolf : BaseCreature
{
[Constructible]
public GreyWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomList(25, 27);
BaseSoundID = 0xE5;
SetStr(56, 80);
SetDex(56, 75);
SetInt(31, 55);
SetHits(34, 48);
SetMana(0);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 20.1, 35.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public GreyWolf(Serial serial) : base(serial)
{
}
public override string CorpseName => "a grey wolf corpse";
public override string DefaultName => "a grey wolf";
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Timberwolf")]
public class TimberWolf : BaseCreature
{
[Constructible]
public TimberWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 225;
BaseSoundID = 0xE5;
SetStr(56, 80);
SetDex(56, 75);
SetInt(11, 25);
SetHits(34, 48);
SetMana(0);
SetDamage(5, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 27.6, 45.0);
SetSkill(SkillName.Tactics, 30.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public TimberWolf(Serial serial) : base(serial)
{
}
public override string CorpseName => "a timber wolf corpse";
public override string DefaultName => "a timber wolf";
public override int Meat => 1;
public override int Hides => 5;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,69 @@
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Whitewolf")]
public class WhiteWolf : BaseCreature
{
[Constructible]
public WhiteWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomList(34, 37);
BaseSoundID = 0xE5;
SetStr(56, 80);
SetDex(56, 75);
SetInt(31, 55);
SetHits(34, 48);
SetMana(0);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 20.1, 35.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 65.1;
}
public WhiteWolf(Serial serial) : base(serial)
{
}
public override string CorpseName => "a white wolf corpse";
public override string DefaultName => "a white wolf";
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}