Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
70
Projects/Scripts/Mobiles/Animals/Canines/DireWolf.cs
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70
Projects/Scripts/Mobiles/Animals/Canines/DireWolf.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Direwolf")]
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public class DireWolf : BaseCreature
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{
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[Constructible]
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public DireWolf() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 23;
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BaseSoundID = 0xE5;
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SetStr(96, 120);
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SetDex(81, 105);
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SetInt(36, 60);
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SetHits(58, 72);
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SetMana(0);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 57.6, 75.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 22;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 83.1;
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}
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public DireWolf(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a dire wolf corpse";
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public override string DefaultName => "a dire wolf";
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public override int Meat => 1;
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public override int Hides => 7;
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public override HideType HideType => HideType.Spined;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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69
Projects/Scripts/Mobiles/Animals/Canines/GreyWolf.cs
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69
Projects/Scripts/Mobiles/Animals/Canines/GreyWolf.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Greywolf")]
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public class GreyWolf : BaseCreature
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{
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[Constructible]
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public GreyWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = Utility.RandomList(25, 27);
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BaseSoundID = 0xE5;
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SetStr(56, 80);
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SetDex(56, 75);
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SetInt(31, 55);
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SetHits(34, 48);
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SetMana(0);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Cold, 20, 25);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 20.1, 35.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 60.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public GreyWolf(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a grey wolf corpse";
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public override string DefaultName => "a grey wolf";
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public override int Meat => 1;
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public override int Hides => 6;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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69
Projects/Scripts/Mobiles/Animals/Canines/TimberWolf.cs
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69
Projects/Scripts/Mobiles/Animals/Canines/TimberWolf.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Timberwolf")]
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public class TimberWolf : BaseCreature
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{
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[Constructible]
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public TimberWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 225;
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BaseSoundID = 0xE5;
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SetStr(56, 80);
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SetDex(56, 75);
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SetInt(11, 25);
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SetHits(34, 48);
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SetMana(0);
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SetDamage(5, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 27.6, 45.0);
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SetSkill(SkillName.Tactics, 30.1, 50.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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public TimberWolf(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a timber wolf corpse";
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public override string DefaultName => "a timber wolf";
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public override int Meat => 1;
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public override int Hides => 5;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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69
Projects/Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
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69
Projects/Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Whitewolf")]
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public class WhiteWolf : BaseCreature
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{
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[Constructible]
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public WhiteWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = Utility.RandomList(34, 37);
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BaseSoundID = 0xE5;
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SetStr(56, 80);
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SetDex(56, 75);
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SetInt(31, 55);
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SetHits(34, 48);
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SetMana(0);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Cold, 20, 25);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 20.1, 35.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 60.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 65.1;
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}
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public WhiteWolf(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a white wolf corpse";
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public override string DefaultName => "a white wolf";
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public override int Meat => 1;
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public override int Hides => 6;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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