Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
68
Projects/Scripts/Mobiles/Animals/Cows/Bull.cs
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68
Projects/Scripts/Mobiles/Animals/Cows/Bull.cs
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namespace Server.Mobiles
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{
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public class Bull : BaseCreature
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{
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[Constructible]
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public Bull() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = Utility.RandomList(0xE8, 0xE9);
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BaseSoundID = 0x64;
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if (0.5 >= Utility.RandomDouble())
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Hue = 0x901;
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SetStr(77, 111);
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SetDex(56, 75);
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SetInt(47, 75);
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SetHits(50, 64);
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SetMana(0);
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SetDamage(4, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetSkill(SkillName.MagicResist, 17.6, 25.0);
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SetSkill(SkillName.Tactics, 67.6, 85.0);
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SetSkill(SkillName.Wrestling, 40.1, 57.5);
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Fame = 600;
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Karma = 0;
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VirtualArmor = 28;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public Bull(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bull corpse";
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public override string DefaultName => "a bull";
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public override int Meat => 10;
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public override int Hides => 15;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay;
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public override PackInstinct PackInstinct => PackInstinct.Bull;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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