Reorganizes Project (#41)
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08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
67
Projects/Scripts/Mobiles/Animals/Felines/Cougar.cs
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67
Projects/Scripts/Mobiles/Animals/Felines/Cougar.cs
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namespace Server.Mobiles
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{
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public class Cougar : BaseCreature
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{
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[Constructible]
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public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 63;
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BaseSoundID = 0x73;
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SetStr(56, 80);
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SetDex(66, 85);
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SetInt(26, 50);
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SetHits(34, 48);
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SetMana(0);
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SetDamage(4, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 15.1, 30.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 60.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 41.1;
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}
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public Cougar(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a cougar corpse";
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public override string DefaultName => "a cougar";
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public override int Meat => 1;
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public override int Hides => 10;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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74
Projects/Scripts/Mobiles/Animals/Felines/HellCat.cs
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74
Projects/Scripts/Mobiles/Animals/Felines/HellCat.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Hellcat")]
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public class HellCat : BaseCreature
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{
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[Constructible]
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public HellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0xC9;
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Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
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BaseSoundID = 0x69;
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SetStr(51, 100);
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SetDex(52, 150);
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SetInt(13, 85);
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SetHits(48, 67);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 80, 90);
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SetResistance(ResistanceType.Energy, 15, 20);
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 40.1, 55.0);
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SetSkill(SkillName.Wrestling, 30.1, 40.0);
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public HellCat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a hell cat corpse";
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public override string DefaultName => "a hell cat";
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public override bool HasBreath => true; // fire breath enabled
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public override int Hides => 10;
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public override HideType HideType => HideType.Spined;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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68
Projects/Scripts/Mobiles/Animals/Felines/Panther.cs
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68
Projects/Scripts/Mobiles/Animals/Felines/Panther.cs
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namespace Server.Mobiles
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{
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public class Panther : BaseCreature
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{
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[Constructible]
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public Panther() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0xD6;
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Hue = 0x901;
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BaseSoundID = 0x462;
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SetStr(61, 85);
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SetDex(86, 105);
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SetInt(26, 50);
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SetHits(37, 51);
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SetMana(0);
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SetDamage(4, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 15.1, 30.0);
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SetSkill(SkillName.Tactics, 50.1, 65.0);
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SetSkill(SkillName.Wrestling, 50.1, 65.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public Panther(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a panther corpse";
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public override string DefaultName => "a panther";
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public override int Meat => 1;
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public override int Hides => 10;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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73
Projects/Scripts/Mobiles/Animals/Felines/PredatorHellCat.cs
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73
Projects/Scripts/Mobiles/Animals/Felines/PredatorHellCat.cs
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@ -0,0 +1,73 @@
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Preditorhellcat")]
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public class PredatorHellCat : BaseCreature
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{
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[Constructible]
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public PredatorHellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 127;
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BaseSoundID = 0xBA;
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SetStr(161, 185);
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SetDex(96, 115);
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SetInt(76, 100);
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SetHits(97, 131);
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SetDamage(5, 17);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Energy, 5, 15);
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SetSkill(SkillName.MagicResist, 75.1, 90.0);
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SetSkill(SkillName.Tactics, 50.1, 65.0);
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SetSkill(SkillName.Wrestling, 50.1, 65.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 89.1;
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}
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public PredatorHellCat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a hell cat corpse";
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public override string DefaultName => "a hell cat";
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public override bool HasBreath => true; // fire breath enabled
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public override int Hides => 10;
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public override HideType HideType => HideType.Spined;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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69
Projects/Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
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69
Projects/Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
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@ -0,0 +1,69 @@
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Snowleopard")]
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public class SnowLeopard : BaseCreature
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{
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[Constructible]
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public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = Utility.RandomList(64, 65);
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BaseSoundID = 0x73;
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SetStr(56, 80);
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SetDex(66, 85);
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SetInt(26, 50);
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SetHits(34, 48);
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SetMana(0);
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SetDamage(3, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 25.1, 35.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 50.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public SnowLeopard(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a leopard corpse";
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public override string DefaultName => "a snow leopard";
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public override int Meat => 1;
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public override int Hides => 8;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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