Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
119
Projects/Scripts/Mobiles/Animals/Mounts/Nightmare.cs
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119
Projects/Scripts/Mobiles/Animals/Mounts/Nightmare.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Nightmare : BaseMount
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{
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[Constructible]
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public Nightmare(string name = "a nightmare") :
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base(name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = Core.AOS ? 0xA8 : 0x16A;
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SetStr(496, 525);
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SetDex(86, 105);
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SetInt(86, 125);
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SetHits(298, 315);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.EvalInt, 10.4, 50.0);
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SetSkill(SkillName.Magery, 10.4, 50.0);
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SetSkill(SkillName.MagicResist, 85.3, 100.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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Fame = 14000;
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Karma = -14000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 95.1;
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switch (Utility.Random(3))
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{
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case 0:
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{
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BodyValue = 116;
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ItemID = 16039;
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break;
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}
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case 1:
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{
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BodyValue = 178;
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ItemID = 16041;
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break;
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}
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case 2:
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{
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BodyValue = 179;
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ItemID = 16055;
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break;
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}
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}
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PackItem(new SulfurousAsh(Utility.RandomMinMax(3, 5)));
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}
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public Nightmare(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a nightmare corpse";
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public override bool HasBreath => true; // fire breath enabled
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public override int Meat => 5;
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public override int Hides => 10;
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public override HideType HideType => HideType.Barbed;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Potions);
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}
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public override int GetAngerSound()
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{
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if (!Controlled)
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return 0x16A;
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return base.GetAngerSound();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Core.AOS && BaseSoundID == 0x16A)
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BaseSoundID = 0xA8;
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else if (!Core.AOS && BaseSoundID == 0xA8)
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BaseSoundID = 0x16A;
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}
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}
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}
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