Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
64
Projects/Scripts/Mobiles/Animals/Mounts/RidableLlama.cs
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64
Projects/Scripts/Mobiles/Animals/Mounts/RidableLlama.cs
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namespace Server.Mobiles
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{
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public class RidableLlama : BaseMount
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{
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[Constructible]
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public RidableLlama(string name = "a ridable llama") :
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base(name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = 0x3F3;
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SetStr(21, 49);
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SetDex(56, 75);
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SetInt(16, 30);
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SetHits(15, 27);
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SetMana(0);
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SetDamage(3, 5);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 10, 15);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 19.2, 29.0);
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SetSkill(SkillName.Wrestling, 19.2, 29.0);
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Fame = 300;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public RidableLlama(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a llama corpse";
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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