Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
70
Projects/Scripts/Mobiles/Animals/Reptiles/Alligator.cs
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70
Projects/Scripts/Mobiles/Animals/Reptiles/Alligator.cs
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@ -0,0 +1,70 @@
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namespace Server.Mobiles
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{
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public class Alligator : BaseCreature
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{
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[Constructible]
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public Alligator() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0xCA;
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BaseSoundID = 660;
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SetStr(76, 100);
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SetDex(6, 25);
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SetInt(11, 20);
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SetHits(46, 60);
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SetStam(46, 65);
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SetMana(0);
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SetDamage(5, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 600;
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Karma = -600;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 47.1;
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}
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public Alligator(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an alligator corpse";
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public override string DefaultName => "an alligator";
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public override int Meat => 1;
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 0x5A)
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BaseSoundID = 660;
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}
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}
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}
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85
Projects/Scripts/Mobiles/Animals/Reptiles/GiantSerpent.cs
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85
Projects/Scripts/Mobiles/Animals/Reptiles/GiantSerpent.cs
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@ -0,0 +1,85 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Serpant")]
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public class GiantSerpent : BaseCreature
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{
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[Constructible]
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public GiantSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x15;
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Hue = Utility.RandomSnakeHue();
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BaseSoundID = 219;
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SetStr(186, 215);
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SetDex(56, 80);
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SetInt(66, 85);
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SetHits(112, 129);
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SetMana(0);
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SetDamage(7, 17);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Poison, 60);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 70, 90);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Poisoning, 70.1, 100.0);
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 65.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 32;
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PackItem(new Bone());
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// TODO: Body parts
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}
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public GiantSerpent(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a giant serpent corpse";
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public override string DefaultName => "a giant snake";
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
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public override bool DeathAdderCharmable => true;
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public override int Meat => 4;
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public override int Hides => 15;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == -1)
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BaseSoundID = 219;
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}
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}
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}
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116
Projects/Scripts/Mobiles/Animals/Reptiles/IceSerpent.cs
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116
Projects/Scripts/Mobiles/Animals/Reptiles/IceSerpent.cs
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@ -0,0 +1,116 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Iceserpant")]
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public class IceSerpent : BaseCreature
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{
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[Constructible]
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public IceSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 89;
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BaseSoundID = 219;
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SetStr(216, 245);
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SetDex(26, 50);
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SetInt(66, 85);
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SetHits(130, 147);
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SetMana(0);
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SetDamage(7, 17);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Cold, 90);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Cold, 80, 90);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 27.5, 50.0);
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 75.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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PackItem(Loot.RandomArmorOrShieldOrWeapon());
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switch (Utility.Random(10))
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{
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case 0:
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PackItem(new LeftArm());
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break;
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case 1:
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PackItem(new RightArm());
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break;
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case 2:
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PackItem(new Torso());
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break;
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case 3:
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PackItem(new Bone());
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break;
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case 4:
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PackItem(new RibCage());
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break;
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case 5:
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PackItem(new RibCage());
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break;
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case 6:
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PackItem(new BonePile());
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break;
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case 7:
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PackItem(new BonePile());
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break;
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case 8:
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PackItem(new BonePile());
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break;
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case 9:
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PackItem(new BonePile());
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break;
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}
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if (0.025 > Utility.RandomDouble())
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PackItem(new GlacialStaff());
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}
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public IceSerpent(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ice serpent corpse";
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public override string DefaultName => "a giant ice serpent";
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public override bool DeathAdderCharmable => true;
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public override int Meat => 4;
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public override int Hides => 15;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == -1)
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BaseSoundID = 219;
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}
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}
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}
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70
Projects/Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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70
Projects/Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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@ -0,0 +1,70 @@
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Icesnake")]
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public class IceSnake : BaseCreature
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{
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[Constructible]
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public IceSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 52;
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Hue = 0x480;
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BaseSoundID = 0xDB;
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SetStr(42, 54);
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SetDex(36, 45);
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SetInt(26, 30);
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SetMana(0);
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SetDamage(4, 12);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Poison, 50);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Cold, 80, 90);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 39.3, 54.0);
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SetSkill(SkillName.Wrestling, 39.3, 54.0);
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Fame = 900;
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Karma = -900;
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VirtualArmor = 30;
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}
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public IceSnake(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ice snake corpse";
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public override string DefaultName => "an ice snake";
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public override bool DeathAdderCharmable => true;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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77
Projects/Scripts/Mobiles/Animals/Reptiles/LavaLizard.cs
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77
Projects/Scripts/Mobiles/Animals/Reptiles/LavaLizard.cs
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@ -0,0 +1,77 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Lavalizard")]
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public class LavaLizard : BaseCreature
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{
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[Constructible]
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public LavaLizard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0xCE;
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Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
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BaseSoundID = 0x5A;
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SetStr(126, 150);
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SetDex(56, 75);
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SetInt(11, 20);
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SetHits(76, 90);
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SetMana(0);
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SetDamage(6, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 30, 45);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 80.7;
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PackItem(new SulfurousAsh(Utility.Random(4, 10)));
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}
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public LavaLizard(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a lava lizard corpse";
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public override string DefaultName => "a lava lizard";
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public override bool HasBreath => true; // fire breath enabled
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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81
Projects/Scripts/Mobiles/Animals/Reptiles/LavaSerpent.cs
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81
Projects/Scripts/Mobiles/Animals/Reptiles/LavaSerpent.cs
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@ -0,0 +1,81 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Lavaserpant")]
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public class LavaSerpent : BaseCreature
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{
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[Constructible]
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public LavaSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 90;
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BaseSoundID = 219;
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SetStr(386, 415);
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SetDex(56, 80);
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SetInt(66, 85);
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SetHits(232, 249);
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SetMana(0);
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SetDamage(10, 22);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 80);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 25.3, 70.0);
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SetSkill(SkillName.Tactics, 65.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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PackItem(new SulfurousAsh(3));
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PackItem(new Bone());
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// TODO: body parts, armour
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}
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public LavaSerpent(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a lava serpent corpse";
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public override string DefaultName => "a lava serpent";
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public override bool DeathAdderCharmable => true;
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public override bool HasBreath => true; // fire breath enabled
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public override int Meat => 4;
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public override int Hides => 15;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
|
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{
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AddLoot(LootPack.Average);
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}
|
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|
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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|
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public override void Deserialize(GenericReader reader)
|
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{
|
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base.Deserialize(reader);
|
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|
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int version = reader.ReadInt();
|
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|
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if (BaseSoundID == -1)
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BaseSoundID = 219;
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}
|
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}
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}
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74
Projects/Scripts/Mobiles/Animals/Reptiles/LavaSnake.cs
Normal file
74
Projects/Scripts/Mobiles/Animals/Reptiles/LavaSnake.cs
Normal file
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@ -0,0 +1,74 @@
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using Server.Items;
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|
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namespace Server.Mobiles
|
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{
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[TypeAlias("Server.Mobiles.Lavasnake")]
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public class LavaSnake : BaseCreature
|
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{
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[Constructible]
|
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public LavaSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
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{
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Body = 52;
|
||||
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
|
||||
BaseSoundID = 0xDB;
|
||||
|
||||
SetStr(43, 55);
|
||||
SetDex(16, 25);
|
||||
SetInt(6, 10);
|
||||
|
||||
SetHits(28, 32);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(1, 8);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 15.1, 20.0);
|
||||
SetSkill(SkillName.Tactics, 19.3, 34.0);
|
||||
SetSkill(SkillName.Wrestling, 19.3, 34.0);
|
||||
|
||||
Fame = 600;
|
||||
Karma = -600;
|
||||
|
||||
VirtualArmor = 24;
|
||||
|
||||
PackItem(new SulfurousAsh());
|
||||
}
|
||||
|
||||
public LavaSnake(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a lava snake corpse";
|
||||
public override string DefaultName => "a lava snake";
|
||||
|
||||
public override bool DeathAdderCharmable => true;
|
||||
|
||||
public override bool HasBreath => true; // fire breath enabled
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
82
Projects/Scripts/Mobiles/Animals/Reptiles/SilverSerpent.cs
Normal file
82
Projects/Scripts/Mobiles/Animals/Reptiles/SilverSerpent.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
using Server.Ethics;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[TypeAlias("Server.Mobiles.Silverserpant")]
|
||||
public class SilverSerpent : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SilverSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 92;
|
||||
BaseSoundID = 219;
|
||||
|
||||
SetStr(161, 360);
|
||||
SetDex(151, 300);
|
||||
SetInt(21, 40);
|
||||
|
||||
SetHits(97, 216);
|
||||
|
||||
SetDamage(5, 21);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Poison, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.Poisoning, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 95.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 95.0);
|
||||
SetSkill(SkillName.Wrestling, 85.1, 100.0);
|
||||
|
||||
Fame = 7000;
|
||||
Karma = -7000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
}
|
||||
|
||||
public SilverSerpent(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a silver serpent corpse";
|
||||
public override Faction FactionAllegiance => TrueBritannians.Instance;
|
||||
public override Ethic EthicAllegiance => Ethic.Hero;
|
||||
|
||||
public override string DefaultName => "a silver serpent";
|
||||
|
||||
public override bool DeathAdderCharmable => true;
|
||||
|
||||
public override int Meat => 1;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (BaseSoundID == -1)
|
||||
BaseSoundID = 219;
|
||||
}
|
||||
}
|
||||
}
|
||||
70
Projects/Scripts/Mobiles/Animals/Reptiles/Snake.cs
Normal file
70
Projects/Scripts/Mobiles/Animals/Reptiles/Snake.cs
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Snake : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Snake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 52;
|
||||
Hue = Utility.RandomSnakeHue();
|
||||
BaseSoundID = 0xDB;
|
||||
|
||||
SetStr(22, 34);
|
||||
SetDex(16, 25);
|
||||
SetInt(6, 10);
|
||||
|
||||
SetHits(15, 19);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(1, 4);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
|
||||
SetSkill(SkillName.Poisoning, 50.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 15.1, 20.0);
|
||||
SetSkill(SkillName.Tactics, 19.3, 34.0);
|
||||
SetSkill(SkillName.Wrestling, 19.3, 34.0);
|
||||
|
||||
Fame = 300;
|
||||
Karma = -300;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 59.1;
|
||||
}
|
||||
|
||||
public Snake(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a snake corpse";
|
||||
public override string DefaultName => "a snake";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lesser;
|
||||
public override Poison HitPoison => Poison.Lesser;
|
||||
|
||||
public override bool DeathAdderCharmable => true;
|
||||
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.Eggs;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue