Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
70
Projects/Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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70
Projects/Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Icesnake")]
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public class IceSnake : BaseCreature
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{
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[Constructible]
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public IceSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 52;
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Hue = 0x480;
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BaseSoundID = 0xDB;
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SetStr(42, 54);
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SetDex(36, 45);
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SetInt(26, 30);
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SetMana(0);
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SetDamage(4, 12);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Poison, 50);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Cold, 80, 90);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 39.3, 54.0);
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SetSkill(SkillName.Wrestling, 39.3, 54.0);
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Fame = 900;
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Karma = -900;
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VirtualArmor = 30;
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}
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public IceSnake(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ice snake corpse";
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public override string DefaultName => "an ice snake";
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public override bool DeathAdderCharmable => true;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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