Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
71
Projects/Scripts/Mobiles/Animals/Rodents/GiantRat.cs
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71
Projects/Scripts/Mobiles/Animals/Rodents/GiantRat.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Giantrat")]
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public class GiantRat : BaseCreature
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{
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[Constructible]
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public GiantRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0xD7;
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BaseSoundID = 0x188;
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SetStr(32, 74);
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SetDex(46, 65);
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SetInt(16, 30);
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SetHits(26, 39);
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SetMana(0);
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SetDamage(4, 8);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 29.3, 44.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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Fame = 300;
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Karma = -300;
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VirtualArmor = 18;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public GiantRat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a giant rat corpse";
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public override string DefaultName => "a giant rat";
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public override int Meat => 1;
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public override int Hides => 6;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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79
Projects/Scripts/Mobiles/Animals/Rodents/JackRabbit.cs
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79
Projects/Scripts/Mobiles/Animals/Rodents/JackRabbit.cs
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@ -0,0 +1,79 @@
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Jackrabbit")]
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public class JackRabbit : BaseCreature
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{
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[Constructible]
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public JackRabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0xCD;
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Hue = 0x1BB;
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SetStr(15);
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SetDex(25);
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SetInt(5);
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SetHits(9);
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SetMana(0);
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SetDamage(1, 2);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 2, 5);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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VirtualArmor = 4;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public JackRabbit(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a jack rabbit corpse";
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public override string DefaultName => "a jack rabbit";
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public override int Meat => 1;
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public override int Hides => 1;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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80
Projects/Scripts/Mobiles/Animals/Rodents/Rabbit.cs
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80
Projects/Scripts/Mobiles/Animals/Rodents/Rabbit.cs
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namespace Server.Mobiles
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{
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public class Rabbit : BaseCreature
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{
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[Constructible]
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public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 205;
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if (Utility.RandomBool())
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Hue = Utility.RandomAnimalHue();
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SetStr(6, 10);
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SetDex(26, 38);
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SetInt(6, 14);
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SetHits(4, 6);
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SetMana(0);
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SetDamage(1);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public Rabbit(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a hare corpse";
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public override string DefaultName => "a rabbit";
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public override int Meat => 1;
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public override int Hides => 1;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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70
Projects/Scripts/Mobiles/Animals/Rodents/SewerRat.cs
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70
Projects/Scripts/Mobiles/Animals/Rodents/SewerRat.cs
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@ -0,0 +1,70 @@
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Sewerrat")]
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public class SewerRat : BaseCreature
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{
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[Constructible]
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public SewerRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 238;
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BaseSoundID = 0xCC;
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SetStr(9);
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SetDex(25);
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SetInt(6, 10);
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SetHits(6);
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SetMana(0);
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SetDamage(1, 2);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 300;
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Karma = -300;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public SewerRat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a rat corpse";
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public override string DefaultName => "a sewer rat";
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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