Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Giantrat")]
public class GiantRat : BaseCreature
{
[Constructible]
public GiantRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0xD7;
BaseSoundID = 0x188;
SetStr(32, 74);
SetDex(46, 65);
SetInt(16, 30);
SetHits(26, 39);
SetMana(0);
SetDamage(4, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 25, 35);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 300;
Karma = -300;
VirtualArmor = 18;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public GiantRat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a giant rat corpse";
public override string DefaultName => "a giant rat";
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Jackrabbit")]
public class JackRabbit : BaseCreature
{
[Constructible]
public JackRabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xCD;
Hue = 0x1BB;
SetStr(15);
SetDex(25);
SetInt(5);
SetHits(9);
SetMana(0);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 2, 5);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 150;
Karma = 0;
VirtualArmor = 4;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public JackRabbit(Serial serial) : base(serial)
{
}
public override string CorpseName => "a jack rabbit corpse";
public override string DefaultName => "a jack rabbit";
public override int Meat => 1;
public override int Hides => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Rabbit : BaseCreature
{
[Constructible]
public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 205;
if (Utility.RandomBool())
Hue = Utility.RandomAnimalHue();
SetStr(6, 10);
SetDex(26, 38);
SetInt(6, 14);
SetHits(4, 6);
SetMana(0);
SetDamage(1);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 150;
Karma = 0;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public Rabbit(Serial serial) : base(serial)
{
}
public override string CorpseName => "a hare corpse";
public override string DefaultName => "a rabbit";
public override int Meat => 1;
public override int Hides => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Sewerrat")]
public class SewerRat : BaseCreature
{
[Constructible]
public SewerRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 238;
BaseSoundID = 0xCC;
SetStr(9);
SetDex(25);
SetInt(6, 10);
SetHits(6);
SetMana(0);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 300;
Karma = -300;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public SewerRat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rat corpse";
public override string DefaultName => "a sewer rat";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}