Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
79
Projects/Scripts/Mobiles/Animals/Rodents/JackRabbit.cs
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79
Projects/Scripts/Mobiles/Animals/Rodents/JackRabbit.cs
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Jackrabbit")]
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public class JackRabbit : BaseCreature
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{
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[Constructible]
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public JackRabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0xCD;
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Hue = 0x1BB;
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SetStr(15);
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SetDex(25);
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SetInt(5);
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SetHits(9);
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SetMana(0);
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SetDamage(1, 2);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 2, 5);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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VirtualArmor = 4;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public JackRabbit(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a jack rabbit corpse";
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public override string DefaultName => "a jack rabbit";
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public override int Meat => 1;
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public override int Hides => 1;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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