Reorganizes Project (#41)
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08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
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namespace Server.Mobiles
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{
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public class Parrot : BaseCreature
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{
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[Constructible]
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public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 831;
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VirtualArmor = Utility.Random(0, 6);
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InitStats(10, Utility.Random(25, 16), 10);
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Skills.Wrestling.Base = 6;
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Skills.Tactics.Base = 6;
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Skills.MagicResist.Base = 5;
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Fame = Utility.Random(0, 1249);
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Karma = Utility.Random(0, -624);
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 0.0;
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}
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public Parrot(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a parrot corpse";
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public override string DefaultName => "a parrot";
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public override int GetAngerSound()
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{
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return 0x1B;
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}
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public override int GetIdleSound()
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{
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return 0x1C;
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}
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public override int GetAttackSound()
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{
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return 0x1D;
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}
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public override int GetHurtSound()
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{
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return 0x1E;
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}
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public override int GetDeathSound()
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{
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return 0x1F;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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143
Projects/Scripts/Mobiles/Animals/Town Critters/Bird.cs
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143
Projects/Scripts/Mobiles/Animals/Town Critters/Bird.cs
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@ -0,0 +1,143 @@
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namespace Server.Mobiles
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{
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public class Bird : BaseCreature
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{
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[Constructible]
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public Bird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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if (Utility.RandomBool())
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{
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Hue = 0x901;
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switch (Utility.Random(3))
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{
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case 0:
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Name = "a crow";
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break;
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case 2:
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Name = "a raven";
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break;
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case 1:
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Name = "a magpie";
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break;
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}
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}
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else
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{
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Hue = Utility.RandomBirdHue();
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Name = NameList.RandomName("bird");
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}
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Body = 6;
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BaseSoundID = 0x1B;
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VirtualArmor = Utility.RandomMinMax(0, 6);
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SetStr(10);
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SetDex(25, 35);
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SetInt(10);
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SetDamage(0);
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.Wrestling, 4.2, 6.4);
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SetSkill(SkillName.Tactics, 4.0, 6.0);
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SetSkill(SkillName.MagicResist, 4.0, 5.0);
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Fame = 150;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -6.9;
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}
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public Bird(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bird corpse";
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public override MeatType MeatType => MeatType.Bird;
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public override int Meat => 1;
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public override int Feathers => 25;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Hue == 0)
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Hue = Utility.RandomBirdHue();
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}
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}
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public class TropicalBird : BaseCreature
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{
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[Constructible]
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public TropicalBird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Hue = Utility.RandomBirdHue();
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Body = 6;
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BaseSoundID = 0xBF;
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VirtualArmor = Utility.RandomMinMax(0, 6);
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SetStr(10);
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SetDex(25, 35);
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SetInt(10);
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SetDamage(0);
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.Wrestling, 4.2, 6.4);
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SetSkill(SkillName.Tactics, 4.0, 6.0);
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SetSkill(SkillName.MagicResist, 4.0, 5.0);
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Fame = 150;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -6.9;
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}
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public TropicalBird(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bird corpse";
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public override string DefaultName => "a tropical bird";
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public override MeatType MeatType => MeatType.Bird;
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public override int Meat => 1;
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public override int Feathers => 25;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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65
Projects/Scripts/Mobiles/Animals/Town Critters/Cat.cs
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65
Projects/Scripts/Mobiles/Animals/Town Critters/Cat.cs
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@ -0,0 +1,65 @@
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Housecat")]
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public class Cat : BaseCreature
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{
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[Constructible]
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public Cat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0xC9;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x69;
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SetStr(9);
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SetDex(35);
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SetInt(5);
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SetHits(6);
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SetMana(0);
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SetDamage(1);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 4.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 0;
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Karma = 150;
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VirtualArmor = 8;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public Cat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a cat corpse";
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public override string DefaultName => "a cat";
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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64
Projects/Scripts/Mobiles/Animals/Town Critters/Dog.cs
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64
Projects/Scripts/Mobiles/Animals/Town Critters/Dog.cs
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namespace Server.Mobiles
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{
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public class Dog : BaseCreature
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{
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[Constructible]
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public Dog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0xD9;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x85;
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SetStr(27, 37);
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SetDex(28, 43);
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SetInt(29, 37);
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SetHits(17, 22);
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SetMana(0);
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SetDamage(4, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 10, 15);
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SetSkill(SkillName.MagicResist, 22.1, 47.0);
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SetSkill(SkillName.Tactics, 19.2, 31.0);
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SetSkill(SkillName.Wrestling, 19.2, 31.0);
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Fame = 0;
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Karma = 300;
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VirtualArmor = 12;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -15.3;
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}
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public Dog(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a dog corpse";
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public override string DefaultName => "a dog";
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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68
Projects/Scripts/Mobiles/Animals/Town Critters/Rat.cs
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68
Projects/Scripts/Mobiles/Animals/Town Critters/Rat.cs
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namespace Server.Mobiles
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{
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public class Rat : BaseCreature
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{
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[Constructible]
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public Rat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 238;
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BaseSoundID = 0xCC;
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SetStr(9);
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SetDex(35);
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SetInt(5);
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SetHits(6);
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SetMana(0);
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SetDamage(1, 2);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 4.0);
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SetSkill(SkillName.Tactics, 4.0);
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SetSkill(SkillName.Wrestling, 4.0);
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Fame = 150;
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Karma = -150;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public Rat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a rat corpse";
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public override string DefaultName => "a rat";
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.GrainsAndHay;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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