Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
public class Parrot : BaseCreature
{
[Constructible]
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 831;
VirtualArmor = Utility.Random(0, 6);
InitStats(10, Utility.Random(25, 16), 10);
Skills.Wrestling.Base = 6;
Skills.Tactics.Base = 6;
Skills.MagicResist.Base = 5;
Fame = Utility.Random(0, 1249);
Karma = Utility.Random(0, -624);
Tamable = true;
ControlSlots = 1;
MinTameSkill = 0.0;
}
public Parrot(Serial serial) : base(serial)
{
}
public override string CorpseName => "a parrot corpse";
public override string DefaultName => "a parrot";
public override int GetAngerSound()
{
return 0x1B;
}
public override int GetIdleSound()
{
return 0x1C;
}
public override int GetAttackSound()
{
return 0x1D;
}
public override int GetHurtSound()
{
return 0x1E;
}
public override int GetDeathSound()
{
return 0x1F;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Bird : BaseCreature
{
[Constructible]
public Bird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
if (Utility.RandomBool())
{
Hue = 0x901;
switch (Utility.Random(3))
{
case 0:
Name = "a crow";
break;
case 2:
Name = "a raven";
break;
case 1:
Name = "a magpie";
break;
}
}
else
{
Hue = Utility.RandomBirdHue();
Name = NameList.RandomName("bird");
}
Body = 6;
BaseSoundID = 0x1B;
VirtualArmor = Utility.RandomMinMax(0, 6);
SetStr(10);
SetDex(25, 35);
SetInt(10);
SetDamage(0);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.Wrestling, 4.2, 6.4);
SetSkill(SkillName.Tactics, 4.0, 6.0);
SetSkill(SkillName.MagicResist, 4.0, 5.0);
Fame = 150;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -6.9;
}
public Bird(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bird corpse";
public override MeatType MeatType => MeatType.Bird;
public override int Meat => 1;
public override int Feathers => 25;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Hue == 0)
Hue = Utility.RandomBirdHue();
}
}
public class TropicalBird : BaseCreature
{
[Constructible]
public TropicalBird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Hue = Utility.RandomBirdHue();
Body = 6;
BaseSoundID = 0xBF;
VirtualArmor = Utility.RandomMinMax(0, 6);
SetStr(10);
SetDex(25, 35);
SetInt(10);
SetDamage(0);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.Wrestling, 4.2, 6.4);
SetSkill(SkillName.Tactics, 4.0, 6.0);
SetSkill(SkillName.MagicResist, 4.0, 5.0);
Fame = 150;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -6.9;
}
public TropicalBird(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bird corpse";
public override string DefaultName => "a tropical bird";
public override MeatType MeatType => MeatType.Bird;
public override int Meat => 1;
public override int Feathers => 25;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Housecat")]
public class Cat : BaseCreature
{
[Constructible]
public Cat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xC9;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x69;
SetStr(9);
SetDex(35);
SetInt(5);
SetHits(6);
SetMana(0);
SetDamage(1);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 0;
Karma = 150;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public Cat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a cat corpse";
public override string DefaultName => "a cat";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Dog : BaseCreature
{
[Constructible]
public Dog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xD9;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x85;
SetStr(27, 37);
SetDex(28, 43);
SetInt(29, 37);
SetHits(17, 22);
SetMana(0);
SetDamage(4, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10, 15);
SetSkill(SkillName.MagicResist, 22.1, 47.0);
SetSkill(SkillName.Tactics, 19.2, 31.0);
SetSkill(SkillName.Wrestling, 19.2, 31.0);
Fame = 0;
Karma = 300;
VirtualArmor = 12;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -15.3;
}
public Dog(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dog corpse";
public override string DefaultName => "a dog";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Rat : BaseCreature
{
[Constructible]
public Rat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 238;
BaseSoundID = 0xCC;
SetStr(9);
SetDex(35);
SetInt(5);
SetHits(6);
SetMana(0);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 4.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 4.0);
Fame = 150;
Karma = -150;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public Rat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rat corpse";
public override string DefaultName => "a rat";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.GrainsAndHay;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}