Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class AbysmalHorror : BaseCreature
{
[Constructible]
public AbysmalHorror() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 312;
BaseSoundID = 0x451;
SetStr(401, 420);
SetDex(81, 90);
SetInt(401, 420);
SetHits(6000);
SetDamage(13, 17);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Cold, 50, 55);
SetResistance(ResistanceType.Poison, 60, 65);
SetResistance(ResistanceType.Energy, 77, 80);
SetSkill(SkillName.EvalInt, 200.0);
SetSkill(SkillName.Magery, 112.6, 117.5);
SetSkill(SkillName.Meditation, 200.0);
SetSkill(SkillName.MagicResist, 117.6, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 84.1, 88.0);
Fame = 26000;
Karma = -26000;
VirtualArmor = 54;
}
public AbysmalHorror(Serial serial) : base(serial)
{
}
public override string CorpseName => "an abysmal horror corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "an abysmal horror";
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 357)
BaseSoundID = 0x451;
}
}
}

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namespace Server.Mobiles
{
public class BoneDemon : BaseCreature
{
[Constructible]
public BoneDemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 308;
BaseSoundID = 0x48D;
SetStr(1000);
SetDex(151, 175);
SetInt(171, 220);
SetHits(3600);
SetDamage(34, 36);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 75);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 90);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 60);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 77.6, 87.5);
SetSkill(SkillName.Magery, 77.6, 87.5);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 20000;
Karma = -20000;
VirtualArmor = 44;
}
public BoneDemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bone demon corpse";
public override string DefaultName => "a bone demon";
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 8);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class CrystalElemental : BaseCreature
{
[Constructible]
public CrystalElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 300;
BaseSoundID = 278;
SetStr(136, 160);
SetDex(51, 65);
SetInt(86, 110);
SetHits(150);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 55, 70);
SetSkill(SkillName.EvalInt, 70.1, 75.0);
SetSkill(SkillName.Magery, 70.1, 75.0);
SetSkill(SkillName.Meditation, 65.1, 75.0);
SetSkill(SkillName.MagicResist, 80.1, 90.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 65.1, 75.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 54;
}
public CrystalElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a crystal elemental corpse";
public override string DefaultName => "a crystal elemental";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class DarknightCreeper : BaseCreature
{
[Constructible]
public DarknightCreeper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("darknight creeper");
Body = 313;
BaseSoundID = 0xE0;
SetStr(301, 330);
SetDex(101, 110);
SetInt(301, 330);
SetHits(4000);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Poison, 15);
SetResistance(ResistanceType.Physical, 60);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 100);
SetResistance(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Energy, 75);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 118.1, 120.0);
SetSkill(SkillName.Magery, 112.6, 120.0);
SetSkill(SkillName.Meditation, 150.0);
SetSkill(SkillName.Poisoning, 120.0);
SetSkill(SkillName.MagicResist, 90.1, 90.9);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 90.9);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 22000;
Karma = -22000;
VirtualArmor = 34;
}
public DarknightCreeper(Serial serial) : base(serial)
{
}
public override string CorpseName => "a darknight creeper corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 471)
BaseSoundID = 0xE0;
}
}
}

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using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class DemonKnight : BaseCreature
{
private static bool m_InHere;
[Constructible]
public DemonKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("demon knight");
Title = "the Dark Father";
Body = 318;
BaseSoundID = 0x165;
SetStr(500);
SetDex(100);
SetInt(1000);
SetHits(30000);
SetMana(5000);
SetDamage(17, 21);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 30);
SetResistance(ResistanceType.Fire, 30);
SetResistance(ResistanceType.Cold, 30);
SetResistance(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Energy, 30);
SetSkill(SkillName.Necromancy, 120, 120.0);
SetSkill(SkillName.SpiritSpeak, 120.0, 120.0);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 28000;
Karma = -28000;
VirtualArmor = 64;
}
public DemonKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "a demon knight corpse";
public override bool IgnoreYoungProtection => Core.ML;
public static Type[] ArtifactRarity10{ get; } =
{
typeof(LegacyOfTheDreadLord),
typeof(TheTaskmaster)
};
public static Type[] ArtifactRarity11{ get; } =
{
typeof(TheDragonSlayer),
typeof(ArmorOfFortune),
typeof(GauntletsOfNobility),
typeof(HelmOfInsight),
typeof(HolyKnightsBreastplate),
typeof(JackalsCollar),
typeof(LeggingsOfBane),
typeof(MidnightBracers),
typeof(OrnateCrownOfTheHarrower),
typeof(ShadowDancerLeggings),
typeof(TunicOfFire),
typeof(VoiceOfTheFallenKing),
typeof(BraceletOfHealth),
typeof(OrnamentOfTheMagician),
typeof(RingOfTheElements),
typeof(RingOfTheVile),
typeof(Aegis),
typeof(ArcaneShield),
typeof(AxeOfTheHeavens),
typeof(BladeOfInsanity),
typeof(BoneCrusher),
typeof(BreathOfTheDead),
typeof(Frostbringer),
typeof(SerpentsFang),
typeof(StaffOfTheMagi),
typeof(TheBeserkersMaul),
typeof(TheDryadBow),
typeof(DivineCountenance),
typeof(HatOfTheMagi),
typeof(HuntersHeaddress),
typeof(SpiritOfTheTotem)
};
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public static Item CreateRandomArtifact()
{
if (!Core.AOS)
return null;
int count = ArtifactRarity10.Length * 5 + ArtifactRarity11.Length * 4;
int random = Utility.Random(count);
Type type;
if (random < ArtifactRarity10.Length * 5)
{
type = ArtifactRarity10[random / 5];
}
else
{
random -= ArtifactRarity10.Length * 5;
type = ArtifactRarity11[random / 4];
}
return Loot.Construct(type);
}
public static Mobile FindRandomPlayer(BaseCreature creature)
{
List<DamageStore> rights = GetLootingRights(creature.DamageEntries, creature.HitsMax);
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (!ds.m_HasRight)
rights.RemoveAt(i);
}
if (rights.Count > 0)
return rights[Utility.Random(rights.Count)].m_Mobile;
return null;
}
public static void DistributeArtifact(BaseCreature creature)
{
DistributeArtifact(creature, CreateRandomArtifact());
}
public static void DistributeArtifact(BaseCreature creature, Item artifact)
{
DistributeArtifact(FindRandomPlayer(creature), artifact);
}
public static void DistributeArtifact(Mobile to)
{
DistributeArtifact(to, CreateRandomArtifact());
}
public static void DistributeArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
return;
Container pack = to.Backpack;
if (pack?.TryDropItem(to, artifact, false) != true)
to.BankBox.DropItem(artifact);
to.SendLocalizedMessage(
1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
public static int GetArtifactChance(Mobile boss)
{
if (!Core.AOS)
return 0;
int luck = LootPack.GetLuckChanceForKiller(boss);
int chance;
if (boss is DemonKnight)
chance = 1500 + luck / 5;
else
chance = 750 + luck / 10;
return chance;
}
public static bool CheckArtifactChance(Mobile boss)
{
return GetArtifactChance(boss) > Utility.Random(100000);
}
public override WeaponAbility GetWeaponAbility()
{
switch (Utility.Random(3))
{
default:
case 0: return WeaponAbility.DoubleStrike;
case 1: return WeaponAbility.WhirlwindAttack;
case 2: return WeaponAbility.CrushingBlow;
}
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && CheckArtifactChance(this))
DistributeArtifact(this);
}
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60));
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && from != this && !m_InHere)
{
m_InHere = true;
AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
MovingEffect(from, 0xECA, 10, 0, false, false, 0, 0);
PlaySound(0x491);
if (0.05 > Utility.RandomDouble())
Timer.DelayCall(TimeSpan.FromSeconds(1.0), CreateBones_Callback, from);
m_InHere = false;
}
}
public virtual void CreateBones_Callback(Mobile from)
{
Map map = from.Map;
if (map == null)
return;
int count = Utility.RandomMinMax(1, 3);
for (int i = 0; i < count; ++i)
{
int x = from.X + Utility.RandomMinMax(-1, 1);
int y = from.Y + Utility.RandomMinMax(-1, 1);
int z = from.Z;
if (!map.CanFit(x, y, z, 16))
{
z = map.GetAverageZ(x, y);
if (z == from.Z || !map.CanFit(x, y, z, 16))
continue;
}
UnholyBone bone = new UnholyBone
{
Hue = 0,
Name = "unholy bones",
ItemID = Utility.Random(0xECA, 9)
};
bone.MoveToWorld(new Point3D(x, y, z), map);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Devourer : BaseCreature
{
[Constructible]
public Devourer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 303;
BaseSoundID = 357;
SetStr(801, 950);
SetDex(126, 175);
SetInt(201, 250);
SetHits(650);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 9500;
Karma = -9500;
VirtualArmor = 44;
PackNecroReg(24, 45);
}
public Devourer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a devourer of souls corpse";
public override string DefaultName => "a devourer of souls";
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class FleshGolem : BaseCreature
{
[Constructible]
public FleshGolem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 304;
BaseSoundID = 684;
SetStr(176, 200);
SetDex(51, 75);
SetInt(46, 70);
SetHits(106, 120);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 1000;
Karma = -1800;
VirtualArmor = 34;
}
public FleshGolem(Serial serial) : base(serial)
{
}
public override string CorpseName => "a flesh golem corpse";
public override string DefaultName => "a flesh golem";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class FleshRenderer : BaseCreature
{
[Constructible]
public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 315;
SetStr(401, 460);
SetDex(201, 210);
SetInt(221, 260);
SetHits(4500);
SetDamage(16, 20);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 70, 80);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.MagicResist, 155.1, 160.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 23000;
Karma = -23000;
VirtualArmor = 24;
}
public FleshRenderer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fleshrenderer corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "a fleshrenderer";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override int GetAttackSound()
{
return 0x34C;
}
public override int GetHurtSound()
{
return 0x354;
}
public override int GetAngerSound()
{
return 0x34C;
}
public override int GetIdleSound()
{
return 0x34C;
}
public override int GetDeathSound()
{
return 0x354;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 660)
BaseSoundID = -1;
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Gibberling : BaseCreature
{
[Constructible]
public Gibberling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 307;
BaseSoundID = 422;
SetStr(141, 165);
SetDex(101, 125);
SetInt(56, 80);
SetHits(85, 99);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 60);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 45.1, 70.0);
SetSkill(SkillName.Tactics, 67.6, 92.5);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 27;
}
public Gibberling(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gibberling corpse";
public override string DefaultName => "a gibberling";
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class GoreFiend : BaseCreature
{
[Constructible]
public GoreFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 305;
BaseSoundID = 224;
SetStr(161, 185);
SetDex(41, 65);
SetInt(46, 70);
SetHits(97, 111);
SetDamage(15, 21);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Poison, 15);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 24;
}
public GoreFiend(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gore fiend corpse";
public override string DefaultName => "a gore fiend";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override int GetDeathSound()
{
return 1218;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Impaler : BaseCreature
{
[Constructible]
public Impaler() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("impaler");
Body = 306;
BaseSoundID = 0x2A7;
SetStr(190);
SetDex(45);
SetInt(190);
SetHits(5000);
SetDamage(31, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Energy, 100);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.Poisoning, 160.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 49;
}
public Impaler(Serial serial) : base(serial)
{
}
public override string CorpseName => "an impaler corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 1200)
BaseSoundID = 0x2A7;
}
}
}

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namespace Server.Mobiles
{
public class MoundOfMaggots : BaseCreature
{
[Constructible]
public MoundOfMaggots() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 319;
BaseSoundID = 898;
SetStr(61, 70);
SetDex(61, 70);
SetInt(10);
SetMana(0);
SetDamage(3, 9);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Poison, 100);
SetSkill(SkillName.Tactics, 50.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 24;
}
public MoundOfMaggots(Serial serial) : base(serial)
{
}
public override string CorpseName => "a maggoty corpse";
public override string DefaultName => "a mound of maggots";
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class PatchworkSkeleton : BaseCreature
{
[Constructible]
public PatchworkSkeleton() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 309;
BaseSoundID = 0x48D;
SetStr(96, 120);
SetDex(71, 95);
SetInt(16, 40);
SetHits(58, 72);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Cold, 15);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 500;
Karma = -500;
VirtualArmor = 54;
}
public PatchworkSkeleton(Serial serial) : base(serial)
{
}
public override string CorpseName => "a patchwork skeletal corpse";
public override string DefaultName => "a patchwork skeleton";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Ravager : BaseCreature
{
[Constructible]
public Ravager() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 314;
BaseSoundID = 357;
SetStr(251, 275);
SetDex(101, 125);
SetInt(66, 90);
SetHits(161, 175);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 75.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 54;
}
public Ravager(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ravager corpse";
public override string DefaultName => "a ravager";
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
public class Revenant : BaseCreature
{
private DateTime m_ExpireTime;
private Mobile m_Target;
public Revenant(Mobile caster, Mobile target, TimeSpan duration) : base(AIType.AI_Melee, FightMode.Closest, 10, 1,
0.18, 0.36)
{
Body = 400;
Hue = 1;
// TODO: Sound values?
double scalar = caster.Skills.SpiritSpeak.Value * 0.01;
m_Target = target;
m_ExpireTime = DateTime.UtcNow + duration;
SetStr(200);
SetDex(150);
SetInt(150);
SetDamage(16, 17);
// Bestiary says 50 phys 50 cold, animal lore says differently
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak
SetSkill(SkillName.Tactics, 100.0); // always 100
SetSkill(SkillName.Swords,
100.0 * scalar); // not displayed in animal lore but tests clearly show this is influenced
SetSkill(SkillName.DetectHidden, 75.0 * scalar);
scalar /= 1.2;
SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Fire, (int)(20 * scalar));
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
Fame = 0;
Karma = 0;
ControlSlots = 3;
VirtualArmor = 32;
AddItem(new DeathShroud { Hue = 0x455, Movable = false });
AddItem(new Halberd { Hue = 1, Movable = false });
}
public Revenant(Serial serial) : base(serial)
{
}
public override Mobile ConstantFocus => m_Target;
public override bool NoHouseRestrictions => true;
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a revenant";
public override bool AlwaysMurderer => true;
public override bool BleedImmune => true;
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void DisplayPaperdollTo(Mobile to)
{
// Do nothing
}
public override void OnThink()
{
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
{
Kill();
return;
}
if (Map != m_Target.Map || !InRange(m_Target, 15))
{
Map fromMap = Map;
Point3D from = Location;
Map toMap = m_Target.Map;
Point3D to = m_Target.Location;
if (toMap != null)
for (int i = 0; i < 5; ++i)
{
Point3D loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
loc.Z = toMap.GetAverageZ(loc.X, loc.Y);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
}
Map = toMap;
Location = to;
ProcessDelta();
Effects.SendLocationParticles(EffectItem.Create(from, fromMap, EffectItem.DefaultDuration), 0x3728, 1, 13,
37, 7, 5023, 0);
FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist);
PlaySound(0x37D);
}
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - NextSkillTime >= 0 &&
UseSkill(SkillName.DetectHidden))
{
Target targ = Target;
targ?.Invoke(this, this);
}
Combatant = m_Target;
FocusMob = m_Target;
if (AIObject != null)
AIObject.Action = ActionType.Combat;
base.OnThink();
}
public override bool OnBeforeDeath()
{
Effects.PlaySound(Location, Map, 0x10B);
Effects.SendLocationParticles(EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)), 0x37CC, 1, 50, 2101,
7, 9909, 0);
Delete();
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
public class ShadowKnight : BaseCreature
{
private bool m_HasTeleportedAway;
private Timer m_SoundTimer;
[Constructible]
public ShadowKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("shadow knight");
Title = "the Shadow Knight";
Body = 311;
SetStr(250);
SetDex(100);
SetInt(100);
SetHits(2000);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 40);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 65);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 75);
SetResistance(ResistanceType.Energy, 55);
SetSkill(SkillName.Chivalry, 120.0);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 25000;
Karma = -25000;
VirtualArmor = 54;
}
public ShadowKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "a shadow knight corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void OnCombatantChange()
{
base.OnCombatantChange();
if (Hidden && Combatant != null)
Combatant = null;
}
public virtual void SendTrackingSound()
{
if (Hidden)
{
Effects.PlaySound(Location, Map, 0x2C8);
Combatant = null;
}
else
{
Frozen = false;
m_SoundTimer?.Stop();
m_SoundTimer = null;
}
}
public override void OnThink()
{
if (!m_HasTeleportedAway && Hits < HitsMax / 2)
{
Map map = Map;
if (map != null)
for (int i = 0; i < 10; ++i)
{
int x = X + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
int y = Y + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
int z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
continue;
Point3D from = Location;
Point3D to = new Point3D(x, y, z);
if (!InLOS(to))
continue;
Location = to;
ProcessDelta();
Hidden = true;
Combatant = null;
Effects.SendLocationParticles(EffectItem.Create(from, map, EffectItem.DefaultDuration), 0x3728, 10,
10, 2023);
Effects.SendLocationParticles(EffectItem.Create(to, map, EffectItem.DefaultDuration), 0x3728, 10, 10,
5023);
Effects.PlaySound(to, map, 0x1FE);
m_HasTeleportedAway = true;
m_SoundTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(2.5),
SendTrackingSound);
Frozen = true;
break;
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 357)
BaseSoundID = -1;
}
}
}

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namespace Server.Mobiles
{
public class SkitteringHopper : BaseCreature
{
[Constructible]
public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 302;
BaseSoundID = 959;
SetStr(41, 65);
SetDex(91, 115);
SetInt(26, 50);
SetHits(31, 45);
SetDamage(3, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 30.1, 45.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -12.9;
VirtualArmor = 12;
}
public SkitteringHopper(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skittering hopper corpse";
public override string DefaultName => "a skittering hopper";
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Treefellow : BaseCreature
{
[Constructible]
public Treefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 301;
SetStr(196, 220);
SetDex(31, 55);
SetInt(66, 90);
SetHits(118, 132);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 30, 35);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 65.1, 90.0);
SetSkill(SkillName.Wrestling, 65.1, 85.0);
Fame = 500;
Karma = 1500;
VirtualArmor = 24;
PackItem(new Log(Utility.RandomMinMax(23, 34)));
}
public Treefellow(Serial serial) : base(serial)
{
}
public override string CorpseName => "a treefellow corpse";
public override string DefaultName => "a treefellow";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override int GetIdleSound()
{
return 443;
}
public override int GetDeathSound()
{
return 31;
}
public override int GetAttackSound()
{
return 672;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 442)
BaseSoundID = -1;
}
}
}

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namespace Server.Mobiles
{
public class VampireBat : BaseCreature
{
[Constructible]
public VampireBat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 317;
BaseSoundID = 0x270;
SetStr(91, 110);
SetDex(91, 115);
SetInt(26, 50);
SetHits(55, 66);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 30.1, 55.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public VampireBat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a vampire bat corpse";
public override string DefaultName => "a vampire bat";
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override int GetIdleSound()
{
return 0x29B;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class WailingBanshee : BaseCreature
{
[Constructible]
public WailingBanshee() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 310;
BaseSoundID = 0x482;
SetStr(126, 150);
SetDex(76, 100);
SetInt(86, 110);
SetHits(76, 90);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 60);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 19;
}
public WailingBanshee(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wailing banshee corpse";
public override string DefaultName => "a wailing banshee";
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class WandererOfTheVoid : BaseCreature
{
[Constructible]
public WandererOfTheVoid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 316;
BaseSoundID = 377;
SetStr(111, 200);
SetDex(101, 125);
SetInt(301, 390);
SetHits(351, 400);
SetDamage(11, 13);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 15);
SetDamageType(ResistanceType.Energy, 85);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 75);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 60.1, 70.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.Meditation, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 60.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 20000;
Karma = -20000;
VirtualArmor = 44;
int count = Utility.RandomMinMax(2, 3);
for (int i = 0; i < count; ++i)
PackItem(new TreasureMap(3, Map.Trammel));
}
public WandererOfTheVoid(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wanderer of the void corpse";
public override string DefaultName => "a wanderer of the void";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => Core.AOS ? 4 : 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class AntLion : BaseCreature
{
[Constructible]
public AntLion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 787;
BaseSoundID = 1006;
SetStr(296, 320);
SetDex(81, 105);
SetInt(36, 60);
SetHits(151, 162);
SetDamage(7, 21);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 45, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 30, 35);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
PackItem(new Bone(3));
PackItem(new FertileDirt(Utility.RandomMinMax(1, 5)));
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(2));
Item orepile = null; /* no trust, no love :( */
switch (Utility.Random(4))
{
case 0:
orepile = new DullCopperOre();
break;
case 1:
orepile = new ShadowIronOre();
break;
case 2:
orepile = new CopperOre();
break;
default:
orepile = new BronzeOre();
break;
}
orepile.Amount = Utility.RandomMinMax(1, 10);
orepile.ItemID = 0x19B9;
PackItem(orepile);
// TODO: skeleton
}
public AntLion(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ant lion corpse";
public override string DefaultName => "an ant lion";
public override int GetAngerSound()
{
return 0x5A;
}
public override int GetIdleSound()
{
return 0x5A;
}
public override int GetAttackSound()
{
return 0x164;
}
public override int GetHurtSound()
{
return 0x187;
}
public override int GetDeathSound()
{
return 0x1BA;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BlackSolenInfiltratorQueen : BaseCreature
{
[Constructible]
public BlackSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 807;
BaseSoundID = 959;
Hue = 0x453;
SetStr(326, 350);
SetDex(141, 165);
SetInt(96, 120);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 90.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 50;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 > Utility.RandomDouble() ? 16 : 4));
}
public BlackSolenInfiltratorQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BlackSolenInfiltratorWarrior : BaseCreature
{
[Constructible]
public BlackSolenInfiltratorWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 806;
BaseSoundID = 959;
Hue = 0x453;
SetStr(206, 230);
SetDex(121, 145);
SetInt(66, 90);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 80.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 > Utility.RandomDouble() ? 13 : 3));
}
public BlackSolenInfiltratorWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class BlackSolenQueen : BaseCreature
{
[Constructible]
public BlackSolenQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 807;
BaseSoundID = 959;
Hue = 0x453;
SetStr(296, 320);
SetDex(121, 145);
SetInt(76, 100);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
PackItem(new BallOfSummoning());
}
public BlackSolenQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen queen corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a black solen queen";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class BlackSolenWarrior : BaseCreature
{
[Constructible]
public BlackSolenWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 806;
BaseSoundID = 959;
Hue = 0x453;
SetStr(196, 220);
SetDex(101, 125);
SetInt(36, 60);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 35;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 > Utility.RandomDouble() ? 13 : 3));
if (Utility.RandomDouble() < 0.05)
PackItem(new BraceletOfBinding());
}
public BlackSolenWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen warrior corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a black solen warrior";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BlackSolenWorker : BaseCreature
{
[Constructible]
public BlackSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 805;
BaseSoundID = 959;
Hue = 0x453;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 65.0);
SetSkill(SkillName.Wrestling, 60.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
PackGold(Utility.Random(100, 180));
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus());
}
public BlackSolenWorker(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a black solen worker";
public override int GetAngerSound()
{
return 0x269;
}
public override int GetIdleSound()
{
return 0x269;
}
public override int GetAttackSound()
{
return 0x186;
}
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetDeathSound()
{
return 0x8E;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class RedSolenInfiltratorQueen : BaseCreature
{
[Constructible]
public RedSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 783;
BaseSoundID = 959;
SetStr(326, 350);
SetDex(141, 165);
SetInt(96, 120);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 90.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 50;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 4 : 16));
}
public RedSolenInfiltratorQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class RedSolenInfiltratorWarrior : BaseCreature
{
[Constructible]
public RedSolenInfiltratorWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 782;
BaseSoundID = 959;
SetStr(206, 230);
SetDex(121, 145);
SetInt(66, 90);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 80.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 3 : 13));
}
public RedSolenInfiltratorWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class RedSolenQueen : BaseCreature
{
[Constructible]
public RedSolenQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 783;
BaseSoundID = 959;
SetStr(296, 320);
SetDex(121, 145);
SetInt(76, 100);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
PackItem(new BallOfSummoning());
}
public RedSolenQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen queen corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a red solen queen";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class RedSolenWarrior : BaseCreature
{
[Constructible]
public RedSolenWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 782;
BaseSoundID = 959;
SetStr(196, 220);
SetDex(101, 125);
SetInt(36, 60);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 35;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 3 : 13));
if (Utility.RandomDouble() < 0.05)
PackItem(new BraceletOfBinding());
}
public RedSolenWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen warrior corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a red solen warrior";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class RedSolenWorker : BaseCreature
{
[Constructible]
public RedSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 781;
BaseSoundID = 959;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 65.0);
SetSkill(SkillName.Wrestling, 60.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
PackGold(Utility.Random(100, 180));
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus());
}
public RedSolenWorker(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a red solen worker";
public override int GetAngerSound()
{
return 0x269;
}
public override int GetIdleSound()
{
return 0x269;
}
public override int GetAttackSound()
{
return 0x186;
}
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetDeathSound()
{
return 0x8E;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class SolenHelper
{
public static void PackPicnicBasket(BaseCreature solen)
{
if (1 > Utility.Random(100))
{
PicnicBasket basket = new PicnicBasket();
basket.DropItem(new BeverageBottle(BeverageType.Wine));
basket.DropItem(new CheeseWedge());
solen.PackItem(basket);
}
}
public static bool CheckRedFriendship(Mobile m)
{
if (m is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
return CheckRedFriendship(bc.ControlMaster);
if (bc.Summoned && bc.SummonMaster is PlayerMobile)
return CheckRedFriendship(bc.SummonMaster);
}
return m is PlayerMobile player && player.SolenFriendship == SolenFriendship.Red;
}
public static bool CheckBlackFriendship(Mobile m)
{
if (m is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
return CheckBlackFriendship(bc.ControlMaster);
if (bc.Summoned && bc.SummonMaster is PlayerMobile)
return CheckBlackFriendship(bc.SummonMaster);
}
return m is PlayerMobile player && player.SolenFriendship == SolenFriendship.Black;
}
public static void OnRedDamage(Mobile from)
{
if (from is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
OnRedDamage(bc.ControlMaster);
else if (bc.Summoned && bc.SummonMaster is PlayerMobile)
OnRedDamage(bc.SummonMaster);
}
if (from is PlayerMobile player && player.SolenFriendship == SolenFriendship.Red)
{
player.LocalOverheadMessage(MessageType.Regular, 0x3B2,
1054103); // The solen revoke their friendship. You will now be considered an intruder.
player.SolenFriendship = SolenFriendship.None;
}
}
public static void OnBlackDamage(Mobile from)
{
if (from is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
OnBlackDamage(bc.ControlMaster);
else if (bc.Summoned && bc.SummonMaster is PlayerMobile)
OnBlackDamage(bc.SummonMaster);
}
if (from is PlayerMobile player && player.SolenFriendship == SolenFriendship.Black)
{
player.LocalOverheadMessage(MessageType.Regular, 0x3B2,
1054103); // The solen revoke their friendship. You will now be considered an intruder.
player.SolenFriendship = SolenFriendship.None;
}
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class DreadSpider : BaseCreature
{
[Constructible]
public DreadSpider() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 11;
BaseSoundID = 1170;
SetStr(196, 220);
SetDex(126, 145);
SetInt(286, 310);
SetHits(118, 132);
SetDamage(5, 17);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Poison, 80);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 90, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 65.1, 80.0);
SetSkill(SkillName.Magery, 65.1, 80.0);
SetSkill(SkillName.Meditation, 65.1, 80.0);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 55.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 75.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 36;
PackItem(new SpidersSilk(8));
}
public DreadSpider(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dread spider corpse";
public override string DefaultName => "a dread spider";
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 263)
BaseSoundID = 1170;
}
}
}

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namespace Server.Mobiles
{
public class TerathanAvenger : BaseCreature
{
[Constructible]
public TerathanAvenger() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 152;
BaseSoundID = 0x24D;
SetStr(467, 645);
SetDex(77, 95);
SetInt(126, 150);
SetHits(296, 372);
SetMana(46, 70);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 90, 100);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.EvalInt, 70.3, 100.0);
SetSkill(SkillName.Magery, 70.3, 100.0);
SetSkill(SkillName.Poisoning, 60.1, 80.0);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
}
public TerathanAvenger(Serial serial) : base(serial)
{
}
public override string CorpseName => "a terathan avenger corpse";
public override string DefaultName => "a terathan avenger";
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Poison.Deadly;
public override int TreasureMapLevel => 3;
public override int Meat => 2;
public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 263)
BaseSoundID = 0x24D;
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class TerathanMatriarch : BaseCreature
{
[Constructible]
public TerathanMatriarch() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 72;
BaseSoundID = 599;
SetStr(316, 405);
SetDex(96, 115);
SetInt(366, 455);
SetHits(190, 243);
SetDamage(11, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 10000;
Karma = -10000;
PackItem(new SpidersSilk(5));
PackNecroReg(Utility.RandomMinMax(4, 10));
}
public TerathanMatriarch(Serial serial) : base(serial)
{
}
public override string CorpseName => "a terathan matriarch corpse";
public override string DefaultName => "a terathan matriarch";
public override int TreasureMapLevel => 4;
public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class FrostSpider : BaseCreature
{
[Constructible]
public FrostSpider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 20;
BaseSoundID = 0x388;
SetStr(76, 100);
SetDex(126, 145);
SetInt(36, 60);
SetHits(46, 60);
SetMana(0);
SetDamage(6, 16);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 50.1, 65.0);
Fame = 775;
Karma = -775;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 74.7;
PackItem(new SpidersSilk(7));
}
public FrostSpider(Serial serial) : base(serial)
{
}
public override string CorpseName => "a frost spider corpse";
public override string DefaultName => "a frost spider";
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 387)
BaseSoundID = 0x388;
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class GiantBlackWidow : BaseCreature
{
[Constructible]
public GiantBlackWidow() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x9D;
BaseSoundID = 0x388; // TODO: validate
SetStr(76, 100);
SetDex(96, 115);
SetInt(36, 60);
SetHits(46, 60);
SetDamage(5, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 30.3, 75.0);
SetSkill(SkillName.Poisoning, 60.1, 80.0);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 65.1, 80.0);
SetSkill(SkillName.Wrestling, 70.1, 85.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 24;
PackItem(new SpidersSilk(5));
PackItem(new LesserPoisonPotion());
PackItem(new LesserPoisonPotion());
}
public GiantBlackWidow(Serial serial) : base(serial)
{
}
public override string CorpseName => "a giant black widow spider corpse";
public override string DefaultName => "a giant black wide";
public override FoodType FavoriteFood => FoodType.Meat;
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Poison.Deadly;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class GiantSpider : BaseCreature
{
[Constructible]
public GiantSpider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 28;
BaseSoundID = 0x388;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetMana(0);
SetDamage(5, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Poison, 25, 35);
SetSkill(SkillName.Poisoning, 60.1, 80.0);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 50.1, 65.0);
Fame = 600;
Karma = -600;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
PackItem(new SpidersSilk(5));
}
public GiantSpider(Serial serial) : base(serial)
{
}
public override string CorpseName => "a giant spider corpse";
public override string DefaultName => "a giant spider";
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
public override Poison PoisonImmune => Poison.Regular;
public override Poison HitPoison => Poison.Regular;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class TerathanDrone : BaseCreature
{
[Constructible]
public TerathanDrone() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 71;
BaseSoundID = 594;
SetStr(36, 65);
SetDex(96, 145);
SetInt(21, 45);
SetHits(22, 39);
SetMana(0);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.Poisoning, 40.1, 60.0);
SetSkill(SkillName.MagicResist, 30.1, 45.0);
SetSkill(SkillName.Tactics, 30.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
Fame = 2000;
Karma = -2000;
VirtualArmor = 24;
PackItem(new SpidersSilk(2));
}
public TerathanDrone(Serial serial) : base(serial)
{
}
public override string CorpseName => "a terathan drone corpse";
public override string DefaultName => "a terathan drone";
public override int Meat => 4;
public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
// TODO: weapon?
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 589)
BaseSoundID = 594;
}
}
}

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using Server.Engines.Plants;
namespace Server.Mobiles
{
public class TerathanWarrior : BaseCreature
{
[Constructible]
public TerathanWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 70;
BaseSoundID = 589;
SetStr(166, 215);
SetDex(96, 145);
SetInt(41, 65);
SetHits(100, 129);
SetMana(0);
SetDamage(7, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.Poisoning, 60.1, 80.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 30;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(3));
}
public TerathanWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a terathan warrior corpse";
public override string DefaultName => "a terathan warrior";
public override int TreasureMapLevel => 1;
public override int Meat => 4;
public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.ToxicElemental")]
public class AcidElemental : BaseCreature
{
[Constructible]
public AcidElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x9E;
BaseSoundID = 278;
SetStr(326, 355);
SetDex(66, 85);
SetInt(271, 295);
SetHits(196, 213);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 30.3, 60.0);
SetSkill(SkillName.EvalInt, 70.1, 85.0);
SetSkill(SkillName.Magery, 70.1, 85.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
}
public AcidElemental(Serial serial)
: base(serial)
{
}
public override string CorpseName => "an acid elemental corpse";
public override string DefaultName => "an acid elemental";
public override bool BleedImmune => true;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance => 0.6;
public override int TreasureMapLevel => Core.AOS ? 2 : 3;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 263)
BaseSoundID = 278;
if (Body == 13)
Body = 0x9E;
if (Hue == 0x4001)
Hue = 0;
}
}
}

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namespace Server.Mobiles
{
public class AirElemental : BaseCreature
{
[Constructible]
public AirElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 13;
Hue = 0x4001;
BaseSoundID = 655;
SetStr(126, 155);
SetDex(166, 185);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 2;
}
public AirElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an air elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an air elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 263)
BaseSoundID = 655;
}
}
}

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namespace Server.Mobiles
{
public class BloodElemental : BaseCreature
{
[Constructible]
public BloodElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 159;
BaseSoundID = 278;
SetStr(526, 615);
SetDex(66, 85);
SetInt(226, 350);
SetHits(316, 369);
SetDamage(17, 27);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.Meditation, 10.4, 50.0);
SetSkill(SkillName.MagicResist, 80.1, 95.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 12500;
Karma = -12500;
VirtualArmor = 60;
}
public BloodElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a blood elemental corpse";
public override string DefaultName => "a blood elemental";
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Efreet : BaseCreature
{
[Constructible]
public Efreet() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 131;
BaseSoundID = 768;
SetStr(326, 355);
SetDex(266, 285);
SetInt(171, 195);
SetHits(196, 213);
SetDamage(11, 13);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 56;
}
public Efreet(Serial serial) : base(serial)
{
}
public override string CorpseName => "an efreet corpse";
public override string DefaultName => "an efreet";
public override int TreasureMapLevel => Core.AOS ? 4 : 5;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
if (0.02 > Utility.RandomDouble())
switch (Utility.Random(5))
{
case 0:
PackItem(new DaemonArms());
break;
case 1:
PackItem(new DaemonChest());
break;
case 2:
PackItem(new DaemonGloves());
break;
case 3:
PackItem(new DaemonLegs());
break;
case 4:
PackItem(new DaemonHelm());
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class FireElemental : BaseCreature
{
[Constructible]
public FireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 15;
BaseSoundID = 838;
SetStr(126, 155);
SetDex(166, 185);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 75);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 75.2, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 100.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 4;
PackItem(new SulfurousAsh(3));
AddItem(new LightSource());
}
public FireElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fire elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a fire elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 274)
BaseSoundID = 838;
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class IceElemental : BaseCreature
{
[Constructible]
public IceElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 161;
BaseSoundID = 268;
SetStr(156, 185);
SetDex(96, 115);
SetInt(171, 192);
SetHits(94, 111);
SetDamage(10, 21);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 10.5, 60.0);
SetSkill(SkillName.Magery, 10.5, 60.0);
SetSkill(SkillName.MagicResist, 30.1, 80.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
PackItem(new BlackPearl());
PackReg(3);
}
public IceElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ice elemental corpse";
public override string DefaultName => "an ice elemental";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class PoisonElemental : BaseCreature
{
[Constructible]
public PoisonElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 162;
BaseSoundID = 263;
SetStr(426, 515);
SetDex(166, 185);
SetInt(361, 435);
SetHits(256, 309);
SetDamage(12, 18);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 95.0);
SetSkill(SkillName.Magery, 80.1, 95.0);
SetSkill(SkillName.Meditation, 80.2, 120.0);
SetSkill(SkillName.Poisoning, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 85.2, 115.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 12500;
Karma = -12500;
VirtualArmor = 70;
PackItem(new Nightshade(4));
PackItem(new LesserPoisonPotion());
}
public PoisonElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a poison elementals corpse";
public override string DefaultName => "a poison elemental";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance => 0.75;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class WaterElemental : BaseCreature
{
[Constructible]
public WaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 16;
BaseSoundID = 278;
SetStr(126, 155);
SetDex(66, 85);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 10, 25);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 100.1, 115.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 3;
CanSwim = true;
PackItem(new BlackPearl(3));
}
public WaterElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a water elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a water elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class EarthElemental : BaseCreature
{
[Constructible]
public EarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 14;
BaseSoundID = 268;
SetStr(126, 155);
SetDex(66, 85);
SetInt(71, 92);
SetHits(76, 93);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 34;
ControlSlots = 2;
PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
PackItem(new MandrakeRoot());
Item ore = new IronOre(5);
ore.ItemID = 0x19B7;
PackItem(ore);
}
public EarthElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an earth elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an earth elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class SnowElemental : BaseCreature
{
[Constructible]
public SnowElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 163;
BaseSoundID = 263;
SetStr(326, 355);
SetDex(166, 185);
SetInt(71, 95);
SetHits(196, 213);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackItem(new BlackPearl(3));
Item ore = new IronOre(3);
ore.ItemID = 0x19B8;
PackItem(ore);
}
public SnowElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a snow elemental corpse";
public override string DefaultName => "a snow elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => Utility.RandomList(2, 3);
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class AncientLich : BaseCreature
{
[Constructible]
public AncientLich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("ancient lich");
Body = 78;
BaseSoundID = 412;
SetStr(216, 305);
SetDex(96, 115);
SetInt(966, 1045);
SetHits(560, 595);
SetDamage(15, 27);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.1, 130.0);
SetSkill(SkillName.Meditation, 100.1, 101.0);
SetSkill(SkillName.Poisoning, 100.1, 101.0);
SetSkill(SkillName.MagicResist, 175.2, 200.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 75.1, 100.0);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 23000;
Karma = -23000;
VirtualArmor = 60;
PackNecroReg(30, 275);
}
public AncientLich(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ancient lich's corpse";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 5;
public override int GetIdleSound()
{
return 0x19D;
}
public override int GetAngerSound()
{
return 0x175;
}
public override int GetDeathSound()
{
return 0x108;
}
public override int GetAttackSound()
{
return 0xE2;
}
public override int GetHurtSound()
{
return 0x28B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class ArcaneDaemon : BaseCreature
{
[Constructible]
public ArcaneDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x310;
BaseSoundID = 0x47D;
SetStr(131, 150);
SetDex(126, 145);
SetInt(301, 350);
SetHits(101, 115);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Fire, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
Fame = 7000;
Karma = -10000;
VirtualArmor = 55;
}
public ArcaneDaemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "an arcane daemon corpse";
public override string DefaultName => "an arcane daemon";
public override Poison PoisonImmune => Poison.Deadly;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Balron : BaseCreature
{
[Constructible]
public Balron() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("balron");
Body = 40;
BaseSoundID = 357;
SetStr(986, 1185);
SetDex(177, 255);
SetInt(151, 250);
SetHits(592, 711);
SetDamage(22, 29);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 65, 80);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 25.1, 50.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 95.5, 100.0);
SetSkill(SkillName.Meditation, 25.1, 50.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 90;
PackItem(new Longsword());
}
public Balron(Serial serial) : base(serial)
{
}
public override string CorpseName => "a balron corpse";
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Betrayer : BaseCreature
{
private DateTime m_NextAbilityTime;
private bool m_Stunning;
[Constructible]
public Betrayer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 767;
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetHits(241, 300);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 50.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 65;
SpeechHue = Utility.RandomDyedHue();
PackItem(new PowerCrystal());
if (0.02 > Utility.RandomDouble())
PackItem(new BlackthornWelcomeBook());
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
}
public Betrayer(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a betrayer corpse";
public override string DefaultName => "a betrayer";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (0.05 > Utility.RandomDouble())
{
if (!IsParagon)
{
if (0.75 > Utility.RandomDouble())
c.DropItem(DawnsMusicGear.RandomCommon);
else
c.DropItem(DawnsMusicGear.RandomUncommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override int GetDeathSound()
{
return 0x423;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 1);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (!m_Stunning && 0.3 > Utility.RandomDouble())
{
m_Stunning = true;
defender.Animate(21, 6, 1, true, false, 0);
PlaySound(0xEE);
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You have been stunned by a colossal blow!");
if (Weapon is BaseWeapon weapon)
weapon.OnHit(this, defender);
if (defender.Alive)
{
defender.Frozen = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
}
}
}
private void Recover_Callback(Mobile defender)
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
m_Stunning = false;
}
public override void OnActionCombat()
{
Mobile combatant = Combatant;
if (DateTime.UtcNow < m_NextAbilityTime || combatant?.Deleted != false || combatant.Map != Map ||
!InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant))
return;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
if (Utility.RandomBool())
{
FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand);
PlaySound(0x1DE);
foreach (Mobile m in GetMobilesInRange(2))
if (m != this && IsEnemy(m))
m.ApplyPoison(this, Poison.Deadly);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Bogle : BaseCreature
{
[Constructible]
public Bogle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 153;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetDamage(7, 11);
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackItem(Loot.RandomWeapon());
PackItem(new Bone());
}
public Bogle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a bogle";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.BoneMage")]
public class BoneMagi : BaseCreature
{
[Constructible]
public BoneMagi() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 148;
BaseSoundID = 451;
SetStr(76, 100);
SetDex(56, 75);
SetInt(186, 210);
SetHits(46, 60);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 60.1, 70.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
PackReg(3);
PackNecroReg(3, 10);
PackItem(new Bone());
}
public BoneMagi(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone mage";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Regular;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Ethics;
using Server.Factions;
namespace Server.Mobiles
{
public class Daemon : BaseCreature
{
[Constructible]
public Daemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("daemon");
Body = 9;
BaseSoundID = 357;
SetStr(476, 505);
SetDex(76, 95);
SetInt(301, 325);
SetHits(286, 303);
SetDamage(7, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
public Daemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override Faction FactionAllegiance => Shadowlords.Instance;
public override Ethic EthicAllegiance => Ethic.Evil;
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class ElderGazer : BaseCreature
{
[Constructible]
public ElderGazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 22;
BaseSoundID = 377;
SetStr(296, 325);
SetDex(86, 105);
SetInt(291, 385);
SetHits(178, 195);
SetDamage(8, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 62.0, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 115.1, 130.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 12500;
Karma = -12500;
VirtualArmor = 50;
}
public ElderGazer(Serial serial) : base(serial)
{
}
public override string CorpseName => "an elder gazer corpse";
public override string DefaultName => "an elder gazer";
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class EvilMage : BaseCreature
{
[Constructible]
public EvilMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("evil mage");
Title = "the evil mage";
Body = 124;
SetStr(81, 105);
SetDex(91, 115);
SetInt(96, 120);
SetHits(49, 63);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.EvalInt, 75.1, 100.0);
SetSkill(SkillName.Magery, 75.1, 100.0);
SetSkill(SkillName.MagicResist, 75.0, 97.5);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 20.2, 60.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 16;
PackReg(6);
PackItem(new Robe(Utility.RandomNeutralHue())); // TODO: Proper hue
PackItem(new Sandals());
}
public EvilMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "an evil mage corpse";
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class EvilMageLord : BaseCreature
{
[Constructible]
public EvilMageLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("evil mage lord");
Body = Utility.RandomList(125, 126);
PackItem(new Robe(Utility.RandomMetalHue()));
PackItem(new WizardsHat(Utility.RandomMetalHue()));
SetStr(81, 105);
SetDex(191, 215);
SetInt(126, 150);
SetHits(49, 63);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 80.2, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.Meditation, 27.5, 50.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 20.3, 80.0);
Fame = 10500;
Karma = -10500;
VirtualArmor = 16;
PackReg(23);
if (Utility.RandomBool())
PackItem(new Shoes());
else
PackItem(new Sandals());
}
public EvilMageLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "an evil mage lord corpse";
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class FireGargoyle : BaseCreature
{
[Constructible]
public FireGargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("fire gargoyle");
Body = 130;
BaseSoundID = 0x174;
SetStr(351, 400);
SetDex(126, 145);
SetInt(226, 250);
SetHits(211, 240);
SetDamage(7, 14);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Anatomy, 75.1, 85.0);
SetSkill(SkillName.EvalInt, 90.1, 105.0);
SetSkill(SkillName.Magery, 90.1, 105.0);
SetSkill(SkillName.Meditation, 90.1, 105.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
}
public FireGargoyle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a charred corpse";
public override bool HasBreath => true; // fire breath enabled
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Gargoyle : BaseCreature
{
[Constructible]
public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 4;
BaseSoundID = 372;
SetStr(146, 175);
SetDex(76, 95);
SetInt(81, 105);
SetHits(88, 105);
SetDamage(7, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 15, 25);
SetSkill(SkillName.EvalInt, 70.1, 85.0);
SetSkill(SkillName.Magery, 70.1, 85.0);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
if (0.025 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
public Gargoyle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle";
public override bool CanFly => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class GargoyleDestroyer : BaseCreature
{
[Constructible]
public GargoyleDestroyer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F3;
BaseSoundID = 0x174;
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
SetHits(482, 485);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.4, 160.0);
SetSkill(SkillName.Anatomy, 50.5, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Macing, 90.1, 100.0);
SetSkill(SkillName.Fencing, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if (0.2 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
public GargoyleDestroyer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle destroyer";
public override bool BardImmune => !Core.AOS;
public override int Meat => 1;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, 2);
}
public override void OnDamagedBySpell(Mobile from)
{
if (from?.Alive == true && 0.4 > Utility.RandomDouble())
ThrowHatchet(from);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
ThrowHatchet(attacker);
}
public void ThrowHatchet(Mobile to)
{
int damage = 50;
MovingEffect(to, 0xF43, 10, 0, false, false);
DoHarmful(to);
AOS.Damage(to, this, damage, 100, 0, 0, 0, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class GargoyleEnforcer : BaseCreature
{
[Constructible]
public GargoyleEnforcer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F2;
BaseSoundID = 0x174;
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
SetHits(482, 485);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
SetSkill(SkillName.Swords, 80.1, 90.0);
SetSkill(SkillName.Anatomy, 70.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.3, 100.0);
SetSkill(SkillName.Meditation, 70.3, 100.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
if (0.2 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
public GargoyleEnforcer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle enforcer";
public override bool CanFly => true;
public override int Meat => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Gazer : BaseCreature
{
[Constructible]
public Gazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 22;
BaseSoundID = 377;
SetStr(96, 125);
SetDex(86, 105);
SetInt(141, 165);
SetHits(58, 75);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 50.1, 65.0);
SetSkill(SkillName.Magery, 50.1, 65.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 36;
PackItem(new Nightshade(4));
}
public Gazer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gazer corpse";
public override string DefaultName => "a gazer";
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class GolemController : BaseCreature
{
[Constructible]
public GolemController() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("golem controller");
Title = "the controller";
Body = 400;
Hue = 0x455;
AddArcane(new Robe());
AddArcane(new ThighBoots());
AddArcane(new LeatherGloves());
AddArcane(new Cloak());
SetStr(126, 150);
SetDex(96, 120);
SetInt(151, 175);
SetHits(76, 90);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.Meditation, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 102.5, 125.0);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 65.0, 87.5);
Fame = 4000;
Karma = -4000;
VirtualArmor = 16;
if (0.7 > Utility.RandomDouble())
PackItem(new ArcaneGem());
}
public GolemController(Serial serial) : base(serial)
{
}
public override string CorpseName => "a golem controller corpse";
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public void AddArcane(Item item)
{
if (item is IArcaneEquip eq) eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
item.Hue = ArcaneGem.DefaultArcaneHue;
item.LootType = LootType.Newbied;
AddItem(item);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class IceFiend : BaseCreature
{
[Constructible]
public IceFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 43;
BaseSoundID = 357;
SetStr(376, 405);
SetDex(176, 195);
SetInt(201, 225);
SetHits(226, 243);
SetDamage(8, 19);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 75.1, 85.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
Fame = 18000;
Karma = -18000;
VirtualArmor = 60;
}
public IceFiend(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ice fiend corpse";
public override string DefaultName => "an ice fiend";
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Imp : BaseCreature
{
[Constructible]
public Imp() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 74;
BaseSoundID = 422;
SetStr(91, 115);
SetDex(61, 80);
SetInt(86, 105);
SetHits(55, 70);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 83.1;
}
public Imp(Serial serial) : base(serial)
{
}
public override string CorpseName => "an imp corpse";
public override string DefaultName => "an imp";
public override int Meat => 1;
public override int Hides => 6;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Lich : BaseCreature
{
[Constructible]
public Lich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 24;
BaseSoundID = 0x3E9;
SetStr(171, 200);
SetDex(126, 145);
SetInt(276, 305);
SetHits(103, 120);
SetDamage(24, 26);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 55, 65);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 80.1, 100.0);
SetSkill(SkillName.Tactics, 70.1, 90.0);
Fame = 8000;
Karma = -8000;
VirtualArmor = 50;
PackItem(new GnarledStaff());
PackNecroReg(17, 24);
}
public Lich(Serial serial) : base(serial)
{
}
public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class LichLord : BaseCreature
{
[Constructible]
public LichLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 79;
BaseSoundID = 412;
SetStr(416, 505);
SetDex(146, 165);
SetInt(566, 655);
SetHits(250, 303);
SetDamage(11, 13);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 60);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Necromancy, 90, 110.0);
SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 150.5, 200.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 18000;
Karma = -18000;
VirtualArmor = 50;
PackItem(new GnarledStaff());
PackNecroReg(12, 40);
}
public LichLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich lord";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
public class OrcishMage : BaseCreature
{
[Constructible]
public OrcishMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 140;
BaseSoundID = 0x45A;
SetStr(116, 150);
SetDex(91, 115);
SetInt(161, 185);
SetHits(70, 90);
SetDamage(4, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 60.1, 72.5);
SetSkill(SkillName.Magery, 60.1, 72.5);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 50.1, 65.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 30;
PackReg(6);
if (0.05 > Utility.RandomDouble())
PackItem(new OrcishKinMask());
}
public OrcishMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a glowing orc corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an orcish mage";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
}
public override bool IsEnemy(Mobile m)
{
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
return false;
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
Item item = aggressor.FindItemOnLayer(Layer.Helm);
if (item is OrcishKinMask)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Misc;
namespace Server.Mobiles
{
public class RatmanMage : BaseCreature
{
[Constructible]
public RatmanMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("ratman");
Body = 0x8F;
BaseSoundID = 437;
SetStr(146, 180);
SetDex(101, 130);
SetInt(186, 210);
SetHits(88, 108);
SetDamage(7, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 45);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 65.1, 90.0);
SetSkill(SkillName.Tactics, 50.1, 75.0);
SetSkill(SkillName.Wrestling, 50.1, 75.0);
Fame = 7500;
Karma = -7500;
VirtualArmor = 44;
PackReg(6);
if (0.02 > Utility.RandomDouble())
PackStatue();
}
public RatmanMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a glowing ratman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.LowScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Body == 42)
{
Body = 0x8F;
Hue = 0;
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class SavageShaman : BaseCreature
{
[Constructible]
public SavageShaman() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("savage shaman");
if (Utility.RandomBool())
Body = 184;
else
Body = 183;
SetStr(126, 145);
SetDex(91, 110);
SetInt(161, 185);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 77.5, 100.0);
SetSkill(SkillName.Fencing, 62.5, 85.0);
SetSkill(SkillName.Macing, 62.5, 85.0);
SetSkill(SkillName.Magery, 72.5, 95.0);
SetSkill(SkillName.Meditation, 77.5, 100.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Swords, 62.5, 85.0);
SetSkill(SkillName.Tactics, 62.5, 85.0);
SetSkill(SkillName.Wrestling, 62.5, 85.0);
Fame = 1000;
Karma = -1000;
PackReg(10, 15);
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (0.1 > Utility.RandomDouble())
PackItem(new TribalBerry());
AddItem(new BoneArms());
AddItem(new BoneLegs());
AddItem(new DeerMask());
}
public SavageShaman(Serial serial) : base(serial)
{
}
public override string CorpseName => "a savage corpse";
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override bool IsEnemy(Mobile m)
{
if (m.BodyMod == 183 || m.BodyMod == 184)
return false;
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
if (aggressor is PlayerMobile mobile)
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
damage *= 3;
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 > Utility.RandomDouble())
BeginSavageDance();
}
public void BeginSavageDance()
{
if (Map == null)
return;
List<SavageShaman> list = new List<SavageShaman>();
foreach (Mobile m in GetMobilesInRange(8))
if (m != this && m is SavageShaman ss)
list.Add(ss);
Animate(111, 5, 1, true, false, 0); // Do a little dance...
if (AIObject != null)
AIObject.NextMove = Core.TickCount + 1000;
if (list.Count >= 3)
{
for (int i = 0; i < list.Count; ++i)
{
SavageShaman dancer = list[i];
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
if (dancer.AIObject != null)
dancer.AIObject.NextMove = Core.TickCount + 1000;
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), EndSavageDance);
}
}
public void EndSavageDance()
{
if (Deleted)
return;
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
switch (Utility.Random(3))
{
case 0: /* greater heal */
{
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (!isFriendly)
continue;
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
continue;
DoBeneficial(m);
// Algorithm: (40% of magery) + (1-10)
int toHeal = (int)(Skills.Magery.Value * 0.4);
toHeal += Utility.Random(1, 10);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
break;
}
case 1: /* lightning */
{
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (isFriendly)
continue;
if (!CanBeHarmful(m))
continue;
DoHarmful(m);
double damage;
if (Core.AOS)
{
int baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
}
else
{
damage = Utility.Random(12, 9);
}
m.BoltEffect(0);
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
}
break;
}
case 2: /* poison */
{
foreach (Mobile m in eable)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (isFriendly)
continue;
if (!CanBeHarmful(m))
continue;
DoHarmful(m);
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
double total = Skills.Magery.Value + Skills.Poisoning.Value;
double dist = GetDistanceToSqrt(m);
if (dist >= 3.0)
total -= (dist - 3.0) * 10.0;
int level;
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
level = 3;
else if (total > 170.0)
level = 2;
else if (total > 130.0)
level = 1;
else
level = 0;
m.ApplyPoison(this, Poison.GetPoison(level));
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
m.PlaySound(0x474);
}
break;
}
}
eable.Free();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Shade : BaseCreature
{
[Constructible]
public Shade() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetDamage(7, 11);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg(10);
}
public Shade(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a shade";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class SkeletalMage : BaseCreature
{
[Constructible]
public SkeletalMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 148;
BaseSoundID = 451;
SetStr(76, 100);
SetDex(56, 75);
SetInt(186, 210);
SetHits(46, 60);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 60.1, 70.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
PackReg(3);
PackNecroReg(3, 10);
PackItem(new Bone());
}
public SkeletalMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a skeletal mage";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Regular;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Spectre : BaseCreature
{
[Constructible]
public Spectre() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetDamage(7, 11);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg(10);
}
public Spectre(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a spectre";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Succubus : BaseCreature
{
[Constructible]
public Succubus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 149;
BaseSoundID = 0x4B0;
SetStr(488, 620);
SetDex(121, 170);
SetInt(498, 657);
SetHits(312, 353);
SetDamage(18, 28);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 80;
}
public Succubus(Serial serial) : base(serial)
{
}
public override string CorpseName => "a succubus corpse";
public override string DefaultName => "a succubus";
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 2);
}
public void DrainLife()
{
IPooledEnumerable<Mobile> eable = GetMobilesInRange(2);
foreach (Mobile m in eable)
{
if (m == this || !CanBeHarmful(m) ||
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) ||
m.Player))
continue;
DoHarmful(m);
m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
m.PlaySound(0x231);
//m.SendMessage( "You feel the life drain out of you!" );
int toDrain = Utility.RandomMinMax(10, 40);
Hits += toDrain;
m.Damage(toDrain, this);
}
eable.Free();
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 >= Utility.RandomDouble())
DrainLife();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 >= Utility.RandomDouble())
DrainLife();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Engines.Plants;
namespace Server.Mobiles
{
public class Titan : BaseCreature
{
[Constructible]
public Titan() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 76;
BaseSoundID = 609;
SetStr(536, 585);
SetDex(126, 145);
SetInt(281, 305);
SetHits(322, 351);
SetDamage(13, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.MagicResist, 80.2, 110.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
Fame = 11500;
Karma = -11500;
VirtualArmor = 40;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(1));
}
public Titan(Serial serial) : base(serial)
{
}
public override string CorpseName => "a titans corpse";
public override string DefaultName => "a titan";
public override int Meat => 4;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Wraith : BaseCreature
{
[Constructible]
public Wraith() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetDamage(7, 11);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg(10);
}
public Wraith(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a wraith";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.ArticOgreLord")]
public class ArcticOgreLord : BaseCreature
{
[Constructible]
public ArcticOgreLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 135;
BaseSoundID = 427;
SetStr(767, 945);
SetDex(66, 75);
SetInt(46, 70);
SetHits(476, 552);
SetDamage(20, 25);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Cold, 70);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 125.1, 140.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
PackItem(new Club());
}
public ArcticOgreLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "a frozen ogre lord's corpse";
public override string DefaultName => "an arctic ogre lord";
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BoneKnight : BaseCreature
{
[Constructible]
public BoneKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 57;
BaseSoundID = 451;
SetStr(196, 250);
SetDex(76, 95);
SetInt(36, 60);
SetHits(118, 150);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 85.1, 100.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
switch (Utility.Random(6))
{
case 0:
PackItem(new PlateArms());
break;
case 1:
PackItem(new PlateChest());
break;
case 2:
PackItem(new PlateGloves());
break;
case 3:
PackItem(new PlateGorget());
break;
case 4:
PackItem(new PlateLegs());
break;
case 5:
PackItem(new PlateHelm());
break;
}
PackSlayer();
PackItem(new Scimitar());
PackItem(new WoodenShield());
}
public BoneKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone knight";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Brigand : BaseCreature
{
[Constructible]
public Brigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Title = "the brigand";
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new Skirt(Utility.RandomNeutralHue()));
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new ShortPants(Utility.RandomNeutralHue()));
}
SetStr(86, 100);
SetDex(81, 95);
SetInt(61, 75);
SetDamage(10, 23);
SetSkill(SkillName.Fencing, 66.0, 97.5);
SetSkill(SkillName.Macing, 65.0, 87.5);
SetSkill(SkillName.MagicResist, 25.0, 47.5);
SetSkill(SkillName.Swords, 65.0, 87.5);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 15.0, 37.5);
Fame = 1000;
Karma = -1000;
AddItem(new Boots(Utility.RandomNeutralHue()));
AddItem(new FancyShirt());
AddItem(new Bandana());
switch (Utility.Random(7))
{
case 0:
AddItem(new Longsword());
break;
case 1:
AddItem(new Cutlass());
break;
case 2:
AddItem(new Broadsword());
break;
case 3:
AddItem(new Axe());
break;
case 4:
AddItem(new Club());
break;
case 5:
AddItem(new Dagger());
break;
case 6:
AddItem(new Spear());
break;
}
Utility.AssignRandomHair(this);
}
public Brigand(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override bool AlwaysMurderer => true;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.9)
c.DropItem(new SeveredHumanEars());
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class ChaosDaemon : BaseCreature
{
[Constructible]
public ChaosDaemon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 792;
BaseSoundID = 0x3E9;
SetStr(106, 130);
SetDex(171, 200);
SetInt(56, 80);
SetHits(91, 110);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Fire, 15);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 3000;
Karma = -4000;
VirtualArmor = 15;
}
public ChaosDaemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a chaos daemon corpse";
public override string DefaultName => "a chaos daemon";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Cursed : BaseCreature
{
[Constructible]
public Cursed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Title = "the Cursed";
Hue = Utility.RandomMinMax(0x8596, 0x8599);
Body = 0x190;
Name = NameList.RandomName("male");
BaseSoundID = 471;
AddItem(new ShortPants(Utility.RandomNeutralHue()));
AddItem(new Shirt(Utility.RandomNeutralHue()));
BaseWeapon weapon = Loot.RandomWeapon();
weapon.Movable = false;
AddItem(weapon);
SetStr(91, 100);
SetDex(86, 95);
SetInt(61, 70);
SetHits(91, 120);
SetDamage(5, 13);
SetResistance(ResistanceType.Physical, 15, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.Fencing, 46.0, 77.5);
SetSkill(SkillName.Macing, 35.0, 57.5);
SetSkill(SkillName.MagicResist, 53.5, 62.5);
SetSkill(SkillName.Swords, 55.0, 77.5);
SetSkill(SkillName.Tactics, 60.0, 82.5);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
Fame = 1000;
Karma = -2000;
}
public Cursed(Serial serial) : base(serial)
{
}
public override string CorpseName => "an inhuman corpse";
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
public override int GetAttackSound()
{
return -1;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
//AddLoot( LootPack.Miscellaneous );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Cyclops : BaseCreature
{
[Constructible]
public Cyclops() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 75;
BaseSoundID = 604;
SetStr(336, 385);
SetDex(96, 115);
SetInt(31, 55);
SetHits(202, 231);
SetMana(0);
SetDamage(7, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 60.3, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 48;
}
public Cyclops(Serial serial) : base(serial)
{
}
public override string CorpseName => "a cyclopean corpse";
public override string DefaultName => "a cyclopean warrior";
public override int Meat => 4;
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Doppleganger : BaseCreature
{
[Constructible]
public Doppleganger() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x309;
BaseSoundID = 0x451;
SetStr(81, 110);
SetDex(56, 75);
SetInt(81, 105);
SetHits(101, 120);
SetDamage(8, 12);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 75.1, 85.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 55;
}
public Doppleganger(Serial serial) : base(serial)
{
}
public override string CorpseName => "a doppleganger corpse";
public override string DefaultName => "a doppleganger";
public override int Hides => 6;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
// TODO: Needs some Spellweaving abilities
public class ElfBrigand : BaseCreature
{
[Constructible]
public ElfBrigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Title = "the brigand";
Race = Race.Elf;
Hue = Race.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x25E;
Name = NameList.RandomName("female elf brigand");
switch (Utility.Random(2))
{
case 0:
AddItem(new Skirt(Utility.RandomNondyedHue()));
break;
case 1:
AddItem(new Kilt(Utility.RandomNondyedHue()));
break;
}
}
else
{
Body = 0x25D;
Name = NameList.RandomName("male elf brigand");
AddItem(new ShortPants(Utility.RandomNondyedHue()));
}
SetStr(86, 100);
SetDex(81, 95);
SetInt(61, 75);
SetDamage(10, 23);
SetSkill(SkillName.Fencing, 66.0, 97.5);
SetSkill(SkillName.Macing, 65.0, 87.5);
SetSkill(SkillName.MagicResist, 25.0, 47.5);
SetSkill(SkillName.Swords, 65.0, 87.5);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 15.0, 37.5);
Fame = 1000;
Karma = -1000;
switch (Utility.Random(4))
{
case 0:
AddItem(new Boots());
break;
case 1:
AddItem(new ThighBoots());
break;
case 2:
AddItem(new Sandals());
break;
case 3:
AddItem(new Shoes());
break;
}
AddItem(new Shirt(Utility.RandomNondyedHue()));
switch (Utility.Random(7))
{
case 0:
AddItem(new Longsword());
break;
case 1:
AddItem(new Cutlass());
break;
case 2:
AddItem(new Broadsword());
break;
case 3:
AddItem(new Axe());
break;
case 4:
AddItem(new Club());
break;
case 5:
AddItem(new Dagger());
break;
case 6:
AddItem(new Spear());
break;
}
Utility.AssignRandomHair(this);
}
public ElfBrigand(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override bool AlwaysMurderer => true;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.9)
c.DropItem(new SeveredElfEars());
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class EnslavedGargoyle : BaseCreature
{
[Constructible]
public EnslavedGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F1;
BaseSoundID = 0x174;
SetStr(302, 360);
SetDex(76, 95);
SetInt(81, 105);
SetHits(186, 212);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 25, 30);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 3500;
Karma = 0;
VirtualArmor = 35;
if (0.2 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
public EnslavedGargoyle(Serial serial) : base(serial)
{
}
public override string CorpseName => "an enslaved gargoyle corpse";
public override string DefaultName => "an enslaved gargoyle";
public override int Meat => 1;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Ettin : BaseCreature
{
[Constructible]
public Ettin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 18;
BaseSoundID = 367;
SetStr(136, 165);
SetDex(56, 75);
SetInt(31, 55);
SetHits(82, 99);
SetDamage(7, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
}
public Ettin(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ettins corpse";
public override string DefaultName => "an ettin";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Average);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Executioner : BaseCreature
{
[Constructible]
public Executioner() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Title = "the executioner";
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new Skirt(Utility.RandomRedHue()));
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new ShortPants(Utility.RandomRedHue()));
}
SetStr(386, 400);
SetDex(151, 165);
SetInt(161, 175);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 125.0);
SetSkill(SkillName.Fencing, 46.0, 77.5);
SetSkill(SkillName.Macing, 35.0, 57.5);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
SetSkill(SkillName.MagicResist, 83.5, 92.5);
SetSkill(SkillName.Swords, 125.0);
SetSkill(SkillName.Tactics, 125.0);
SetSkill(SkillName.Lumberjacking, 125.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 40;
AddItem(new ThighBoots(Utility.RandomRedHue()));
AddItem(new Surcoat(Utility.RandomRedHue()));
AddItem(new ExecutionersAxe());
Utility.AssignRandomHair(this);
}
public Executioner(Serial serial) : base(serial)
{
}
public override bool AlwaysMurderer => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class FrostTroll : BaseCreature
{
[Constructible]
public FrostTroll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 55;
BaseSoundID = 461;
SetStr(227, 265);
SetDex(66, 85);
SetInt(46, 70);
SetHits(140, 156);
SetDamage(14, 20);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem(new DoubleAxe()); // TODO: Weapon??
}
public FrostTroll(Serial serial) : base(serial)
{
}
public override string CorpseName => "a frost troll corpse";
public override string DefaultName => "a frost troll";
public override int Meat => 2;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class GazerLarva : BaseCreature
{
[Constructible]
public GazerLarva() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 778;
BaseSoundID = 377;
SetStr(76, 100);
SetDex(51, 75);
SetInt(56, 80);
SetHits(36, 47);
SetDamage(2, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 25);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 70.0);
SetSkill(SkillName.Wrestling, 70.0);
Fame = 900;
Karma = -900;
VirtualArmor = 25;
PackItem(new Nightshade(Utility.RandomMinMax(2, 3)));
}
public GazerLarva(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gazer larva corpse";
public override string DefaultName => "a gazer larva";
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Ghoul : BaseCreature
{
[Constructible]
public Ghoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 153;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetMana(0);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
PackItem(Loot.RandomWeapon());
}
public Ghoul(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a ghoul";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class GreaterMongbat : BaseCreature
{
[Constructible]
public GreaterMongbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 39;
BaseSoundID = 422;
SetStr(56, 80);
SetDex(61, 80);
SetInt(26, 50);
SetHits(34, 48);
SetStam(61, 80);
SetMana(26, 50);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 25);
SetSkill(SkillName.MagicResist, 15.1, 30.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 20.1, 35.0);
Fame = 450;
Karma = -450;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public GreaterMongbat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a mongbat corpse";
public override string DefaultName => "a greater mongbat";
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Guardian : BaseCreature
{
[Constructible]
public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
InitStats(100, 125, 25);
Title = "the guardian";
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
new ForestOstard().Rider = this;
PlateChest chest = new PlateChest();
chest.Hue = 0x966;
AddItem(chest);
PlateArms arms = new PlateArms();
arms.Hue = 0x966;
AddItem(arms);
PlateGloves gloves = new PlateGloves();
gloves.Hue = 0x966;
AddItem(gloves);
PlateGorget gorget = new PlateGorget();
gorget.Hue = 0x966;
AddItem(gorget);
PlateLegs legs = new PlateLegs();
legs.Hue = 0x966;
AddItem(legs);
PlateHelm helm = new PlateHelm();
helm.Hue = 0x966;
AddItem(helm);
Bow bow = new Bow();
bow.Movable = false;
bow.Crafter = this;
bow.Quality = WeaponQuality.Exceptional;
AddItem(bow);
PackItem(new Arrow(250));
PackGold(250, 500);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Archery.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
}
public Guardian(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class HeadlessOne : BaseCreature
{
[Constructible]
public HeadlessOne() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 31;
Hue = Race.Human.RandomSkinHue() & 0x7FFF;
BaseSoundID = 0x39D;
SetStr(26, 50);
SetDex(36, 55);
SetInt(16, 30);
SetHits(16, 30);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 25.1, 40.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 450;
Karma = -450;
VirtualArmor = 18;
}
public HeadlessOne(Serial serial) : base(serial)
{
}
public override string CorpseName => "a headless corpse";
public override string DefaultName => "a headless one";
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
// TODO: body parts
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class HordeMinion : BaseCreature
{
[Constructible]
public HordeMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 776;
BaseSoundID = 357;
SetStr(16, 40);
SetDex(31, 60);
SetInt(11, 25);
SetHits(10, 24);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.1, 15.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 500;
Karma = -500;
VirtualArmor = 18;
AddItem(new LightSource());
PackItem(new Bone(3));
// TODO: Body parts
}
public HordeMinion(Serial serial) : base(serial)
{
}
public override string CorpseName => "a horde minion corpse";
public override string DefaultName => "a horde minion";
public override int GetIdleSound()
{
return 338;
}
public override int GetAngerSound()
{
return 338;
}
public override int GetDeathSound()
{
return 338;
}
public override int GetAttackSound()
{
return 406;
}
public override int GetHurtSound()
{
return 194;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Juggernaut : BaseCreature
{
private bool m_Stunning;
[Constructible]
public Juggernaut() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
{
Body = 768;
SetStr(301, 400);
SetDex(51, 70);
SetInt(51, 100);
SetHits(181, 240);
SetDamage(12, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 140.1, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 12000;
Karma = -12000;
VirtualArmor = 70;
if (0.1 > Utility.RandomDouble())
PackItem(new PowerCrystal());
if (0.4 > Utility.RandomDouble())
PackItem(new ClockworkAssembly());
}
public Juggernaut(Serial serial) : base(serial)
{
}
public override string CorpseName => "a juggernaut corpse";
public override string DefaultName => "a blackthorn juggernaut";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (0.05 > Utility.RandomDouble())
{
if (!IsParagon)
{
if (0.75 > Utility.RandomDouble())
c.DropItem(DawnsMusicGear.RandomCommon);
else
c.DropItem(DawnsMusicGear.RandomUncommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 1);
}
public override int GetDeathSound()
{
return 0x423;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (!m_Stunning && 0.3 > Utility.RandomDouble())
{
m_Stunning = true;
defender.Animate(21, 6, 1, true, false, 0);
PlaySound(0xEE);
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You have been stunned by a colossal blow!");
if (Weapon is BaseWeapon weapon)
weapon.OnHit(this, defender);
if (defender.Alive)
{
defender.Frozen = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
}
}
}
private void Recover_Callback(Mobile defender)
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
m_Stunning = false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,174 @@
using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class KhaldunRevenant : BaseCreature
{
private static HashSet<Mobile> m_Set = new HashSet<Mobile>();
private DateTime m_ExpireTime;
private Mobile m_Target;
public KhaldunRevenant(Mobile target) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36)
{
Body = 0x3CA;
Hue = 0x41CE;
m_Target = target;
m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(10.0);
SetStr(401, 500);
SetDex(296, 315);
SetInt(101, 200);
SetHits(241, 300);
SetStam(242, 280);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetSkill(SkillName.MagicResist, 100.1, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Swords, 140.1, 150.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
Fame = 0;
Karma = 0;
VirtualArmor = 60;
Halberd weapon = new Halberd { Hue = 0x41CE, Movable = false };
AddItem(weapon);
}
public KhaldunRevenant(Serial serial) : base(serial)
{
}
public override bool DeleteCorpseOnDeath => true;
public override Mobile ConstantFocus => m_Target;
public override bool AlwaysAttackable => true;
public override string DefaultName => "a revenant";
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public static void Initialize()
{
EventSink.PlayerDeath += EventSink_PlayerDeath;
}
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
{
Mobile m = e.Mobile;
Mobile lastKiller = m.LastKiller;
if (lastKiller is BaseCreature creature)
lastKiller = creature.GetMaster();
if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Set.Contains(lastKiller))
foreach (AggressorInfo ai in m.Aggressors)
if (ai.Attacker == lastKiller && ai.CanReportMurder)
{
SummonRevenant(m, lastKiller);
break;
}
}
public static void SummonRevenant(Mobile victim, Mobile killer)
{
KhaldunRevenant revenant = new KhaldunRevenant(killer);
revenant.MoveToWorld(victim.Location, victim.Map);
revenant.Combatant = killer;
revenant.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist);
Effects.PlaySound(revenant.Location, revenant.Map, 0x29);
m_Set.Add(killer);
}
public static bool IsInsideKhaldun(Mobile from)
{
return from?.Region?.IsPartOf("Khaldun") == true;
}
public override void DisplayPaperdollTo(Mobile to)
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAngerSound()
{
return 0x107;
}
public override int GetDeathSound()
{
return 0xFD;
}
public override void OnThink()
{
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
{
Delete();
return;
}
//Combatant = m_Target;
//FocusMob = m_Target;
if (AIObject != null)
AIObject.Action = ActionType.Combat;
base.OnThink();
}
public override bool OnBeforeDeath()
{
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
return true;
}
public override void OnDelete()
{
if (m_Target != null)
m_Set.Remove(m_Target);
base.OnDelete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}

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