Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class AbysmalHorror : BaseCreature
{
[Constructible]
public AbysmalHorror() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 312;
BaseSoundID = 0x451;
SetStr(401, 420);
SetDex(81, 90);
SetInt(401, 420);
SetHits(6000);
SetDamage(13, 17);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Cold, 50, 55);
SetResistance(ResistanceType.Poison, 60, 65);
SetResistance(ResistanceType.Energy, 77, 80);
SetSkill(SkillName.EvalInt, 200.0);
SetSkill(SkillName.Magery, 112.6, 117.5);
SetSkill(SkillName.Meditation, 200.0);
SetSkill(SkillName.MagicResist, 117.6, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 84.1, 88.0);
Fame = 26000;
Karma = -26000;
VirtualArmor = 54;
}
public AbysmalHorror(Serial serial) : base(serial)
{
}
public override string CorpseName => "an abysmal horror corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "an abysmal horror";
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 357)
BaseSoundID = 0x451;
}
}
}

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namespace Server.Mobiles
{
public class BoneDemon : BaseCreature
{
[Constructible]
public BoneDemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 308;
BaseSoundID = 0x48D;
SetStr(1000);
SetDex(151, 175);
SetInt(171, 220);
SetHits(3600);
SetDamage(34, 36);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 75);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 90);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 60);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 77.6, 87.5);
SetSkill(SkillName.Magery, 77.6, 87.5);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 20000;
Karma = -20000;
VirtualArmor = 44;
}
public BoneDemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bone demon corpse";
public override string DefaultName => "a bone demon";
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 8);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class CrystalElemental : BaseCreature
{
[Constructible]
public CrystalElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 300;
BaseSoundID = 278;
SetStr(136, 160);
SetDex(51, 65);
SetInt(86, 110);
SetHits(150);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 55, 70);
SetSkill(SkillName.EvalInt, 70.1, 75.0);
SetSkill(SkillName.Magery, 70.1, 75.0);
SetSkill(SkillName.Meditation, 65.1, 75.0);
SetSkill(SkillName.MagicResist, 80.1, 90.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 65.1, 75.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 54;
}
public CrystalElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a crystal elemental corpse";
public override string DefaultName => "a crystal elemental";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class DarknightCreeper : BaseCreature
{
[Constructible]
public DarknightCreeper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("darknight creeper");
Body = 313;
BaseSoundID = 0xE0;
SetStr(301, 330);
SetDex(101, 110);
SetInt(301, 330);
SetHits(4000);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Poison, 15);
SetResistance(ResistanceType.Physical, 60);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 100);
SetResistance(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Energy, 75);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 118.1, 120.0);
SetSkill(SkillName.Magery, 112.6, 120.0);
SetSkill(SkillName.Meditation, 150.0);
SetSkill(SkillName.Poisoning, 120.0);
SetSkill(SkillName.MagicResist, 90.1, 90.9);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 90.9);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 22000;
Karma = -22000;
VirtualArmor = 34;
}
public DarknightCreeper(Serial serial) : base(serial)
{
}
public override string CorpseName => "a darknight creeper corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 471)
BaseSoundID = 0xE0;
}
}
}

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using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class DemonKnight : BaseCreature
{
private static bool m_InHere;
[Constructible]
public DemonKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("demon knight");
Title = "the Dark Father";
Body = 318;
BaseSoundID = 0x165;
SetStr(500);
SetDex(100);
SetInt(1000);
SetHits(30000);
SetMana(5000);
SetDamage(17, 21);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 30);
SetResistance(ResistanceType.Fire, 30);
SetResistance(ResistanceType.Cold, 30);
SetResistance(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Energy, 30);
SetSkill(SkillName.Necromancy, 120, 120.0);
SetSkill(SkillName.SpiritSpeak, 120.0, 120.0);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 28000;
Karma = -28000;
VirtualArmor = 64;
}
public DemonKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "a demon knight corpse";
public override bool IgnoreYoungProtection => Core.ML;
public static Type[] ArtifactRarity10{ get; } =
{
typeof(LegacyOfTheDreadLord),
typeof(TheTaskmaster)
};
public static Type[] ArtifactRarity11{ get; } =
{
typeof(TheDragonSlayer),
typeof(ArmorOfFortune),
typeof(GauntletsOfNobility),
typeof(HelmOfInsight),
typeof(HolyKnightsBreastplate),
typeof(JackalsCollar),
typeof(LeggingsOfBane),
typeof(MidnightBracers),
typeof(OrnateCrownOfTheHarrower),
typeof(ShadowDancerLeggings),
typeof(TunicOfFire),
typeof(VoiceOfTheFallenKing),
typeof(BraceletOfHealth),
typeof(OrnamentOfTheMagician),
typeof(RingOfTheElements),
typeof(RingOfTheVile),
typeof(Aegis),
typeof(ArcaneShield),
typeof(AxeOfTheHeavens),
typeof(BladeOfInsanity),
typeof(BoneCrusher),
typeof(BreathOfTheDead),
typeof(Frostbringer),
typeof(SerpentsFang),
typeof(StaffOfTheMagi),
typeof(TheBeserkersMaul),
typeof(TheDryadBow),
typeof(DivineCountenance),
typeof(HatOfTheMagi),
typeof(HuntersHeaddress),
typeof(SpiritOfTheTotem)
};
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public static Item CreateRandomArtifact()
{
if (!Core.AOS)
return null;
int count = ArtifactRarity10.Length * 5 + ArtifactRarity11.Length * 4;
int random = Utility.Random(count);
Type type;
if (random < ArtifactRarity10.Length * 5)
{
type = ArtifactRarity10[random / 5];
}
else
{
random -= ArtifactRarity10.Length * 5;
type = ArtifactRarity11[random / 4];
}
return Loot.Construct(type);
}
public static Mobile FindRandomPlayer(BaseCreature creature)
{
List<DamageStore> rights = GetLootingRights(creature.DamageEntries, creature.HitsMax);
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (!ds.m_HasRight)
rights.RemoveAt(i);
}
if (rights.Count > 0)
return rights[Utility.Random(rights.Count)].m_Mobile;
return null;
}
public static void DistributeArtifact(BaseCreature creature)
{
DistributeArtifact(creature, CreateRandomArtifact());
}
public static void DistributeArtifact(BaseCreature creature, Item artifact)
{
DistributeArtifact(FindRandomPlayer(creature), artifact);
}
public static void DistributeArtifact(Mobile to)
{
DistributeArtifact(to, CreateRandomArtifact());
}
public static void DistributeArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
return;
Container pack = to.Backpack;
if (pack?.TryDropItem(to, artifact, false) != true)
to.BankBox.DropItem(artifact);
to.SendLocalizedMessage(
1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
public static int GetArtifactChance(Mobile boss)
{
if (!Core.AOS)
return 0;
int luck = LootPack.GetLuckChanceForKiller(boss);
int chance;
if (boss is DemonKnight)
chance = 1500 + luck / 5;
else
chance = 750 + luck / 10;
return chance;
}
public static bool CheckArtifactChance(Mobile boss)
{
return GetArtifactChance(boss) > Utility.Random(100000);
}
public override WeaponAbility GetWeaponAbility()
{
switch (Utility.Random(3))
{
default:
case 0: return WeaponAbility.DoubleStrike;
case 1: return WeaponAbility.WhirlwindAttack;
case 2: return WeaponAbility.CrushingBlow;
}
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && CheckArtifactChance(this))
DistributeArtifact(this);
}
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60));
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && from != this && !m_InHere)
{
m_InHere = true;
AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
MovingEffect(from, 0xECA, 10, 0, false, false, 0, 0);
PlaySound(0x491);
if (0.05 > Utility.RandomDouble())
Timer.DelayCall(TimeSpan.FromSeconds(1.0), CreateBones_Callback, from);
m_InHere = false;
}
}
public virtual void CreateBones_Callback(Mobile from)
{
Map map = from.Map;
if (map == null)
return;
int count = Utility.RandomMinMax(1, 3);
for (int i = 0; i < count; ++i)
{
int x = from.X + Utility.RandomMinMax(-1, 1);
int y = from.Y + Utility.RandomMinMax(-1, 1);
int z = from.Z;
if (!map.CanFit(x, y, z, 16))
{
z = map.GetAverageZ(x, y);
if (z == from.Z || !map.CanFit(x, y, z, 16))
continue;
}
UnholyBone bone = new UnholyBone
{
Hue = 0,
Name = "unholy bones",
ItemID = Utility.Random(0xECA, 9)
};
bone.MoveToWorld(new Point3D(x, y, z), map);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Devourer : BaseCreature
{
[Constructible]
public Devourer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 303;
BaseSoundID = 357;
SetStr(801, 950);
SetDex(126, 175);
SetInt(201, 250);
SetHits(650);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 9500;
Karma = -9500;
VirtualArmor = 44;
PackNecroReg(24, 45);
}
public Devourer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a devourer of souls corpse";
public override string DefaultName => "a devourer of souls";
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class FleshGolem : BaseCreature
{
[Constructible]
public FleshGolem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 304;
BaseSoundID = 684;
SetStr(176, 200);
SetDex(51, 75);
SetInt(46, 70);
SetHits(106, 120);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 1000;
Karma = -1800;
VirtualArmor = 34;
}
public FleshGolem(Serial serial) : base(serial)
{
}
public override string CorpseName => "a flesh golem corpse";
public override string DefaultName => "a flesh golem";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class FleshRenderer : BaseCreature
{
[Constructible]
public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 315;
SetStr(401, 460);
SetDex(201, 210);
SetInt(221, 260);
SetHits(4500);
SetDamage(16, 20);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 70, 80);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.MagicResist, 155.1, 160.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 23000;
Karma = -23000;
VirtualArmor = 24;
}
public FleshRenderer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fleshrenderer corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "a fleshrenderer";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override int GetAttackSound()
{
return 0x34C;
}
public override int GetHurtSound()
{
return 0x354;
}
public override int GetAngerSound()
{
return 0x34C;
}
public override int GetIdleSound()
{
return 0x34C;
}
public override int GetDeathSound()
{
return 0x354;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 660)
BaseSoundID = -1;
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Gibberling : BaseCreature
{
[Constructible]
public Gibberling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 307;
BaseSoundID = 422;
SetStr(141, 165);
SetDex(101, 125);
SetInt(56, 80);
SetHits(85, 99);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 60);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 45.1, 70.0);
SetSkill(SkillName.Tactics, 67.6, 92.5);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 27;
}
public Gibberling(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gibberling corpse";
public override string DefaultName => "a gibberling";
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class GoreFiend : BaseCreature
{
[Constructible]
public GoreFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 305;
BaseSoundID = 224;
SetStr(161, 185);
SetDex(41, 65);
SetInt(46, 70);
SetHits(97, 111);
SetDamage(15, 21);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Poison, 15);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 24;
}
public GoreFiend(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gore fiend corpse";
public override string DefaultName => "a gore fiend";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override int GetDeathSound()
{
return 1218;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Impaler : BaseCreature
{
[Constructible]
public Impaler() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("impaler");
Body = 306;
BaseSoundID = 0x2A7;
SetStr(190);
SetDex(45);
SetInt(190);
SetHits(5000);
SetDamage(31, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Energy, 100);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.Poisoning, 160.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 49;
}
public Impaler(Serial serial) : base(serial)
{
}
public override string CorpseName => "an impaler corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 1200)
BaseSoundID = 0x2A7;
}
}
}

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namespace Server.Mobiles
{
public class MoundOfMaggots : BaseCreature
{
[Constructible]
public MoundOfMaggots() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 319;
BaseSoundID = 898;
SetStr(61, 70);
SetDex(61, 70);
SetInt(10);
SetMana(0);
SetDamage(3, 9);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Poison, 100);
SetSkill(SkillName.Tactics, 50.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 24;
}
public MoundOfMaggots(Serial serial) : base(serial)
{
}
public override string CorpseName => "a maggoty corpse";
public override string DefaultName => "a mound of maggots";
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class PatchworkSkeleton : BaseCreature
{
[Constructible]
public PatchworkSkeleton() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 309;
BaseSoundID = 0x48D;
SetStr(96, 120);
SetDex(71, 95);
SetInt(16, 40);
SetHits(58, 72);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Cold, 15);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 500;
Karma = -500;
VirtualArmor = 54;
}
public PatchworkSkeleton(Serial serial) : base(serial)
{
}
public override string CorpseName => "a patchwork skeletal corpse";
public override string DefaultName => "a patchwork skeleton";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Ravager : BaseCreature
{
[Constructible]
public Ravager() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 314;
BaseSoundID = 357;
SetStr(251, 275);
SetDex(101, 125);
SetInt(66, 90);
SetHits(161, 175);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 75.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 54;
}
public Ravager(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ravager corpse";
public override string DefaultName => "a ravager";
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
public class Revenant : BaseCreature
{
private DateTime m_ExpireTime;
private Mobile m_Target;
public Revenant(Mobile caster, Mobile target, TimeSpan duration) : base(AIType.AI_Melee, FightMode.Closest, 10, 1,
0.18, 0.36)
{
Body = 400;
Hue = 1;
// TODO: Sound values?
double scalar = caster.Skills.SpiritSpeak.Value * 0.01;
m_Target = target;
m_ExpireTime = DateTime.UtcNow + duration;
SetStr(200);
SetDex(150);
SetInt(150);
SetDamage(16, 17);
// Bestiary says 50 phys 50 cold, animal lore says differently
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak
SetSkill(SkillName.Tactics, 100.0); // always 100
SetSkill(SkillName.Swords,
100.0 * scalar); // not displayed in animal lore but tests clearly show this is influenced
SetSkill(SkillName.DetectHidden, 75.0 * scalar);
scalar /= 1.2;
SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Fire, (int)(20 * scalar));
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
Fame = 0;
Karma = 0;
ControlSlots = 3;
VirtualArmor = 32;
AddItem(new DeathShroud { Hue = 0x455, Movable = false });
AddItem(new Halberd { Hue = 1, Movable = false });
}
public Revenant(Serial serial) : base(serial)
{
}
public override Mobile ConstantFocus => m_Target;
public override bool NoHouseRestrictions => true;
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a revenant";
public override bool AlwaysMurderer => true;
public override bool BleedImmune => true;
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void DisplayPaperdollTo(Mobile to)
{
// Do nothing
}
public override void OnThink()
{
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
{
Kill();
return;
}
if (Map != m_Target.Map || !InRange(m_Target, 15))
{
Map fromMap = Map;
Point3D from = Location;
Map toMap = m_Target.Map;
Point3D to = m_Target.Location;
if (toMap != null)
for (int i = 0; i < 5; ++i)
{
Point3D loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
loc.Z = toMap.GetAverageZ(loc.X, loc.Y);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
}
Map = toMap;
Location = to;
ProcessDelta();
Effects.SendLocationParticles(EffectItem.Create(from, fromMap, EffectItem.DefaultDuration), 0x3728, 1, 13,
37, 7, 5023, 0);
FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist);
PlaySound(0x37D);
}
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - NextSkillTime >= 0 &&
UseSkill(SkillName.DetectHidden))
{
Target targ = Target;
targ?.Invoke(this, this);
}
Combatant = m_Target;
FocusMob = m_Target;
if (AIObject != null)
AIObject.Action = ActionType.Combat;
base.OnThink();
}
public override bool OnBeforeDeath()
{
Effects.PlaySound(Location, Map, 0x10B);
Effects.SendLocationParticles(EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)), 0x37CC, 1, 50, 2101,
7, 9909, 0);
Delete();
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
public class ShadowKnight : BaseCreature
{
private bool m_HasTeleportedAway;
private Timer m_SoundTimer;
[Constructible]
public ShadowKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("shadow knight");
Title = "the Shadow Knight";
Body = 311;
SetStr(250);
SetDex(100);
SetInt(100);
SetHits(2000);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 40);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 65);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 75);
SetResistance(ResistanceType.Energy, 55);
SetSkill(SkillName.Chivalry, 120.0);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 25000;
Karma = -25000;
VirtualArmor = 54;
}
public ShadowKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "a shadow knight corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void OnCombatantChange()
{
base.OnCombatantChange();
if (Hidden && Combatant != null)
Combatant = null;
}
public virtual void SendTrackingSound()
{
if (Hidden)
{
Effects.PlaySound(Location, Map, 0x2C8);
Combatant = null;
}
else
{
Frozen = false;
m_SoundTimer?.Stop();
m_SoundTimer = null;
}
}
public override void OnThink()
{
if (!m_HasTeleportedAway && Hits < HitsMax / 2)
{
Map map = Map;
if (map != null)
for (int i = 0; i < 10; ++i)
{
int x = X + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
int y = Y + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
int z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
continue;
Point3D from = Location;
Point3D to = new Point3D(x, y, z);
if (!InLOS(to))
continue;
Location = to;
ProcessDelta();
Hidden = true;
Combatant = null;
Effects.SendLocationParticles(EffectItem.Create(from, map, EffectItem.DefaultDuration), 0x3728, 10,
10, 2023);
Effects.SendLocationParticles(EffectItem.Create(to, map, EffectItem.DefaultDuration), 0x3728, 10, 10,
5023);
Effects.PlaySound(to, map, 0x1FE);
m_HasTeleportedAway = true;
m_SoundTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(2.5),
SendTrackingSound);
Frozen = true;
break;
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 357)
BaseSoundID = -1;
}
}
}

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namespace Server.Mobiles
{
public class SkitteringHopper : BaseCreature
{
[Constructible]
public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 302;
BaseSoundID = 959;
SetStr(41, 65);
SetDex(91, 115);
SetInt(26, 50);
SetHits(31, 45);
SetDamage(3, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 30.1, 45.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -12.9;
VirtualArmor = 12;
}
public SkitteringHopper(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skittering hopper corpse";
public override string DefaultName => "a skittering hopper";
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Treefellow : BaseCreature
{
[Constructible]
public Treefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 301;
SetStr(196, 220);
SetDex(31, 55);
SetInt(66, 90);
SetHits(118, 132);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 30, 35);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 65.1, 90.0);
SetSkill(SkillName.Wrestling, 65.1, 85.0);
Fame = 500;
Karma = 1500;
VirtualArmor = 24;
PackItem(new Log(Utility.RandomMinMax(23, 34)));
}
public Treefellow(Serial serial) : base(serial)
{
}
public override string CorpseName => "a treefellow corpse";
public override string DefaultName => "a treefellow";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override int GetIdleSound()
{
return 443;
}
public override int GetDeathSound()
{
return 31;
}
public override int GetAttackSound()
{
return 672;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 442)
BaseSoundID = -1;
}
}
}

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namespace Server.Mobiles
{
public class VampireBat : BaseCreature
{
[Constructible]
public VampireBat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 317;
BaseSoundID = 0x270;
SetStr(91, 110);
SetDex(91, 115);
SetInt(26, 50);
SetHits(55, 66);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 30.1, 55.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public VampireBat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a vampire bat corpse";
public override string DefaultName => "a vampire bat";
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override int GetIdleSound()
{
return 0x29B;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class WailingBanshee : BaseCreature
{
[Constructible]
public WailingBanshee() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 310;
BaseSoundID = 0x482;
SetStr(126, 150);
SetDex(76, 100);
SetInt(86, 110);
SetHits(76, 90);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 60);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 19;
}
public WailingBanshee(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wailing banshee corpse";
public override string DefaultName => "a wailing banshee";
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class WandererOfTheVoid : BaseCreature
{
[Constructible]
public WandererOfTheVoid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 316;
BaseSoundID = 377;
SetStr(111, 200);
SetDex(101, 125);
SetInt(301, 390);
SetHits(351, 400);
SetDamage(11, 13);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 15);
SetDamageType(ResistanceType.Energy, 85);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 75);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 60.1, 70.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.Meditation, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 60.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 20000;
Karma = -20000;
VirtualArmor = 44;
int count = Utility.RandomMinMax(2, 3);
for (int i = 0; i < count; ++i)
PackItem(new TreasureMap(3, Map.Trammel));
}
public WandererOfTheVoid(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wanderer of the void corpse";
public override string DefaultName => "a wanderer of the void";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => Core.AOS ? 4 : 1;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}