Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
92
Projects/Scripts/Mobiles/Monsters/AOS/DarknightCreeper.cs
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92
Projects/Scripts/Mobiles/Monsters/AOS/DarknightCreeper.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class DarknightCreeper : BaseCreature
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{
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[Constructible]
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public DarknightCreeper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("darknight creeper");
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Body = 313;
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BaseSoundID = 0xE0;
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SetStr(301, 330);
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SetDex(101, 110);
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SetInt(301, 330);
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SetHits(4000);
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SetDamage(22, 26);
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SetDamageType(ResistanceType.Physical, 85);
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SetDamageType(ResistanceType.Poison, 15);
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SetResistance(ResistanceType.Physical, 60);
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SetResistance(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Cold, 100);
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SetResistance(ResistanceType.Poison, 90);
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SetResistance(ResistanceType.Energy, 75);
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.EvalInt, 118.1, 120.0);
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SetSkill(SkillName.Magery, 112.6, 120.0);
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SetSkill(SkillName.Meditation, 150.0);
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SetSkill(SkillName.Poisoning, 120.0);
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SetSkill(SkillName.MagicResist, 90.1, 90.9);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 90.9);
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SetSkill(SkillName.Necromancy, 120.1, 130.0);
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SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
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Fame = 22000;
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Karma = -22000;
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VirtualArmor = 34;
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}
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public DarknightCreeper(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a darknight creeper corpse";
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public override bool IgnoreYoungProtection => Core.ML;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
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DemonKnight.DistributeArtifact(this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 471)
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BaseSoundID = 0xE0;
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}
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}
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}
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