Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
290
Projects/Scripts/Mobiles/Monsters/AOS/DemonKnight.cs
Normal file
290
Projects/Scripts/Mobiles/Monsters/AOS/DemonKnight.cs
Normal file
|
|
@ -0,0 +1,290 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class DemonKnight : BaseCreature
|
||||
{
|
||||
private static bool m_InHere;
|
||||
|
||||
[Constructible]
|
||||
public DemonKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("demon knight");
|
||||
Title = "the Dark Father";
|
||||
Body = 318;
|
||||
BaseSoundID = 0x165;
|
||||
|
||||
SetStr(500);
|
||||
SetDex(100);
|
||||
SetInt(1000);
|
||||
|
||||
SetHits(30000);
|
||||
SetMana(5000);
|
||||
|
||||
SetDamage(17, 21);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Fire, 20);
|
||||
SetDamageType(ResistanceType.Cold, 20);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30);
|
||||
SetResistance(ResistanceType.Fire, 30);
|
||||
SetResistance(ResistanceType.Cold, 30);
|
||||
SetResistance(ResistanceType.Poison, 30);
|
||||
SetResistance(ResistanceType.Energy, 30);
|
||||
|
||||
SetSkill(SkillName.Necromancy, 120, 120.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 120.0, 120.0);
|
||||
|
||||
SetSkill(SkillName.DetectHidden, 80.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Magery, 100.0);
|
||||
SetSkill(SkillName.Meditation, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 150.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 120.0);
|
||||
|
||||
Fame = 28000;
|
||||
Karma = -28000;
|
||||
|
||||
VirtualArmor = 64;
|
||||
}
|
||||
|
||||
public DemonKnight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a demon knight corpse";
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
public static Type[] ArtifactRarity10{ get; } =
|
||||
{
|
||||
typeof(LegacyOfTheDreadLord),
|
||||
typeof(TheTaskmaster)
|
||||
};
|
||||
|
||||
public static Type[] ArtifactRarity11{ get; } =
|
||||
{
|
||||
typeof(TheDragonSlayer),
|
||||
typeof(ArmorOfFortune),
|
||||
typeof(GauntletsOfNobility),
|
||||
typeof(HelmOfInsight),
|
||||
typeof(HolyKnightsBreastplate),
|
||||
typeof(JackalsCollar),
|
||||
typeof(LeggingsOfBane),
|
||||
typeof(MidnightBracers),
|
||||
typeof(OrnateCrownOfTheHarrower),
|
||||
typeof(ShadowDancerLeggings),
|
||||
typeof(TunicOfFire),
|
||||
typeof(VoiceOfTheFallenKing),
|
||||
typeof(BraceletOfHealth),
|
||||
typeof(OrnamentOfTheMagician),
|
||||
typeof(RingOfTheElements),
|
||||
typeof(RingOfTheVile),
|
||||
typeof(Aegis),
|
||||
typeof(ArcaneShield),
|
||||
typeof(AxeOfTheHeavens),
|
||||
typeof(BladeOfInsanity),
|
||||
typeof(BoneCrusher),
|
||||
typeof(BreathOfTheDead),
|
||||
typeof(Frostbringer),
|
||||
typeof(SerpentsFang),
|
||||
typeof(StaffOfTheMagi),
|
||||
typeof(TheBeserkersMaul),
|
||||
typeof(TheDryadBow),
|
||||
typeof(DivineCountenance),
|
||||
typeof(HatOfTheMagi),
|
||||
typeof(HuntersHeaddress),
|
||||
typeof(SpiritOfTheTotem)
|
||||
};
|
||||
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public static Item CreateRandomArtifact()
|
||||
{
|
||||
if (!Core.AOS)
|
||||
return null;
|
||||
|
||||
int count = ArtifactRarity10.Length * 5 + ArtifactRarity11.Length * 4;
|
||||
int random = Utility.Random(count);
|
||||
Type type;
|
||||
|
||||
if (random < ArtifactRarity10.Length * 5)
|
||||
{
|
||||
type = ArtifactRarity10[random / 5];
|
||||
}
|
||||
else
|
||||
{
|
||||
random -= ArtifactRarity10.Length * 5;
|
||||
type = ArtifactRarity11[random / 4];
|
||||
}
|
||||
|
||||
return Loot.Construct(type);
|
||||
}
|
||||
|
||||
public static Mobile FindRandomPlayer(BaseCreature creature)
|
||||
{
|
||||
List<DamageStore> rights = GetLootingRights(creature.DamageEntries, creature.HitsMax);
|
||||
|
||||
for (int i = rights.Count - 1; i >= 0; --i)
|
||||
{
|
||||
DamageStore ds = rights[i];
|
||||
|
||||
if (!ds.m_HasRight)
|
||||
rights.RemoveAt(i);
|
||||
}
|
||||
|
||||
if (rights.Count > 0)
|
||||
return rights[Utility.Random(rights.Count)].m_Mobile;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void DistributeArtifact(BaseCreature creature)
|
||||
{
|
||||
DistributeArtifact(creature, CreateRandomArtifact());
|
||||
}
|
||||
|
||||
public static void DistributeArtifact(BaseCreature creature, Item artifact)
|
||||
{
|
||||
DistributeArtifact(FindRandomPlayer(creature), artifact);
|
||||
}
|
||||
|
||||
public static void DistributeArtifact(Mobile to)
|
||||
{
|
||||
DistributeArtifact(to, CreateRandomArtifact());
|
||||
}
|
||||
|
||||
public static void DistributeArtifact(Mobile to, Item artifact)
|
||||
{
|
||||
if (to == null || artifact == null)
|
||||
return;
|
||||
|
||||
Container pack = to.Backpack;
|
||||
|
||||
if (pack?.TryDropItem(to, artifact, false) != true)
|
||||
to.BankBox.DropItem(artifact);
|
||||
|
||||
to.SendLocalizedMessage(
|
||||
1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
}
|
||||
|
||||
public static int GetArtifactChance(Mobile boss)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
return 0;
|
||||
|
||||
int luck = LootPack.GetLuckChanceForKiller(boss);
|
||||
int chance;
|
||||
|
||||
if (boss is DemonKnight)
|
||||
chance = 1500 + luck / 5;
|
||||
else
|
||||
chance = 750 + luck / 10;
|
||||
|
||||
return chance;
|
||||
}
|
||||
|
||||
public static bool CheckArtifactChance(Mobile boss)
|
||||
{
|
||||
return GetArtifactChance(boss) > Utility.Random(100000);
|
||||
}
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
default:
|
||||
case 0: return WeaponAbility.DoubleStrike;
|
||||
case 1: return WeaponAbility.WhirlwindAttack;
|
||||
case 2: return WeaponAbility.CrushingBlow;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (!Summoned && !NoKillAwards && CheckArtifactChance(this))
|
||||
DistributeArtifact(this);
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.SuperBoss, 2);
|
||||
AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60));
|
||||
}
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
if (from != null && from != this && !m_InHere)
|
||||
{
|
||||
m_InHere = true;
|
||||
AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
|
||||
|
||||
MovingEffect(from, 0xECA, 10, 0, false, false, 0, 0);
|
||||
PlaySound(0x491);
|
||||
|
||||
if (0.05 > Utility.RandomDouble())
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), CreateBones_Callback, from);
|
||||
|
||||
m_InHere = false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void CreateBones_Callback(Mobile from)
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
int count = Utility.RandomMinMax(1, 3);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
int x = from.X + Utility.RandomMinMax(-1, 1);
|
||||
int y = from.Y + Utility.RandomMinMax(-1, 1);
|
||||
int z = from.Z;
|
||||
|
||||
if (!map.CanFit(x, y, z, 16))
|
||||
{
|
||||
z = map.GetAverageZ(x, y);
|
||||
|
||||
if (z == from.Z || !map.CanFit(x, y, z, 16))
|
||||
continue;
|
||||
}
|
||||
|
||||
UnholyBone bone = new UnholyBone
|
||||
{
|
||||
Hue = 0,
|
||||
Name = "unholy bones",
|
||||
ItemID = Utility.Random(0xECA, 9)
|
||||
};
|
||||
|
||||
bone.MoveToWorld(new Point3D(x, y, z), map);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue