Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
65
Projects/Scripts/Mobiles/Monsters/AOS/SkitteringHopper.cs
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65
Projects/Scripts/Mobiles/Monsters/AOS/SkitteringHopper.cs
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namespace Server.Mobiles
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{
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public class SkitteringHopper : BaseCreature
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{
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[Constructible]
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public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 302;
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BaseSoundID = 959;
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SetStr(41, 65);
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SetDex(91, 115);
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SetInt(26, 50);
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SetHits(31, 45);
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SetDamage(3, 5);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 30.1, 45.0);
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SetSkill(SkillName.Tactics, 45.1, 70.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 300;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -12.9;
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VirtualArmor = 12;
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}
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public SkitteringHopper(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a skittering hopper corpse";
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public override string DefaultName => "a skittering hopper";
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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