Reorganizes Project (#41)

This commit is contained in:
Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class AntLion : BaseCreature
{
[Constructible]
public AntLion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 787;
BaseSoundID = 1006;
SetStr(296, 320);
SetDex(81, 105);
SetInt(36, 60);
SetHits(151, 162);
SetDamage(7, 21);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 45, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 30, 35);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
PackItem(new Bone(3));
PackItem(new FertileDirt(Utility.RandomMinMax(1, 5)));
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(2));
Item orepile = null; /* no trust, no love :( */
switch (Utility.Random(4))
{
case 0:
orepile = new DullCopperOre();
break;
case 1:
orepile = new ShadowIronOre();
break;
case 2:
orepile = new CopperOre();
break;
default:
orepile = new BronzeOre();
break;
}
orepile.Amount = Utility.RandomMinMax(1, 10);
orepile.ItemID = 0x19B9;
PackItem(orepile);
// TODO: skeleton
}
public AntLion(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ant lion corpse";
public override string DefaultName => "an ant lion";
public override int GetAngerSound()
{
return 0x5A;
}
public override int GetIdleSound()
{
return 0x5A;
}
public override int GetAttackSound()
{
return 0x164;
}
public override int GetHurtSound()
{
return 0x187;
}
public override int GetDeathSound()
{
return 0x1BA;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BlackSolenInfiltratorQueen : BaseCreature
{
[Constructible]
public BlackSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 807;
BaseSoundID = 959;
Hue = 0x453;
SetStr(326, 350);
SetDex(141, 165);
SetInt(96, 120);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 90.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 50;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 > Utility.RandomDouble() ? 16 : 4));
}
public BlackSolenInfiltratorQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BlackSolenInfiltratorWarrior : BaseCreature
{
[Constructible]
public BlackSolenInfiltratorWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 806;
BaseSoundID = 959;
Hue = 0x453;
SetStr(206, 230);
SetDex(121, 145);
SetInt(66, 90);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 80.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 > Utility.RandomDouble() ? 13 : 3));
}
public BlackSolenInfiltratorWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class BlackSolenQueen : BaseCreature
{
[Constructible]
public BlackSolenQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 807;
BaseSoundID = 959;
Hue = 0x453;
SetStr(296, 320);
SetDex(121, 145);
SetInt(76, 100);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
PackItem(new BallOfSummoning());
}
public BlackSolenQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen queen corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a black solen queen";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class BlackSolenWarrior : BaseCreature
{
[Constructible]
public BlackSolenWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 806;
BaseSoundID = 959;
Hue = 0x453;
SetStr(196, 220);
SetDex(101, 125);
SetInt(36, 60);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 35;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 > Utility.RandomDouble() ? 13 : 3));
if (Utility.RandomDouble() < 0.05)
PackItem(new BraceletOfBinding());
}
public BlackSolenWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen warrior corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a black solen warrior";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class BlackSolenWorker : BaseCreature
{
[Constructible]
public BlackSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 805;
BaseSoundID = 959;
Hue = 0x453;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 65.0);
SetSkill(SkillName.Wrestling, 60.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
PackGold(Utility.Random(100, 180));
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus());
}
public BlackSolenWorker(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a black solen worker";
public override int GetAngerSound()
{
return 0x269;
}
public override int GetIdleSound()
{
return 0x269;
}
public override int GetAttackSound()
{
return 0x186;
}
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetDeathSound()
{
return 0x8E;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class RedSolenInfiltratorQueen : BaseCreature
{
[Constructible]
public RedSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 783;
BaseSoundID = 959;
SetStr(326, 350);
SetDex(141, 165);
SetInt(96, 120);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 90.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 50;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 4 : 16));
}
public RedSolenInfiltratorQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class RedSolenInfiltratorWarrior : BaseCreature
{
[Constructible]
public RedSolenInfiltratorWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 782;
BaseSoundID = 959;
SetStr(206, 230);
SetDex(121, 145);
SetInt(66, 90);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 80.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 3 : 13));
}
public RedSolenInfiltratorWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class RedSolenQueen : BaseCreature
{
[Constructible]
public RedSolenQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 783;
BaseSoundID = 959;
SetStr(296, 320);
SetDex(121, 145);
SetInt(76, 100);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
PackItem(new BallOfSummoning());
}
public RedSolenQueen(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen queen corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a red solen queen";
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class RedSolenWarrior : BaseCreature
{
[Constructible]
public RedSolenWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 782;
BaseSoundID = 959;
SetStr(196, 220);
SetDex(101, 125);
SetInt(36, 60);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 35;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 3 : 13));
if (Utility.RandomDouble() < 0.05)
PackItem(new BraceletOfBinding());
}
public RedSolenWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen warrior corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a red solen warrior";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}

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@ -0,0 +1,108 @@
using Server.Items;
namespace Server.Mobiles
{
public class RedSolenWorker : BaseCreature
{
[Constructible]
public RedSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 781;
BaseSoundID = 959;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 65.0);
SetSkill(SkillName.Wrestling, 60.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
PackGold(Utility.Random(100, 180));
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus());
}
public RedSolenWorker(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a red solen worker";
public override int GetAngerSound()
{
return 0x269;
}
public override int GetIdleSound()
{
return 0x269;
}
public override int GetAttackSound()
{
return 0x186;
}
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetDeathSound()
{
return 0x8E;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,85 @@
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class SolenHelper
{
public static void PackPicnicBasket(BaseCreature solen)
{
if (1 > Utility.Random(100))
{
PicnicBasket basket = new PicnicBasket();
basket.DropItem(new BeverageBottle(BeverageType.Wine));
basket.DropItem(new CheeseWedge());
solen.PackItem(basket);
}
}
public static bool CheckRedFriendship(Mobile m)
{
if (m is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
return CheckRedFriendship(bc.ControlMaster);
if (bc.Summoned && bc.SummonMaster is PlayerMobile)
return CheckRedFriendship(bc.SummonMaster);
}
return m is PlayerMobile player && player.SolenFriendship == SolenFriendship.Red;
}
public static bool CheckBlackFriendship(Mobile m)
{
if (m is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
return CheckBlackFriendship(bc.ControlMaster);
if (bc.Summoned && bc.SummonMaster is PlayerMobile)
return CheckBlackFriendship(bc.SummonMaster);
}
return m is PlayerMobile player && player.SolenFriendship == SolenFriendship.Black;
}
public static void OnRedDamage(Mobile from)
{
if (from is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
OnRedDamage(bc.ControlMaster);
else if (bc.Summoned && bc.SummonMaster is PlayerMobile)
OnRedDamage(bc.SummonMaster);
}
if (from is PlayerMobile player && player.SolenFriendship == SolenFriendship.Red)
{
player.LocalOverheadMessage(MessageType.Regular, 0x3B2,
1054103); // The solen revoke their friendship. You will now be considered an intruder.
player.SolenFriendship = SolenFriendship.None;
}
}
public static void OnBlackDamage(Mobile from)
{
if (from is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster is PlayerMobile)
OnBlackDamage(bc.ControlMaster);
else if (bc.Summoned && bc.SummonMaster is PlayerMobile)
OnBlackDamage(bc.SummonMaster);
}
if (from is PlayerMobile player && player.SolenFriendship == SolenFriendship.Black)
{
player.LocalOverheadMessage(MessageType.Regular, 0x3B2,
1054103); // The solen revoke their friendship. You will now be considered an intruder.
player.SolenFriendship = SolenFriendship.None;
}
}
}
}