Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
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namespace Server.Mobiles
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{
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public class BloodElemental : BaseCreature
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{
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[Constructible]
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public BloodElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 159;
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BaseSoundID = 278;
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SetStr(526, 615);
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SetDex(66, 85);
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SetInt(226, 350);
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SetHits(316, 369);
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SetDamage(17, 27);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 85.1, 100.0);
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SetSkill(SkillName.Magery, 85.1, 100.0);
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SetSkill(SkillName.Meditation, 10.4, 50.0);
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SetSkill(SkillName.MagicResist, 80.1, 95.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 80.1, 100.0);
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Fame = 12500;
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Karma = -12500;
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VirtualArmor = 60;
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}
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public BloodElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a blood elemental corpse";
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public override string DefaultName => "a blood elemental";
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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