Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
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using Server.Items;
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namespace Server.Mobiles
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{
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public class EarthElemental : BaseCreature
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{
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[Constructible]
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public EarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 14;
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BaseSoundID = 268;
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SetStr(126, 155);
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SetDex(66, 85);
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SetInt(71, 92);
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SetHits(76, 93);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 34;
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ControlSlots = 2;
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PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
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PackItem(new MandrakeRoot());
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Item ore = new IronOre(5);
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ore.ItemID = 0x19B7;
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PackItem(ore);
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}
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public EarthElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an earth elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an earth elemental";
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,73 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SnowElemental : BaseCreature
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{
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[Constructible]
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public SnowElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 163;
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BaseSoundID = 263;
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SetStr(326, 355);
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SetDex(166, 185);
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SetInt(71, 95);
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SetHits(196, 213);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 80);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.MagicResist, 50.1, 65.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 80.1, 100.0);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 50;
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PackItem(new BlackPearl(3));
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Item ore = new IronOre(3);
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ore.ItemID = 0x19B8;
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PackItem(ore);
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}
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public SnowElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a snow elemental corpse";
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public override string DefaultName => "a snow elemental";
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => Utility.RandomList(2, 3);
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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