Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class EarthElemental : BaseCreature
{
[Constructible]
public EarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 14;
BaseSoundID = 268;
SetStr(126, 155);
SetDex(66, 85);
SetInt(71, 92);
SetHits(76, 93);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 34;
ControlSlots = 2;
PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
PackItem(new MandrakeRoot());
Item ore = new IronOre(5);
ore.ItemID = 0x19B7;
PackItem(ore);
}
public EarthElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an earth elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an earth elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class SnowElemental : BaseCreature
{
[Constructible]
public SnowElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 163;
BaseSoundID = 263;
SetStr(326, 355);
SetDex(166, 185);
SetInt(71, 95);
SetHits(196, 213);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackItem(new BlackPearl(3));
Item ore = new IronOre(3);
ore.ItemID = 0x19B8;
PackItem(ore);
}
public SnowElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a snow elemental corpse";
public override string DefaultName => "a snow elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => Utility.RandomList(2, 3);
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}