Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
103
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs
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103
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs
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@ -0,0 +1,103 @@
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namespace Server.Mobiles
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{
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public class AncientLich : BaseCreature
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{
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[Constructible]
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public AncientLich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("ancient lich");
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Body = 78;
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BaseSoundID = 412;
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SetStr(216, 305);
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SetDex(96, 115);
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SetInt(966, 1045);
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SetHits(560, 595);
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SetDamage(15, 27);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 25, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.EvalInt, 120.1, 130.0);
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SetSkill(SkillName.Magery, 120.1, 130.0);
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SetSkill(SkillName.Meditation, 100.1, 101.0);
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SetSkill(SkillName.Poisoning, 100.1, 101.0);
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SetSkill(SkillName.MagicResist, 175.2, 200.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 75.1, 100.0);
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SetSkill(SkillName.Necromancy, 120.1, 130.0);
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SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
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Fame = 23000;
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Karma = -23000;
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VirtualArmor = 60;
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PackNecroReg(30, 275);
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}
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public AncientLich(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ancient lich's corpse";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool Unprovokable => true;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 5;
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public override int GetIdleSound()
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{
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return 0x19D;
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}
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public override int GetAngerSound()
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{
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return 0x175;
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}
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public override int GetDeathSound()
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{
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return 0x108;
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}
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public override int GetAttackSound()
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{
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return 0xE2;
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}
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public override int GetHurtSound()
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{
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return 0x28B;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,75 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ArcaneDaemon : BaseCreature
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{
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[Constructible]
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public ArcaneDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x310;
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BaseSoundID = 0x47D;
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SetStr(131, 150);
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SetDex(126, 145);
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SetInt(301, 350);
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SetHits(101, 115);
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SetDamage(12, 16);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Fire, 20);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 85.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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SetSkill(SkillName.Magery, 80.1, 90.0);
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SetSkill(SkillName.EvalInt, 70.1, 80.0);
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SetSkill(SkillName.Meditation, 70.1, 80.0);
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Fame = 7000;
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Karma = -10000;
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VirtualArmor = 55;
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}
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public ArcaneDaemon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an arcane daemon corpse";
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public override string DefaultName => "an arcane daemon";
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public override Poison PoisonImmune => Poison.Deadly;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ConcussionBlow;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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78
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Balron.cs
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78
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Balron.cs
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@ -0,0 +1,78 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Balron : BaseCreature
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{
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[Constructible]
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public Balron() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("balron");
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Body = 40;
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BaseSoundID = 357;
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SetStr(986, 1185);
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SetDex(177, 255);
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SetInt(151, 250);
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SetHits(592, 711);
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SetDamage(22, 29);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 80);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 25.1, 50.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 95.5, 100.0);
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SetSkill(SkillName.Meditation, 25.1, 50.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 90;
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PackItem(new Longsword());
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}
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public Balron(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a balron corpse";
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public override bool CanRummageCorpses => true;
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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179
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs
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179
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs
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@ -0,0 +1,179 @@
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Betrayer : BaseCreature
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{
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private DateTime m_NextAbilityTime;
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private bool m_Stunning;
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[Constructible]
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public Betrayer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 767;
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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SetHits(241, 300);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 50.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 65;
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SpeechHue = Utility.RandomDyedHue();
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PackItem(new PowerCrystal());
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if (0.02 > Utility.RandomDouble())
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PackItem(new BlackthornWelcomeBook());
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
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}
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public Betrayer(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a betrayer corpse";
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public override string DefaultName => "a betrayer";
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetAttackSound()
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{
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return 0x23B;
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}
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public override int GetHurtSound()
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{
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return 0x140;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (!m_Stunning && 0.3 > Utility.RandomDouble())
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{
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m_Stunning = true;
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defender.Animate(21, 6, 1, true, false, 0);
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PlaySound(0xEE);
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
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"You have been stunned by a colossal blow!");
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if (Weapon is BaseWeapon weapon)
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weapon.OnHit(this, defender);
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if (defender.Alive)
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{
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defender.Frozen = true;
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
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}
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}
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}
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private void Recover_Callback(Mobile defender)
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{
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
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m_Stunning = false;
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}
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public override void OnActionCombat()
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{
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Mobile combatant = Combatant;
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if (DateTime.UtcNow < m_NextAbilityTime || combatant?.Deleted != false || combatant.Map != Map ||
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!InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant))
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return;
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
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if (Utility.RandomBool())
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{
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FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand);
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PlaySound(0x1DE);
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foreach (Mobile m in GetMobilesInRange(2))
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if (m != this && IsEnemy(m))
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m.ApplyPoison(this, Poison.Deadly);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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64
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Bogle.cs
Normal file
64
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Bogle.cs
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@ -0,0 +1,64 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Bogle : BaseCreature
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{
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[Constructible]
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public Bogle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 153;
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BaseSoundID = 0x482;
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SetStr(76, 100);
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SetDex(76, 95);
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SetInt(36, 60);
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SetHits(46, 60);
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SetDamage(7, 11);
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SetSkill(SkillName.EvalInt, 55.1, 70.0);
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SetSkill(SkillName.Magery, 55.1, 70.0);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 28;
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PackItem(Loot.RandomWeapon());
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PackItem(new Bone());
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}
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public Bogle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a bogle";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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|
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public override void GenerateLoot()
|
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{
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AddLoot(LootPack.Meager);
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}
|
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|
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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|
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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||||
}
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}
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}
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80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/BoneMagi.cs
Normal file
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/BoneMagi.cs
Normal file
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@ -0,0 +1,80 @@
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using Server.Items;
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||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[TypeAlias("Server.Mobiles.BoneMage")]
|
||||
public class BoneMagi : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BoneMagi() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 148;
|
||||
BaseSoundID = 451;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(56, 75);
|
||||
SetInt(186, 210);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(3, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 60.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
SetSkill(SkillName.Necromancy, 89, 99.1);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 38;
|
||||
|
||||
PackReg(3);
|
||||
PackNecroReg(3, 10);
|
||||
PackItem(new Bone());
|
||||
}
|
||||
|
||||
public BoneMagi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a bone mage";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Daemon.cs
Normal file
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Daemon.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Ethics;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Daemon : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Daemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("daemon");
|
||||
Body = 9;
|
||||
BaseSoundID = 357;
|
||||
|
||||
SetStr(476, 505);
|
||||
SetDex(76, 95);
|
||||
SetInt(301, 325);
|
||||
|
||||
SetHits(286, 303);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 70.1, 80.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 80.0);
|
||||
SetSkill(SkillName.MagicResist, 85.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 58;
|
||||
ControlSlots = Core.SE ? 4 : 5;
|
||||
}
|
||||
|
||||
public Daemon(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a daemon corpse";
|
||||
public override double DispelDifficulty => 125.0;
|
||||
public override double DispelFocus => 45.0;
|
||||
|
||||
public override Faction FactionAllegiance => Shadowlords.Instance;
|
||||
public override Ethic EthicAllegiance => Ethic.Evil;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 4;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Average, 2);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class ElderGazer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public ElderGazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 22;
|
||||
BaseSoundID = 377;
|
||||
|
||||
SetStr(296, 325);
|
||||
SetDex(86, 105);
|
||||
SetInt(291, 385);
|
||||
|
||||
SetHits(178, 195);
|
||||
|
||||
SetDamage(8, 19);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Energy, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 40, 50);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 62.0, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 115.1, 130.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 100.0);
|
||||
|
||||
Fame = 12500;
|
||||
Karma = -12500;
|
||||
|
||||
VirtualArmor = 50;
|
||||
}
|
||||
|
||||
public ElderGazer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an elder gazer corpse";
|
||||
public override string DefaultName => "an elder gazer";
|
||||
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/EvilMage.cs
Normal file
73
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/EvilMage.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class EvilMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public EvilMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("evil mage");
|
||||
Title = "the evil mage";
|
||||
Body = 124;
|
||||
|
||||
SetStr(81, 105);
|
||||
SetDex(91, 115);
|
||||
SetInt(96, 120);
|
||||
|
||||
SetHits(49, 63);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 75.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 75.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 75.0, 97.5);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 20.2, 60.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 16;
|
||||
PackReg(6);
|
||||
PackItem(new Robe(Utility.RandomNeutralHue())); // TODO: Proper hue
|
||||
PackItem(new Sandals());
|
||||
}
|
||||
|
||||
public EvilMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an evil mage corpse";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class EvilMageLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public EvilMageLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("evil mage lord");
|
||||
Body = Utility.RandomList(125, 126);
|
||||
|
||||
PackItem(new Robe(Utility.RandomMetalHue()));
|
||||
PackItem(new WizardsHat(Utility.RandomMetalHue()));
|
||||
|
||||
SetStr(81, 105);
|
||||
SetDex(191, 215);
|
||||
SetInt(126, 150);
|
||||
|
||||
SetHits(49, 63);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 80.2, 100.0);
|
||||
SetSkill(SkillName.Magery, 95.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 27.5, 50.0);
|
||||
SetSkill(SkillName.MagicResist, 77.5, 100.0);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 20.3, 80.0);
|
||||
|
||||
Fame = 10500;
|
||||
Karma = -10500;
|
||||
|
||||
VirtualArmor = 16;
|
||||
PackReg(23);
|
||||
if (Utility.RandomBool())
|
||||
PackItem(new Shoes());
|
||||
else
|
||||
PackItem(new Sandals());
|
||||
}
|
||||
|
||||
public EvilMageLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an evil mage lord corpse";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class FireGargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FireGargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("fire gargoyle");
|
||||
Body = 130;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(351, 400);
|
||||
SetDex(126, 145);
|
||||
SetInt(226, 250);
|
||||
|
||||
SetHits(211, 240);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Fire, 80);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 35);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 75.1, 85.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 105.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 105.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 105.0);
|
||||
SetSkill(SkillName.MagicResist, 90.1, 105.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 80.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 32;
|
||||
}
|
||||
|
||||
public FireGargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a charred corpse";
|
||||
|
||||
public override bool HasBreath => true; // fire breath enabled
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs
Normal file
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 4;
|
||||
BaseSoundID = 372;
|
||||
|
||||
SetStr(146, 175);
|
||||
SetDex(76, 95);
|
||||
SetInt(81, 105);
|
||||
|
||||
SetHits(88, 105);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 35);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 70.1, 85.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 85.0);
|
||||
SetSkill(SkillName.MagicResist, 70.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 80.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 32;
|
||||
|
||||
if (0.025 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public Gargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a gargoyle";
|
||||
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,100 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GargoyleDestroyer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GargoyleDestroyer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x2F3;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(760, 850);
|
||||
SetDex(102, 150);
|
||||
SetInt(152, 200);
|
||||
|
||||
SetHits(482, 485);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 120.4, 160.0);
|
||||
SetSkill(SkillName.Anatomy, 50.5, 100.0);
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Macing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Fencing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
|
||||
Fame = 10000;
|
||||
Karma = -10000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public GargoyleDestroyer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a gargoyle destroyer";
|
||||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void OnDamagedBySpell(Mobile from)
|
||||
{
|
||||
if (from?.Alive == true && 0.4 > Utility.RandomDouble())
|
||||
ThrowHatchet(from);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
|
||||
ThrowHatchet(attacker);
|
||||
}
|
||||
|
||||
public void ThrowHatchet(Mobile to)
|
||||
{
|
||||
int damage = 50;
|
||||
MovingEffect(to, 0xF43, 10, 0, false, false);
|
||||
DoHarmful(to);
|
||||
AOS.Damage(to, this, damage, 100, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GargoyleEnforcer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GargoyleEnforcer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x2F2;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(760, 850);
|
||||
SetDex(102, 150);
|
||||
SetInt(152, 200);
|
||||
|
||||
SetHits(482, 485);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 120.1, 130.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
SetSkill(SkillName.Swords, 80.1, 90.0);
|
||||
SetSkill(SkillName.Anatomy, 70.1, 80.0);
|
||||
SetSkill(SkillName.Magery, 80.1, 90.0);
|
||||
SetSkill(SkillName.EvalInt, 70.3, 100.0);
|
||||
SetSkill(SkillName.Meditation, 70.3, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public GargoyleEnforcer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
|
||||
public override string DefaultName => "a gargoyle enforcer";
|
||||
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override int Meat => 1;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.WhirlwindAttack;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gazer.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gazer.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gazer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 22;
|
||||
BaseSoundID = 377;
|
||||
|
||||
SetStr(96, 125);
|
||||
SetDex(86, 105);
|
||||
SetInt(141, 165);
|
||||
|
||||
SetHits(58, 75);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 40, 50);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 50.1, 65.0);
|
||||
SetSkill(SkillName.Magery, 50.1, 65.0);
|
||||
SetSkill(SkillName.MagicResist, 60.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 36;
|
||||
|
||||
PackItem(new Nightshade(4));
|
||||
}
|
||||
|
||||
public Gazer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gazer corpse";
|
||||
public override string DefaultName => "a gazer";
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GolemController : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GolemController() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("golem controller");
|
||||
Title = "the controller";
|
||||
|
||||
Body = 400;
|
||||
Hue = 0x455;
|
||||
|
||||
AddArcane(new Robe());
|
||||
AddArcane(new ThighBoots());
|
||||
AddArcane(new LeatherGloves());
|
||||
AddArcane(new Cloak());
|
||||
|
||||
SetStr(126, 150);
|
||||
SetDex(96, 120);
|
||||
SetInt(151, 175);
|
||||
|
||||
SetHits(76, 90);
|
||||
|
||||
SetDamage(6, 12);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 40);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 35, 45);
|
||||
SetResistance(ResistanceType.Poison, 5, 15);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 95.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 95.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 95.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 102.5, 125.0);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 65.0, 87.5);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
if (0.7 > Utility.RandomDouble())
|
||||
PackItem(new ArcaneGem());
|
||||
}
|
||||
|
||||
public GolemController(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a golem controller corpse";
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public void AddArcane(Item item)
|
||||
{
|
||||
if (item is IArcaneEquip eq) eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
|
||||
|
||||
item.Hue = ArcaneGem.DefaultArcaneHue;
|
||||
item.LootType = LootType.Newbied;
|
||||
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/IceFiend.cs
Normal file
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/IceFiend.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class IceFiend : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public IceFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 43;
|
||||
BaseSoundID = 357;
|
||||
|
||||
SetStr(376, 405);
|
||||
SetDex(176, 195);
|
||||
SetInt(201, 225);
|
||||
|
||||
SetHits(226, 243);
|
||||
|
||||
SetDamage(8, 19);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 80.1, 90.0);
|
||||
SetSkill(SkillName.Magery, 80.1, 90.0);
|
||||
SetSkill(SkillName.MagicResist, 75.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 100.0);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 60, 70);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public IceFiend(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an ice fiend corpse";
|
||||
public override string DefaultName => "an ice fiend";
|
||||
|
||||
public override int TreasureMapLevel => 4;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
77
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Imp.cs
Normal file
77
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Imp.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Imp : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Imp() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 74;
|
||||
BaseSoundID = 422;
|
||||
|
||||
SetStr(91, 115);
|
||||
SetDex(61, 80);
|
||||
SetInt(86, 105);
|
||||
|
||||
SetHits(55, 70);
|
||||
|
||||
SetDamage(10, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Fire, 50);
|
||||
SetDamageType(ResistanceType.Poison, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 40, 50);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 20.1, 30.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 30.1, 50.0);
|
||||
SetSkill(SkillName.Tactics, 42.1, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 44.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 30;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 2;
|
||||
MinTameSkill = 83.1;
|
||||
}
|
||||
|
||||
public Imp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an imp corpse";
|
||||
public override string DefaultName => "an imp";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Daemon;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
81
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Lich.cs
Normal file
81
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Lich.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Lich : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Lich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 24;
|
||||
BaseSoundID = 0x3E9;
|
||||
|
||||
SetStr(171, 200);
|
||||
SetDex(126, 145);
|
||||
SetInt(276, 305);
|
||||
|
||||
SetHits(103, 120);
|
||||
|
||||
SetDamage(24, 26);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 10);
|
||||
SetDamageType(ResistanceType.Cold, 40);
|
||||
SetDamageType(ResistanceType.Energy, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 55, 65);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
|
||||
SetSkill(SkillName.Necromancy, 89, 99.1);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 80.0);
|
||||
SetSkill(SkillName.Meditation, 85.1, 95.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 90.0);
|
||||
|
||||
Fame = 8000;
|
||||
Karma = -8000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackItem(new GnarledStaff());
|
||||
PackNecroReg(17, 24);
|
||||
}
|
||||
|
||||
public Lich(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a lich's corpse";
|
||||
public override string DefaultName => "a lich";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/LichLord.cs
Normal file
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/LichLord.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class LichLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LichLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 79;
|
||||
BaseSoundID = 412;
|
||||
|
||||
SetStr(416, 505);
|
||||
SetDex(146, 165);
|
||||
SetInt(566, 655);
|
||||
|
||||
SetHits(250, 303);
|
||||
|
||||
SetDamage(11, 13);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
SetDamageType(ResistanceType.Energy, 40);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.Necromancy, 90, 110.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 150.5, 200.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackItem(new GnarledStaff());
|
||||
PackNecroReg(12, 40);
|
||||
}
|
||||
|
||||
public LichLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a lich's corpse";
|
||||
public override string DefaultName => "a lich lord";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel => 4;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/OrcishMage.cs
Normal file
104
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/OrcishMage.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OrcishMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public OrcishMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 140;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(116, 150);
|
||||
SetDex(91, 115);
|
||||
SetInt(161, 185);
|
||||
|
||||
SetHits(70, 90);
|
||||
|
||||
SetDamage(4, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 60.1, 72.5);
|
||||
SetSkill(SkillName.Magery, 60.1, 72.5);
|
||||
SetSkill(SkillName.MagicResist, 60.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 65.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 50.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 30;
|
||||
|
||||
|
||||
PackReg(6);
|
||||
|
||||
if (0.05 > Utility.RandomDouble())
|
||||
PackItem(new OrcishKinMask());
|
||||
}
|
||||
|
||||
public OrcishMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a glowing orc corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orcish mage";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
Item item = aggressor.FindItemOnLayer(Layer.Helm);
|
||||
|
||||
if (item is OrcishKinMask)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class RatmanMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RatmanMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("ratman");
|
||||
Body = 0x8F;
|
||||
BaseSoundID = 437;
|
||||
|
||||
SetStr(146, 180);
|
||||
SetDex(101, 130);
|
||||
SetInt(186, 210);
|
||||
|
||||
SetHits(88, 108);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 45);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 70.1, 80.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 80.0);
|
||||
SetSkill(SkillName.MagicResist, 65.1, 90.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 75.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 75.0);
|
||||
|
||||
Fame = 7500;
|
||||
Karma = -7500;
|
||||
|
||||
VirtualArmor = 44;
|
||||
|
||||
PackReg(6);
|
||||
|
||||
if (0.02 > Utility.RandomDouble())
|
||||
PackStatue();
|
||||
}
|
||||
|
||||
public RatmanMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a glowing ratman corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Body == 42)
|
||||
{
|
||||
Body = 0x8F;
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
279
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs
Normal file
279
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs
Normal file
|
|
@ -0,0 +1,279 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SavageShaman : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SavageShaman() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("savage shaman");
|
||||
|
||||
if (Utility.RandomBool())
|
||||
Body = 184;
|
||||
else
|
||||
Body = 183;
|
||||
|
||||
SetStr(126, 145);
|
||||
SetDex(91, 110);
|
||||
SetInt(161, 185);
|
||||
|
||||
SetDamage(4, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 40);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 77.5, 100.0);
|
||||
SetSkill(SkillName.Fencing, 62.5, 85.0);
|
||||
SetSkill(SkillName.Macing, 62.5, 85.0);
|
||||
SetSkill(SkillName.Magery, 72.5, 95.0);
|
||||
SetSkill(SkillName.Meditation, 77.5, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 77.5, 100.0);
|
||||
SetSkill(SkillName.Swords, 62.5, 85.0);
|
||||
SetSkill(SkillName.Tactics, 62.5, 85.0);
|
||||
SetSkill(SkillName.Wrestling, 62.5, 85.0);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
PackReg(10, 15);
|
||||
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
|
||||
|
||||
if (0.1 > Utility.RandomDouble())
|
||||
PackItem(new TribalBerry());
|
||||
|
||||
AddItem(new BoneArms());
|
||||
AddItem(new BoneLegs());
|
||||
AddItem(new DeerMask());
|
||||
}
|
||||
|
||||
public SavageShaman(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a savage corpse";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.BodyMod == 183 || m.BodyMod == 184)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
aggressor.BodyMod = 0;
|
||||
aggressor.HueMod = -1;
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
|
||||
|
||||
if (aggressor is PlayerMobile mobile)
|
||||
mobile.SavagePaintExpiration = TimeSpan.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
|
||||
{
|
||||
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
|
||||
to is LesserHiryu || to is Daemon)
|
||||
damage *= 3;
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (0.1 > Utility.RandomDouble())
|
||||
BeginSavageDance();
|
||||
}
|
||||
|
||||
public void BeginSavageDance()
|
||||
{
|
||||
if (Map == null)
|
||||
return;
|
||||
|
||||
List<SavageShaman> list = new List<SavageShaman>();
|
||||
|
||||
foreach (Mobile m in GetMobilesInRange(8))
|
||||
if (m != this && m is SavageShaman ss)
|
||||
list.Add(ss);
|
||||
|
||||
Animate(111, 5, 1, true, false, 0); // Do a little dance...
|
||||
|
||||
if (AIObject != null)
|
||||
AIObject.NextMove = Core.TickCount + 1000;
|
||||
|
||||
if (list.Count >= 3)
|
||||
{
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
SavageShaman dancer = list[i];
|
||||
|
||||
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
|
||||
|
||||
if (dancer.AIObject != null)
|
||||
dancer.AIObject.NextMove = Core.TickCount + 1000;
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), EndSavageDance);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndSavageDance()
|
||||
{
|
||||
if (Deleted)
|
||||
return;
|
||||
|
||||
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: /* greater heal */
|
||||
{
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
|
||||
|
||||
if (!isFriendly)
|
||||
continue;
|
||||
|
||||
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
|
||||
continue;
|
||||
|
||||
DoBeneficial(m);
|
||||
|
||||
// Algorithm: (40% of magery) + (1-10)
|
||||
|
||||
int toHeal = (int)(Skills.Magery.Value * 0.4);
|
||||
toHeal += Utility.Random(1, 10);
|
||||
|
||||
m.Heal(toHeal, this);
|
||||
|
||||
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
|
||||
m.PlaySound(0x202);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: /* lightning */
|
||||
{
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
|
||||
|
||||
if (isFriendly)
|
||||
continue;
|
||||
|
||||
if (!CanBeHarmful(m))
|
||||
continue;
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
double damage;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
int baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
|
||||
|
||||
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
damage = Utility.Random(12, 9);
|
||||
}
|
||||
|
||||
m.BoltEffect(0);
|
||||
|
||||
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: /* poison */
|
||||
{
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
|
||||
|
||||
if (isFriendly)
|
||||
continue;
|
||||
|
||||
if (!CanBeHarmful(m))
|
||||
continue;
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.Paralyzed = false;
|
||||
|
||||
double total = Skills.Magery.Value + Skills.Poisoning.Value;
|
||||
|
||||
double dist = GetDistanceToSqrt(m);
|
||||
|
||||
if (dist >= 3.0)
|
||||
total -= (dist - 3.0) * 10.0;
|
||||
|
||||
int level;
|
||||
|
||||
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
|
||||
level = 3;
|
||||
else if (total > 170.0)
|
||||
level = 2;
|
||||
else if (total > 130.0)
|
||||
level = 1;
|
||||
else
|
||||
level = 0;
|
||||
|
||||
m.ApplyPoison(this, Poison.GetPoison(level));
|
||||
|
||||
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
|
||||
m.PlaySound(0x474);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Shade.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Shade.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Shade : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Shade() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 26;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(7, 11);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 55.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 55.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg(10);
|
||||
}
|
||||
|
||||
public Shade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a shade";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SkeletalMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SkeletalMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 148;
|
||||
BaseSoundID = 451;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(56, 75);
|
||||
SetInt(186, 210);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(3, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 60.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
SetSkill(SkillName.Necromancy, 89, 99.1);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 38;
|
||||
PackReg(3);
|
||||
PackNecroReg(3, 10);
|
||||
PackItem(new Bone());
|
||||
}
|
||||
|
||||
public SkeletalMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a skeletal mage";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Spectre.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Spectre.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Spectre : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Spectre() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 26;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(7, 11);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 55.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 55.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg(10);
|
||||
}
|
||||
|
||||
public Spectre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a spectre";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
112
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Succubus.cs
Normal file
112
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Succubus.cs
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Succubus : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Succubus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 149;
|
||||
BaseSoundID = 0x4B0;
|
||||
|
||||
SetStr(488, 620);
|
||||
SetDex(121, 170);
|
||||
SetInt(498, 657);
|
||||
|
||||
SetHits(312, 353);
|
||||
|
||||
SetDamage(18, 28);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Energy, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 80, 90);
|
||||
SetResistance(ResistanceType.Fire, 70, 80);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 50, 60);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 99.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 100.5, 150.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
|
||||
Fame = 24000;
|
||||
Karma = -24000;
|
||||
|
||||
VirtualArmor = 80;
|
||||
}
|
||||
|
||||
public Succubus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a succubus corpse";
|
||||
public override string DefaultName => "a succubus";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public void DrainLife()
|
||||
{
|
||||
IPooledEnumerable<Mobile> eable = GetMobilesInRange(2);
|
||||
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
if (m == this || !CanBeHarmful(m) ||
|
||||
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) ||
|
||||
m.Player))
|
||||
continue;
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
|
||||
m.PlaySound(0x231);
|
||||
|
||||
//m.SendMessage( "You feel the life drain out of you!" );
|
||||
|
||||
int toDrain = Utility.RandomMinMax(10, 40);
|
||||
|
||||
Hits += toDrain;
|
||||
m.Damage(toDrain, this);
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender);
|
||||
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
DrainLife();
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
DrainLife();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Titan.cs
Normal file
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Titan.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using Server.Engines.Plants;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Titan : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Titan() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 76;
|
||||
BaseSoundID = 609;
|
||||
|
||||
SetStr(536, 585);
|
||||
SetDex(126, 145);
|
||||
SetInt(281, 305);
|
||||
|
||||
SetHits(322, 351);
|
||||
|
||||
SetDamage(13, 16);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 25, 35);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 85.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 85.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.2, 110.0);
|
||||
SetSkill(SkillName.Tactics, 60.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 50.0);
|
||||
|
||||
Fame = 11500;
|
||||
Karma = -11500;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
if (Core.ML && Utility.RandomDouble() < .33)
|
||||
PackItem(Seed.RandomPeculiarSeed(1));
|
||||
}
|
||||
|
||||
public Titan(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a titans corpse";
|
||||
public override string DefaultName => "a titan";
|
||||
|
||||
public override int Meat => 4;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Wraith.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Wraith.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Wraith : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Wraith() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 26;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(7, 11);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 55.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 55.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg(10);
|
||||
}
|
||||
|
||||
public Wraith(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a wraith";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[TypeAlias("Server.Mobiles.ArticOgreLord")]
|
||||
public class ArcticOgreLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public ArcticOgreLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 135;
|
||||
BaseSoundID = 427;
|
||||
|
||||
SetStr(767, 945);
|
||||
SetDex(66, 75);
|
||||
SetInt(46, 70);
|
||||
|
||||
SetHits(476, 552);
|
||||
|
||||
SetDamage(20, 25);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 30);
|
||||
SetDamageType(ResistanceType.Cold, 70);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Cold, 60, 70);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 125.1, 140.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem(new Club());
|
||||
}
|
||||
|
||||
public ArcticOgreLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a frozen ogre lord's corpse";
|
||||
public override string DefaultName => "an arctic ogre lord";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,95 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class BoneKnight : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BoneKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 57;
|
||||
BaseSoundID = 451;
|
||||
|
||||
SetStr(196, 250);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(118, 150);
|
||||
|
||||
SetDamage(8, 18);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 65.1, 80.0);
|
||||
SetSkill(SkillName.Tactics, 85.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 85.1, 95.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
switch (Utility.Random(6))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new PlateArms());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new PlateChest());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new PlateGloves());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new PlateGorget());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new PlateLegs());
|
||||
break;
|
||||
case 5:
|
||||
PackItem(new PlateHelm());
|
||||
break;
|
||||
}
|
||||
|
||||
PackSlayer();
|
||||
PackItem(new Scimitar());
|
||||
PackItem(new WoodenShield());
|
||||
}
|
||||
|
||||
public BoneKnight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a bone knight";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
110
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Brigand.cs
Normal file
110
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Brigand.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Brigand : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Brigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
Title = "the brigand";
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
AddItem(new Skirt(Utility.RandomNeutralHue()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
AddItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
}
|
||||
|
||||
SetStr(86, 100);
|
||||
SetDex(81, 95);
|
||||
SetInt(61, 75);
|
||||
|
||||
SetDamage(10, 23);
|
||||
|
||||
SetSkill(SkillName.Fencing, 66.0, 97.5);
|
||||
SetSkill(SkillName.Macing, 65.0, 87.5);
|
||||
SetSkill(SkillName.MagicResist, 25.0, 47.5);
|
||||
SetSkill(SkillName.Swords, 65.0, 87.5);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 15.0, 37.5);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
AddItem(new Boots(Utility.RandomNeutralHue()));
|
||||
AddItem(new FancyShirt());
|
||||
AddItem(new Bandana());
|
||||
|
||||
switch (Utility.Random(7))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new Longsword());
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new Cutlass());
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new Broadsword());
|
||||
break;
|
||||
case 3:
|
||||
AddItem(new Axe());
|
||||
break;
|
||||
case 4:
|
||||
AddItem(new Club());
|
||||
break;
|
||||
case 5:
|
||||
AddItem(new Dagger());
|
||||
break;
|
||||
case 6:
|
||||
AddItem(new Spear());
|
||||
break;
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
}
|
||||
|
||||
public Brigand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (Utility.RandomDouble() < 0.9)
|
||||
c.DropItem(new SeveredHumanEars());
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ChaosDaemon : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public ChaosDaemon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 792;
|
||||
BaseSoundID = 0x3E9;
|
||||
|
||||
SetStr(106, 130);
|
||||
SetDex(171, 200);
|
||||
SetInt(56, 80);
|
||||
|
||||
SetHits(91, 110);
|
||||
|
||||
SetDamage(12, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 85);
|
||||
SetDamageType(ResistanceType.Fire, 15);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 85.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 95.1, 100.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 15;
|
||||
}
|
||||
|
||||
public ChaosDaemon(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a chaos daemon corpse";
|
||||
|
||||
public override string DefaultName => "a chaos daemon";
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.CrushingBlow;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
84
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Cursed.cs
Normal file
84
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Cursed.cs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Cursed : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Cursed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
||||
Hue = Utility.RandomMinMax(0x8596, 0x8599);
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
BaseSoundID = 471;
|
||||
|
||||
AddItem(new ShortPants(Utility.RandomNeutralHue()));
|
||||
AddItem(new Shirt(Utility.RandomNeutralHue()));
|
||||
|
||||
BaseWeapon weapon = Loot.RandomWeapon();
|
||||
weapon.Movable = false;
|
||||
AddItem(weapon);
|
||||
|
||||
SetStr(91, 100);
|
||||
SetDex(86, 95);
|
||||
SetInt(61, 70);
|
||||
|
||||
SetHits(91, 120);
|
||||
|
||||
SetDamage(5, 13);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 25);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 25, 35);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.Fencing, 46.0, 77.5);
|
||||
SetSkill(SkillName.Macing, 35.0, 57.5);
|
||||
SetSkill(SkillName.MagicResist, 53.5, 62.5);
|
||||
SetSkill(SkillName.Swords, 55.0, 77.5);
|
||||
SetSkill(SkillName.Tactics, 60.0, 82.5);
|
||||
SetSkill(SkillName.Poisoning, 60.0, 82.5);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -2000;
|
||||
}
|
||||
|
||||
public Cursed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an inhuman corpse";
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
//AddLoot( LootPack.Miscellaneous );
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Cyclops.cs
Normal file
66
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Cyclops.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Cyclops : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Cyclops() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 75;
|
||||
BaseSoundID = 604;
|
||||
|
||||
SetStr(336, 385);
|
||||
SetDex(96, 115);
|
||||
SetInt(31, 55);
|
||||
|
||||
SetHits(202, 231);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(7, 23);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 25, 35);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 60.3, 105.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
|
||||
VirtualArmor = 48;
|
||||
}
|
||||
|
||||
public Cyclops(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a cyclopean corpse";
|
||||
public override string DefaultName => "a cyclopean warrior";
|
||||
|
||||
public override int Meat => 4;
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Doppleganger : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Doppleganger() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x309;
|
||||
BaseSoundID = 0x451;
|
||||
|
||||
SetStr(81, 110);
|
||||
SetDex(56, 75);
|
||||
SetInt(81, 105);
|
||||
|
||||
SetHits(101, 120);
|
||||
|
||||
SetDamage(8, 12);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 75.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 55;
|
||||
}
|
||||
|
||||
public Doppleganger(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a doppleganger corpse";
|
||||
public override string DefaultName => "a doppleganger";
|
||||
|
||||
public override int Hides => 6;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
135
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/ElfBrigand.cs
Normal file
135
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/ElfBrigand.cs
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
// TODO: Needs some Spellweaving abilities
|
||||
public class ElfBrigand : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public ElfBrigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
Title = "the brigand";
|
||||
Race = Race.Elf;
|
||||
Hue = Race.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x25E;
|
||||
Name = NameList.RandomName("female elf brigand");
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new Skirt(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new Kilt(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x25D;
|
||||
Name = NameList.RandomName("male elf brigand");
|
||||
AddItem(new ShortPants(Utility.RandomNondyedHue()));
|
||||
}
|
||||
|
||||
SetStr(86, 100);
|
||||
SetDex(81, 95);
|
||||
SetInt(61, 75);
|
||||
|
||||
SetDamage(10, 23);
|
||||
|
||||
SetSkill(SkillName.Fencing, 66.0, 97.5);
|
||||
SetSkill(SkillName.Macing, 65.0, 87.5);
|
||||
SetSkill(SkillName.MagicResist, 25.0, 47.5);
|
||||
SetSkill(SkillName.Swords, 65.0, 87.5);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 15.0, 37.5);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new Boots());
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new ThighBoots());
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new Sandals());
|
||||
break;
|
||||
case 3:
|
||||
AddItem(new Shoes());
|
||||
break;
|
||||
}
|
||||
|
||||
AddItem(new Shirt(Utility.RandomNondyedHue()));
|
||||
|
||||
switch (Utility.Random(7))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new Longsword());
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new Cutlass());
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new Broadsword());
|
||||
break;
|
||||
case 3:
|
||||
AddItem(new Axe());
|
||||
break;
|
||||
case 4:
|
||||
AddItem(new Club());
|
||||
break;
|
||||
case 5:
|
||||
AddItem(new Dagger());
|
||||
break;
|
||||
case 6:
|
||||
AddItem(new Spear());
|
||||
break;
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
}
|
||||
|
||||
public ElfBrigand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (Utility.RandomDouble() < 0.9)
|
||||
c.DropItem(new SeveredElfEars());
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class EnslavedGargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public EnslavedGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x2F1;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(302, 360);
|
||||
SetDex(76, 95);
|
||||
SetInt(81, 105);
|
||||
|
||||
SetHits(186, 212);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 40);
|
||||
SetResistance(ResistanceType.Fire, 50, 70);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 25, 30);
|
||||
SetResistance(ResistanceType.Energy, 25, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 80.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 35;
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public EnslavedGargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an enslaved gargoyle corpse";
|
||||
public override string DefaultName => "an enslaved gargoyle";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average, 2);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ettin.cs
Normal file
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ettin.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Ettin : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Ettin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 18;
|
||||
BaseSoundID = 367;
|
||||
|
||||
SetStr(136, 165);
|
||||
SetDex(56, 75);
|
||||
SetInt(31, 55);
|
||||
|
||||
SetHits(82, 99);
|
||||
|
||||
SetDamage(7, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 15, 25);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 40.1, 55.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 60.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 38;
|
||||
}
|
||||
|
||||
public Ettin(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an ettins corpse";
|
||||
public override string DefaultName => "an ettin";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 4;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,88 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Executioner : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Executioner() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
Title = "the executioner";
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
AddItem(new Skirt(Utility.RandomRedHue()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
AddItem(new ShortPants(Utility.RandomRedHue()));
|
||||
}
|
||||
|
||||
SetStr(386, 400);
|
||||
SetDex(151, 165);
|
||||
SetInt(161, 175);
|
||||
|
||||
SetDamage(8, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 25, 30);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 125.0);
|
||||
SetSkill(SkillName.Fencing, 46.0, 77.5);
|
||||
SetSkill(SkillName.Macing, 35.0, 57.5);
|
||||
SetSkill(SkillName.Poisoning, 60.0, 82.5);
|
||||
SetSkill(SkillName.MagicResist, 83.5, 92.5);
|
||||
SetSkill(SkillName.Swords, 125.0);
|
||||
SetSkill(SkillName.Tactics, 125.0);
|
||||
SetSkill(SkillName.Lumberjacking, 125.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
AddItem(new ThighBoots(Utility.RandomRedHue()));
|
||||
AddItem(new Surcoat(Utility.RandomRedHue()));
|
||||
AddItem(new ExecutionersAxe());
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
}
|
||||
|
||||
public Executioner(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class FrostTroll : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FrostTroll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 55;
|
||||
BaseSoundID = 461;
|
||||
|
||||
SetStr(227, 265);
|
||||
SetDex(66, 85);
|
||||
SetInt(46, 70);
|
||||
|
||||
SetHits(140, 156);
|
||||
|
||||
SetDamage(14, 20);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Cold, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 65.1, 80.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 100.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem(new DoubleAxe()); // TODO: Weapon??
|
||||
}
|
||||
|
||||
public FrostTroll(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a frost troll corpse";
|
||||
public override string DefaultName => "a frost troll";
|
||||
|
||||
public override int Meat => 2;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GazerLarva : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GazerLarva() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 778;
|
||||
BaseSoundID = 377;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(51, 75);
|
||||
SetInt(56, 80);
|
||||
|
||||
SetHits(36, 47);
|
||||
|
||||
SetDamage(2, 9);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 25);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.0);
|
||||
SetSkill(SkillName.Tactics, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 70.0);
|
||||
|
||||
Fame = 900;
|
||||
Karma = -900;
|
||||
|
||||
VirtualArmor = 25;
|
||||
|
||||
PackItem(new Nightshade(Utility.RandomMinMax(2, 3)));
|
||||
}
|
||||
|
||||
public GazerLarva(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gazer larva corpse";
|
||||
public override string DefaultName => "a gazer larva";
|
||||
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ghoul.cs
Normal file
68
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ghoul.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Ghoul : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Ghoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 153;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(46, 60);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(7, 9);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 45.1, 60.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackItem(Loot.RandomWeapon());
|
||||
}
|
||||
|
||||
public Ghoul(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a ghoul";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class GreaterMongbat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GreaterMongbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 39;
|
||||
BaseSoundID = 422;
|
||||
|
||||
SetStr(56, 80);
|
||||
SetDex(61, 80);
|
||||
SetInt(26, 50);
|
||||
|
||||
SetHits(34, 48);
|
||||
SetStam(61, 80);
|
||||
SetMana(26, 50);
|
||||
|
||||
SetDamage(5, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 25);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 15.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 35.1, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 20.1, 35.0);
|
||||
|
||||
Fame = 450;
|
||||
Karma = -450;
|
||||
|
||||
VirtualArmor = 10;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 71.1;
|
||||
}
|
||||
|
||||
public GreaterMongbat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a mongbat corpse";
|
||||
public override string DefaultName => "a greater mongbat";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
86
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Guardian.cs
Normal file
86
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Guardian.cs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Guardian : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
InitStats(100, 125, 25);
|
||||
Title = "the guardian";
|
||||
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
new ForestOstard().Rider = this;
|
||||
|
||||
PlateChest chest = new PlateChest();
|
||||
chest.Hue = 0x966;
|
||||
AddItem(chest);
|
||||
PlateArms arms = new PlateArms();
|
||||
arms.Hue = 0x966;
|
||||
AddItem(arms);
|
||||
PlateGloves gloves = new PlateGloves();
|
||||
gloves.Hue = 0x966;
|
||||
AddItem(gloves);
|
||||
PlateGorget gorget = new PlateGorget();
|
||||
gorget.Hue = 0x966;
|
||||
AddItem(gorget);
|
||||
PlateLegs legs = new PlateLegs();
|
||||
legs.Hue = 0x966;
|
||||
AddItem(legs);
|
||||
PlateHelm helm = new PlateHelm();
|
||||
helm.Hue = 0x966;
|
||||
AddItem(helm);
|
||||
|
||||
|
||||
Bow bow = new Bow();
|
||||
|
||||
bow.Movable = false;
|
||||
bow.Crafter = this;
|
||||
bow.Quality = WeaponQuality.Exceptional;
|
||||
|
||||
AddItem(bow);
|
||||
|
||||
PackItem(new Arrow(250));
|
||||
PackGold(250, 500);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
Skills.Tactics.Base = 120.0;
|
||||
Skills.Archery.Base = 120.0;
|
||||
Skills.MagicResist.Base = 120.0;
|
||||
Skills.DetectHidden.Base = 100.0;
|
||||
}
|
||||
|
||||
public Guardian(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class HeadlessOne : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public HeadlessOne() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 31;
|
||||
Hue = Race.Human.RandomSkinHue() & 0x7FFF;
|
||||
BaseSoundID = 0x39D;
|
||||
|
||||
SetStr(26, 50);
|
||||
SetDex(36, 55);
|
||||
SetInt(16, 30);
|
||||
|
||||
SetHits(16, 30);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 15.1, 20.0);
|
||||
SetSkill(SkillName.Tactics, 25.1, 40.0);
|
||||
SetSkill(SkillName.Wrestling, 25.1, 40.0);
|
||||
|
||||
Fame = 450;
|
||||
Karma = -450;
|
||||
|
||||
VirtualArmor = 18;
|
||||
}
|
||||
|
||||
public HeadlessOne(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a headless corpse";
|
||||
public override string DefaultName => "a headless one";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
// TODO: body parts
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class HordeMinion : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public HordeMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 776;
|
||||
BaseSoundID = 357;
|
||||
|
||||
SetStr(16, 40);
|
||||
SetDex(31, 60);
|
||||
SetInt(11, 25);
|
||||
|
||||
SetHits(10, 24);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 10.0);
|
||||
SetSkill(SkillName.Tactics, 0.1, 15.0);
|
||||
SetSkill(SkillName.Wrestling, 25.1, 40.0);
|
||||
|
||||
Fame = 500;
|
||||
Karma = -500;
|
||||
|
||||
VirtualArmor = 18;
|
||||
|
||||
AddItem(new LightSource());
|
||||
|
||||
PackItem(new Bone(3));
|
||||
// TODO: Body parts
|
||||
}
|
||||
|
||||
public HordeMinion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a horde minion corpse";
|
||||
public override string DefaultName => "a horde minion";
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 338;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 338;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 338;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 406;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 194;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
154
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Juggernaut.cs
Normal file
154
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Juggernaut.cs
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Juggernaut : BaseCreature
|
||||
{
|
||||
private bool m_Stunning;
|
||||
|
||||
[Constructible]
|
||||
public Juggernaut() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
|
||||
{
|
||||
Body = 768;
|
||||
|
||||
|
||||
SetStr(301, 400);
|
||||
SetDex(51, 70);
|
||||
SetInt(51, 100);
|
||||
|
||||
SetHits(181, 240);
|
||||
|
||||
SetDamage(12, 19);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Fire, 25);
|
||||
SetDamageType(ResistanceType.Energy, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 65, 75);
|
||||
SetResistance(ResistanceType.Fire, 35, 45);
|
||||
SetResistance(ResistanceType.Cold, 35, 45);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 140.1, 150.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
Fame = 12000;
|
||||
Karma = -12000;
|
||||
|
||||
VirtualArmor = 70;
|
||||
|
||||
if (0.1 > Utility.RandomDouble())
|
||||
PackItem(new PowerCrystal());
|
||||
|
||||
if (0.4 > Utility.RandomDouble())
|
||||
PackItem(new ClockworkAssembly());
|
||||
}
|
||||
|
||||
public Juggernaut(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a juggernaut corpse";
|
||||
|
||||
public override string DefaultName => "a blackthorn juggernaut";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (0.05 > Utility.RandomDouble())
|
||||
{
|
||||
if (!IsParagon)
|
||||
{
|
||||
if (0.75 > Utility.RandomDouble())
|
||||
c.DropItem(DawnsMusicGear.RandomCommon);
|
||||
else
|
||||
c.DropItem(DawnsMusicGear.RandomUncommon);
|
||||
}
|
||||
else
|
||||
{
|
||||
c.DropItem(DawnsMusicGear.RandomRare);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems, 1);
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x423;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x23B;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x140;
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender);
|
||||
|
||||
if (!m_Stunning && 0.3 > Utility.RandomDouble())
|
||||
{
|
||||
m_Stunning = true;
|
||||
|
||||
defender.Animate(21, 6, 1, true, false, 0);
|
||||
PlaySound(0xEE);
|
||||
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You have been stunned by a colossal blow!");
|
||||
|
||||
if (Weapon is BaseWeapon weapon)
|
||||
weapon.OnHit(this, defender);
|
||||
|
||||
if (defender.Alive)
|
||||
{
|
||||
defender.Frozen = true;
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Recover_Callback(Mobile defender)
|
||||
{
|
||||
defender.Frozen = false;
|
||||
defender.Combatant = null;
|
||||
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
|
||||
m_Stunning = false;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,174 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class KhaldunRevenant : BaseCreature
|
||||
{
|
||||
private static HashSet<Mobile> m_Set = new HashSet<Mobile>();
|
||||
private DateTime m_ExpireTime;
|
||||
|
||||
private Mobile m_Target;
|
||||
|
||||
public KhaldunRevenant(Mobile target) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36)
|
||||
{
|
||||
Body = 0x3CA;
|
||||
Hue = 0x41CE;
|
||||
|
||||
m_Target = target;
|
||||
m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(10.0);
|
||||
|
||||
SetStr(401, 500);
|
||||
SetDex(296, 315);
|
||||
SetInt(101, 200);
|
||||
|
||||
SetHits(241, 300);
|
||||
SetStam(242, 280);
|
||||
|
||||
SetDamage(20, 30);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 100.1, 150.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Swords, 140.1, 150.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 60, 70);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Halberd weapon = new Halberd { Hue = 0x41CE, Movable = false };
|
||||
|
||||
AddItem(weapon);
|
||||
}
|
||||
|
||||
public KhaldunRevenant(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
|
||||
public override Mobile ConstantFocus => m_Target;
|
||||
public override bool AlwaysAttackable => true;
|
||||
|
||||
public override string DefaultName => "a revenant";
|
||||
|
||||
public override bool BardImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.PlayerDeath += EventSink_PlayerDeath;
|
||||
}
|
||||
|
||||
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
Mobile lastKiller = m.LastKiller;
|
||||
|
||||
if (lastKiller is BaseCreature creature)
|
||||
lastKiller = creature.GetMaster();
|
||||
|
||||
if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Set.Contains(lastKiller))
|
||||
foreach (AggressorInfo ai in m.Aggressors)
|
||||
if (ai.Attacker == lastKiller && ai.CanReportMurder)
|
||||
{
|
||||
SummonRevenant(m, lastKiller);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SummonRevenant(Mobile victim, Mobile killer)
|
||||
{
|
||||
KhaldunRevenant revenant = new KhaldunRevenant(killer);
|
||||
|
||||
revenant.MoveToWorld(victim.Location, victim.Map);
|
||||
revenant.Combatant = killer;
|
||||
revenant.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist);
|
||||
Effects.PlaySound(revenant.Location, revenant.Map, 0x29);
|
||||
|
||||
m_Set.Add(killer);
|
||||
}
|
||||
|
||||
public static bool IsInsideKhaldun(Mobile from)
|
||||
{
|
||||
return from?.Region?.IsPartOf("Khaldun") == true;
|
||||
}
|
||||
|
||||
public override void DisplayPaperdollTo(Mobile to)
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1BF;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x107;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0xFD;
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
|
||||
{
|
||||
Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
//Combatant = m_Target;
|
||||
//FocusMob = m_Target;
|
||||
|
||||
if (AIObject != null)
|
||||
AIObject.Action = ActionType.Combat;
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
if (m_Target != null)
|
||||
m_Set.Remove(m_Target);
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,140 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class KhaldunSummoner : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public KhaldunSummoner() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x190;
|
||||
Title = "the Summoner";
|
||||
|
||||
SetStr(351, 400);
|
||||
SetDex(101, 150);
|
||||
SetInt(502, 700);
|
||||
|
||||
SetHits(421, 480);
|
||||
|
||||
SetDamage(5, 15);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Cold, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Meditation, 120.1, 130.0);
|
||||
|
||||
VirtualArmor = 36;
|
||||
Fame = 10000;
|
||||
Karma = -10000;
|
||||
|
||||
LeatherGloves gloves = new LeatherGloves();
|
||||
gloves.Hue = 0x66D;
|
||||
AddItem(gloves);
|
||||
|
||||
BoneHelm helm = new BoneHelm();
|
||||
helm.Hue = 0x835;
|
||||
AddItem(helm);
|
||||
|
||||
Necklace necklace = new Necklace();
|
||||
necklace.Hue = 0x66D;
|
||||
AddItem(necklace);
|
||||
|
||||
Cloak cloak = new Cloak();
|
||||
cloak.Hue = 0x66D;
|
||||
AddItem(cloak);
|
||||
|
||||
Kilt kilt = new Kilt();
|
||||
kilt.Hue = 0x66D;
|
||||
AddItem(kilt);
|
||||
|
||||
Sandals sandals = new Sandals();
|
||||
sandals.Hue = 0x66D;
|
||||
AddItem(sandals);
|
||||
}
|
||||
|
||||
public KhaldunSummoner(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
public override string DefaultName => "Zealot of Khaldun";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool Unprovokable => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x184;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x286;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x288;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x19F;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
BoneMagi rm = new BoneMagi();
|
||||
rm.Team = Team;
|
||||
rm.Combatant = Combatant;
|
||||
rm.NoKillAwards = true;
|
||||
|
||||
if (rm.Backpack == null)
|
||||
{
|
||||
Backpack pack = new Backpack();
|
||||
pack.Movable = false;
|
||||
rm.AddItem(pack);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this));
|
||||
LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
|
||||
}
|
||||
|
||||
Effects.PlaySound(this, Map, GetDeathSound());
|
||||
Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
|
||||
rm.MoveToWorld(Location, Map);
|
||||
|
||||
Delete();
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,149 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class KhaldunZealot : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public KhaldunZealot() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x190;
|
||||
Title = "the Knight";
|
||||
Hue = 0;
|
||||
|
||||
SetStr(351, 400);
|
||||
SetDex(151, 165);
|
||||
SetInt(76, 100);
|
||||
|
||||
SetHits(448, 470);
|
||||
|
||||
SetDamage(15, 25);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Cold, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 70.1, 80.0);
|
||||
SetSkill(SkillName.Swords, 120.1, 130.0);
|
||||
SetSkill(SkillName.Anatomy, 120.1, 130.0);
|
||||
SetSkill(SkillName.MagicResist, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
|
||||
Fame = 10000;
|
||||
Karma = -10000;
|
||||
VirtualArmor = 40;
|
||||
|
||||
VikingSword weapon = new VikingSword();
|
||||
weapon.Hue = 0x835;
|
||||
weapon.Movable = false;
|
||||
AddItem(weapon);
|
||||
|
||||
MetalShield shield = new MetalShield();
|
||||
shield.Hue = 0x835;
|
||||
shield.Movable = false;
|
||||
AddItem(shield);
|
||||
|
||||
BoneHelm helm = new BoneHelm();
|
||||
helm.Hue = 0x835;
|
||||
AddItem(helm);
|
||||
|
||||
BoneArms arms = new BoneArms();
|
||||
arms.Hue = 0x835;
|
||||
AddItem(arms);
|
||||
|
||||
BoneGloves gloves = new BoneGloves();
|
||||
gloves.Hue = 0x835;
|
||||
AddItem(gloves);
|
||||
|
||||
BoneChest tunic = new BoneChest();
|
||||
tunic.Hue = 0x835;
|
||||
AddItem(tunic);
|
||||
|
||||
BoneLegs legs = new BoneLegs();
|
||||
legs.Hue = 0x835;
|
||||
AddItem(legs);
|
||||
|
||||
AddItem(new Boots());
|
||||
}
|
||||
|
||||
public KhaldunZealot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
public override string DefaultName => "Zealot of Khaldun";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool Unprovokable => true;
|
||||
public override Poison PoisonImmune => Poison.Deadly;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x184;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x286;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x288;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x19F;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
BoneKnight rm = new BoneKnight();
|
||||
rm.Team = Team;
|
||||
rm.Combatant = Combatant;
|
||||
rm.NoKillAwards = true;
|
||||
|
||||
if (rm.Backpack == null)
|
||||
{
|
||||
Backpack pack = new Backpack();
|
||||
pack.Movable = false;
|
||||
rm.AddItem(pack);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this));
|
||||
LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
|
||||
}
|
||||
|
||||
Effects.PlaySound(this, Map, GetDeathSound());
|
||||
Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
|
||||
rm.MoveToWorld(Location, Map);
|
||||
|
||||
Delete();
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Moloch.cs
Normal file
69
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Moloch.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Moloch : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Moloch() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x311;
|
||||
BaseSoundID = 0x300;
|
||||
|
||||
SetStr(331, 360);
|
||||
SetDex(66, 85);
|
||||
SetInt(41, 65);
|
||||
|
||||
SetHits(171, 200);
|
||||
|
||||
SetDamage(15, 23);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 60, 70);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 65.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 75.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 70.1, 90.0);
|
||||
|
||||
Fame = 7500;
|
||||
Karma = -7500;
|
||||
|
||||
VirtualArmor = 32;
|
||||
}
|
||||
|
||||
public Moloch(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a moloch corpse";
|
||||
|
||||
public override string DefaultName => "a moloch";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.ConcussionBlow;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs
Normal file
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Mongbat.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Mongbat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Mongbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 39;
|
||||
BaseSoundID = 422;
|
||||
|
||||
SetStr(6, 10);
|
||||
SetDex(26, 38);
|
||||
SetInt(6, 14);
|
||||
|
||||
SetHits(4, 6);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(1, 2);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 5, 10);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 5.1, 14.0);
|
||||
SetSkill(SkillName.Tactics, 5.1, 10.0);
|
||||
SetSkill(SkillName.Wrestling, 5.1, 10.0);
|
||||
|
||||
Fame = 150;
|
||||
Karma = -150;
|
||||
|
||||
VirtualArmor = 10;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -18.9;
|
||||
}
|
||||
|
||||
public Mongbat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a mongbat corpse";
|
||||
public override string DefaultName => "a mongbat";
|
||||
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
78
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Mummy.cs
Normal file
78
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Mummy.cs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
using Server.Engines.Plants;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Mummy : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Mummy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
|
||||
{
|
||||
Body = 154;
|
||||
BaseSoundID = 471;
|
||||
|
||||
SetStr(346, 370);
|
||||
SetDex(71, 90);
|
||||
SetInt(26, 40);
|
||||
|
||||
SetHits(208, 222);
|
||||
|
||||
SetDamage(13, 23);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 15.1, 40.0);
|
||||
SetSkill(SkillName.Tactics, 35.1, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 35.1, 50.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
if (Core.ML && Utility.RandomDouble() < .33)
|
||||
PackItem(Seed.RandomPeculiarSeed(2));
|
||||
|
||||
PackItem(new Garlic(5));
|
||||
PackItem(new Bandage(10));
|
||||
}
|
||||
|
||||
public Mummy(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a mummy corpse";
|
||||
public override string DefaultName => "a mummy";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lesser;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ogre.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ogre.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Ogre : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Ogre() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 1;
|
||||
BaseSoundID = 427;
|
||||
|
||||
SetStr(166, 195);
|
||||
SetDex(46, 65);
|
||||
SetInt(46, 70);
|
||||
|
||||
SetHits(100, 117);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(9, 11);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 35);
|
||||
SetResistance(ResistanceType.Fire, 15, 25);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
SetResistance(ResistanceType.Energy, 25);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 60.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 70.1, 80.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 32;
|
||||
|
||||
PackItem(new Club());
|
||||
}
|
||||
|
||||
public Ogre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an ogre corpse";
|
||||
public override string DefaultName => "an ogre";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 2;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OgreLord.cs
Normal file
75
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OgreLord.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using Server.Ethics;
|
||||
using Server.Factions;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OgreLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public OgreLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 83;
|
||||
BaseSoundID = 427;
|
||||
|
||||
SetStr(767, 945);
|
||||
SetDex(66, 75);
|
||||
SetInt(46, 70);
|
||||
|
||||
SetHits(476, 552);
|
||||
|
||||
SetDamage(20, 25);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 40, 50);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 125.1, 140.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem(new Club());
|
||||
}
|
||||
|
||||
public OgreLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an ogre lords corpse";
|
||||
public override Faction FactionAllegiance => Minax.Instance;
|
||||
public override Ethic EthicAllegiance => Ethic.Evil;
|
||||
|
||||
public override string DefaultName => "an ogre lord";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 3;
|
||||
public override int Meat => 2;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
134
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Orc.cs
Normal file
134
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Orc.cs
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Orc : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Orc() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("orc");
|
||||
Body = 17;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(96, 120);
|
||||
SetDex(81, 105);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(58, 72);
|
||||
|
||||
SetDamage(5, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 50.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 55.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
switch (Utility.Random(20))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new Scimitar());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new Katana());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new WarMace());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new WarHammer());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new Kryss());
|
||||
break;
|
||||
case 5:
|
||||
PackItem(new Pitchfork());
|
||||
break;
|
||||
}
|
||||
|
||||
PackItem(new ThighBoots());
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new Ribs());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new Shaft());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new Candle());
|
||||
break;
|
||||
}
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new BolaBall());
|
||||
}
|
||||
|
||||
public Orc(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
Item item = aggressor.FindItemOnLayer(Layer.Helm);
|
||||
|
||||
if (item is OrcishKinMask)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
157
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcBomber.cs
Normal file
157
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcBomber.cs
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OrcBomber : BaseCreature
|
||||
{
|
||||
private DateTime m_NextBomb;
|
||||
private int m_Thrown;
|
||||
|
||||
[Constructible]
|
||||
public OrcBomber() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 182;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(147, 215);
|
||||
SetDex(91, 115);
|
||||
SetInt(61, 85);
|
||||
|
||||
SetHits(95, 123);
|
||||
|
||||
SetDamage(1, 8);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Fire, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 15, 20);
|
||||
SetResistance(ResistanceType.Energy, 25, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.1, 85.0);
|
||||
SetSkill(SkillName.Swords, 60.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 75.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 85.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 30;
|
||||
|
||||
PackItem(new SulfurousAsh(Utility.RandomMinMax(6, 10)));
|
||||
PackItem(new MandrakeRoot(Utility.RandomMinMax(6, 10)));
|
||||
PackItem(new BlackPearl(Utility.RandomMinMax(6, 10)));
|
||||
PackItem(new MortarPestle());
|
||||
PackItem(new LesserExplosionPotion());
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new BolaBall());
|
||||
}
|
||||
|
||||
public OrcBomber(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orc bomber";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
Item item = aggressor.FindItemOnLayer(Layer.Helm);
|
||||
|
||||
if (item is OrcishKinMask)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnActionCombat()
|
||||
{
|
||||
Mobile combatant = Combatant;
|
||||
|
||||
if (combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 12) ||
|
||||
!CanBeHarmful(combatant) || !InLOS(combatant))
|
||||
return;
|
||||
|
||||
if (DateTime.UtcNow >= m_NextBomb)
|
||||
{
|
||||
ThrowBomb(combatant);
|
||||
|
||||
m_Thrown++;
|
||||
|
||||
if (0.75 >= Utility.RandomDouble() && m_Thrown % 2 == 1) // 75% chance to quickly throw another bomb
|
||||
m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds(3.0);
|
||||
else
|
||||
m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + 10.0 * Utility.RandomDouble()); // 5-15 seconds
|
||||
}
|
||||
}
|
||||
|
||||
public void ThrowBomb(Mobile m)
|
||||
{
|
||||
DoHarmful(m);
|
||||
|
||||
MovingParticles(m, 0x1C19, 1, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);
|
||||
|
||||
new InternalTimer(m, this).Start();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile, m_From;
|
||||
|
||||
public InternalTimer(Mobile m, Mobile from) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_From = from;
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Mobile.PlaySound(0x11D);
|
||||
AOS.Damage(m_Mobile, m_From, Utility.RandomMinMax(10, 20), 0, 100, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
137
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcBrute.cs
Normal file
137
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcBrute.cs
Normal file
|
|
@ -0,0 +1,137 @@
|
|||
using System.Linq;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OrcBrute : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public OrcBrute() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 189;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(767, 945);
|
||||
SetDex(66, 75);
|
||||
SetInt(46, 70);
|
||||
|
||||
SetHits(476, 552);
|
||||
|
||||
SetDamage(20, 25);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 40, 50);
|
||||
SetResistance(ResistanceType.Cold, 25, 35);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 25, 35);
|
||||
|
||||
SetSkill(SkillName.Macing, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 125.1, 140.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
Item ore = new ShadowIronOre(25);
|
||||
ore.ItemID = 0x19B9;
|
||||
PackItem(ore);
|
||||
PackItem(new IronIngot(10));
|
||||
|
||||
if (0.05 > Utility.RandomDouble())
|
||||
PackItem(new OrcishKinMask());
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new BolaBall());
|
||||
}
|
||||
|
||||
public OrcBrute(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override string DefaultName => "an orc brute";
|
||||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int Meat => 2;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AutoDispel => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
Item item = aggressor.FindItemOnLayer(Layer.Helm);
|
||||
|
||||
if (item is OrcishKinMask)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDamagedBySpell(Mobile caster)
|
||||
{
|
||||
if (caster == this)
|
||||
return;
|
||||
|
||||
SpawnOrcLord(caster);
|
||||
}
|
||||
|
||||
public void SpawnOrcLord(Mobile target)
|
||||
{
|
||||
Map map = target.Map;
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
IPooledEnumerable<OrcishLord> eable = GetMobilesInRange<OrcishLord>(10);
|
||||
|
||||
if (eable.Count() < 10)
|
||||
{
|
||||
BaseCreature orc = new SpawnedOrcishLord{ Team = Team };
|
||||
|
||||
orc.MoveToWorld(map.GetRandomNearbyLocation(target.Location), map);
|
||||
orc.Combatant = target;
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
131
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcCaptain.cs
Normal file
131
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcCaptain.cs
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OrcCaptain : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public OrcCaptain() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("orc");
|
||||
Body = 7;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(111, 145);
|
||||
SetDex(101, 135);
|
||||
SetInt(86, 110);
|
||||
|
||||
SetHits(67, 87);
|
||||
|
||||
SetDamage(5, 15);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 35);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.1, 85.0);
|
||||
SetSkill(SkillName.Swords, 70.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 85.1, 100.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 34;
|
||||
|
||||
// TODO: Skull?
|
||||
switch (Utility.Random(7))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new Arrow());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new Lockpick());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new Shaft());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new Ribs());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new Bandage());
|
||||
break;
|
||||
case 5:
|
||||
PackItem(new BeverageBottle(BeverageType.Wine));
|
||||
break;
|
||||
case 6:
|
||||
PackItem(new Jug(BeverageType.Cider));
|
||||
break;
|
||||
}
|
||||
|
||||
if (Core.AOS)
|
||||
PackItem(Loot.RandomNecromancyReagent());
|
||||
}
|
||||
|
||||
public OrcCaptain(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
// TODO: Check drop rate
|
||||
if (Utility.RandomDouble() < 0.05)
|
||||
c.DropItem(new StoutWhip());
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager, 2);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
Item item = aggressor.FindItemOnLayer(Layer.Helm);
|
||||
|
||||
if (item is OrcishKinMask)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
123
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcishLord.cs
Normal file
123
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/OrcishLord.cs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OrcishLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public OrcishLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 138;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(147, 215);
|
||||
SetDex(91, 115);
|
||||
SetInt(61, 85);
|
||||
|
||||
SetHits(95, 123);
|
||||
|
||||
SetDamage(4, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.1, 85.0);
|
||||
SetSkill(SkillName.Swords, 60.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 75.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 85.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
switch (Utility.Random(5))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new Lockpick());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new MortarPestle());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new Bottle());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new RawRibs());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new Shovel());
|
||||
break;
|
||||
}
|
||||
|
||||
PackItem(new RingmailChest());
|
||||
|
||||
if (0.3 > Utility.RandomDouble())
|
||||
PackItem(Loot.RandomPossibleReagent());
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new BolaBall());
|
||||
}
|
||||
|
||||
public OrcishLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orcish lord";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Average);
|
||||
// TODO: evil orc helm
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
Item item = aggressor.FindItemOnLayer(Layer.Helm);
|
||||
|
||||
if (item is OrcishKinMask)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ratman.cs
Normal file
69
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ratman.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Ratman : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Ratman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("ratman");
|
||||
Body = 42;
|
||||
BaseSoundID = 437;
|
||||
|
||||
SetStr(96, 120);
|
||||
SetDex(81, 100);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(58, 72);
|
||||
|
||||
SetDamage(4, 5);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 35.1, 60.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 75.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 75.0);
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 28;
|
||||
}
|
||||
|
||||
public Ratman(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ratman's corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
// TODO: weapon, misc
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class RatmanArcher : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RatmanArcher() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("ratman");
|
||||
Body = 0x8E;
|
||||
BaseSoundID = 437;
|
||||
|
||||
SetStr(146, 180);
|
||||
SetDex(101, 130);
|
||||
SetInt(116, 140);
|
||||
|
||||
SetHits(88, 108);
|
||||
|
||||
SetDamage(4, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 55);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 60.2, 100.0);
|
||||
SetSkill(SkillName.Archery, 80.1, 90.0);
|
||||
SetSkill(SkillName.MagicResist, 65.1, 90.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 75.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 75.0);
|
||||
|
||||
Fame = 6500;
|
||||
Karma = -6500;
|
||||
|
||||
VirtualArmor = 56;
|
||||
|
||||
AddItem(new Bow());
|
||||
PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
|
||||
}
|
||||
|
||||
public RatmanArcher(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ratman archer corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Body == 42)
|
||||
{
|
||||
Body = 0x8E;
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
111
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/RestlessSoul.cs
Normal file
111
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/RestlessSoul.cs
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Haven;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class RestlessSoul : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RestlessSoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
|
||||
{
|
||||
Body = 0x3CA;
|
||||
Hue = 0x453;
|
||||
|
||||
SetStr(26, 40);
|
||||
SetDex(26, 40);
|
||||
SetInt(26, 40);
|
||||
|
||||
SetHits(16, 24);
|
||||
|
||||
SetDamage(1, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 25);
|
||||
SetResistance(ResistanceType.Fire, 5, 15);
|
||||
SetResistance(ResistanceType.Cold, 25, 40);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 20.1, 30.0);
|
||||
SetSkill(SkillName.Swords, 20.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 20.1, 30.0);
|
||||
SetSkill(SkillName.Wrestling, 20.1, 30.0);
|
||||
|
||||
Fame = 500;
|
||||
Karma = -500;
|
||||
|
||||
VirtualArmor = 6;
|
||||
}
|
||||
|
||||
public RestlessSoul(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a restless soul";
|
||||
|
||||
public override bool AlwaysAttackable => true;
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void DisplayPaperdollTo(Mobile to)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
if (list[i] is PaperdollEntry)
|
||||
list.RemoveAt(i--);
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x107;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1BF;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0xFD;
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m is PlayerMobile player && Map == Map.Trammel && X >= 5199 && X <= 5271 && Y >= 1812 && Y <= 1865
|
||||
) // Schmendrick's cave
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective))) return false;
|
||||
}
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,73 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class RottingCorpse : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RottingCorpse() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 155;
|
||||
BaseSoundID = 471;
|
||||
|
||||
SetStr(301, 350);
|
||||
SetDex(75);
|
||||
SetInt(151, 200);
|
||||
|
||||
SetHits(1200);
|
||||
SetStam(150);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(8, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
SetDamageType(ResistanceType.Poison, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 70);
|
||||
SetResistance(ResistanceType.Poison, 40, 50);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.Poisoning, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 250.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
Fame = 6000;
|
||||
Karma = -6000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
}
|
||||
|
||||
public RottingCorpse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a rotting corpse";
|
||||
public override string DefaultName => "a rotting corpse";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
115
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Savage.cs
Normal file
115
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Savage.cs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Savage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Savage() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("savage");
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
Body = 184;
|
||||
else
|
||||
Body = 183;
|
||||
|
||||
SetStr(96, 115);
|
||||
SetDex(86, 105);
|
||||
SetInt(51, 65);
|
||||
|
||||
SetDamage(23, 27);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetSkill(SkillName.Fencing, 60.0, 82.5);
|
||||
SetSkill(SkillName.Macing, 60.0, 82.5);
|
||||
SetSkill(SkillName.Poisoning, 60.0, 82.5);
|
||||
SetSkill(SkillName.MagicResist, 57.5, 80.0);
|
||||
SetSkill(SkillName.Swords, 60.0, 82.5);
|
||||
SetSkill(SkillName.Tactics, 60.0, 82.5);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
|
||||
|
||||
if (Female && 0.1 > Utility.RandomDouble())
|
||||
PackItem(new TribalBerry());
|
||||
else if (!Female && 0.1 > Utility.RandomDouble())
|
||||
PackItem(new BolaBall());
|
||||
|
||||
AddItem(new Spear());
|
||||
AddItem(new BoneArms());
|
||||
AddItem(new BoneLegs());
|
||||
|
||||
if (0.5 > Utility.RandomDouble())
|
||||
AddItem(new SavageMask());
|
||||
else if (0.1 > Utility.RandomDouble())
|
||||
AddItem(new OrcishKinMask());
|
||||
}
|
||||
|
||||
public Savage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a savage corpse";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.BodyMod == 183 || m.BodyMod == 184)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
aggressor.BodyMod = 0;
|
||||
aggressor.HueMod = -1;
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
|
||||
|
||||
if (aggressor is PlayerMobile mobile)
|
||||
mobile.SavagePaintExpiration = TimeSpan.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
|
||||
{
|
||||
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
|
||||
to is LesserHiryu || to is Daemon)
|
||||
damage *= 3;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
125
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/SavageRider.cs
Normal file
125
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/SavageRider.cs
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SavageRider : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SavageRider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("savage rider");
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
Body = 186;
|
||||
else
|
||||
Body = 185;
|
||||
|
||||
SetStr(151, 170);
|
||||
SetDex(92, 130);
|
||||
SetInt(51, 65);
|
||||
|
||||
SetDamage(29, 34);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetSkill(SkillName.Fencing, 72.5, 95.0);
|
||||
SetSkill(SkillName.Healing, 60.3, 90.0);
|
||||
SetSkill(SkillName.Macing, 72.5, 95.0);
|
||||
SetSkill(SkillName.Poisoning, 60.0, 82.5);
|
||||
SetSkill(SkillName.MagicResist, 72.5, 95.0);
|
||||
SetSkill(SkillName.Swords, 72.5, 95.0);
|
||||
SetSkill(SkillName.Tactics, 72.5, 95.0);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
|
||||
|
||||
if (0.1 > Utility.RandomDouble())
|
||||
PackItem(new BolaBall());
|
||||
|
||||
AddItem(new TribalSpear());
|
||||
AddItem(new BoneArms());
|
||||
AddItem(new BoneLegs());
|
||||
// TODO: BEAR MASK
|
||||
|
||||
new SavageRidgeback().Rider = this;
|
||||
}
|
||||
|
||||
public SavageRider(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a savage corpse";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
IMount mount = Mount;
|
||||
|
||||
if (mount != null)
|
||||
mount.Rider = null;
|
||||
|
||||
if (mount is Mobile mobile)
|
||||
mobile.Delete();
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.BodyMod == 183 || m.BodyMod == 184)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
aggressor.BodyMod = 0;
|
||||
aggressor.HueMod = -1;
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
|
||||
|
||||
if (aggressor is PlayerMobile mobile)
|
||||
mobile.SavagePaintExpiration = TimeSpan.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
|
||||
{
|
||||
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
|
||||
to is LesserHiryu || to is Daemon)
|
||||
damage *= 3;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
141
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs
Normal file
141
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/ShadowFiend.cs
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ShadowFiend : BaseCreature
|
||||
{
|
||||
private UnhideTimer m_Timer;
|
||||
|
||||
[Constructible]
|
||||
public ShadowFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xA8;
|
||||
|
||||
// this to allow shadow fiend to loot from corpses
|
||||
Backpack backpack = new Backpack();
|
||||
backpack.Movable = false;
|
||||
AddItem(backpack);
|
||||
|
||||
SetStr(46, 55);
|
||||
SetDex(121, 130);
|
||||
SetInt(46, 55);
|
||||
|
||||
SetHits(28, 33);
|
||||
SetStam(46, 55);
|
||||
|
||||
SetDamage(10, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Cold, 80);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 20, 25);
|
||||
SetResistance(ResistanceType.Cold, 40, 45);
|
||||
SetResistance(ResistanceType.Poison, 60, 70);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 20.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 20.1, 30.0);
|
||||
SetSkill(SkillName.Wrestling, 20.1, 30.0);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
m_Timer = new UnhideTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public ShadowFiend(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
|
||||
public override string DefaultName => "a shadow fiend";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x37A;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x379;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x381;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x37F;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x380;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Backpack?.Destroy();
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Timer = new UnhideTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Timer?.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class UnhideTimer : Timer
|
||||
{
|
||||
private ShadowFiend m_Owner;
|
||||
|
||||
public UnhideTimer(ShadowFiend owner) : base(TimeSpan.FromSeconds(30.0))
|
||||
{
|
||||
m_Owner = owner;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Mobile m in m_Owner.GetMobilesInRange(3))
|
||||
if (m != m_Owner && m.Player && m.Hidden && m_Owner.CanBeHarmful(m) &&
|
||||
m.AccessLevel == AccessLevel.Player)
|
||||
m.Hidden = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SkeletalKnight : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SkeletalKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 147;
|
||||
BaseSoundID = 451;
|
||||
|
||||
SetStr(196, 250);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(118, 150);
|
||||
|
||||
SetDamage(8, 18);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 40);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 65.1, 80.0);
|
||||
SetSkill(SkillName.Tactics, 85.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 85.1, 95.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
switch (Utility.Random(6))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new PlateArms());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new PlateChest());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new PlateGloves());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new PlateGorget());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new PlateLegs());
|
||||
break;
|
||||
case 5:
|
||||
PackItem(new PlateHelm());
|
||||
break;
|
||||
}
|
||||
|
||||
PackItem(new Scimitar());
|
||||
PackItem(new WoodenShield());
|
||||
}
|
||||
|
||||
public SkeletalKnight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a skeletal knight";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
87
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Skeleton.cs
Normal file
87
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Skeleton.cs
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Skeleton : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Skeleton() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = Utility.RandomList(50, 56);
|
||||
BaseSoundID = 0x48D;
|
||||
|
||||
SetStr(56, 80);
|
||||
SetDex(56, 75);
|
||||
SetInt(16, 40);
|
||||
|
||||
SetHits(34, 48);
|
||||
|
||||
SetDamage(3, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 25, 40);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 5, 15);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 45.1, 60.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 450;
|
||||
Karma = -450;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
switch (Utility.Random(5))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new BoneArms());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new BoneChest());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new BoneGloves());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new BoneLegs());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new BoneHelm());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Skeleton(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a skeleton";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lesser;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SpawnedOrcishLord : OrcishLord
|
||||
{
|
||||
[Constructible]
|
||||
public SpawnedOrcishLord()
|
||||
{
|
||||
Container pack = Backpack;
|
||||
|
||||
pack?.Delete();
|
||||
|
||||
NoKillAwards = true;
|
||||
}
|
||||
|
||||
public SpawnedOrcishLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
c.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
NoKillAwards = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,97 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SpectralArmour : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SpectralArmour() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 637;
|
||||
Hue = 0x8026;
|
||||
|
||||
Buckler buckler = new Buckler();
|
||||
ChainCoif coif = new ChainCoif();
|
||||
PlateGloves gloves = new PlateGloves();
|
||||
|
||||
buckler.Hue = 0x835;
|
||||
buckler.Movable = false;
|
||||
coif.Hue = 0x835;
|
||||
gloves.Hue = 0x835;
|
||||
|
||||
AddItem(buckler);
|
||||
AddItem(coif);
|
||||
AddItem(gloves);
|
||||
|
||||
SetStr(101, 110);
|
||||
SetDex(101, 110);
|
||||
SetInt(101, 110);
|
||||
|
||||
SetHits(178, 201);
|
||||
SetStam(191, 200);
|
||||
|
||||
SetDamage(10, 22);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Cold, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 75.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 90.1, 100);
|
||||
|
||||
VirtualArmor = 40;
|
||||
Fame = 7000;
|
||||
Karma = -7000;
|
||||
}
|
||||
|
||||
public SpectralArmour(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
|
||||
public override string DefaultName => "a spectral armour";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x200;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x56;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
return false;
|
||||
|
||||
Gold gold = new Gold(Utility.RandomMinMax(240, 375));
|
||||
gold.MoveToWorld(Location, Map);
|
||||
|
||||
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,72 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class StoneGargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public StoneGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 67;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(246, 275);
|
||||
SetDex(76, 95);
|
||||
SetInt(81, 105);
|
||||
|
||||
SetHits(148, 165);
|
||||
|
||||
SetDamage(11, 17);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 85.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 100.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem(new IronIngot(12));
|
||||
|
||||
if (0.05 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public StoneGargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a stone gargoyle";
|
||||
|
||||
public override int TreasureMapLevel => 2;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average, 2);
|
||||
AddLoot(LootPack.Gems, 1);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class StrongMongbat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public StrongMongbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 39;
|
||||
BaseSoundID = 422;
|
||||
|
||||
SetStr(6, 10);
|
||||
SetDex(26, 38);
|
||||
SetInt(6, 14);
|
||||
|
||||
SetHits(4, 6);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(5, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 25);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 15.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 35.1, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 20.1, 35.0);
|
||||
|
||||
Fame = 150;
|
||||
Karma = -150;
|
||||
|
||||
VirtualArmor = 10;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 71.1;
|
||||
}
|
||||
|
||||
public StrongMongbat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a mongbat corpse";
|
||||
public override string DefaultName => "a mongbat";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Troll.cs
Normal file
65
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Troll.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Troll : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Troll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = Utility.RandomList(53, 54);
|
||||
BaseSoundID = 461;
|
||||
|
||||
SetStr(176, 205);
|
||||
SetDex(46, 65);
|
||||
SetInt(46, 70);
|
||||
|
||||
SetHits(106, 123);
|
||||
|
||||
SetDamage(8, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 5, 15);
|
||||
SetResistance(ResistanceType.Energy, 5, 15);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 45.1, 60.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 40;
|
||||
}
|
||||
|
||||
public Troll(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a troll corpse";
|
||||
public override string DefaultName => "a troll";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 2;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
100
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Zombie.cs
Normal file
100
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Zombie.cs
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Zombie : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Zombie() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 3;
|
||||
BaseSoundID = 471;
|
||||
|
||||
SetStr(46, 70);
|
||||
SetDex(31, 50);
|
||||
SetInt(26, 40);
|
||||
|
||||
SetHits(28, 42);
|
||||
|
||||
SetDamage(3, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 15.1, 40.0);
|
||||
SetSkill(SkillName.Tactics, 35.1, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 35.1, 50.0);
|
||||
|
||||
Fame = 600;
|
||||
Karma = -600;
|
||||
|
||||
VirtualArmor = 18;
|
||||
|
||||
switch (Utility.Random(10))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new LeftArm());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new RightArm());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new Torso());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new Bone());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new RibCage());
|
||||
break;
|
||||
case 5:
|
||||
PackItem(new RibCage());
|
||||
break;
|
||||
case 6:
|
||||
PackItem(new BonePile());
|
||||
break;
|
||||
case 7:
|
||||
PackItem(new BonePile());
|
||||
break;
|
||||
case 8:
|
||||
PackItem(new BonePile());
|
||||
break;
|
||||
case 9:
|
||||
PackItem(new BonePile());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Zombie(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a rotting corpse";
|
||||
public override string DefaultName => "a zombie";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue