Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
103
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs
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103
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs
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@ -0,0 +1,103 @@
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namespace Server.Mobiles
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{
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public class AncientLich : BaseCreature
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{
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[Constructible]
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public AncientLich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("ancient lich");
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Body = 78;
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BaseSoundID = 412;
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SetStr(216, 305);
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SetDex(96, 115);
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SetInt(966, 1045);
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SetHits(560, 595);
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SetDamage(15, 27);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 25, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.EvalInt, 120.1, 130.0);
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SetSkill(SkillName.Magery, 120.1, 130.0);
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SetSkill(SkillName.Meditation, 100.1, 101.0);
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SetSkill(SkillName.Poisoning, 100.1, 101.0);
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SetSkill(SkillName.MagicResist, 175.2, 200.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 75.1, 100.0);
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SetSkill(SkillName.Necromancy, 120.1, 130.0);
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SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
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Fame = 23000;
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Karma = -23000;
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VirtualArmor = 60;
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PackNecroReg(30, 275);
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}
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public AncientLich(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ancient lich's corpse";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool Unprovokable => true;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 5;
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public override int GetIdleSound()
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{
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return 0x19D;
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}
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public override int GetAngerSound()
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{
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return 0x175;
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}
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public override int GetDeathSound()
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{
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return 0x108;
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}
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public override int GetAttackSound()
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{
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return 0xE2;
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}
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public override int GetHurtSound()
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{
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return 0x28B;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,75 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ArcaneDaemon : BaseCreature
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{
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[Constructible]
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public ArcaneDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x310;
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BaseSoundID = 0x47D;
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SetStr(131, 150);
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SetDex(126, 145);
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SetInt(301, 350);
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SetHits(101, 115);
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SetDamage(12, 16);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Fire, 20);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 85.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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SetSkill(SkillName.Magery, 80.1, 90.0);
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SetSkill(SkillName.EvalInt, 70.1, 80.0);
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SetSkill(SkillName.Meditation, 70.1, 80.0);
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Fame = 7000;
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Karma = -10000;
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VirtualArmor = 55;
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}
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public ArcaneDaemon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an arcane daemon corpse";
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public override string DefaultName => "an arcane daemon";
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public override Poison PoisonImmune => Poison.Deadly;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ConcussionBlow;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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78
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Balron.cs
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78
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Balron.cs
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@ -0,0 +1,78 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Balron : BaseCreature
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{
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[Constructible]
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public Balron() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("balron");
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Body = 40;
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BaseSoundID = 357;
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SetStr(986, 1185);
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SetDex(177, 255);
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SetInt(151, 250);
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SetHits(592, 711);
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SetDamage(22, 29);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 80);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 25.1, 50.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 95.5, 100.0);
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SetSkill(SkillName.Meditation, 25.1, 50.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 90;
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PackItem(new Longsword());
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}
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public Balron(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a balron corpse";
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public override bool CanRummageCorpses => true;
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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179
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs
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179
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs
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@ -0,0 +1,179 @@
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Betrayer : BaseCreature
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{
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private DateTime m_NextAbilityTime;
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private bool m_Stunning;
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[Constructible]
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public Betrayer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 767;
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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SetHits(241, 300);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 50.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 65;
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SpeechHue = Utility.RandomDyedHue();
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PackItem(new PowerCrystal());
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if (0.02 > Utility.RandomDouble())
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PackItem(new BlackthornWelcomeBook());
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
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}
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public Betrayer(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a betrayer corpse";
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public override string DefaultName => "a betrayer";
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetAttackSound()
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{
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return 0x23B;
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}
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public override int GetHurtSound()
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{
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return 0x140;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (!m_Stunning && 0.3 > Utility.RandomDouble())
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{
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m_Stunning = true;
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defender.Animate(21, 6, 1, true, false, 0);
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PlaySound(0xEE);
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
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"You have been stunned by a colossal blow!");
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if (Weapon is BaseWeapon weapon)
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weapon.OnHit(this, defender);
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if (defender.Alive)
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{
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defender.Frozen = true;
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
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}
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}
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}
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private void Recover_Callback(Mobile defender)
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{
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
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m_Stunning = false;
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}
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public override void OnActionCombat()
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{
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Mobile combatant = Combatant;
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if (DateTime.UtcNow < m_NextAbilityTime || combatant?.Deleted != false || combatant.Map != Map ||
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!InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant))
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return;
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
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if (Utility.RandomBool())
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{
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FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand);
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PlaySound(0x1DE);
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foreach (Mobile m in GetMobilesInRange(2))
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if (m != this && IsEnemy(m))
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m.ApplyPoison(this, Poison.Deadly);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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64
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Bogle.cs
Normal file
64
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Bogle.cs
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@ -0,0 +1,64 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Bogle : BaseCreature
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{
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[Constructible]
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public Bogle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 153;
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BaseSoundID = 0x482;
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SetStr(76, 100);
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SetDex(76, 95);
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SetInt(36, 60);
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SetHits(46, 60);
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SetDamage(7, 11);
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SetSkill(SkillName.EvalInt, 55.1, 70.0);
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SetSkill(SkillName.Magery, 55.1, 70.0);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 28;
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PackItem(Loot.RandomWeapon());
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PackItem(new Bone());
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}
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public Bogle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a bogle";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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|
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public override void GenerateLoot()
|
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{
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AddLoot(LootPack.Meager);
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}
|
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|
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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|
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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||||
}
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}
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}
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80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/BoneMagi.cs
Normal file
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/BoneMagi.cs
Normal file
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@ -0,0 +1,80 @@
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using Server.Items;
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||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[TypeAlias("Server.Mobiles.BoneMage")]
|
||||
public class BoneMagi : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BoneMagi() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 148;
|
||||
BaseSoundID = 451;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(56, 75);
|
||||
SetInt(186, 210);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(3, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 60.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
SetSkill(SkillName.Necromancy, 89, 99.1);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 38;
|
||||
|
||||
PackReg(3);
|
||||
PackNecroReg(3, 10);
|
||||
PackItem(new Bone());
|
||||
}
|
||||
|
||||
public BoneMagi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a bone mage";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Daemon.cs
Normal file
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Daemon.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Ethics;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Daemon : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Daemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("daemon");
|
||||
Body = 9;
|
||||
BaseSoundID = 357;
|
||||
|
||||
SetStr(476, 505);
|
||||
SetDex(76, 95);
|
||||
SetInt(301, 325);
|
||||
|
||||
SetHits(286, 303);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 70.1, 80.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 80.0);
|
||||
SetSkill(SkillName.MagicResist, 85.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 58;
|
||||
ControlSlots = Core.SE ? 4 : 5;
|
||||
}
|
||||
|
||||
public Daemon(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a daemon corpse";
|
||||
public override double DispelDifficulty => 125.0;
|
||||
public override double DispelFocus => 45.0;
|
||||
|
||||
public override Faction FactionAllegiance => Shadowlords.Instance;
|
||||
public override Ethic EthicAllegiance => Ethic.Evil;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 4;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Average, 2);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class ElderGazer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public ElderGazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 22;
|
||||
BaseSoundID = 377;
|
||||
|
||||
SetStr(296, 325);
|
||||
SetDex(86, 105);
|
||||
SetInt(291, 385);
|
||||
|
||||
SetHits(178, 195);
|
||||
|
||||
SetDamage(8, 19);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Energy, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 40, 50);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 62.0, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 115.1, 130.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 100.0);
|
||||
|
||||
Fame = 12500;
|
||||
Karma = -12500;
|
||||
|
||||
VirtualArmor = 50;
|
||||
}
|
||||
|
||||
public ElderGazer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an elder gazer corpse";
|
||||
public override string DefaultName => "an elder gazer";
|
||||
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/EvilMage.cs
Normal file
73
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/EvilMage.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class EvilMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public EvilMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("evil mage");
|
||||
Title = "the evil mage";
|
||||
Body = 124;
|
||||
|
||||
SetStr(81, 105);
|
||||
SetDex(91, 115);
|
||||
SetInt(96, 120);
|
||||
|
||||
SetHits(49, 63);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 75.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 75.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 75.0, 97.5);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 20.2, 60.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 16;
|
||||
PackReg(6);
|
||||
PackItem(new Robe(Utility.RandomNeutralHue())); // TODO: Proper hue
|
||||
PackItem(new Sandals());
|
||||
}
|
||||
|
||||
public EvilMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an evil mage corpse";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class EvilMageLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public EvilMageLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("evil mage lord");
|
||||
Body = Utility.RandomList(125, 126);
|
||||
|
||||
PackItem(new Robe(Utility.RandomMetalHue()));
|
||||
PackItem(new WizardsHat(Utility.RandomMetalHue()));
|
||||
|
||||
SetStr(81, 105);
|
||||
SetDex(191, 215);
|
||||
SetInt(126, 150);
|
||||
|
||||
SetHits(49, 63);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 80.2, 100.0);
|
||||
SetSkill(SkillName.Magery, 95.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 27.5, 50.0);
|
||||
SetSkill(SkillName.MagicResist, 77.5, 100.0);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 20.3, 80.0);
|
||||
|
||||
Fame = 10500;
|
||||
Karma = -10500;
|
||||
|
||||
VirtualArmor = 16;
|
||||
PackReg(23);
|
||||
if (Utility.RandomBool())
|
||||
PackItem(new Shoes());
|
||||
else
|
||||
PackItem(new Sandals());
|
||||
}
|
||||
|
||||
public EvilMageLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an evil mage lord corpse";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class FireGargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FireGargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("fire gargoyle");
|
||||
Body = 130;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(351, 400);
|
||||
SetDex(126, 145);
|
||||
SetInt(226, 250);
|
||||
|
||||
SetHits(211, 240);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Fire, 80);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 35);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 75.1, 85.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 105.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 105.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 105.0);
|
||||
SetSkill(SkillName.MagicResist, 90.1, 105.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 80.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 32;
|
||||
}
|
||||
|
||||
public FireGargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a charred corpse";
|
||||
|
||||
public override bool HasBreath => true; // fire breath enabled
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs
Normal file
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 4;
|
||||
BaseSoundID = 372;
|
||||
|
||||
SetStr(146, 175);
|
||||
SetDex(76, 95);
|
||||
SetInt(81, 105);
|
||||
|
||||
SetHits(88, 105);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 35);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 70.1, 85.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 85.0);
|
||||
SetSkill(SkillName.MagicResist, 70.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 80.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 32;
|
||||
|
||||
if (0.025 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public Gargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a gargoyle";
|
||||
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,100 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GargoyleDestroyer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GargoyleDestroyer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x2F3;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(760, 850);
|
||||
SetDex(102, 150);
|
||||
SetInt(152, 200);
|
||||
|
||||
SetHits(482, 485);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 120.4, 160.0);
|
||||
SetSkill(SkillName.Anatomy, 50.5, 100.0);
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Macing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Fencing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
|
||||
Fame = 10000;
|
||||
Karma = -10000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public GargoyleDestroyer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a gargoyle destroyer";
|
||||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void OnDamagedBySpell(Mobile from)
|
||||
{
|
||||
if (from?.Alive == true && 0.4 > Utility.RandomDouble())
|
||||
ThrowHatchet(from);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
|
||||
ThrowHatchet(attacker);
|
||||
}
|
||||
|
||||
public void ThrowHatchet(Mobile to)
|
||||
{
|
||||
int damage = 50;
|
||||
MovingEffect(to, 0xF43, 10, 0, false, false);
|
||||
DoHarmful(to);
|
||||
AOS.Damage(to, this, damage, 100, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GargoyleEnforcer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GargoyleEnforcer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x2F2;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(760, 850);
|
||||
SetDex(102, 150);
|
||||
SetInt(152, 200);
|
||||
|
||||
SetHits(482, 485);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 25, 35);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 120.1, 130.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
SetSkill(SkillName.Swords, 80.1, 90.0);
|
||||
SetSkill(SkillName.Anatomy, 70.1, 80.0);
|
||||
SetSkill(SkillName.Magery, 80.1, 90.0);
|
||||
SetSkill(SkillName.EvalInt, 70.3, 100.0);
|
||||
SetSkill(SkillName.Meditation, 70.3, 100.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
|
||||
public GargoyleEnforcer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
|
||||
public override string DefaultName => "a gargoyle enforcer";
|
||||
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override int Meat => 1;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.WhirlwindAttack;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gazer.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gazer.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gazer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 22;
|
||||
BaseSoundID = 377;
|
||||
|
||||
SetStr(96, 125);
|
||||
SetDex(86, 105);
|
||||
SetInt(141, 165);
|
||||
|
||||
SetHits(58, 75);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 40, 50);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 50.1, 65.0);
|
||||
SetSkill(SkillName.Magery, 50.1, 65.0);
|
||||
SetSkill(SkillName.MagicResist, 60.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 36;
|
||||
|
||||
PackItem(new Nightshade(4));
|
||||
}
|
||||
|
||||
public Gazer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gazer corpse";
|
||||
public override string DefaultName => "a gazer";
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GolemController : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GolemController() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("golem controller");
|
||||
Title = "the controller";
|
||||
|
||||
Body = 400;
|
||||
Hue = 0x455;
|
||||
|
||||
AddArcane(new Robe());
|
||||
AddArcane(new ThighBoots());
|
||||
AddArcane(new LeatherGloves());
|
||||
AddArcane(new Cloak());
|
||||
|
||||
SetStr(126, 150);
|
||||
SetDex(96, 120);
|
||||
SetInt(151, 175);
|
||||
|
||||
SetHits(76, 90);
|
||||
|
||||
SetDamage(6, 12);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 40);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 35, 45);
|
||||
SetResistance(ResistanceType.Poison, 5, 15);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 95.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 95.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 95.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 102.5, 125.0);
|
||||
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
||||
SetSkill(SkillName.Wrestling, 65.0, 87.5);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
if (0.7 > Utility.RandomDouble())
|
||||
PackItem(new ArcaneGem());
|
||||
}
|
||||
|
||||
public GolemController(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a golem controller corpse";
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public void AddArcane(Item item)
|
||||
{
|
||||
if (item is IArcaneEquip eq) eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
|
||||
|
||||
item.Hue = ArcaneGem.DefaultArcaneHue;
|
||||
item.LootType = LootType.Newbied;
|
||||
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/IceFiend.cs
Normal file
67
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/IceFiend.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class IceFiend : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public IceFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 43;
|
||||
BaseSoundID = 357;
|
||||
|
||||
SetStr(376, 405);
|
||||
SetDex(176, 195);
|
||||
SetInt(201, 225);
|
||||
|
||||
SetHits(226, 243);
|
||||
|
||||
SetDamage(8, 19);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 80.1, 90.0);
|
||||
SetSkill(SkillName.Magery, 80.1, 90.0);
|
||||
SetSkill(SkillName.MagicResist, 75.1, 85.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 100.0);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 60, 70);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public IceFiend(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an ice fiend corpse";
|
||||
public override string DefaultName => "an ice fiend";
|
||||
|
||||
public override int TreasureMapLevel => 4;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
77
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Imp.cs
Normal file
77
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Imp.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Imp : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Imp() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 74;
|
||||
BaseSoundID = 422;
|
||||
|
||||
SetStr(91, 115);
|
||||
SetDex(61, 80);
|
||||
SetInt(86, 105);
|
||||
|
||||
SetHits(55, 70);
|
||||
|
||||
SetDamage(10, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Fire, 50);
|
||||
SetDamageType(ResistanceType.Poison, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 40, 50);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 20.1, 30.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 30.1, 50.0);
|
||||
SetSkill(SkillName.Tactics, 42.1, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 44.0);
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 30;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 2;
|
||||
MinTameSkill = 83.1;
|
||||
}
|
||||
|
||||
public Imp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an imp corpse";
|
||||
public override string DefaultName => "an imp";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Daemon;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
81
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Lich.cs
Normal file
81
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Lich.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Lich : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Lich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 24;
|
||||
BaseSoundID = 0x3E9;
|
||||
|
||||
SetStr(171, 200);
|
||||
SetDex(126, 145);
|
||||
SetInt(276, 305);
|
||||
|
||||
SetHits(103, 120);
|
||||
|
||||
SetDamage(24, 26);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 10);
|
||||
SetDamageType(ResistanceType.Cold, 40);
|
||||
SetDamageType(ResistanceType.Energy, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 55, 65);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
|
||||
SetSkill(SkillName.Necromancy, 89, 99.1);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 80.0);
|
||||
SetSkill(SkillName.Meditation, 85.1, 95.0);
|
||||
SetSkill(SkillName.MagicResist, 80.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 90.0);
|
||||
|
||||
Fame = 8000;
|
||||
Karma = -8000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackItem(new GnarledStaff());
|
||||
PackNecroReg(17, 24);
|
||||
}
|
||||
|
||||
public Lich(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a lich's corpse";
|
||||
public override string DefaultName => "a lich";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/LichLord.cs
Normal file
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/LichLord.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class LichLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LichLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 79;
|
||||
BaseSoundID = 412;
|
||||
|
||||
SetStr(416, 505);
|
||||
SetDex(146, 165);
|
||||
SetInt(566, 655);
|
||||
|
||||
SetHits(250, 303);
|
||||
|
||||
SetDamage(11, 13);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
SetDamageType(ResistanceType.Energy, 40);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.Necromancy, 90, 110.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 150.5, 200.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackItem(new GnarledStaff());
|
||||
PackNecroReg(12, 40);
|
||||
}
|
||||
|
||||
public LichLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a lich's corpse";
|
||||
public override string DefaultName => "a lich lord";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel => 4;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/OrcishMage.cs
Normal file
104
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/OrcishMage.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OrcishMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public OrcishMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 140;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(116, 150);
|
||||
SetDex(91, 115);
|
||||
SetInt(161, 185);
|
||||
|
||||
SetHits(70, 90);
|
||||
|
||||
SetDamage(4, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 60.1, 72.5);
|
||||
SetSkill(SkillName.Magery, 60.1, 72.5);
|
||||
SetSkill(SkillName.MagicResist, 60.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 65.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 50.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 30;
|
||||
|
||||
|
||||
PackReg(6);
|
||||
|
||||
if (0.05 > Utility.RandomDouble())
|
||||
PackItem(new OrcishKinMask());
|
||||
}
|
||||
|
||||
public OrcishMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a glowing orc corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orcish mage";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
Item item = aggressor.FindItemOnLayer(Layer.Helm);
|
||||
|
||||
if (item is OrcishKinMask)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class RatmanMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RatmanMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("ratman");
|
||||
Body = 0x8F;
|
||||
BaseSoundID = 437;
|
||||
|
||||
SetStr(146, 180);
|
||||
SetDex(101, 130);
|
||||
SetInt(186, 210);
|
||||
|
||||
SetHits(88, 108);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 45);
|
||||
SetResistance(ResistanceType.Fire, 10, 20);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 70.1, 80.0);
|
||||
SetSkill(SkillName.Magery, 70.1, 80.0);
|
||||
SetSkill(SkillName.MagicResist, 65.1, 90.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 75.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 75.0);
|
||||
|
||||
Fame = 7500;
|
||||
Karma = -7500;
|
||||
|
||||
VirtualArmor = 44;
|
||||
|
||||
PackReg(6);
|
||||
|
||||
if (0.02 > Utility.RandomDouble())
|
||||
PackStatue();
|
||||
}
|
||||
|
||||
public RatmanMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a glowing ratman corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Body == 42)
|
||||
{
|
||||
Body = 0x8F;
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
279
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs
Normal file
279
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs
Normal file
|
|
@ -0,0 +1,279 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SavageShaman : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SavageShaman() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("savage shaman");
|
||||
|
||||
if (Utility.RandomBool())
|
||||
Body = 184;
|
||||
else
|
||||
Body = 183;
|
||||
|
||||
SetStr(126, 145);
|
||||
SetDex(91, 110);
|
||||
SetInt(161, 185);
|
||||
|
||||
SetDamage(4, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 40);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 77.5, 100.0);
|
||||
SetSkill(SkillName.Fencing, 62.5, 85.0);
|
||||
SetSkill(SkillName.Macing, 62.5, 85.0);
|
||||
SetSkill(SkillName.Magery, 72.5, 95.0);
|
||||
SetSkill(SkillName.Meditation, 77.5, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 77.5, 100.0);
|
||||
SetSkill(SkillName.Swords, 62.5, 85.0);
|
||||
SetSkill(SkillName.Tactics, 62.5, 85.0);
|
||||
SetSkill(SkillName.Wrestling, 62.5, 85.0);
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
PackReg(10, 15);
|
||||
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
|
||||
|
||||
if (0.1 > Utility.RandomDouble())
|
||||
PackItem(new TribalBerry());
|
||||
|
||||
AddItem(new BoneArms());
|
||||
AddItem(new BoneLegs());
|
||||
AddItem(new DeerMask());
|
||||
}
|
||||
|
||||
public SavageShaman(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a savage corpse";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m)
|
||||
{
|
||||
if (m.BodyMod == 183 || m.BodyMod == 184)
|
||||
return false;
|
||||
|
||||
return base.IsEnemy(m);
|
||||
}
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
aggressor.BodyMod = 0;
|
||||
aggressor.HueMod = -1;
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
|
||||
|
||||
if (aggressor is PlayerMobile mobile)
|
||||
mobile.SavagePaintExpiration = TimeSpan.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
|
||||
{
|
||||
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
|
||||
to is LesserHiryu || to is Daemon)
|
||||
damage *= 3;
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (0.1 > Utility.RandomDouble())
|
||||
BeginSavageDance();
|
||||
}
|
||||
|
||||
public void BeginSavageDance()
|
||||
{
|
||||
if (Map == null)
|
||||
return;
|
||||
|
||||
List<SavageShaman> list = new List<SavageShaman>();
|
||||
|
||||
foreach (Mobile m in GetMobilesInRange(8))
|
||||
if (m != this && m is SavageShaman ss)
|
||||
list.Add(ss);
|
||||
|
||||
Animate(111, 5, 1, true, false, 0); // Do a little dance...
|
||||
|
||||
if (AIObject != null)
|
||||
AIObject.NextMove = Core.TickCount + 1000;
|
||||
|
||||
if (list.Count >= 3)
|
||||
{
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
SavageShaman dancer = list[i];
|
||||
|
||||
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
|
||||
|
||||
if (dancer.AIObject != null)
|
||||
dancer.AIObject.NextMove = Core.TickCount + 1000;
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), EndSavageDance);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndSavageDance()
|
||||
{
|
||||
if (Deleted)
|
||||
return;
|
||||
|
||||
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: /* greater heal */
|
||||
{
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
|
||||
|
||||
if (!isFriendly)
|
||||
continue;
|
||||
|
||||
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
|
||||
continue;
|
||||
|
||||
DoBeneficial(m);
|
||||
|
||||
// Algorithm: (40% of magery) + (1-10)
|
||||
|
||||
int toHeal = (int)(Skills.Magery.Value * 0.4);
|
||||
toHeal += Utility.Random(1, 10);
|
||||
|
||||
m.Heal(toHeal, this);
|
||||
|
||||
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
|
||||
m.PlaySound(0x202);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: /* lightning */
|
||||
{
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
|
||||
|
||||
if (isFriendly)
|
||||
continue;
|
||||
|
||||
if (!CanBeHarmful(m))
|
||||
continue;
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
double damage;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
int baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
|
||||
|
||||
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
damage = Utility.Random(12, 9);
|
||||
}
|
||||
|
||||
m.BoltEffect(0);
|
||||
|
||||
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: /* poison */
|
||||
{
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
|
||||
|
||||
if (isFriendly)
|
||||
continue;
|
||||
|
||||
if (!CanBeHarmful(m))
|
||||
continue;
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.Paralyzed = false;
|
||||
|
||||
double total = Skills.Magery.Value + Skills.Poisoning.Value;
|
||||
|
||||
double dist = GetDistanceToSqrt(m);
|
||||
|
||||
if (dist >= 3.0)
|
||||
total -= (dist - 3.0) * 10.0;
|
||||
|
||||
int level;
|
||||
|
||||
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
|
||||
level = 3;
|
||||
else if (total > 170.0)
|
||||
level = 2;
|
||||
else if (total > 130.0)
|
||||
level = 1;
|
||||
else
|
||||
level = 0;
|
||||
|
||||
m.ApplyPoison(this, Poison.GetPoison(level));
|
||||
|
||||
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
|
||||
m.PlaySound(0x474);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Shade.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Shade.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Shade : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Shade() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 26;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(7, 11);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 55.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 55.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg(10);
|
||||
}
|
||||
|
||||
public Shade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a shade";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SkeletalMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SkeletalMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 148;
|
||||
BaseSoundID = 451;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(56, 75);
|
||||
SetInt(186, 210);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(3, 7);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 40);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 60.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
SetSkill(SkillName.Necromancy, 89, 99.1);
|
||||
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 38;
|
||||
PackReg(3);
|
||||
PackNecroReg(3, 10);
|
||||
PackItem(new Bone());
|
||||
}
|
||||
|
||||
public SkeletalMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a skeletal mage";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Spectre.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Spectre.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Spectre : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Spectre() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 26;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(7, 11);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 55.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 55.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg(10);
|
||||
}
|
||||
|
||||
public Spectre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a spectre";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
112
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Succubus.cs
Normal file
112
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Succubus.cs
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Succubus : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Succubus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 149;
|
||||
BaseSoundID = 0x4B0;
|
||||
|
||||
SetStr(488, 620);
|
||||
SetDex(121, 170);
|
||||
SetInt(498, 657);
|
||||
|
||||
SetHits(312, 353);
|
||||
|
||||
SetDamage(18, 28);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Energy, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 80, 90);
|
||||
SetResistance(ResistanceType.Fire, 70, 80);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 50, 60);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 99.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 100.5, 150.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
|
||||
Fame = 24000;
|
||||
Karma = -24000;
|
||||
|
||||
VirtualArmor = 80;
|
||||
}
|
||||
|
||||
public Succubus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a succubus corpse";
|
||||
public override string DefaultName => "a succubus";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public void DrainLife()
|
||||
{
|
||||
IPooledEnumerable<Mobile> eable = GetMobilesInRange(2);
|
||||
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
if (m == this || !CanBeHarmful(m) ||
|
||||
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) ||
|
||||
m.Player))
|
||||
continue;
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
|
||||
m.PlaySound(0x231);
|
||||
|
||||
//m.SendMessage( "You feel the life drain out of you!" );
|
||||
|
||||
int toDrain = Utility.RandomMinMax(10, 40);
|
||||
|
||||
Hits += toDrain;
|
||||
m.Damage(toDrain, this);
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender);
|
||||
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
DrainLife();
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
DrainLife();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Titan.cs
Normal file
74
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Titan.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using Server.Engines.Plants;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Titan : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Titan() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 76;
|
||||
BaseSoundID = 609;
|
||||
|
||||
SetStr(536, 585);
|
||||
SetDex(126, 145);
|
||||
SetInt(281, 305);
|
||||
|
||||
SetHits(322, 351);
|
||||
|
||||
SetDamage(13, 16);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 25, 35);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 85.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 85.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 80.2, 110.0);
|
||||
SetSkill(SkillName.Tactics, 60.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 50.0);
|
||||
|
||||
Fame = 11500;
|
||||
Karma = -11500;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
if (Core.ML && Utility.RandomDouble() < .33)
|
||||
PackItem(Seed.RandomPeculiarSeed(1));
|
||||
}
|
||||
|
||||
public Titan(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a titans corpse";
|
||||
public override string DefaultName => "a titan";
|
||||
|
||||
public override int Meat => 4;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Wraith.cs
Normal file
71
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Wraith.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Wraith : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Wraith() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 26;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr(76, 100);
|
||||
SetDex(76, 95);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetHits(46, 60);
|
||||
|
||||
SetDamage(7, 11);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Cold, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 55.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 55.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg(10);
|
||||
}
|
||||
|
||||
public Wraith(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a wraith";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue