Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
103
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs
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103
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/AncientLich.cs
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namespace Server.Mobiles
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{
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public class AncientLich : BaseCreature
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{
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[Constructible]
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public AncientLich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("ancient lich");
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Body = 78;
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BaseSoundID = 412;
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SetStr(216, 305);
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SetDex(96, 115);
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SetInt(966, 1045);
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SetHits(560, 595);
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SetDamage(15, 27);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 25, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.EvalInt, 120.1, 130.0);
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SetSkill(SkillName.Magery, 120.1, 130.0);
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SetSkill(SkillName.Meditation, 100.1, 101.0);
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SetSkill(SkillName.Poisoning, 100.1, 101.0);
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SetSkill(SkillName.MagicResist, 175.2, 200.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 75.1, 100.0);
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SetSkill(SkillName.Necromancy, 120.1, 130.0);
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SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
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Fame = 23000;
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Karma = -23000;
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VirtualArmor = 60;
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PackNecroReg(30, 275);
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}
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public AncientLich(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ancient lich's corpse";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool Unprovokable => true;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 5;
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public override int GetIdleSound()
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{
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return 0x19D;
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}
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public override int GetAngerSound()
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{
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return 0x175;
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}
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public override int GetDeathSound()
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{
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return 0x108;
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}
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public override int GetAttackSound()
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{
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return 0xE2;
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}
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public override int GetHurtSound()
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{
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return 0x28B;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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