Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
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using Server.Items;
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namespace Server.Mobiles
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{
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public class EvilMageLord : BaseCreature
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{
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[Constructible]
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public EvilMageLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("evil mage lord");
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Body = Utility.RandomList(125, 126);
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PackItem(new Robe(Utility.RandomMetalHue()));
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PackItem(new WizardsHat(Utility.RandomMetalHue()));
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SetStr(81, 105);
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SetDex(191, 215);
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SetInt(126, 150);
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SetHits(49, 63);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 80.2, 100.0);
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SetSkill(SkillName.Magery, 95.1, 100.0);
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SetSkill(SkillName.Meditation, 27.5, 50.0);
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SetSkill(SkillName.MagicResist, 77.5, 100.0);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 20.3, 80.0);
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Fame = 10500;
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Karma = -10500;
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VirtualArmor = 16;
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PackReg(23);
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if (Utility.RandomBool())
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PackItem(new Shoes());
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else
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PackItem(new Sandals());
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}
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public EvilMageLord(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an evil mage lord corpse";
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override int Meat => 1;
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public override int TreasureMapLevel => Core.AOS ? 2 : 0;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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