Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/LichLord.cs
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80
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/LichLord.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class LichLord : BaseCreature
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{
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[Constructible]
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public LichLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 79;
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BaseSoundID = 412;
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SetStr(416, 505);
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SetDex(146, 165);
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SetInt(566, 655);
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SetHits(250, 303);
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SetDamage(11, 13);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Cold, 60);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Necromancy, 90, 110.0);
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SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 150.5, 200.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 18000;
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Karma = -18000;
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VirtualArmor = 50;
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PackItem(new GnarledStaff());
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PackNecroReg(12, 40);
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}
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public LichLord(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a lich's corpse";
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public override string DefaultName => "a lich lord";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool CanRummageCorpses => true;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 4;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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