Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
112
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Succubus.cs
Normal file
112
Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Succubus.cs
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Succubus : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Succubus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 149;
|
||||
BaseSoundID = 0x4B0;
|
||||
|
||||
SetStr(488, 620);
|
||||
SetDex(121, 170);
|
||||
SetInt(498, 657);
|
||||
|
||||
SetHits(312, 353);
|
||||
|
||||
SetDamage(18, 28);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Energy, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 80, 90);
|
||||
SetResistance(ResistanceType.Fire, 70, 80);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 50, 60);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 99.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 100.5, 150.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
|
||||
Fame = 24000;
|
||||
Karma = -24000;
|
||||
|
||||
VirtualArmor = 80;
|
||||
}
|
||||
|
||||
public Succubus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a succubus corpse";
|
||||
public override string DefaultName => "a succubus";
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public void DrainLife()
|
||||
{
|
||||
IPooledEnumerable<Mobile> eable = GetMobilesInRange(2);
|
||||
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
if (m == this || !CanBeHarmful(m) ||
|
||||
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) ||
|
||||
m.Player))
|
||||
continue;
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
|
||||
m.PlaySound(0x231);
|
||||
|
||||
//m.SendMessage( "You feel the life drain out of you!" );
|
||||
|
||||
int toDrain = Utility.RandomMinMax(10, 40);
|
||||
|
||||
Hits += toDrain;
|
||||
m.Damage(toDrain, this);
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender);
|
||||
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
DrainLife();
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
DrainLife();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue