Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
135
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/ElfBrigand.cs
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135
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/ElfBrigand.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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// TODO: Needs some Spellweaving abilities
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public class ElfBrigand : BaseCreature
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{
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[Constructible]
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public ElfBrigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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SpeechHue = Utility.RandomDyedHue();
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Title = "the brigand";
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Race = Race.Elf;
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Hue = Race.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x25E;
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Name = NameList.RandomName("female elf brigand");
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switch (Utility.Random(2))
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{
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case 0:
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AddItem(new Skirt(Utility.RandomNondyedHue()));
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break;
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case 1:
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AddItem(new Kilt(Utility.RandomNondyedHue()));
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break;
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}
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}
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else
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{
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Body = 0x25D;
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Name = NameList.RandomName("male elf brigand");
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AddItem(new ShortPants(Utility.RandomNondyedHue()));
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}
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SetStr(86, 100);
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SetDex(81, 95);
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SetInt(61, 75);
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SetDamage(10, 23);
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SetSkill(SkillName.Fencing, 66.0, 97.5);
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SetSkill(SkillName.Macing, 65.0, 87.5);
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SetSkill(SkillName.MagicResist, 25.0, 47.5);
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SetSkill(SkillName.Swords, 65.0, 87.5);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 15.0, 37.5);
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Fame = 1000;
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Karma = -1000;
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switch (Utility.Random(4))
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{
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case 0:
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AddItem(new Boots());
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break;
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case 1:
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AddItem(new ThighBoots());
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break;
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case 2:
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AddItem(new Sandals());
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break;
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case 3:
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AddItem(new Shoes());
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break;
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}
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AddItem(new Shirt(Utility.RandomNondyedHue()));
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switch (Utility.Random(7))
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{
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case 0:
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AddItem(new Longsword());
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break;
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case 1:
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AddItem(new Cutlass());
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break;
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case 2:
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AddItem(new Broadsword());
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break;
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case 3:
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AddItem(new Axe());
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break;
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case 4:
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AddItem(new Club());
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break;
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case 5:
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AddItem(new Dagger());
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break;
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case 6:
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AddItem(new Spear());
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break;
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}
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Utility.AssignRandomHair(this);
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}
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public ElfBrigand(Serial serial) : base(serial)
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{
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}
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public override bool ClickTitle => false;
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public override bool AlwaysMurderer => true;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.9)
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c.DropItem(new SeveredElfEars());
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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