Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
65
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Troll.cs
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65
Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Troll.cs
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namespace Server.Mobiles
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{
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public class Troll : BaseCreature
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{
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[Constructible]
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public Troll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = Utility.RandomList(53, 54);
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BaseSoundID = 461;
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SetStr(176, 205);
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SetDex(46, 65);
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SetInt(46, 70);
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SetHits(106, 123);
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SetDamage(8, 14);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 5, 15);
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SetResistance(ResistanceType.Energy, 5, 15);
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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}
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public Troll(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a troll corpse";
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public override string DefaultName => "a troll";
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 2;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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