Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class ExodusMinion : BaseCreature
{
[Constructible]
public ExodusMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F5;
SetStr(851, 950);
SetDex(71, 80);
SetInt(61, 90);
SetHits(511, 570);
SetDamage(16, 22);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 18000;
Karma = -18000;
VirtualArmor = 65;
PackItem(new PowerCrystal());
PackItem(new ArcaneGem());
PackItem(new ClockworkAssembly());
switch (Utility.Random(3))
{
case 0:
PackItem(new PowerCrystal());
break;
case 1:
PackItem(new ArcaneGem());
break;
case 2:
PackItem(new ClockworkAssembly());
break;
}
FieldActive = CanUseField;
}
public ExodusMinion(Serial serial) : base(serial)
{
}
public override string CorpseName => "a minion's corpse";
public bool FieldActive{ get; private set; }
public bool CanUseField // TODO: an OSI bug prevents to verify this
=> Hits >= HitsMax * 9 / 10;
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override string DefaultName => "an exodus minion";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Rich);
}
public override int GetIdleSound()
{
return 0x218;
}
public override int GetAngerSound()
{
return 0x26C;
}
public override int GetDeathSound()
{
return 0x211;
}
public override int GetAttackSound()
{
return 0x232;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (FieldActive)
damage = 0; // no melee damage when the field is up
}
public override void AlterSpellDamageFrom(Mobile from, ref int damage)
{
if (!FieldActive)
damage = 0; // no spell damage when the field is down
}
public override void OnDamagedBySpell(Mobile from)
{
if (from?.Alive == true && 0.4 > Utility.RandomDouble()) SendEBolt(from);
if (!FieldActive)
{
// should there be an effect when spells nullifying is on?
FixedParticles(0, 10, 0, 0x2522, EffectLayer.Waist);
}
else if (FieldActive && !CanUseField)
{
FieldActive = false;
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
FixedParticles(0x3735, 1, 30, 0x251F, EffectLayer.Waist);
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (FieldActive)
{
FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist);
PlaySound(0x2F4);
attacker.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier");
}
if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
SendEBolt(attacker);
}
public override void OnThink()
{
base.OnThink();
// TODO: an OSI bug prevents to verify if the field can regenerate or not
if (!FieldActive && !IsHurt())
FieldActive = true;
}
public override bool Move(Direction d)
{
bool move = base.Move(d);
if (move && FieldActive && Combatant != null)
FixedParticles(0, 10, 0, 0x2530, EffectLayer.Waist);
return move;
}
public void SendEBolt(Mobile to)
{
MovingParticles(to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
to.PlaySound(0x229);
DoHarmful(to);
AOS.Damage(to, this, 50, 0, 0, 0, 0, 100);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
FieldActive = CanUseField;
if (Name == "Exodus Minion")
Name = null;
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class ExodusOverseer : BaseCreature
{
[Constructible]
public ExodusOverseer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F4;
SetStr(561, 650);
SetDex(76, 95);
SetInt(61, 90);
SetHits(331, 390);
SetDamage(13, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 80.2, 98.0);
SetSkill(SkillName.Tactics, 80.2, 98.0);
SetSkill(SkillName.Wrestling, 80.2, 98.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if (Utility.Random(2) == 0)
PackItem(new PowerCrystal());
else
PackItem(new ArcaneGem());
FieldActive = CanUseField;
}
public ExodusOverseer(Serial serial) : base(serial)
{
}
public override string CorpseName => "an overseer's corpse";
public bool FieldActive{ get; private set; }
public bool CanUseField // TODO: an OSI bug prevents to verify this
=> Hits >= HitsMax * 9 / 10;
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override string DefaultName => "an exodus overseer";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override int GetIdleSound()
{
return 0xFD;
}
public override int GetAngerSound()
{
return 0x26C;
}
public override int GetDeathSound()
{
return 0x211;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (FieldActive)
damage = 0; // no melee damage when the field is up
}
public override void AlterSpellDamageFrom(Mobile caster, ref int damage)
{
if (!FieldActive)
damage = 0; // no spell damage when the field is down
}
public override void OnDamagedBySpell(Mobile from)
{
if (from?.Alive == true && 0.4 > Utility.RandomDouble()) SendEBolt(from);
if (!FieldActive)
{
// should there be an effect when spells nullifying is on?
FixedParticles(0, 10, 0, 0x2522, EffectLayer.Waist);
}
else if (FieldActive && !CanUseField)
{
FieldActive = false;
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
FixedParticles(0x3735, 1, 30, 0x251F, EffectLayer.Waist);
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (FieldActive)
{
FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist);
PlaySound(0x2F4);
attacker.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier");
}
if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
SendEBolt(attacker);
}
public override void OnThink()
{
base.OnThink();
// TODO: an OSI bug prevents to verify if the field can regenerate or not
if (!FieldActive && !IsHurt())
FieldActive = true;
}
public override bool Move(Direction d)
{
bool move = base.Move(d);
if (move && FieldActive && Combatant != null)
FixedParticles(0, 10, 0, 0x2530, EffectLayer.Waist);
return move;
}
public void SendEBolt(Mobile to)
{
MovingParticles(to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
to.PlaySound(0x229);
DoHarmful(to);
AOS.Damage(to, this, 50, 0, 0, 0, 0, 100);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
FieldActive = CanUseField;
if (Name == "Exodus Overseer")
Name = null;
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class ChaosDragoon : BaseCreature
{
[Constructible]
public ChaosDragoon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
{
Body = 0x190;
Hue = Race.Human.RandomSkinHue();
SetStr(176, 225);
SetDex(81, 95);
SetInt(61, 85);
SetHits(176, 225);
SetDamage(24, 26);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Energy, 25);
//SetResistance( ResistanceType.Physical, 25, 38 );
//SetResistance( ResistanceType.Fire, 25, 38 );
//SetResistance( ResistanceType.Cold, 25, 38 );
//SetResistance( ResistanceType.Poison, 25, 38 );
//SetResistance( ResistanceType.Energy, 25, 38 );
SetSkill(SkillName.Fencing, 77.6, 92.5);
SetSkill(SkillName.Healing, 60.3, 90.0);
SetSkill(SkillName.Macing, 77.6, 92.5);
SetSkill(SkillName.Anatomy, 77.6, 87.5);
SetSkill(SkillName.MagicResist, 77.6, 97.5);
SetSkill(SkillName.Swords, 77.6, 92.5);
SetSkill(SkillName.Tactics, 77.6, 87.5);
Fame = 5000;
Karma = -5000;
CraftResource res = CraftResource.None;
switch (Utility.Random(6))
{
case 0:
res = CraftResource.BlackScales;
break;
case 1:
res = CraftResource.RedScales;
break;
case 2:
res = CraftResource.BlueScales;
break;
case 3:
res = CraftResource.YellowScales;
break;
case 4:
res = CraftResource.GreenScales;
break;
case 5:
res = CraftResource.WhiteScales;
break;
}
BaseWeapon melee = null;
switch (Utility.Random(3))
{
case 0:
melee = new Kryss();
break;
case 1:
melee = new Broadsword();
break;
case 2:
melee = new Katana();
break;
}
melee.Movable = false;
AddItem(melee);
DragonHelm helm = new DragonHelm();
helm.Resource = res;
helm.Movable = false;
AddItem(helm);
DragonChest chest = new DragonChest();
chest.Resource = res;
chest.Movable = false;
AddItem(chest);
DragonArms arms = new DragonArms();
arms.Resource = res;
arms.Movable = false;
AddItem(arms);
DragonGloves gloves = new DragonGloves();
gloves.Resource = res;
gloves.Movable = false;
AddItem(gloves);
DragonLegs legs = new DragonLegs();
legs.Resource = res;
legs.Movable = false;
AddItem(legs);
ChaosShield shield = new ChaosShield();
shield.Movable = false;
AddItem(shield);
AddItem(new Shirt());
AddItem(new Boots());
int amount = Utility.RandomMinMax(1, 3);
switch (res)
{
case CraftResource.BlackScales:
AddItem(new BlackScales(amount));
break;
case CraftResource.RedScales:
AddItem(new RedScales(amount));
break;
case CraftResource.BlueScales:
AddItem(new BlueScales(amount));
break;
case CraftResource.YellowScales:
AddItem(new YellowScales(amount));
break;
case CraftResource.GreenScales:
AddItem(new GreenScales(amount));
break;
case CraftResource.WhiteScales:
AddItem(new WhiteScales(amount));
break;
}
new SwampDragon().Rider = this;
}
public ChaosDragoon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a chaos dragoon corpse";
public override string DefaultName => "a chaos dragoon";
public override bool HasBreath => true;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
//AddLoot( LootPack.Gems );
}
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if (mount != null)
mount.Rider = null;
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
damage *= 3;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class ChaosDragoonElite : BaseCreature
{
[Constructible]
public ChaosDragoonElite()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
{
Body = 0x190;
Hue = Race.Human.RandomSkinHue();
SetStr(276, 350);
SetDex(66, 90);
SetInt(126, 150);
SetHits(276, 350);
SetDamage(29, 34);
SetDamageType(ResistanceType.Physical, 100);
/*SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);*/
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Anatomy, 80.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Swords, 72.5, 95.0);
SetSkill(SkillName.Fencing, 85.1, 100);
SetSkill(SkillName.Macing, 85.1, 100);
Fame = 8000;
Karma = -8000;
CraftResource res = CraftResource.None;
;
switch (Utility.Random(6))
{
case 0:
res = CraftResource.BlackScales;
break;
case 1:
res = CraftResource.RedScales;
break;
case 2:
res = CraftResource.BlueScales;
break;
case 3:
res = CraftResource.YellowScales;
break;
case 4:
res = CraftResource.GreenScales;
break;
case 5:
res = CraftResource.WhiteScales;
break;
}
BaseWeapon melee = null;
switch (Utility.Random(3))
{
case 0:
melee = new Kryss();
break;
case 1:
melee = new Broadsword();
break;
case 2:
melee = new Katana();
break;
}
melee.Movable = false;
AddItem(melee);
DragonChest Tunic = new DragonChest();
Tunic.Resource = res;
Tunic.Movable = false;
AddItem(Tunic);
DragonLegs Legs = new DragonLegs();
Legs.Resource = res;
Legs.Movable = false;
AddItem(Legs);
DragonArms Arms = new DragonArms();
Arms.Resource = res;
Arms.Movable = false;
AddItem(Arms);
DragonGloves Gloves = new DragonGloves();
Gloves.Resource = res;
Gloves.Movable = false;
AddItem(Gloves);
DragonHelm Helm = new DragonHelm();
Helm.Resource = res;
Helm.Movable = false;
AddItem(Helm);
ChaosShield shield = new ChaosShield();
shield.Movable = false;
AddItem(shield);
AddItem(new Boots(0x455));
AddItem(new Shirt(Utility.RandomMetalHue()));
int amount = Utility.RandomMinMax(1, 3);
switch (res)
{
case CraftResource.BlackScales:
AddItem(new BlackScales(amount));
break;
case CraftResource.RedScales:
AddItem(new RedScales(amount));
break;
case CraftResource.BlueScales:
AddItem(new BlueScales(amount));
break;
case CraftResource.YellowScales:
AddItem(new YellowScales(amount));
break;
case CraftResource.GreenScales:
AddItem(new GreenScales(amount));
break;
case CraftResource.WhiteScales:
AddItem(new WhiteScales(amount));
break;
}
switch (Utility.Random(9))
{
case 0:
res = CraftResource.DullCopper;
break;
case 1:
res = CraftResource.ShadowIron;
break;
case 2:
res = CraftResource.Copper;
break;
case 3:
res = CraftResource.Bronze;
break;
case 4:
res = CraftResource.Gold;
break;
case 5:
res = CraftResource.Agapite;
break;
case 6:
res = CraftResource.Verite;
break;
case 7:
res = CraftResource.Valorite;
break;
case 8:
res = CraftResource.Iron;
break;
}
SwampDragon mt = new SwampDragon();
mt.HasBarding = true;
mt.BardingResource = res;
mt.BardingHP = mt.BardingMaxHP;
mt.Rider = this;
}
public ChaosDragoonElite(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a chaos dragoon elite corpse";
public override string DefaultName => "a chaos dragoon elite";
public override bool HasBreath => true;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if (mount != null)
{
if (mount is SwampDragon dragon)
dragon.HasBarding = false;
mount.Rider = null;
}
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
damage *= 3;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class JukaLord : BaseCreature
{
[Constructible]
public JukaLord() : base(AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4)
{
Body = 766;
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetHits(241, 300);
SetDamage(10, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 45, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.Healing, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Tactics, 95.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
pack.DropItem(Loot.RandomGem());
pack.DropItem(new ArcaneGem());
PackItem(pack);
AddItem(new JukaBow());
// TODO: Bandage self
}
public JukaLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka lord";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (!willKill && amount > 5 && from?.Player == true && 5 > Utility.Random(100))
{
string[] toSay =
{
"{0}!! You will have to do better than that!",
"{0}!! Prepare to meet your doom!",
"{0}!! My armies will crush you!",
"{0}!! You will pay for that!"
};
Say(true, string.Format(toSay[Utility.Random(toSay.Length)], from.Name));
}
base.OnDamage(amount, from, willKill);
}
public override int GetIdleSound()
{
return 0x262;
}
public override int GetAngerSound()
{
return 0x263;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.Plants;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class JukaMage : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructible]
public JukaMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 765;
SetStr(201, 300);
SetDex(71, 90);
SetInt(451, 500);
SetHits(121, 180);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Anatomy, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 80.2, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 80.2, 100.0);
SetSkill(SkillName.MagicResist, 140.1, 150.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 16;
Container bag = new Bag();
int count = Utility.RandomMinMax(10, 20);
for (int i = 0; i < count; ++i)
{
Item item = Loot.RandomReagent();
if (item == null)
continue;
if (!bag.TryDropItem(this, item, false))
item.Delete();
}
PackItem(bag);
PackItem(new ArcaneGem());
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(4));
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public JukaMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka mage";
public override bool AlwaysMurderer => true;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2);
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override void OnThink()
{
if (DateTime.UtcNow >= m_NextAbilityTime)
{
JukaLord toBuff = null;
foreach (Mobile m in GetMobilesInRange(8))
if (m is JukaLord lord && IsFriend(lord) && lord.Combatant != null && CanBeBeneficial(lord) &&
lord.CanBeginAction<JukaMage>() && InLOS(lord))
{
toBuff = lord;
break;
}
if (toBuff != null)
{
if (CanBeBeneficial(toBuff) && toBuff.BeginAction<JukaMage>())
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
toBuff.Say(true, "Give me the power to destroy my enemies!");
Say(true, "Fight well my lord!");
DoBeneficial(toBuff);
SpellHelper.Turn(this, toBuff);
int toScale = toBuff.HitsMaxSeed;
if (toScale > 0)
{
toBuff.HitsMaxSeed += AOS.Scale(toScale, 75);
toBuff.Hits += AOS.Scale(toScale, 75);
}
toScale = toBuff.RawStr;
if (toScale > 0)
toBuff.RawStr += AOS.Scale(toScale, 50);
toScale = toBuff.RawDex;
if (toScale > 0)
{
toBuff.RawDex += AOS.Scale(toScale, 50);
toBuff.Stam += AOS.Scale(toScale, 50);
}
toBuff.Hits = toBuff.Hits;
toBuff.Stam = toBuff.Stam;
toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist);
toBuff.PlaySound(0x1EE);
Timer.DelayCall(TimeSpan.FromSeconds(20.0), () => Unbuff(toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex));
}
}
else
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
}
base.OnThink();
}
private void Unbuff(JukaLord toDebuff, int hitsMaxSeed, int rawStr, int rawDex)
{
toDebuff.EndAction<JukaMage>();
if (toDebuff.Deleted)
return;
toDebuff.HitsMaxSeed = hitsMaxSeed;
toDebuff.RawStr = rawStr;
toDebuff.RawDex = rawDex;
toDebuff.Hits = toDebuff.Hits;
toDebuff.Stam = toDebuff.Stam;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
public class JukaWarrior : BaseCreature
{
[Constructible]
public JukaWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 764;
SetStr(251, 350);
SetDex(61, 80);
SetInt(101, 150);
SetHits(151, 210);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 80.1, 90.0);
SetSkill(SkillName.Fencing, 80.1, 90.0);
SetSkill(SkillName.Macing, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Swords, 80.1, 90.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 22;
if (Utility.RandomDouble() < 0.1)
PackItem(new ArcaneGem());
}
public JukaWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka warrior";
public override bool AlwaysMurderer => true;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems, 1);
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.2 < Utility.RandomDouble())
return;
switch (Utility.Random(3))
{
case 0:
{
defender.SendLocalizedMessage(1004014); // You have been stunned!
defender.Freeze(TimeSpan.FromSeconds(4.0));
break;
}
case 1:
{
defender.SendAsciiMessage("You have been hit by a paralyzing blow!");
defender.Freeze(TimeSpan.FromSeconds(3.0));
break;
}
case 2:
{
AOS.Damage(defender, this, Utility.Random(10, 5), 100, 0, 0, 0, 0);
defender.SendAsciiMessage("You have been hit by a critical strike!");
break;
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Network;
namespace Server.Mobiles
{
public class EnragedRabbit : BaseEnraged
{
public EnragedRabbit(Mobile summoner) : base(summoner)
{
Body = 0xcd;
}
public EnragedRabbit(Serial serial) : base(serial)
{
}
public override string CorpseName => "a hare corpse";
public override string DefaultName => "a rabbit";
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EnragedHart : BaseEnraged
{
public EnragedHart(Mobile summoner) : base(summoner)
{
Body = 0xea;
}
public EnragedHart(Serial serial) : base(serial)
{
}
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a great hart";
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EnragedHind : BaseEnraged
{
public EnragedHind(Mobile summoner) : base(summoner)
{
Body = 0xed;
}
public EnragedHind(Serial serial) : base(serial)
{
}
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a hind";
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EnragedBlackBear : BaseEnraged
{
public EnragedBlackBear(Mobile summoner) : base(summoner)
{
Body = 0xd3;
BaseSoundID = 0xa3;
}
public EnragedBlackBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a black bear";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EnragedEagle : BaseEnraged
{
public EnragedEagle(Mobile summoner) : base(summoner)
{
Body = 0x5;
BaseSoundID = 0x2ee;
}
public EnragedEagle(Serial serial) : base(serial)
{
}
public override string CorpseName => "an eagle corpse";
public override string DefaultName => "an eagle";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BaseEnraged : BaseCreature
{
public BaseEnraged(Mobile summoner)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SetStr(50, 200);
SetDex(50, 200);
SetHits(50, 200);
SetStam(50, 200);
/*
On OSI, all stats are random 50-200, but
str is never less than hits, and dex is never
less than stam.
*/
if (Str < Hits)
Str = Hits;
if (Dex < Stam)
Dex = Stam;
Karma = -1000;
Tamable = false;
SummonMaster = summoner;
}
public BaseEnraged(Serial serial) : base(serial)
{
}
public override void OnThink()
{
if (SummonMaster?.Deleted != false)
{
Delete();
}
/*
On OSI, without combatant, they behave as if they have been
given "come" command, ie they wander towards their summoner,
but never actually "follow".
*/
else if (!Combat(this))
{
AIObject?.MoveTo(SummonMaster, false, 5);
}
/*
On OSI, if the summon attacks a mobile, the summoner meer also
attacks them, regardless of karma, etc. as long as the combatant
is a player or controlled/summoned, and the summoner is not already
engaged in combat.
*/
else if (!Combat(SummonMaster))
{
if (Combatant.Player || Combatant is BaseCreature bc && (bc.Controlled || bc.SummonMaster != null))
SummonMaster.Combatant = Combatant;
}
else
{
base.OnThink();
}
}
private bool Combat(Mobile mobile)
{
Mobile combatant = mobile.Combatant;
return combatant?.Deleted == false && !combatant.IsDeadBondedPet && combatant.Alive;
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1060768, from.NetState); // enraged
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1060768); // enraged
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class MeerCaptain : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructible]
public MeerCaptain() : base(AIType.AI_Archer, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 773;
SetStr(96, 110);
SetDex(186, 200);
SetInt(96, 110);
SetHits(58, 66);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 35, 45);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Archery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 91.0, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Tactics, 91.0, 100.0);
SetSkill(SkillName.Wrestling, 80.9, 89.9);
Fame = 2000;
Karma = 5000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
switch (Utility.Random(6))
{
case 0:
pack.DropItem(new Broadsword());
break;
case 1:
pack.DropItem(new Cutlass());
break;
case 2:
pack.DropItem(new Katana());
break;
case 3:
pack.DropItem(new Longsword());
break;
case 4:
pack.DropItem(new Scimitar());
break;
case 5:
pack.DropItem(new VikingSword());
break;
}
Container bag = new Bag();
int count = Utility.RandomMinMax(10, 20);
for (int i = 0; i < count; ++i)
{
Item item = Loot.RandomReagent();
if (item == null)
continue;
if (!bag.TryDropItem(this, item, false))
item.Delete();
}
pack.DropItem(bag);
AddItem(new Crossbow());
PackItem(pack);
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public MeerCaptain(Serial serial) : base(serial)
{
}
public override string CorpseName => "a meer corpse";
public override string DefaultName => "a meer captain";
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override int GetHurtSound()
{
return 0x14D;
}
public override int GetDeathSound()
{
return 0x314;
}
public override int GetAttackSound()
{
return 0x75;
}
public override void OnThink()
{
if (Combatant != null && MagicDamageAbsorb < 1)
{
MagicDamageAbsorb = Utility.RandomMinMax(5, 7);
FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
PlaySound(0x1E9);
}
if (DateTime.UtcNow >= m_NextAbilityTime)
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
foreach (Mobile m in eable)
{
if (!(m is MeerWarrior) || !IsFriend(m) || !CanBeBeneficial(m) || m.Hits >= m.HitsMax || m.Poisoned ||
MortalStrike.IsWounded(m))
continue;
DoBeneficial(m);
int toHeal = Utility.RandomMinMax(20, 30);
SpellHelper.Turn(this, m);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
eable.Free();
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Server.Mobiles
{
public class MeerEternal : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructible]
public MeerEternal() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 772;
SetStr(416, 505);
SetDex(146, 165);
SetInt(566, 655);
SetHits(250, 303);
SetDamage(11, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 45, 55);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 150.5, 200.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 18000;
Karma = 18000;
VirtualArmor = 34;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public MeerEternal(Serial serial) : base(serial)
{
}
public override string CorpseName => "a meer's corpse";
public override string DefaultName => "a meer eternal";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => Core.AOS ? 5 : 4;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 2);
AddLoot(LootPack.HighScrolls, 2);
}
public override int GetHurtSound()
{
return 0x167;
}
public override int GetDeathSound()
{
return 0xBC;
}
public override int GetAttackSound()
{
return 0x28B;
}
private void DoAreaLeech()
{
m_NextAbilityTime += TimeSpan.FromSeconds(2.5);
Say(true, "Beware, mortals! You have provoked my wrath!");
FixedParticles(0x376A, 10, 10, 9537, 33, 0, EffectLayer.Waist);
Timer.DelayCall(TimeSpan.FromSeconds(5.0), DoAreaLeech_Finish);
}
private void DoAreaLeech_Finish()
{
IPooledEnumerable<Mobile> eable = GetMobilesInRange(6);
List<Mobile> list = eable.Where(m => CanBeHarmful(m) && IsEnemy(m)).ToList();
eable.Free();
if (list.Count == 0)
{
Say(true, "Bah! You have escaped my grasp this time, mortal!");
}
else
{
double scalar;
if (list.Count == 1)
scalar = 0.75;
else if (list.Count == 2)
scalar = 0.50;
else
scalar = 0.25;
for (int i = 0; i < list.Count; ++i)
{
Mobile m = list[i];
int damage = (int)(m.Hits * scalar) + Utility.RandomMinMax(-5, 5);
m.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
m.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
DoHarmful(m);
Hits += AOS.Damage(m, this, Math.Max(damage, 1), 100, 0, 0, 0, 0);
}
Say(true, "If I cannot cleanse thy soul, I will destroy it!");
}
}
private void DoFocusedLeech(Mobile combatant, string message)
{
Say(true, message);
Timer.DelayCall(TimeSpan.FromSeconds(0.5), DoFocusedLeech_Stage1, combatant);
}
private void DoFocusedLeech_Stage1(Mobile combatant)
{
if (CanBeHarmful(combatant))
{
MovingParticles(combatant, 0x36FA, 1, 0, false, false, 1108, 0, 9533, 1, 0, (EffectLayer)255, 0x100);
MovingParticles(combatant, 0x0001, 1, 0, false, true, 1108, 0, 9533, 9534, 0, (EffectLayer)255, 0);
PlaySound(0x1FB);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), DoFocusedLeech_Stage2, combatant);
}
}
private void DoFocusedLeech_Stage2(Mobile combatant)
{
if (CanBeHarmful(combatant))
{
combatant.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
combatant.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
PlaySound(0x209);
DoHarmful(combatant);
Hits += AOS.Damage(combatant, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0);
}
}
public override void OnThink()
{
if (DateTime.UtcNow >= m_NextAbilityTime)
{
Mobile combatant = Combatant;
if (combatant != null && combatant.Map == Map && combatant.InRange(this, 12))
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
int ability = Utility.Random(4);
switch (ability)
{
case 0:
DoFocusedLeech(combatant, "Thine essence will fill my withering body with strength!");
break;
case 1:
DoFocusedLeech(combatant,
"I rebuke thee, worm, and cleanse thy vile spirit of its tainted blood!");
break;
case 2:
DoFocusedLeech(combatant, "I devour your life's essence to strengthen my resolve!");
break;
case 3:
DoAreaLeech();
break;
// TODO: Resurrect ability
}
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class MeerMage : BaseCreature
{
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
private DateTime m_NextAbilityTime;
[Constructible]
public MeerMage() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 770;
SetStr(171, 200);
SetDex(126, 145);
SetInt(276, 305);
SetHits(103, 120);
SetDamage(24, 26);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 80.1, 100.0);
SetSkill(SkillName.Tactics, 70.1, 90.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 8000;
Karma = 8000;
VirtualArmor = 16;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public MeerMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a meer's corpse";
public override string DefaultName => "a meer mage";
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 3;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.MedScrolls, 2);
// TODO: Daemon bone ...
}
public override int GetHurtSound()
{
return 0x14D;
}
public override int GetDeathSound()
{
return 0x314;
}
public override int GetAttackSound()
{
return 0x75;
}
public override void OnThink()
{
if (DateTime.UtcNow >= m_NextAbilityTime)
{
Mobile combatant = Combatant;
if (combatant != null && combatant.Map == Map && combatant.InRange(this, 12) && IsEnemy(combatant) &&
!UnderEffect(combatant))
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(20, 30));
if (combatant is BaseCreature bc)
if (bc.Controlled && bc.ControlMaster?.Deleted == false && bc.ControlMaster.Alive)
if (bc.ControlMaster.Map == Map && bc.ControlMaster.InRange(this, 12) &&
!UnderEffect(bc.ControlMaster))
Combatant = combatant = bc.ControlMaster;
if (Utility.RandomDouble() < .1)
{
int[][] coord =
{
new[] { -4, -6 }, new[] { 4, -6 }, new[] { 0, -8 }, new[] { -5, 5 }, new[] { 5, 5 }
};
for (int i = 0; i < 5; i++)
{
int x = combatant.X + coord[i][0];
int y = combatant.Y + coord[i][1];
Point3D loc = new Point3D(x, y, combatant.Map.GetAverageZ(x, y));
if (!combatant.Map.CanSpawnMobile(loc))
continue;
BaseCreature rabid;
switch (i)
{
case 0:
rabid = new EnragedRabbit(this);
break;
case 1:
rabid = new EnragedHind(this);
break;
case 2:
rabid = new EnragedHart(this);
break;
case 3:
rabid = new EnragedBlackBear(this);
break;
default:
rabid = new EnragedEagle(this);
break;
}
rabid.FocusMob = combatant;
rabid.MoveToWorld(loc, combatant.Map);
}
Say(1071932); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
}
else if (combatant.Player)
{
int count = 0;
Say(true, "I call a plague of insects to sting your flesh!");
m_Table[combatant] = Timer.DelayCall(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(7.0),
() => DoEffect(combatant, count++));
}
}
}
base.OnThink();
}
public static bool UnderEffect(Mobile m)
{
return m_Table.ContainsKey(m);
}
public static void StopEffect(Mobile m, bool message)
{
if (m_Table.TryGetValue(m, out Timer timer))
{
if (message)
m.PublicOverheadMessage(MessageType.Emote, m.SpeechHue, true,
"* The open flame begins to scatter the swarm of insects *");
timer.Stop();
m_Table.Remove(m);
}
}
public void DoEffect(Mobile m, int count)
{
if (!m.Alive)
StopEffect(m, false);
else
{
if (m.FindItemOnLayer(Layer.TwoHanded) is Torch torch && torch.Burning)
StopEffect(m, true);
else
{
if (count % 4 == 0)
{
m.LocalOverheadMessage(MessageType.Emote, m.SpeechHue, true,
"* The swarm of insects bites and stings your flesh! *");
m.NonlocalOverheadMessage(MessageType.Emote, m.SpeechHue, true,
$"* {m.Name} is stung by a swarm of insects *");
}
m.FixedParticles(0x91C, 10, 180, 9539, EffectLayer.Waist);
m.PlaySound(0x00E);
m.PlaySound(0x1BC);
AOS.Damage(m, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0);
if (!m.Alive)
StopEffect(m, false);
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,90 @@
using System;
using Server.Spells;
namespace Server.Mobiles
{
public class MeerWarrior : BaseCreature
{
[Constructible]
public MeerWarrior() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 771;
SetStr(86, 100);
SetDex(186, 200);
SetInt(86, 100);
SetHits(52, 60);
SetDamage(12, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 5, 15);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 91.0, 100.0);
SetSkill(SkillName.Tactics, 91.0, 100.0);
SetSkill(SkillName.Wrestling, 91.0, 100.0);
VirtualArmor = 22;
Fame = 2000;
Karma = 5000;
}
public MeerWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a meer corpse";
public override string DefaultName => "a meer warrior";
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && !willKill && amount > 3 && !InRange(from, 7))
{
MovingEffect(from, 0xF51, 10, 0, false, false);
SpellHelper.Damage(TimeSpan.FromSeconds(1.0), from, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10),
100, 0, 0, 0, 0);
}
base.OnDamage(amount, from, willKill);
}
public override int GetHurtSound()
{
return 0x156;
}
public override int GetDeathSound()
{
return 0x15C;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}