Reorganizes Project (#41)
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parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
213
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs
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213
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ChaosDragoon : BaseCreature
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{
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[Constructible]
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public ChaosDragoon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
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{
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Body = 0x190;
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Hue = Race.Human.RandomSkinHue();
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SetStr(176, 225);
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SetDex(81, 95);
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SetInt(61, 85);
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SetHits(176, 225);
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SetDamage(24, 26);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Energy, 25);
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//SetResistance( ResistanceType.Physical, 25, 38 );
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//SetResistance( ResistanceType.Fire, 25, 38 );
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//SetResistance( ResistanceType.Cold, 25, 38 );
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//SetResistance( ResistanceType.Poison, 25, 38 );
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//SetResistance( ResistanceType.Energy, 25, 38 );
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SetSkill(SkillName.Fencing, 77.6, 92.5);
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SetSkill(SkillName.Healing, 60.3, 90.0);
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SetSkill(SkillName.Macing, 77.6, 92.5);
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SetSkill(SkillName.Anatomy, 77.6, 87.5);
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SetSkill(SkillName.MagicResist, 77.6, 97.5);
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SetSkill(SkillName.Swords, 77.6, 92.5);
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SetSkill(SkillName.Tactics, 77.6, 87.5);
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Fame = 5000;
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Karma = -5000;
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CraftResource res = CraftResource.None;
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switch (Utility.Random(6))
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{
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case 0:
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res = CraftResource.BlackScales;
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break;
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case 1:
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res = CraftResource.RedScales;
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break;
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case 2:
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res = CraftResource.BlueScales;
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break;
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case 3:
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res = CraftResource.YellowScales;
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break;
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case 4:
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res = CraftResource.GreenScales;
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break;
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case 5:
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res = CraftResource.WhiteScales;
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break;
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}
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BaseWeapon melee = null;
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switch (Utility.Random(3))
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{
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case 0:
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melee = new Kryss();
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break;
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case 1:
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melee = new Broadsword();
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break;
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case 2:
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melee = new Katana();
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break;
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}
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melee.Movable = false;
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AddItem(melee);
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DragonHelm helm = new DragonHelm();
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helm.Resource = res;
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helm.Movable = false;
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AddItem(helm);
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DragonChest chest = new DragonChest();
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chest.Resource = res;
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chest.Movable = false;
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AddItem(chest);
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DragonArms arms = new DragonArms();
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arms.Resource = res;
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arms.Movable = false;
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AddItem(arms);
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DragonGloves gloves = new DragonGloves();
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gloves.Resource = res;
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gloves.Movable = false;
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AddItem(gloves);
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DragonLegs legs = new DragonLegs();
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legs.Resource = res;
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legs.Movable = false;
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AddItem(legs);
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ChaosShield shield = new ChaosShield();
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shield.Movable = false;
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AddItem(shield);
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AddItem(new Shirt());
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AddItem(new Boots());
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int amount = Utility.RandomMinMax(1, 3);
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switch (res)
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{
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case CraftResource.BlackScales:
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AddItem(new BlackScales(amount));
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break;
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case CraftResource.RedScales:
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AddItem(new RedScales(amount));
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break;
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case CraftResource.BlueScales:
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AddItem(new BlueScales(amount));
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break;
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case CraftResource.YellowScales:
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AddItem(new YellowScales(amount));
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break;
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case CraftResource.GreenScales:
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AddItem(new GreenScales(amount));
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break;
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case CraftResource.WhiteScales:
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AddItem(new WhiteScales(amount));
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break;
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}
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new SwampDragon().Rider = this;
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}
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public ChaosDragoon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a chaos dragoon corpse";
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public override string DefaultName => "a chaos dragoon";
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public override bool HasBreath => true;
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.AOS;
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override bool ShowFameTitle => false;
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override int GetDeathSound()
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{
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return 0x2CC;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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//AddLoot( LootPack.Gems );
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = Mount;
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if (mount != null)
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mount.Rider = null;
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return base.OnBeforeDeath();
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
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to is LesserHiryu || to is Daemon)
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damage *= 3;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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255
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs
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255
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs
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@ -0,0 +1,255 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ChaosDragoonElite : BaseCreature
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{
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[Constructible]
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public ChaosDragoonElite()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
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{
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Body = 0x190;
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Hue = Race.Human.RandomSkinHue();
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SetStr(276, 350);
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SetDex(66, 90);
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SetInt(126, 150);
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SetHits(276, 350);
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SetDamage(29, 34);
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SetDamageType(ResistanceType.Physical, 100);
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/*SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);*/
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.1, 110.0);
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SetSkill(SkillName.Anatomy, 80.1, 100.0);
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SetSkill(SkillName.Magery, 85.1, 100.0);
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SetSkill(SkillName.EvalInt, 85.1, 100.0);
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SetSkill(SkillName.Swords, 72.5, 95.0);
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SetSkill(SkillName.Fencing, 85.1, 100);
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SetSkill(SkillName.Macing, 85.1, 100);
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Fame = 8000;
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Karma = -8000;
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CraftResource res = CraftResource.None;
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;
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switch (Utility.Random(6))
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{
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case 0:
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res = CraftResource.BlackScales;
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break;
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case 1:
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res = CraftResource.RedScales;
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break;
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case 2:
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res = CraftResource.BlueScales;
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break;
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case 3:
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res = CraftResource.YellowScales;
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break;
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case 4:
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res = CraftResource.GreenScales;
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break;
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case 5:
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res = CraftResource.WhiteScales;
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break;
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}
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BaseWeapon melee = null;
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switch (Utility.Random(3))
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{
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case 0:
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melee = new Kryss();
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break;
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case 1:
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melee = new Broadsword();
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break;
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case 2:
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melee = new Katana();
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break;
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}
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melee.Movable = false;
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AddItem(melee);
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DragonChest Tunic = new DragonChest();
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Tunic.Resource = res;
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Tunic.Movable = false;
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AddItem(Tunic);
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DragonLegs Legs = new DragonLegs();
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Legs.Resource = res;
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Legs.Movable = false;
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AddItem(Legs);
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DragonArms Arms = new DragonArms();
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Arms.Resource = res;
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Arms.Movable = false;
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AddItem(Arms);
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DragonGloves Gloves = new DragonGloves();
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Gloves.Resource = res;
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Gloves.Movable = false;
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AddItem(Gloves);
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DragonHelm Helm = new DragonHelm();
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Helm.Resource = res;
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Helm.Movable = false;
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AddItem(Helm);
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ChaosShield shield = new ChaosShield();
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shield.Movable = false;
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AddItem(shield);
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AddItem(new Boots(0x455));
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AddItem(new Shirt(Utility.RandomMetalHue()));
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int amount = Utility.RandomMinMax(1, 3);
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switch (res)
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{
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case CraftResource.BlackScales:
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AddItem(new BlackScales(amount));
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break;
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case CraftResource.RedScales:
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AddItem(new RedScales(amount));
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break;
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case CraftResource.BlueScales:
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AddItem(new BlueScales(amount));
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break;
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case CraftResource.YellowScales:
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AddItem(new YellowScales(amount));
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break;
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case CraftResource.GreenScales:
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AddItem(new GreenScales(amount));
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break;
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case CraftResource.WhiteScales:
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AddItem(new WhiteScales(amount));
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break;
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}
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switch (Utility.Random(9))
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{
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case 0:
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res = CraftResource.DullCopper;
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break;
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case 1:
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res = CraftResource.ShadowIron;
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break;
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case 2:
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res = CraftResource.Copper;
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break;
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case 3:
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res = CraftResource.Bronze;
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break;
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case 4:
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res = CraftResource.Gold;
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break;
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case 5:
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res = CraftResource.Agapite;
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break;
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case 6:
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res = CraftResource.Verite;
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break;
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case 7:
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res = CraftResource.Valorite;
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break;
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case 8:
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res = CraftResource.Iron;
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break;
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}
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SwampDragon mt = new SwampDragon();
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mt.HasBarding = true;
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mt.BardingResource = res;
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mt.BardingHP = mt.BardingMaxHP;
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mt.Rider = this;
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}
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public ChaosDragoonElite(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a chaos dragoon elite corpse";
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public override string DefaultName => "a chaos dragoon elite";
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public override bool HasBreath => true;
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.AOS;
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override bool ShowFameTitle => false;
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override int GetDeathSound()
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{
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return 0x2CC;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems);
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = Mount;
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if (mount != null)
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{
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if (mount is SwampDragon dragon)
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dragon.HasBarding = false;
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mount.Rider = null;
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}
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return base.OnBeforeDeath();
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
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to is LesserHiryu || to is Daemon)
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damage *= 3;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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125
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/JukaLord.cs
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125
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/JukaLord.cs
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@ -0,0 +1,125 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class JukaLord : BaseCreature
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{
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[Constructible]
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public JukaLord() : base(AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4)
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{
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Body = 766;
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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SetHits(241, 300);
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SetDamage(10, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 45, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 20, 25);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.Healing, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Swords, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 95.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 28;
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Container pack = new Backpack();
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pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
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pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
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pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
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pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
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pack.DropItem(Loot.RandomGem());
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pack.DropItem(new ArcaneGem());
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PackItem(pack);
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AddItem(new JukaBow());
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// TODO: Bandage self
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}
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public JukaLord(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a jukan corpse";
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public override string DefaultName => "a juka lord";
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public override bool AlwaysMurderer => true;
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
if (!willKill && amount > 5 && from?.Player == true && 5 > Utility.Random(100))
|
||||
{
|
||||
string[] toSay =
|
||||
{
|
||||
"{0}!! You will have to do better than that!",
|
||||
"{0}!! Prepare to meet your doom!",
|
||||
"{0}!! My armies will crush you!",
|
||||
"{0}!! You will pay for that!"
|
||||
};
|
||||
|
||||
Say(true, string.Format(toSay[Utility.Random(toSay.Length)], from.Name));
|
||||
}
|
||||
|
||||
base.OnDamage(amount, from, willKill);
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x262;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x263;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x1D0;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x28D;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
201
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/JukaMage.cs
Normal file
201
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/JukaMage.cs
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
using System;
|
||||
using Server.Engines.Plants;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class JukaMage : BaseCreature
|
||||
{
|
||||
private DateTime m_NextAbilityTime;
|
||||
|
||||
[Constructible]
|
||||
public JukaMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 765;
|
||||
|
||||
SetStr(201, 300);
|
||||
SetDex(71, 90);
|
||||
SetInt(451, 500);
|
||||
|
||||
SetHits(121, 180);
|
||||
|
||||
SetDamage(4, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 20, 30);
|
||||
SetResistance(ResistanceType.Fire, 35, 45);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 35, 45);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 80.1, 90.0);
|
||||
SetSkill(SkillName.EvalInt, 80.2, 100.0);
|
||||
SetSkill(SkillName.Magery, 99.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 80.2, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 140.1, 150.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
Container bag = new Bag();
|
||||
|
||||
int count = Utility.RandomMinMax(10, 20);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
Item item = Loot.RandomReagent();
|
||||
|
||||
if (item == null)
|
||||
continue;
|
||||
|
||||
if (!bag.TryDropItem(this, item, false))
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
PackItem(bag);
|
||||
|
||||
PackItem(new ArcaneGem());
|
||||
|
||||
if (Core.ML && Utility.RandomDouble() < .33)
|
||||
PackItem(Seed.RandomPeculiarSeed(4));
|
||||
|
||||
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
|
||||
}
|
||||
|
||||
public JukaMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a jukan corpse";
|
||||
public override string DefaultName => "a juka mage";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average, 2);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1CD;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x1D0;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x28D;
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if (DateTime.UtcNow >= m_NextAbilityTime)
|
||||
{
|
||||
JukaLord toBuff = null;
|
||||
|
||||
foreach (Mobile m in GetMobilesInRange(8))
|
||||
if (m is JukaLord lord && IsFriend(lord) && lord.Combatant != null && CanBeBeneficial(lord) &&
|
||||
lord.CanBeginAction<JukaMage>() && InLOS(lord))
|
||||
{
|
||||
toBuff = lord;
|
||||
break;
|
||||
}
|
||||
|
||||
if (toBuff != null)
|
||||
{
|
||||
if (CanBeBeneficial(toBuff) && toBuff.BeginAction<JukaMage>())
|
||||
{
|
||||
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
|
||||
|
||||
toBuff.Say(true, "Give me the power to destroy my enemies!");
|
||||
Say(true, "Fight well my lord!");
|
||||
|
||||
DoBeneficial(toBuff);
|
||||
|
||||
SpellHelper.Turn(this, toBuff);
|
||||
|
||||
int toScale = toBuff.HitsMaxSeed;
|
||||
|
||||
if (toScale > 0)
|
||||
{
|
||||
toBuff.HitsMaxSeed += AOS.Scale(toScale, 75);
|
||||
toBuff.Hits += AOS.Scale(toScale, 75);
|
||||
}
|
||||
|
||||
toScale = toBuff.RawStr;
|
||||
|
||||
if (toScale > 0)
|
||||
toBuff.RawStr += AOS.Scale(toScale, 50);
|
||||
|
||||
toScale = toBuff.RawDex;
|
||||
|
||||
if (toScale > 0)
|
||||
{
|
||||
toBuff.RawDex += AOS.Scale(toScale, 50);
|
||||
toBuff.Stam += AOS.Scale(toScale, 50);
|
||||
}
|
||||
|
||||
toBuff.Hits = toBuff.Hits;
|
||||
toBuff.Stam = toBuff.Stam;
|
||||
|
||||
toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist);
|
||||
toBuff.PlaySound(0x1EE);
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(20.0), () => Unbuff(toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
|
||||
}
|
||||
}
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
private void Unbuff(JukaLord toDebuff, int hitsMaxSeed, int rawStr, int rawDex)
|
||||
{
|
||||
toDebuff.EndAction<JukaMage>();
|
||||
|
||||
if (toDebuff.Deleted)
|
||||
return;
|
||||
|
||||
toDebuff.HitsMaxSeed = hitsMaxSeed;
|
||||
toDebuff.RawStr = rawStr;
|
||||
toDebuff.RawDex = rawDex;
|
||||
|
||||
toDebuff.Hits = toDebuff.Hits;
|
||||
toDebuff.Stam = toDebuff.Stam;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
126
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/JukaWarrior.cs
Normal file
126
Projects/Scripts/Mobiles/Monsters/LBR/Jukas/JukaWarrior.cs
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class JukaWarrior : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public JukaWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 764;
|
||||
|
||||
SetStr(251, 350);
|
||||
SetDex(61, 80);
|
||||
SetInt(101, 150);
|
||||
|
||||
SetHits(151, 210);
|
||||
|
||||
SetDamage(7, 9);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 25, 35);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 10, 20);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 80.1, 90.0);
|
||||
SetSkill(SkillName.Fencing, 80.1, 90.0);
|
||||
SetSkill(SkillName.Macing, 80.1, 90.0);
|
||||
SetSkill(SkillName.MagicResist, 120.1, 130.0);
|
||||
SetSkill(SkillName.Swords, 80.1, 90.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 90.0);
|
||||
|
||||
Fame = 10000;
|
||||
Karma = -10000;
|
||||
|
||||
VirtualArmor = 22;
|
||||
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
PackItem(new ArcaneGem());
|
||||
}
|
||||
|
||||
public JukaWarrior(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a jukan corpse";
|
||||
public override string DefaultName => "a juka warrior";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Gems, 1);
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1CD;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x1D0;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x28D;
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender);
|
||||
|
||||
if (0.2 < Utility.RandomDouble())
|
||||
return;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
defender.SendLocalizedMessage(1004014); // You have been stunned!
|
||||
defender.Freeze(TimeSpan.FromSeconds(4.0));
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
defender.SendAsciiMessage("You have been hit by a paralyzing blow!");
|
||||
defender.Freeze(TimeSpan.FromSeconds(3.0));
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
AOS.Damage(defender, this, Utility.Random(10, 5), 100, 0, 0, 0, 0);
|
||||
defender.SendAsciiMessage("You have been hit by a critical strike!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue