Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class CuSidhe : BaseMount
{
[Constructible]
public CuSidhe(string name = null) :
base(name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
double chance = Utility.RandomDouble() * 23301;
if (chance <= 1)
Hue = 0x489;
else if (chance < 50)
Hue = Utility.RandomList(0x657, 0x515, 0x4B1, 0x481, 0x482, 0x455);
else if (chance < 500)
Hue = Utility.RandomList(0x97A, 0x978, 0x901, 0x8AC, 0x5A7, 0x527);
SetStr(1200, 1225);
SetDex(150, 170);
SetInt(250, 285);
SetHits(1010, 1275);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 50, 65);
SetResistance(ResistanceType.Fire, 25, 45);
SetResistance(ResistanceType.Cold, 70, 85);
SetResistance(ResistanceType.Poison, 30, 50);
SetResistance(ResistanceType.Energy, 70, 85);
SetSkill(SkillName.Wrestling, 90.1, 96.8);
SetSkill(SkillName.Tactics, 90.3, 99.3);
SetSkill(SkillName.MagicResist, 75.3, 90.0);
SetSkill(SkillName.Anatomy, 65.5, 69.4);
SetSkill(SkillName.Healing, 72.2, 98.9);
Fame = 5000; //Guessing here
Karma = 5000; //Guessing here
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
if (Utility.RandomDouble() < 0.2)
PackItem(new TreasureMap(5, Map.Trammel));
//if ( Utility.RandomDouble() < 0.1 )
//PackItem( new ParrotItem() );
PackGold(500, 800);
// TODO 0-2 spellweaving scroll
}
public CuSidhe(Serial serial) : base(serial)
{
}
public override string CorpseName => "a cu sidhe corpse";
public override string DefaultName => "a cu sidhe";
public override bool CanHeal => true;
public override bool CanHealOwner => true;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override bool CanAngerOnTame => true;
public override bool StatLossAfterTame => true;
public override int Hides => 10;
public override int Meat => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.AosFilthyRich, 5);
}
public override void OnDoubleClick(Mobile from)
{
if (from.Race != Race.Elf && from == ControlMaster && from.AccessLevel == AccessLevel.Player)
{
Item pads = from.FindItemOnLayer(Layer.Shoes);
if (pads is PadsOfTheCuSidhe)
{
from.SendLocalizedMessage(1071981); // Your boots allow you to mount the Cu Sidhe.
}
else
{
from.SendLocalizedMessage(1072203); // Only Elves may use this.
return;
}
}
base.OnDoubleClick(from);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override int GetIdleSound()
{
return 0x577;
}
public override int GetAttackSound()
{
return 0x576;
}
public override int GetAngerSound()
{
return 0x578;
}
public override int GetHurtSound()
{
return 0x576;
}
public override int GetDeathSound()
{
return 0x579;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1 && Name == "a Cu Sidhe")
Name = null;
}
}
}

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using System;
using Server.Engines.Quests;
namespace Server.Mobiles
{
public class Ferret : BaseCreature
{
private static string[] m_Vocabulary =
{
"dook",
"dook dook",
"dook dook dook!"
};
private bool m_CanTalk;
[Constructible]
public Ferret() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x117;
SetStr(41, 48);
SetDex(55);
SetInt(75);
SetHits(45, 50);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 50);
SetResistance(ResistanceType.Fire, 10, 14);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 21, 25);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 4.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 4.0);
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
m_CanTalk = true;
}
public Ferret(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ferret corpse";
public override string DefaultName => "a ferret";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Fish;
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m is Ferret ferret && ferret.InRange(this, 3) && ferret.Alive)
Talk(ferret);
}
public void Talk()
{
Talk(null);
}
public void Talk(Ferret to)
{
if (m_CanTalk)
{
if (to != null)
QuestSystem.FocusTo(this, to);
Say(m_Vocabulary[Utility.Random(m_Vocabulary.Length)]);
if (to != null && Utility.RandomBool())
Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 8)), delegate { to.Talk(); });
m_CanTalk = false;
Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(20, 30)), delegate { m_CanTalk = true; });
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_CanTalk = true;
}
}
}

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namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Grizzlybear")]
public class RagingGrizzlyBear : BaseCreature
{
[Constructible]
public RagingGrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 212;
BaseSoundID = 0xA3;
SetStr(1251, 1550);
SetDex(801, 1050);
SetInt(151, 400);
SetHits(751, 930);
SetMana(0);
SetDamage(18, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Cold, 30, 50);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Wrestling, 73.4, 88.1);
SetSkill(SkillName.Tactics, 73.6, 110.5);
SetSkill(SkillName.MagicResist, 32.8, 54.6);
SetSkill(SkillName.Anatomy, 0, 0);
Fame = 10000; //Guessing here
Karma = 10000; //Guessing here
VirtualArmor = 24;
Tamable = false;
}
public RagingGrizzlyBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a raging grizzly bear";
public override int Meat => 4;
public override int Hides => 32;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Squirrel : BaseCreature
{
[Constructible]
public Squirrel() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x116;
SetStr(44, 50);
SetDex(35);
SetInt(5);
SetHits(42, 50);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 34);
SetResistance(ResistanceType.Fire, 10, 14);
SetResistance(ResistanceType.Cold, 30, 35);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 4.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 4.0);
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
}
public Squirrel(Serial serial) : base(serial)
{
}
public override string CorpseName => "a squirrel corpse";
public override string DefaultName => "a squirrell";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}