Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class LadyJennifyr : SkeletalKnight
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public LadyJennifyr()
{
IsParagon = true;
Hue = 0x76D;
SetStr(208, 309);
SetDex(91, 118);
SetInt(44, 101);
SetHits(1113, 1285);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 56, 65);
SetResistance(ResistanceType.Fire, 41, 49);
SetResistance(ResistanceType.Cold, 71, 80);
SetResistance(ResistanceType.Poison, 41, 50);
SetResistance(ResistanceType.Energy, 50, 58);
SetSkill(SkillName.Wrestling, 127.9, 137.1);
SetSkill(SkillName.Tactics, 128.4, 141.9);
SetSkill(SkillName.MagicResist, 102.1, 119.5);
SetSkill(SkillName.Anatomy, 129.0, 137.5);
Fame = 18000;
Karma = -18000;
}
public LadyJennifyr(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Lady Jennifyr corpse";
public override string DefaultName => "Lady Jennifyr";
/*
// TODO: Uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() >= 0.1)
return;
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
timer.DoExpire();
defender.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot);
defender.PlaySound(0x208);
defender.SendLocalizedMessage(
1070833); // The creature fans you with fire, reducing your resistance to fire attacks.
ResistanceMod mod = new ResistanceMod(ResistanceType.Fire, -10);
defender.AddResistanceMod(mod);
m_Table[defender] = timer = new ExpireTimer(defender, mod);
timer.Start();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
public ExpireTimer(Mobile m, ResistanceMod mod)
: base(TimeSpan.FromSeconds(10))
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
DoExpire();
}
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class LadyMarai : SkeletalKnight
{
[Constructible]
public LadyMarai()
{
IsParagon = true;
Hue = 0x21;
SetStr(221, 304);
SetDex(98, 138);
SetInt(54, 99);
SetHits(694, 846);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 126.6, 137.2);
SetSkill(SkillName.Tactics, 128.7, 134.5);
SetSkill(SkillName.MagicResist, 102.1, 119.1);
SetSkill(SkillName.Anatomy, 126.2, 136.5);
Fame = 18000;
Karma = -18000;
}
public LadyMarai(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Lady Marai corpse";
public override string DefaultName => "Lady Marai";
/*
// TODO: Uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class MasterJonath : BoneMagi
{
[Constructible]
public MasterJonath()
{
IsParagon = true;
Hue = 0x455;
SetStr(109, 131);
SetDex(98, 110);
SetInt(232, 259);
SetHits(766, 920);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 60);
SetResistance(ResistanceType.Fire, 43, 49);
SetResistance(ResistanceType.Cold, 45, 80);
SetResistance(ResistanceType.Poison, 41, 45);
SetResistance(ResistanceType.Energy, 54, 55);
SetSkill(SkillName.Wrestling, 80.5, 88.6);
SetSkill(SkillName.Tactics, 88.5, 95.1);
SetSkill(SkillName.MagicResist, 102.7, 102.9);
SetSkill(SkillName.Magery, 100.0, 106.6);
SetSkill(SkillName.EvalInt, 99.6, 106.9);
SetSkill(SkillName.Necromancy, 100.0, 106.6);
SetSkill(SkillName.SpiritSpeak, 99.6, 106.9);
Fame = 18000;
Karma = -18000;
if (Utility.RandomBool())
PackNecroScroll(Utility.RandomMinMax(5, 9));
else
PackScroll(4, 7);
PackReg(7);
PackReg(7);
PackReg(8);
}
public MasterJonath(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Master Jonath corpse";
public override string DefaultName => "Master Jonath";
// TODO: Special move?
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new ParrotItem() );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class MasterMikael : BoneMagi
{
[Constructible]
public MasterMikael()
{
IsParagon = true;
Hue = 0x8FD;
SetStr(93, 122);
SetDex(91, 100);
SetInt(252, 271);
SetHits(789, 1014);
SetDamage(11, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 59);
SetResistance(ResistanceType.Fire, 40, 46);
SetResistance(ResistanceType.Cold, 72, 80);
SetResistance(ResistanceType.Poison, 44, 49);
SetResistance(ResistanceType.Energy, 50, 57);
SetSkill(SkillName.Wrestling, 80.1, 87.2);
SetSkill(SkillName.Tactics, 79.0, 90.9);
SetSkill(SkillName.MagicResist, 90.3, 106.9);
SetSkill(SkillName.Magery, 103.8, 108.0);
SetSkill(SkillName.EvalInt, 96.1, 105.3);
SetSkill(SkillName.Necromancy, 103.8, 108.0);
SetSkill(SkillName.SpiritSpeak, 96.1, 105.3);
Fame = 18000;
Karma = -18000;
if (Utility.RandomBool())
PackNecroScroll(Utility.RandomMinMax(5, 9));
else
PackScroll(4, 7);
PackReg(3);
PackNecroReg(1, 10);
}
public MasterMikael(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Master Mikael corpse";
public override string DefaultName => "Master Mikael";
// TODO: Special move?
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class MasterTheophilus : EvilMageLord
{
[Constructible]
public MasterTheophilus()
{
IsParagon = true;
Title = "the necromancer";
Hue = 0;
SetStr(137, 187);
SetDex(253, 301);
SetInt(393, 444);
SetHits(663, 876);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 60);
SetResistance(ResistanceType.Fire, 50, 58);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 69.9, 105.3);
SetSkill(SkillName.Tactics, 113.0, 117.9);
SetSkill(SkillName.MagicResist, 127.0, 132.8);
SetSkill(SkillName.Magery, 138.1, 143.7);
SetSkill(SkillName.EvalInt, 125.6, 133.8);
SetSkill(SkillName.Necromancy, 125.6, 133.8);
SetSkill(SkillName.SpiritSpeak, 125.6, 133.8);
SetSkill(SkillName.Meditation, 128.8, 132.9);
Fame = 18000;
Karma = -18000;
AddItem(new Shoes(0x537));
AddItem(new Robe(0x452));
for (int i = 0; i < 2; ++i)
if (Utility.RandomBool())
PackNecroScroll(Utility.RandomMinMax(5, 9));
else
PackScroll(4, 7);
PackReg(7);
PackReg(7);
PackReg(8);
}
public MasterTheophilus(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Master Theophilus corpse";
public override string DefaultName => "Master Theophilus";
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class RedDeath : SkeletalMount
{
[Constructible]
public RedDeath()
: base("Red Death")
{
IsParagon = true;
Hue = 0x21;
BaseSoundID = 0x1C3;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr(319, 324);
SetDex(241, 244);
SetInt(242, 255);
SetHits(1540, 1605);
SetDamage(25, 29);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 75);
SetDamageType(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 90);
SetResistance(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 0);
SetSkill(SkillName.Wrestling, 121.4, 143.7);
SetSkill(SkillName.Tactics, 120.9, 142.2);
SetSkill(SkillName.MagicResist, 120.1, 142.3);
SetSkill(SkillName.Anatomy, 120.2, 144.0);
Fame = 28000;
Karma = -28000;
if (Utility.RandomBool())
PackNecroScroll(Utility.RandomMinMax(5, 9));
else
PackScroll(4, 7);
}
public RedDeath(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Red Death corpse";
public override bool GivesMLMinorArtifact => true;
public override bool AlwaysMurderer => true;
public override bool HasBreath => true;
public override int BreathChaosDamage => 100;
public override int BreathFireDamage => 0;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new ResolvesBridle());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System.Collections.Generic;
namespace Server.Mobiles
{
public class SirPatrick : SkeletalKnight
{
[Constructible]
public SirPatrick()
{
IsParagon = true;
Hue = 0x47E;
SetStr(208, 319);
SetDex(98, 132);
SetInt(45, 91);
SetHits(616, 884);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 55, 62);
SetResistance(ResistanceType.Fire, 40, 48);
SetResistance(ResistanceType.Cold, 71, 80);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 126.3, 136.5);
SetSkill(SkillName.Tactics, 128.5, 143.8);
SetSkill(SkillName.MagicResist, 102.8, 117.9);
SetSkill(SkillName.Anatomy, 127.5, 137.2);
Fame = 18000;
Karma = -18000;
}
public SirPatrick(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Sir Patrick corpse";
public override string DefaultName => "Sir Patrick";
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new AssassinChest() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() < 0.1)
DrainLife();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Utility.RandomDouble() < 0.1)
DrainLife();
}
public virtual void DrainLife()
{
List<Mobile> list = new List<Mobile>();
foreach (Mobile m in GetMobilesInRange(2))
{
if (m == this || !CanBeHarmful(m, false) || Core.AOS && !InLOS(m))
continue;
if (m is BaseCreature bc)
{
if (bc.Controlled || bc.Summoned || bc.Team != Team)
list.Add(bc);
}
else if (m.Player)
{
list.Add(m);
}
}
foreach (Mobile m in list)
{
DoHarmful(m);
m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
m.PlaySound(0x1EA);
int drain = Utility.RandomMinMax(14, 30);
Hits += drain;
m.Damage(drain, this);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}