Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
88
Projects/Scripts/Mobiles/Monsters/ML/Bedlam/LadyMarai.cs
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88
Projects/Scripts/Mobiles/Monsters/ML/Bedlam/LadyMarai.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class LadyMarai : SkeletalKnight
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{
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[Constructible]
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public LadyMarai()
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{
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IsParagon = true;
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Hue = 0x21;
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SetStr(221, 304);
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SetDex(98, 138);
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SetInt(54, 99);
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SetHits(694, 846);
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SetDamage(15, 25);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 60);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.Wrestling, 126.6, 137.2);
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SetSkill(SkillName.Tactics, 128.7, 134.5);
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SetSkill(SkillName.MagicResist, 102.1, 119.1);
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SetSkill(SkillName.Anatomy, 126.2, 136.5);
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Fame = 18000;
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Karma = -18000;
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}
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public LadyMarai(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Lady Marai corpse";
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public override string DefaultName => "Lady Marai";
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/*
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// TODO: Uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.CrushingBlow;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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