Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
95
Projects/Scripts/Mobiles/Monsters/ML/Bedlam/MasterJonath.cs
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95
Projects/Scripts/Mobiles/Monsters/ML/Bedlam/MasterJonath.cs
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@ -0,0 +1,95 @@
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namespace Server.Mobiles
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{
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public class MasterJonath : BoneMagi
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{
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[Constructible]
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public MasterJonath()
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{
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IsParagon = true;
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Hue = 0x455;
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SetStr(109, 131);
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SetDex(98, 110);
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SetInt(232, 259);
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SetHits(766, 920);
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SetDamage(10, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 60);
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SetResistance(ResistanceType.Fire, 43, 49);
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SetResistance(ResistanceType.Cold, 45, 80);
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SetResistance(ResistanceType.Poison, 41, 45);
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SetResistance(ResistanceType.Energy, 54, 55);
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SetSkill(SkillName.Wrestling, 80.5, 88.6);
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SetSkill(SkillName.Tactics, 88.5, 95.1);
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SetSkill(SkillName.MagicResist, 102.7, 102.9);
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SetSkill(SkillName.Magery, 100.0, 106.6);
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SetSkill(SkillName.EvalInt, 99.6, 106.9);
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SetSkill(SkillName.Necromancy, 100.0, 106.6);
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SetSkill(SkillName.SpiritSpeak, 99.6, 106.9);
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Fame = 18000;
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Karma = -18000;
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if (Utility.RandomBool())
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PackNecroScroll(Utility.RandomMinMax(5, 9));
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else
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PackScroll(4, 7);
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PackReg(7);
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PackReg(7);
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PackReg(8);
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}
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public MasterJonath(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Master Jonath corpse";
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public override string DefaultName => "Master Jonath";
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// TODO: Special move?
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new ParrotItem() );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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