Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
133
Projects/Scripts/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs
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133
Projects/Scripts/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class SirPatrick : SkeletalKnight
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{
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[Constructible]
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public SirPatrick()
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{
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IsParagon = true;
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Hue = 0x47E;
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SetStr(208, 319);
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SetDex(98, 132);
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SetInt(45, 91);
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SetHits(616, 884);
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SetDamage(15, 25);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 60);
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SetResistance(ResistanceType.Physical, 55, 62);
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SetResistance(ResistanceType.Fire, 40, 48);
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SetResistance(ResistanceType.Cold, 71, 80);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.Wrestling, 126.3, 136.5);
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SetSkill(SkillName.Tactics, 128.5, 143.8);
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SetSkill(SkillName.MagicResist, 102.8, 117.9);
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SetSkill(SkillName.Anatomy, 127.5, 137.2);
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Fame = 18000;
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Karma = -18000;
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}
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public SirPatrick(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Sir Patrick corpse";
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public override string DefaultName => "Sir Patrick";
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new AssassinChest() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() < 0.1)
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DrainLife();
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (Utility.RandomDouble() < 0.1)
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DrainLife();
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}
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public virtual void DrainLife()
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{
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List<Mobile> list = new List<Mobile>();
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foreach (Mobile m in GetMobilesInRange(2))
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{
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if (m == this || !CanBeHarmful(m, false) || Core.AOS && !InLOS(m))
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continue;
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if (m is BaseCreature bc)
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{
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if (bc.Controlled || bc.Summoned || bc.Team != Team)
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list.Add(bc);
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}
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else if (m.Player)
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{
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list.Add(m);
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}
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}
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foreach (Mobile m in list)
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{
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DoHarmful(m);
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m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
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m.PlaySound(0x1EA);
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int drain = Utility.RandomMinMax(14, 30);
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Hits += drain;
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m.Damage(drain, this);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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