Reorganizes Project (#41)
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3499 changed files with 79 additions and 55 deletions
105
Projects/Scripts/Mobiles/Monsters/ML/Blighted Grove/Coil.cs
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105
Projects/Scripts/Mobiles/Monsters/ML/Blighted Grove/Coil.cs
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@ -0,0 +1,105 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Coil : SilverSerpent
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{
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[Constructible]
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public Coil()
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{
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IsParagon = true;
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Hue = 0x3F;
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SetStr(205, 343);
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SetDex(202, 283);
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SetInt(88, 142);
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SetHits(628, 1291);
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SetDamage(19, 28);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Poison, 50);
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SetResistance(ResistanceType.Physical, 56, 62);
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SetResistance(ResistanceType.Fire, 25, 30);
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SetResistance(ResistanceType.Cold, 25, 30);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.Wrestling, 124.5, 141.3);
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SetSkill(SkillName.Tactics, 130.2, 142.0);
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SetSkill(SkillName.MagicResist, 102.3, 113.0);
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SetSkill(SkillName.Anatomy, 120.8, 138.1);
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SetSkill(SkillName.Poisoning, 110.1, 133.4);
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// TODO: Fame/Karma
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PackGem(2);
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PackItem(new Bone());
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}
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public Coil(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Coil corpse";
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// TODO: Check faction allegiance
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public override string DefaultName => "Coil";
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public override Poison HitPoison => Poison.Lethal;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool GivesMLMinorArtifact => true;
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public override int Hides => 48;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.MortalStrike;
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new CoilsFang());
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/*
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// TODO: uncomment once added
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if ( Utility.RandomDouble() < 0.025 )
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{
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switch ( Utility.Random( 5 ) )
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{
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case 0: c.DropItem( new AssassinChest() ); break;
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case 1: c.DropItem( new DeathGloves() ); break;
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case 2: c.DropItem( new LeafweaveLegs() ); break;
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case 3: c.DropItem( new HunterLegs() ); break;
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case 4: c.DropItem( new MyrmidonLegs() ); break;
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}
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}
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*/
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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