Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
public class FetidEssence : BaseCreature
{
[Constructible]
public FetidEssence() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 273;
SetStr(101, 150);
SetDex(210, 250);
SetInt(451, 550);
SetHits(551, 650);
SetDamage(21, 25);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Poison, 70);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 75, 80);
SetSkill(SkillName.Meditation, 91.4, 99.4);
SetSkill(SkillName.EvalInt, 88.5, 92.3);
SetSkill(SkillName.Magery, 97.9, 101.7);
SetSkill(SkillName.Poisoning, 100);
SetSkill(SkillName.Anatomy, 0, 4.5);
SetSkill(SkillName.MagicResist, 103.5, 108.8);
SetSkill(SkillName.Tactics, 81.0, 84.6);
SetSkill(SkillName.Wrestling, 81.3, 83.9);
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
public FetidEssence(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fetid essence corpse";
public override string DefaultName => "a fetid essence";
public override Poison HitPoison => Poison.Deadly;
public override Poison PoisonImmune => Poison.Deadly;
public override void GenerateLoot() // Need to verify
{
AddLoot(LootPack.FilthyRich);
}
public override int GetAngerSound()
{
return 0x56d;
}
public override int GetIdleSound()
{
return 0x56b;
}
public override int GetAttackSound()
{
return 0x56c;
}
public override int GetHurtSound()
{
return 0x56c;
}
public override int GetDeathSound()
{
return 0x56e;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
/*private class InternalTimer : Timer
{
private Mobile m_From;
private Mobile m_Mobile;
private int m_Count;
public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
}*/
}
}

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using System.Linq;
namespace Server.Mobiles
{
public class InterredGrizzle : BaseCreature
{
[Constructible]
public InterredGrizzle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 259;
SetStr(451, 500);
SetDex(201, 250);
SetInt(801, 850);
SetHits(1500);
SetStam(150);
SetDamage(16, 19);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Fire, 70);
SetResistance(ResistanceType.Physical, 35, 55);
SetResistance(ResistanceType.Fire, 20, 65);
SetResistance(ResistanceType.Cold, 55, 80);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.Meditation, 77.7, 84.0);
SetSkill(SkillName.EvalInt, 72.2, 79.6);
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 80.2, 87.3);
SetSkill(SkillName.Tactics, 104.5, 105.1);
SetSkill(SkillName.Wrestling, 105.1, 109.4);
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
return base.OnBeforeDeath();
}
*/
public InterredGrizzle(Serial serial) : base(serial)
{
}
public override string CorpseName => "an interred grizzle corpse";
public override string DefaultName => "a interred grizzle";
public override void GenerateLoot() // -- Need to verify
{
AddLoot(LootPack.FilthyRich);
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.1)
DropOoze();
base.OnDamage(amount, from, willKill);
}
private int RandomPoint(int mid)
{
return mid + Utility.RandomMinMax(-2, 2);
}
public virtual Point3D GetSpawnPosition(int range)
{
return GetSpawnPosition(Location, Map, range);
}
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
{
if (map == null)
return from;
Point3D loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
loc.Z = Map.GetAverageZ(loc.X, loc.Y);
return loc;
}
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax(1, 3);
bool corrosive = Utility.RandomBool();
for (int i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
Point3D p = new Point3D(Location);
for (int j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
if (!Map.GetItemsInRange(p, 0).OfType<StainedOoze>().Any())
break;
}
ooze.MoveToWorld(p, Map);
}
if (Combatant != null)
{
if (corrosive)
Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.Plants;
namespace Server.Mobiles
{
public class MLDryad : BaseCreature
{
[Constructible]
public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 266;
BaseSoundID = 0x57B;
SetStr(132, 149);
SetDex(152, 168);
SetInt(251, 280);
SetHits(304, 321);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 45);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.Meditation, 80.0, 90.0);
SetSkill(SkillName.EvalInt, 70.0, 80.0);
SetSkill(SkillName.Magery, 70.0, 80.0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
SetSkill(SkillName.Tactics, 70.0, 80.0);
SetSkill(SkillName.Wrestling, 70.0, 80.0);
Fame = 5000;
Karma = 5000;
VirtualArmor = 28; // Don't know what it should be
if (Core.ML && Utility.RandomDouble() < .60)
PackItem(Seed.RandomPeculiarSeed(1));
PackArcanceScroll(0.05);
}
public MLDryad(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dryad's corpse";
public override bool InitialInnocent => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string DefaultName => "a dryad";
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.MlRich);
}
public override void OnThink()
{
base.OnThink();
AreaPeace();
AreaUndress();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
#region Area Peace
private DateTime m_NextPeace;
public void AreaPeace()
{
if (Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
return;
TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
foreach (Mobile m in GetMobilesInRange(RangePerception))
{
PlayerMobile p = m as PlayerMobile;
if (IsValidTarget(p))
{
p.PeacedUntil = DateTime.UtcNow + duration;
p.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling!
p.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist);
p.Combatant = null;
}
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
PlaySound(0x1D3);
}
public bool IsValidTarget(PlayerMobile m)
{
return m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m);
}
#endregion
#region Undress
private DateTime m_NextUndress;
public void AreaUndress()
{
if (Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
return;
foreach (Mobile m in GetMobilesInRange(RangePerception))
if (m?.Player == true && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m))
{
UndressItem(m, Layer.OuterTorso);
UndressItem(m, Layer.InnerTorso);
UndressItem(m, Layer.MiddleTorso);
UndressItem(m, Layer.Pants);
UndressItem(m, Layer.Shirt);
m.SendLocalizedMessage(
1072197); // The dryad's beauty makes your blood race. Your clothing is too confining.
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
}
public void UndressItem(Mobile m, Layer layer)
{
Item item = m.FindItemOnLayer(layer);
if (item?.Movable == true)
m.PlaceInBackpack(item);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class Satyr : BaseCreature
{
[Constructible]
public Satyr() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 271;
BaseSoundID = 0x586;
SetStr(177, 195);
SetDex(251, 269);
SetInt(153, 170);
SetHits(350, 400);
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 55.0, 65.0);
SetSkill(SkillName.Tactics, 80.0, 100.0);
SetSkill(SkillName.Wrestling, 80.0, 100.0);
Fame = 5000;
Karma = 0;
VirtualArmor = 28; // Don't know what it should be
PackArcanceScroll(0.05);
}
public Satyr(Serial serial) : base(serial)
{
}
public override string CorpseName => "a satyr's corpse";
public override string DefaultName => "a satyr";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.MlRich);
}
public override void OnThink()
{
base.OnThink();
Peace(Combatant);
Undress(Combatant);
Suppress(Combatant);
Provoke(Combatant);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
#region Peace
private DateTime m_NextPeace;
public void Peace(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
return;
if (target is PlayerMobile p && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful(p))
{
p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes(1);
p.SendLocalizedMessage(500616); // You hear lovely music, and forget to continue battling!
p.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
p.Combatant = null;
PlaySound(0x58D);
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
}
#endregion
#region Suppress
private static Dictionary<Mobile, Timer> m_Suppressed = new Dictionary<Mobile, Timer>();
private DateTime m_NextSuppress;
public void Suppress(Mobile target)
{
if (target == null || m_Suppressed.ContainsKey(target) || Deleted || !Alive ||
m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
return;
TimeSpan delay = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
if (!target.Hidden && CanBeHarmful(target))
{
target.SendLocalizedMessage(1072061); // You hear jarring music, suppressing your strength.
for (int i = 0; i < target.Skills.Length; i++)
{
Skill s = target.Skills[i];
target.AddSkillMod(new TimedSkillMod(s.SkillName, true, s.Base * -0.28, delay));
}
int count = (int)Math.Round(delay.TotalSeconds / 1.25);
Timer timer = new AnimateTimer(target, count);
m_Suppressed.Add(target, timer);
timer.Start();
PlaySound(0x58C);
}
m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds(10);
}
public static void SuppressRemove(Mobile target)
{
if (target == null)
return;
if (m_Suppressed.TryGetValue(target, out Timer t))
{
if (t.Running)
t.Stop();
m_Suppressed.Remove(target);
}
}
private class AnimateTimer : Timer
{
private int m_Count;
private Mobile m_Owner;
public AnimateTimer(Mobile owner, int count) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.25))
{
m_Owner = owner;
m_Count = count;
}
protected override void OnTick()
{
if (m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0)
SuppressRemove(m_Owner);
else
m_Owner.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
}
}
#endregion
#region Undress
private DateTime m_NextUndress;
public void Undress(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
return;
if (target.Player && target.Female && !target.Hidden && CanBeHarmful(target))
{
UndressItem(target, Layer.OuterTorso);
UndressItem(target, Layer.InnerTorso);
UndressItem(target, Layer.MiddleTorso);
UndressItem(target, Layer.Pants);
UndressItem(target, Layer.Shirt);
target.SendLocalizedMessage(
1072196); // The satyr's music makes your blood race. Your clothing is too confining.
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
}
public void UndressItem(Mobile m, Layer layer)
{
Item item = m.FindItemOnLayer(layer);
if (item?.Movable == true)
m.PlaceInBackpack(item);
}
#endregion
#region Provoke
private DateTime m_NextProvoke;
public void Provoke(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble())
return;
foreach (Mobile m in GetMobilesInRange(RangePerception))
if (m is BaseCreature c)
{
if (c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked ||
c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful(target))
continue;
c.Provoke(this, target, true);
if (target.Player)
target.SendLocalizedMessage(1072062); // You hear angry music, and start to fight.
PlaySound(0x58A);
break;
}
m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds(10);
}
#endregion
}
}