Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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@ -0,0 +1,107 @@
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namespace Server.Mobiles
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{
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public class FetidEssence : BaseCreature
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{
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[Constructible]
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public FetidEssence() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 273;
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SetStr(101, 150);
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SetDex(210, 250);
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SetInt(451, 550);
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SetHits(551, 650);
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SetDamage(21, 25);
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SetDamageType(ResistanceType.Physical, 30);
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SetDamageType(ResistanceType.Poison, 70);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 70, 90);
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SetResistance(ResistanceType.Energy, 75, 80);
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SetSkill(SkillName.Meditation, 91.4, 99.4);
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SetSkill(SkillName.EvalInt, 88.5, 92.3);
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SetSkill(SkillName.Magery, 97.9, 101.7);
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SetSkill(SkillName.Poisoning, 100);
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SetSkill(SkillName.Anatomy, 0, 4.5);
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SetSkill(SkillName.MagicResist, 103.5, 108.8);
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SetSkill(SkillName.Tactics, 81.0, 84.6);
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SetSkill(SkillName.Wrestling, 81.3, 83.9);
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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public FetidEssence(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a fetid essence corpse";
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public override string DefaultName => "a fetid essence";
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public override Poison HitPoison => Poison.Deadly;
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public override Poison PoisonImmune => Poison.Deadly;
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public override void GenerateLoot() // Need to verify
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{
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AddLoot(LootPack.FilthyRich);
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}
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public override int GetAngerSound()
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{
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return 0x56d;
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}
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public override int GetIdleSound()
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{
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return 0x56b;
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}
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public override int GetAttackSound()
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{
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return 0x56c;
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}
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public override int GetHurtSound()
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{
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return 0x56c;
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}
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public override int GetDeathSound()
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{
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return 0x56e;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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/*private class InternalTimer : Timer
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{
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private Mobile m_From;
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private Mobile m_Mobile;
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private int m_Count;
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public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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}*/
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}
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}
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@ -0,0 +1,168 @@
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using System.Linq;
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namespace Server.Mobiles
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{
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public class InterredGrizzle : BaseCreature
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{
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[Constructible]
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public InterredGrizzle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 259;
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SetStr(451, 500);
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SetDex(201, 250);
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SetInt(801, 850);
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SetHits(1500);
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SetStam(150);
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SetDamage(16, 19);
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SetDamageType(ResistanceType.Physical, 30);
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SetDamageType(ResistanceType.Fire, 70);
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SetResistance(ResistanceType.Physical, 35, 55);
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SetResistance(ResistanceType.Fire, 20, 65);
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SetResistance(ResistanceType.Cold, 55, 80);
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SetResistance(ResistanceType.Poison, 20, 35);
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SetResistance(ResistanceType.Energy, 60, 80);
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SetSkill(SkillName.Meditation, 77.7, 84.0);
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SetSkill(SkillName.EvalInt, 72.2, 79.6);
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SetSkill(SkillName.Magery, 83.7, 89.6);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 80.2, 87.3);
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SetSkill(SkillName.Tactics, 104.5, 105.1);
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SetSkill(SkillName.Wrestling, 105.1, 109.4);
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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/*
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public override bool OnBeforeDeath()
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{
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SpillAcid( 1, 4, 10, 6, 10 );
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return base.OnBeforeDeath();
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}
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*/
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public InterredGrizzle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an interred grizzle corpse";
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public override string DefaultName => "a interred grizzle";
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public override void GenerateLoot() // -- Need to verify
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{
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AddLoot(LootPack.FilthyRich);
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}
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// TODO: Acid Blood
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/*
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* Message: 1070820
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* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
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* Damage is resistable (physical)
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (Utility.RandomDouble() < 0.1)
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DropOoze();
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base.OnDamage(amount, from, willKill);
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}
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private int RandomPoint(int mid)
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{
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return mid + Utility.RandomMinMax(-2, 2);
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}
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public virtual Point3D GetSpawnPosition(int range)
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{
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return GetSpawnPosition(Location, Map, range);
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}
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public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
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{
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if (map == null)
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return from;
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Point3D loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
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loc.Z = Map.GetAverageZ(loc.X, loc.Y);
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return loc;
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}
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public virtual void DropOoze()
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{
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int amount = Utility.RandomMinMax(1, 3);
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bool corrosive = Utility.RandomBool();
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for (int i = 0; i < amount; i++)
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{
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Item ooze = new StainedOoze(corrosive);
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Point3D p = new Point3D(Location);
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for (int j = 0; j < 5; j++)
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{
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p = GetSpawnPosition(2);
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if (!Map.GetItemsInRange(p, 0).OfType<StainedOoze>().Any())
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break;
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}
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ooze.MoveToWorld(p, Map);
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}
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if (Combatant != null)
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{
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if (corrosive)
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Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
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else
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Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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161
Projects/Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
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161
Projects/Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
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@ -0,0 +1,161 @@
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using System;
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using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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public class MLDryad : BaseCreature
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{
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[Constructible]
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public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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Body = 266;
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BaseSoundID = 0x57B;
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SetStr(132, 149);
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SetDex(152, 168);
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SetInt(251, 280);
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SetHits(304, 321);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 40, 45);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.Meditation, 80.0, 90.0);
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SetSkill(SkillName.EvalInt, 70.0, 80.0);
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SetSkill(SkillName.Magery, 70.0, 80.0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 100.0, 120.0);
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SetSkill(SkillName.Tactics, 70.0, 80.0);
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SetSkill(SkillName.Wrestling, 70.0, 80.0);
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Fame = 5000;
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Karma = 5000;
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VirtualArmor = 28; // Don't know what it should be
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if (Core.ML && Utility.RandomDouble() < .60)
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PackItem(Seed.RandomPeculiarSeed(1));
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PackArcanceScroll(0.05);
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}
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public MLDryad(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a dryad's corpse";
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public override bool InitialInnocent => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override string DefaultName => "a dryad";
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.MlRich);
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}
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public override void OnThink()
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{
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base.OnThink();
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AreaPeace();
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AreaUndress();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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#region Area Peace
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private DateTime m_NextPeace;
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public void AreaPeace()
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{
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if (Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
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return;
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TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
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foreach (Mobile m in GetMobilesInRange(RangePerception))
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{
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PlayerMobile p = m as PlayerMobile;
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if (IsValidTarget(p))
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{
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p.PeacedUntil = DateTime.UtcNow + duration;
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p.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling!
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p.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist);
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p.Combatant = null;
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}
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}
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m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
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PlaySound(0x1D3);
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}
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public bool IsValidTarget(PlayerMobile m)
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{
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return m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m);
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}
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#endregion
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#region Undress
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private DateTime m_NextUndress;
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public void AreaUndress()
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{
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if (Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
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return;
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foreach (Mobile m in GetMobilesInRange(RangePerception))
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if (m?.Player == true && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
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CanBeHarmful(m))
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{
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UndressItem(m, Layer.OuterTorso);
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UndressItem(m, Layer.InnerTorso);
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UndressItem(m, Layer.MiddleTorso);
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UndressItem(m, Layer.Pants);
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UndressItem(m, Layer.Shirt);
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m.SendLocalizedMessage(
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1072197); // The dryad's beauty makes your blood race. Your clothing is too confining.
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}
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m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
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}
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public void UndressItem(Mobile m, Layer layer)
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{
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Item item = m.FindItemOnLayer(layer);
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if (item?.Movable == true)
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m.PlaceInBackpack(item);
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}
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#endregion
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}
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}
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241
Projects/Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
Normal file
241
Projects/Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
Normal file
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@ -0,0 +1,241 @@
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using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class Satyr : BaseCreature
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{
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[Constructible]
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public Satyr() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 271;
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BaseSoundID = 0x586;
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SetStr(177, 195);
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SetDex(251, 269);
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SetInt(153, 170);
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SetHits(350, 400);
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SetDamage(13, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 60);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 55.0, 65.0);
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SetSkill(SkillName.Tactics, 80.0, 100.0);
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SetSkill(SkillName.Wrestling, 80.0, 100.0);
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Fame = 5000;
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Karma = 0;
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VirtualArmor = 28; // Don't know what it should be
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PackArcanceScroll(0.05);
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}
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public Satyr(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a satyr's corpse";
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public override string DefaultName => "a satyr";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.MlRich);
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}
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public override void OnThink()
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{
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base.OnThink();
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Peace(Combatant);
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Undress(Combatant);
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Suppress(Combatant);
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Provoke(Combatant);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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#region Peace
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private DateTime m_NextPeace;
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public void Peace(Mobile target)
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{
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if (target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
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return;
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if (target is PlayerMobile p && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful(p))
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{
|
||||
p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes(1);
|
||||
p.SendLocalizedMessage(500616); // You hear lovely music, and forget to continue battling!
|
||||
p.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
|
||||
p.Combatant = null;
|
||||
|
||||
PlaySound(0x58D);
|
||||
}
|
||||
|
||||
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Suppress
|
||||
|
||||
private static Dictionary<Mobile, Timer> m_Suppressed = new Dictionary<Mobile, Timer>();
|
||||
private DateTime m_NextSuppress;
|
||||
|
||||
public void Suppress(Mobile target)
|
||||
{
|
||||
if (target == null || m_Suppressed.ContainsKey(target) || Deleted || !Alive ||
|
||||
m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
|
||||
return;
|
||||
|
||||
TimeSpan delay = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
|
||||
|
||||
if (!target.Hidden && CanBeHarmful(target))
|
||||
{
|
||||
target.SendLocalizedMessage(1072061); // You hear jarring music, suppressing your strength.
|
||||
|
||||
for (int i = 0; i < target.Skills.Length; i++)
|
||||
{
|
||||
Skill s = target.Skills[i];
|
||||
|
||||
target.AddSkillMod(new TimedSkillMod(s.SkillName, true, s.Base * -0.28, delay));
|
||||
}
|
||||
|
||||
int count = (int)Math.Round(delay.TotalSeconds / 1.25);
|
||||
Timer timer = new AnimateTimer(target, count);
|
||||
m_Suppressed.Add(target, timer);
|
||||
timer.Start();
|
||||
|
||||
PlaySound(0x58C);
|
||||
}
|
||||
|
||||
m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds(10);
|
||||
}
|
||||
|
||||
public static void SuppressRemove(Mobile target)
|
||||
{
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
if (m_Suppressed.TryGetValue(target, out Timer t))
|
||||
{
|
||||
if (t.Running)
|
||||
t.Stop();
|
||||
|
||||
m_Suppressed.Remove(target);
|
||||
}
|
||||
}
|
||||
|
||||
private class AnimateTimer : Timer
|
||||
{
|
||||
private int m_Count;
|
||||
private Mobile m_Owner;
|
||||
|
||||
public AnimateTimer(Mobile owner, int count) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.25))
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_Count = count;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0)
|
||||
SuppressRemove(m_Owner);
|
||||
else
|
||||
m_Owner.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Undress
|
||||
|
||||
private DateTime m_NextUndress;
|
||||
|
||||
public void Undress(Mobile target)
|
||||
{
|
||||
if (target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
|
||||
return;
|
||||
|
||||
if (target.Player && target.Female && !target.Hidden && CanBeHarmful(target))
|
||||
{
|
||||
UndressItem(target, Layer.OuterTorso);
|
||||
UndressItem(target, Layer.InnerTorso);
|
||||
UndressItem(target, Layer.MiddleTorso);
|
||||
UndressItem(target, Layer.Pants);
|
||||
UndressItem(target, Layer.Shirt);
|
||||
|
||||
target.SendLocalizedMessage(
|
||||
1072196); // The satyr's music makes your blood race. Your clothing is too confining.
|
||||
}
|
||||
|
||||
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
|
||||
}
|
||||
|
||||
public void UndressItem(Mobile m, Layer layer)
|
||||
{
|
||||
Item item = m.FindItemOnLayer(layer);
|
||||
|
||||
if (item?.Movable == true)
|
||||
m.PlaceInBackpack(item);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Provoke
|
||||
|
||||
private DateTime m_NextProvoke;
|
||||
|
||||
public void Provoke(Mobile target)
|
||||
{
|
||||
if (target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble())
|
||||
return;
|
||||
|
||||
foreach (Mobile m in GetMobilesInRange(RangePerception))
|
||||
if (m is BaseCreature c)
|
||||
{
|
||||
if (c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked ||
|
||||
c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful(target))
|
||||
continue;
|
||||
|
||||
c.Provoke(this, target, true);
|
||||
|
||||
if (target.Player)
|
||||
target.SendLocalizedMessage(1072062); // You hear angry music, and start to fight.
|
||||
|
||||
PlaySound(0x58A);
|
||||
break;
|
||||
}
|
||||
|
||||
m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds(10);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue