Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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namespace Server.Mobiles
{
public class CorruptedSoul : BaseCreature
{
[Constructible]
public CorruptedSoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5)
{
Body = 0x3CA;
Hue = 0x453;
SetStr(102, 115);
SetDex(101, 115);
SetInt(203, 215);
SetHits(61, 69);
SetDamage(4, 40);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 61, 74);
SetResistance(ResistanceType.Fire, 22, 48);
SetResistance(ResistanceType.Cold, 73, 100);
SetResistance(ResistanceType.Poison, 0);
SetResistance(ResistanceType.Energy, 51, 60);
SetSkill(SkillName.MagicResist, 80.2, 89.4);
SetSkill(SkillName.Tactics, 81.3, 89.9);
SetSkill(SkillName.Wrestling, 80.1, 88.7);
Fame = 5000;
Karma = -5000;
// VirtualArmor = 6; Not sure
}
public CorruptedSoul(Serial serial) : base(serial)
{
}
public override bool DeleteCorpseOnDeath => true;
public override string DefaultName => "a corrupted soul";
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true; // NEED TO VERIFY
/*public override int GetDeathSound()
{
return 0x0;
}*/
public override bool AlwaysMurderer => true;
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
/*public override int GetAngerSound()
{
return 0x0;
}*/
public override int GetAttackSound()
{
return 0x233;
}
// TODO: Proper OnDeath Effect
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.FerelTreefellow")]
public class FeralTreefellow : BaseCreature
{
[Constructible]
public FeralTreefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 301;
SetStr(1351, 1600);
SetDex(301, 550);
SetInt(651, 900);
SetHits(1170, 1320);
SetDamage(26, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.MagicResist, 40.1, 55.0); // Unknown
SetSkill(SkillName.Tactics, 65.1, 90.0); // Unknown
SetSkill(SkillName.Wrestling, 65.1, 85.0); // Unknown
Fame = 12500; //Unknown
Karma = 12500; //Unknown
VirtualArmor = 24;
PackItem(new Log(Utility.RandomMinMax(23, 34)));
}
public FeralTreefellow(Serial serial) : base(serial)
{
}
public override string CorpseName => "a treefellow corpse";
public override string DefaultName => "a feral treefellow";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override int GetIdleSound()
{
return 443;
}
public override int GetDeathSound()
{
return 31;
}
public override int GetAttackSound()
{
return 672;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average); //Unknown
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Minotaur : BaseCreature
{
[Constructible]
public Minotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 263;
SetStr(301, 340);
SetDex(91, 110);
SetInt(31, 50);
SetHits(301, 340);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 0);
SetSkill(SkillName.Magery, 0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 56.1, 64.0);
SetSkill(SkillName.Tactics, 93.3, 97.8);
SetSkill(SkillName.Wrestling, 90.4, 92.1);
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public Minotaur(Serial serial) : base(serial)
{
}
public override string CorpseName => "a minotaur corpse";
public override string DefaultName => "a minotaur";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class MinotaurCaptain : BaseCreature
{
[Constructible]
public MinotaurCaptain() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 280;
SetStr(401, 425);
SetDex(91, 110);
SetInt(31, 50);
SetHits(401, 440);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 0);
SetSkill(SkillName.Magery, 0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0, 6.3);
SetSkill(SkillName.MagicResist, 66.1, 73.6);
SetSkill(SkillName.Tactics, 93.0, 109.9);
SetSkill(SkillName.Wrestling, 92.6, 107.2);
Fame = 7000;
Karma = -7000;
VirtualArmor = 28; // Don't know what it should be
}
public MinotaurCaptain(Serial serial) : base(serial)
{
}
public override string CorpseName => "a minotaur corpse";
public override string DefaultName => "a minotaur captain";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class MinotaurScout : BaseCreature
{
[Constructible]
public MinotaurScout() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 281;
SetStr(353, 375);
SetDex(111, 130);
SetInt(34, 50);
SetHits(354, 383);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 60.6, 67.5);
SetSkill(SkillName.Tactics, 86.9, 103.6);
SetSkill(SkillName.Wrestling, 85.6, 104.5);
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public MinotaurScout(Serial serial) : base(serial)
{
}
public override string CorpseName => "a minotaur corpse";
public override string DefaultName => "a minotaur scout";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class PestilentBandage : BaseCreature
{
[Constructible]
public PestilentBandage() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 154;
Hue = 0x515;
BaseSoundID = 471;
SetStr(691, 740);
SetDex(141, 180);
SetInt(51, 80);
SetHits(415, 445);
SetDamage(13, 23);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Poisoning, 0.0, 10.0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 75.0, 80.0);
SetSkill(SkillName.Tactics, 80.0, 85.0);
SetSkill(SkillName.Wrestling, 70.0, 75.0);
Fame = 20000;
Karma = -20000;
// VirtualArmor = 28; // Don't know what it should be
PackItem(new Bandage(5)); // How many?
}
public PestilentBandage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a pestilent bandage corpse";
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Hue are all guessed until they can be verified.
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
public override string DefaultName => "a pestilent bandage";
public override Poison HitPoison => Poison.Lethal;
public override bool CanHeal => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class TormentedMinotaur : BaseCreature
{
[Constructible]
public TormentedMinotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 262;
SetStr(822, 930);
SetDex(401, 415);
SetInt(128, 138);
SetHits(4000, 4200);
SetDamage(16, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 62);
SetResistance(ResistanceType.Fire, 74);
SetResistance(ResistanceType.Cold, 54);
SetResistance(ResistanceType.Poison, 56);
SetResistance(ResistanceType.Energy, 54);
SetSkill(SkillName.Wrestling, 110.1, 111.0);
SetSkill(SkillName.Tactics, 100.7, 102.8);
SetSkill(SkillName.MagicResist, 104.3, 116.3);
Fame = 20000;
Karma = -20000;
}
public TormentedMinotaur(Serial serial) : base(serial)
{
}
public override string CorpseName => "a tormented minotaur corpse";
public override string DefaultName => "Tormented Minotaur";
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 3;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 10);
}
public override int GetDeathSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x598;
}
public override int GetAngerSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59A;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Troglodyte : BaseCreature
{
[Constructible]
public Troglodyte() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 267;
BaseSoundID = 0x59F;
SetStr(148, 217);
SetDex(91, 120);
SetInt(51, 70);
SetHits(302, 340);
SetDamage(11, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 35, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 70.5, 94.8);
SetSkill(SkillName.MagicResist, 51.8, 65.0);
SetSkill(SkillName.Tactics, 80.4, 94.7);
SetSkill(SkillName.Wrestling, 70.2, 93.5);
SetSkill(SkillName.Healing, 70.0, 95.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
PackItem(new Bandage(5)); // How many?
PackItem(new Ribs());
}
public Troglodyte(Serial serial) : base(serial)
{
}
public override string CorpseName => "a troglodyte corpse";
public override string DefaultName => "a troglodyte";
public override bool CanHeal => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.1)
c.DropItem(new PrimitiveFetish());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}