Reorganizes Project (#41)
This commit is contained in:
parent
08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
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namespace Server.Mobiles
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{
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public class CorruptedSoul : BaseCreature
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{
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[Constructible]
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public CorruptedSoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5)
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{
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Body = 0x3CA;
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Hue = 0x453;
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SetStr(102, 115);
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SetDex(101, 115);
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SetInt(203, 215);
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SetHits(61, 69);
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SetDamage(4, 40);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 61, 74);
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SetResistance(ResistanceType.Fire, 22, 48);
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SetResistance(ResistanceType.Cold, 73, 100);
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SetResistance(ResistanceType.Poison, 0);
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SetResistance(ResistanceType.Energy, 51, 60);
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SetSkill(SkillName.MagicResist, 80.2, 89.4);
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SetSkill(SkillName.Tactics, 81.3, 89.9);
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SetSkill(SkillName.Wrestling, 80.1, 88.7);
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Fame = 5000;
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Karma = -5000;
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// VirtualArmor = 6; Not sure
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}
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public CorruptedSoul(Serial serial) : base(serial)
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{
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}
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public override bool DeleteCorpseOnDeath => true;
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public override string DefaultName => "a corrupted soul";
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public override bool AlwaysAttackable => true;
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public override bool BleedImmune => true; // NEED TO VERIFY
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/*public override int GetDeathSound()
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{
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return 0x0;
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}*/
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public override bool AlwaysMurderer => true;
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// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
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/*public override int GetAngerSound()
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{
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return 0x0;
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}*/
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public override int GetAttackSound()
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{
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return 0x233;
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}
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// TODO: Proper OnDeath Effect
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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return false;
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// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
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Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,88 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.FerelTreefellow")]
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public class FeralTreefellow : BaseCreature
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{
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[Constructible]
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public FeralTreefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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Body = 301;
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SetStr(1351, 1600);
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SetDex(301, 550);
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SetInt(651, 900);
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SetHits(1170, 1320);
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SetDamage(26, 35);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.MagicResist, 40.1, 55.0); // Unknown
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SetSkill(SkillName.Tactics, 65.1, 90.0); // Unknown
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SetSkill(SkillName.Wrestling, 65.1, 85.0); // Unknown
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Fame = 12500; //Unknown
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Karma = 12500; //Unknown
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VirtualArmor = 24;
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PackItem(new Log(Utility.RandomMinMax(23, 34)));
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}
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public FeralTreefellow(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a treefellow corpse";
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public override string DefaultName => "a feral treefellow";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool BleedImmune => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override int GetIdleSound()
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{
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return 443;
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}
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public override int GetDeathSound()
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{
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return 31;
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}
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public override int GetAttackSound()
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{
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return 672;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average); //Unknown
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Minotaur : BaseCreature
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{
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[Constructible]
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public Minotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
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{
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Body = 263;
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SetStr(301, 340);
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SetDex(91, 110);
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SetInt(31, 50);
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SetHits(301, 340);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.EvalInt, 0);
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SetSkill(SkillName.Magery, 0);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 56.1, 64.0);
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SetSkill(SkillName.Tactics, 93.3, 97.8);
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SetSkill(SkillName.Wrestling, 90.4, 92.1);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public Minotaur(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a minotaur corpse";
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public override string DefaultName => "a minotaur";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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using Server.Items;
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namespace Server.Mobiles
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{
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public class MinotaurCaptain : BaseCreature
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{
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[Constructible]
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public MinotaurCaptain() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
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{
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Body = 280;
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SetStr(401, 425);
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SetDex(91, 110);
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SetInt(31, 50);
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SetHits(401, 440);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.EvalInt, 0);
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SetSkill(SkillName.Magery, 0);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Anatomy, 0, 6.3);
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SetSkill(SkillName.MagicResist, 66.1, 73.6);
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SetSkill(SkillName.Tactics, 93.0, 109.9);
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SetSkill(SkillName.Wrestling, 92.6, 107.2);
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Fame = 7000;
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Karma = -7000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public MinotaurCaptain(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a minotaur corpse";
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public override string DefaultName => "a minotaur captain";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,99 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class MinotaurScout : BaseCreature
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{
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[Constructible]
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public MinotaurScout() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
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{
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Body = 281;
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SetStr(353, 375);
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SetDex(111, 130);
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SetInt(34, 50);
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SetHits(354, 383);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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//SetSkill( SkillName.Meditation, Unknown );
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//SetSkill( SkillName.EvalInt, Unknown );
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//SetSkill( SkillName.Magery, Unknown );
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//SetSkill( SkillName.Poisoning, Unknown );
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 60.6, 67.5);
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SetSkill(SkillName.Tactics, 86.9, 103.6);
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SetSkill(SkillName.Wrestling, 85.6, 104.5);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public MinotaurScout(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a minotaur corpse";
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public override string DefaultName => "a minotaur scout";
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,80 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class PestilentBandage : BaseCreature
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{
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[Constructible]
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public PestilentBandage() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
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{
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Body = 154;
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Hue = 0x515;
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BaseSoundID = 471;
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SetStr(691, 740);
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SetDex(141, 180);
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SetInt(51, 80);
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SetHits(415, 445);
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SetDamage(13, 23);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 20);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Poisoning, 0.0, 10.0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 75.0, 80.0);
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SetSkill(SkillName.Tactics, 80.0, 85.0);
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SetSkill(SkillName.Wrestling, 70.0, 75.0);
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Fame = 20000;
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Karma = -20000;
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// VirtualArmor = 28; // Don't know what it should be
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PackItem(new Bandage(5)); // How many?
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}
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public PestilentBandage(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a pestilent bandage corpse";
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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// Loot and Fame/Karma are also guesses at this point.
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//
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// They also apparently have a Poison Attack, which I've stolen from Yamandons.
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public override string DefaultName => "a pestilent bandage";
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public override Poison HitPoison => Poison.Lethal;
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public override bool CanHeal => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,97 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TormentedMinotaur : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public TormentedMinotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 262;
|
||||
|
||||
SetStr(822, 930);
|
||||
SetDex(401, 415);
|
||||
SetInt(128, 138);
|
||||
|
||||
SetHits(4000, 4200);
|
||||
|
||||
SetDamage(16, 30);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 62);
|
||||
SetResistance(ResistanceType.Fire, 74);
|
||||
SetResistance(ResistanceType.Cold, 54);
|
||||
SetResistance(ResistanceType.Poison, 56);
|
||||
SetResistance(ResistanceType.Energy, 54);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 110.1, 111.0);
|
||||
SetSkill(SkillName.Tactics, 100.7, 102.8);
|
||||
SetSkill(SkillName.MagicResist, 104.3, 116.3);
|
||||
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
}
|
||||
|
||||
public TormentedMinotaur(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a tormented minotaur corpse";
|
||||
|
||||
public override string DefaultName => "Tormented Minotaur";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Deadly;
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 10);
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x596;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x597;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x598;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x599;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x59A;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Troglodyte : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Troglodyte() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
|
||||
{
|
||||
Body = 267;
|
||||
BaseSoundID = 0x59F;
|
||||
|
||||
SetStr(148, 217);
|
||||
SetDex(91, 120);
|
||||
SetInt(51, 70);
|
||||
|
||||
SetHits(302, 340);
|
||||
|
||||
SetDamage(11, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30, 35);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 35, 40);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 70.5, 94.8);
|
||||
SetSkill(SkillName.MagicResist, 51.8, 65.0);
|
||||
SetSkill(SkillName.Tactics, 80.4, 94.7);
|
||||
SetSkill(SkillName.Wrestling, 70.2, 93.5);
|
||||
SetSkill(SkillName.Healing, 70.0, 95.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 28; // Don't know what it should be
|
||||
|
||||
PackItem(new Bandage(5)); // How many?
|
||||
PackItem(new Ribs());
|
||||
}
|
||||
|
||||
public Troglodyte(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a troglodyte corpse";
|
||||
public override string DefaultName => "a troglodyte";
|
||||
|
||||
public override bool CanHeal => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich); // Need to verify
|
||||
}
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
c.DropItem(new PrimitiveFetish());
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue