Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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@ -0,0 +1,73 @@
namespace Server.Mobiles
{
public class CorrosiveSlime : BaseCreature
{
[Constructible]
public CorrosiveSlime() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 51;
BaseSoundID = 456;
Hue = Utility.RandomSlimeHue();
SetStr(22, 34);
SetDex(16, 21);
SetInt(16, 20);
SetHits(15, 19);
SetDamage(1, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Poison, 15, 20);
SetSkill(SkillName.Poisoning, 36.0, 49.1);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 15.9, 18.9);
SetSkill(SkillName.Tactics, 24.6, 26.1);
SetSkill(SkillName.Wrestling, 24.9, 26.1);
Fame = 300;
Karma = -300;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
//TODO: Damage weapon via acid
public CorrosiveSlime(Serial serial) : base(serial)
{
}
public override string CorpseName => "a slimey corpse";
public override string DefaultName => "a corrosive slime";
public override Poison PoisonImmune => Poison.Regular;
public override Poison HitPoison => Poison.Regular;
public override FoodType FavoriteFood => FoodType.Fish;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Reptalon : BaseMount
{
[Constructible]
public Reptalon() : base("a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35)
{
BaseSoundID = 0x16A;
SetStr(1001, 1025);
SetDex(152, 164);
SetInt(251, 289);
SetHits(833, 931);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 25);
SetDamageType(ResistanceType.Energy, 75);
SetResistance(ResistanceType.Physical, 53, 64);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 36, 45);
SetResistance(ResistanceType.Poison, 52, 63);
SetResistance(ResistanceType.Energy, 71, 83);
SetSkill(SkillName.Wrestling, 101.5, 118.2);
SetSkill(SkillName.Tactics, 101.7, 108.2);
SetSkill(SkillName.MagicResist, 76.4, 89.9);
SetSkill(SkillName.Anatomy, 56.4, 59.7);
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
}
public Reptalon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a reptalon corpse";
public override int TreasureMapLevel => 5;
public override int Meat => 5;
public override int Hides => 10;
public override bool CanBreath => true;
public override bool CanAngerOnTame => true;
public override bool StatLossAfterTame => true;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.AosUltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}