Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class Grobu : BlackBear
{
[Constructible]
public Grobu()
{
IsParagon = true;
Hue = 0x455;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr(192, 210);
SetDex(132, 150);
SetInt(50, 52);
SetHits(1235, 1299);
SetStam(132, 150);
SetMana(9);
SetDamage(15, 18);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 45);
SetResistance(ResistanceType.Fire, 20, 40);
SetResistance(ResistanceType.Cold, 32, 35);
SetResistance(ResistanceType.Poison, 25, 30);
SetResistance(ResistanceType.Energy, 22, 34);
SetSkill(SkillName.Wrestling, 96.4, 119.0);
SetSkill(SkillName.Tactics, 96.2, 116.5);
SetSkill(SkillName.MagicResist, 66.2, 83.7);
Fame = 1000;
Karma = 1000;
}
public Grobu(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Grobu corpse";
public override string DefaultName => "Grobu";
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new GrobusFur());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Lurg : Troglodyte
{
[Constructible]
public Lurg()
{
IsParagon = true;
Hue = 0x455;
SetStr(584, 625);
SetDex(163, 176);
SetInt(90, 106);
SetHits(3034, 3189);
SetStam(163, 176);
SetMana(90, 106);
SetDamage(16, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 53);
SetResistance(ResistanceType.Fire, 45, 47);
SetResistance(ResistanceType.Cold, 56, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 41, 56);
SetSkill(SkillName.Wrestling, 122.7, 130.5);
SetSkill(SkillName.Tactics, 109.3, 118.5);
SetSkill(SkillName.MagicResist, 72.9, 87.6);
SetSkill(SkillName.Anatomy, 110.5, 124.0);
SetSkill(SkillName.Healing, 84.1, 105.0);
Fame = 10000;
Karma = -10000;
}
public Lurg(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Lurg corpse";
public override string DefaultName => "Lurg";
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}