Reorganizes Project (#41)
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08bf44af9a
commit
3614a66aee
3499 changed files with 79 additions and 55 deletions
80
Projects/Scripts/Mobiles/Monsters/ML/Painted Caves/Grobu.cs
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80
Projects/Scripts/Mobiles/Monsters/ML/Painted Caves/Grobu.cs
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@ -0,0 +1,80 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Grobu : BlackBear
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{
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[Constructible]
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public Grobu()
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{
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IsParagon = true;
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Hue = 0x455;
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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SetStr(192, 210);
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SetDex(132, 150);
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SetInt(50, 52);
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SetHits(1235, 1299);
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SetStam(132, 150);
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SetMana(9);
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SetDamage(15, 18);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 45);
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SetResistance(ResistanceType.Fire, 20, 40);
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SetResistance(ResistanceType.Cold, 32, 35);
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SetResistance(ResistanceType.Poison, 25, 30);
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SetResistance(ResistanceType.Energy, 22, 34);
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SetSkill(SkillName.Wrestling, 96.4, 119.0);
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SetSkill(SkillName.Tactics, 96.2, 116.5);
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SetSkill(SkillName.MagicResist, 66.2, 83.7);
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Fame = 1000;
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Karma = 1000;
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}
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public Grobu(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Grobu corpse";
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public override string DefaultName => "Grobu";
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new GrobusFur());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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77
Projects/Scripts/Mobiles/Monsters/ML/Painted Caves/Lurg.cs
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77
Projects/Scripts/Mobiles/Monsters/ML/Painted Caves/Lurg.cs
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Lurg : Troglodyte
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{
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[Constructible]
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public Lurg()
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{
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IsParagon = true;
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Hue = 0x455;
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SetStr(584, 625);
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SetDex(163, 176);
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SetInt(90, 106);
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SetHits(3034, 3189);
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SetStam(163, 176);
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SetMana(90, 106);
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SetDamage(16, 19);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 53);
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SetResistance(ResistanceType.Fire, 45, 47);
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SetResistance(ResistanceType.Cold, 56, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 41, 56);
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SetSkill(SkillName.Wrestling, 122.7, 130.5);
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SetSkill(SkillName.Tactics, 109.3, 118.5);
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SetSkill(SkillName.MagicResist, 72.9, 87.6);
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SetSkill(SkillName.Anatomy, 110.5, 124.0);
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SetSkill(SkillName.Healing, 84.1, 105.0);
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Fame = 10000;
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Karma = -10000;
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}
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public Lurg(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Lurg corpse";
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public override string DefaultName => "Lurg";
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel => 4;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.CrushingBlow;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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