Reorganizes Project (#41)
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parent
08bf44af9a
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3614a66aee
3499 changed files with 79 additions and 55 deletions
418
Projects/Scripts/Mobiles/Monsters/ML/Special/Ilhenir.cs
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418
Projects/Scripts/Mobiles/Monsters/ML/Special/Ilhenir.cs
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@ -0,0 +1,418 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Ilhenir : BaseChampion
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{
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private static HashSet<Mobile> m_Table = new HashSet<Mobile>();
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[Constructible]
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public Ilhenir()
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: base(AIType.AI_Mage)
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{
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Title = "the Stained";
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Body = 0x103;
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BaseSoundID = 589;
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SetStr(1105, 1350);
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SetDex(82, 160);
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SetInt(505, 750);
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SetHits(9000);
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SetDamage(21, 28);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Fire, 20);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 55, 65);
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SetResistance(ResistanceType.Poison, 70, 90);
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SetResistance(ResistanceType.Energy, 65, 75);
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SetSkill(SkillName.EvalInt, 100);
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SetSkill(SkillName.Magery, 100);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.Poisoning, 5.4);
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SetSkill(SkillName.Anatomy, 117.5);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 119.9);
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SetSkill(SkillName.Wrestling, 119.9);
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Fame = 50000;
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Karma = -50000;
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VirtualArmor = 44;
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if (Core.ML)
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{
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PackResources(8);
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PackTalismans(5);
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}
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}
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public Ilhenir(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a corpse of Ilhenir";
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList => new Type[] { };
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public override Type[] SharedList => new[]
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{
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typeof(ANecromancerShroud),
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typeof(LieutenantOfTheBritannianRoyalGuard),
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typeof(OblivionsNeedle),
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typeof(TheRobeOfBritanniaAri)
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};
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public override Type[] DecorativeList => new[] { typeof(MonsterStatuette) };
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public override MonsterStatuetteType[] StatueTypes => new[]
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{
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MonsterStatuetteType.PlagueBeast,
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MonsterStatuetteType.RedDeath
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};
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public override string DefaultName => "Ilhenir";
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public override bool Unprovokable => true;
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public override bool Uncalmable => true;
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public override Poison PoisonImmune => Poison.Lethal;
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//public override bool GivesMLMinorArtifact => true; // TODO: Needs verification
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public override int TreasureMapLevel => 5;
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public virtual void PackResources(int amount)
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{
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for (int i = 0; i < amount; i++)
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switch (Utility.Random(6))
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{
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case 0:
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PackItem(new Blight());
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break;
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case 1:
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PackItem(new Scourge());
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break;
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case 2:
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PackItem(new Taint());
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break;
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case 3:
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PackItem(new Putrefication());
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break;
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case 4:
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PackItem(new Corruption());
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break;
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case 5:
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PackItem(new Muculent());
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break;
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}
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}
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public virtual void PackItems(Item item, int amount)
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{
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for (int i = 0; i < amount; i++)
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PackItem(item);
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}
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public virtual void PackTalismans(int amount)
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{
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int count = Utility.Random(amount);
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for (int i = 0; i < count; i++)
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PackItem(new RandomTalisman());
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 8);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Core.ML)
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{
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c.DropItem(new GrizzledBones());
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// TODO: Parrots
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/*if ( Utility.RandomDouble() < 0.6 )
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c.DropItem( new ParrotItem() ); */
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if (Utility.RandomDouble() < 0.05)
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c.DropItem(new GrizzledMareStatuette());
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if (Utility.RandomDouble() < 0.025)
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c.DropItem(new CrimsonCincture());
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// TODO: Armor sets
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/*if ( Utility.RandomDouble() < 0.05 )
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{
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switch ( Utility.Random(5) )
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{
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case 0: c.DropItem( new GrizzleGauntlets() ); break;
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case 1: c.DropItem( new GrizzleGreaves() ); break;
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case 2: c.DropItem( new GrizzleHelm() ); break;
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case 3: c.DropItem( new GrizzleTunic() ); break;
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case 4: c.DropItem( new GrizzleVambraces() ); break;
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}
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}*/
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}
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() < 0.25)
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CacophonicAttack(defender);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (Utility.RandomDouble() < 0.1)
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DropOoze();
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base.OnDamage(amount, from, willKill);
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}
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public virtual void CacophonicAttack(Mobile to)
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{
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if (to.Alive && to.Player && !UnderCacophonicAttack(to))
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{
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to.Send(SpeedControl.WalkSpeed);
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to.SendLocalizedMessage(1072069); // A cacophonic sound lambastes you, suppressing your ability to move.
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to.PlaySound(0x584);
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m_Table.Add(to);
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Timer.DelayCall(TimeSpan.FromSeconds(30), CacophonicEnd, to);
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}
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}
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public virtual void CacophonicEnd(Mobile from)
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{
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m_Table.Remove(from);
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from.Send(SpeedControl.Disable);
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}
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public static bool UnderCacophonicAttack(Mobile from)
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{
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return m_Table.Contains(from);
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}
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public virtual void DropOoze()
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{
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int amount = Utility.RandomMinMax(1, 3);
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bool corrosive = Utility.RandomBool();
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for (int i = 0; i < amount; i++)
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{
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Item ooze = new StainedOoze(corrosive);
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Point3D p = new Point3D(Location);
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for (int j = 0; j < 5; j++)
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{
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p = GetSpawnPosition(2);
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if (!Map.GetItemsInRange(p, 0).OfType<StainedOoze>().Any())
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break;
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}
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ooze.MoveToWorld(p, Map);
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}
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if (Combatant != null)
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{
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if (corrosive)
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Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
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else
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Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
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}
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}
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private int RandomPoint(int mid)
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{
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return mid + Utility.RandomMinMax(-2, 2);
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}
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public virtual Point3D GetSpawnPosition(int range)
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{
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return GetSpawnPosition(Location, Map, range);
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}
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public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
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{
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if (map == null)
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return from;
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Point3D loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
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loc.Z = Map.GetAverageZ(loc.X, loc.Y);
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return loc;
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}
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}
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public class StainedOoze : Item
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{
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private int m_Ticks;
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private Timer m_Timer;
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[Constructible]
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public StainedOoze(bool corrosive = false) : base(0x122A)
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{
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Movable = false;
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Hue = 0x95;
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Corrosive = corrosive;
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m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
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m_Ticks = 0;
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}
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public StainedOoze(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Corrosive{ get; set; }
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public override void OnAfterDelete()
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{
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if (m_Timer != null)
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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}
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private void OnTick()
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{
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List<Mobile> toDamage = new List<Mobile>();
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foreach (Mobile m in GetMobilesInRange(0))
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{
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if (m is BaseCreature bc)
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{
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if (!bc.Controlled && !bc.Summoned)
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continue;
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}
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else if (!m.Player)
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{
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continue;
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}
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if (m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged())
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toDamage.Add(m);
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}
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for (int i = 0; i < toDamage.Count; ++i)
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Damage(toDamage[i]);
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++m_Ticks;
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if (m_Ticks >= 35)
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Delete();
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else if (m_Ticks == 30)
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ItemID = 0x122B;
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}
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public void Damage(Mobile m)
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{
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if (Corrosive)
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{
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List<Item> items = m.Items;
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bool damaged = false;
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for (int i = 0; i < items.Count; ++i)
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if (items[i] is IDurability wearable && wearable.HitPoints >= 10 && Utility.RandomDouble() < 0.25)
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{
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wearable.HitPoints -= wearable.HitPoints == 10 ? Utility.Random(1, 5) : 10;
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damaged = true;
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}
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if (damaged)
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{
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m.LocalOverheadMessage(MessageType.Regular, 0x21,
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1072070); // The infernal ooze scorches you, setting you and your equipment ablaze!
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return;
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}
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}
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AOS.Damage(m, 40, 0, 0, 0, 100, 0);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Corrosive);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Corrosive = reader.ReadBool();
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m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
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m_Ticks = ItemID == 0x122A ? 0 : 30;
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}
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}
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}
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252
Projects/Scripts/Mobiles/Monsters/ML/Special/Meraktus.cs
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252
Projects/Scripts/Mobiles/Monsters/ML/Special/Meraktus.cs
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@ -0,0 +1,252 @@
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using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Meraktus : BaseChampion
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{
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[Constructible]
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public Meraktus()
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: base(AIType.AI_Melee)
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{
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Title = "the Tormented";
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Body = 263;
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BaseSoundID = 680;
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Hue = 0x835;
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SetStr(1419, 1438);
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SetDex(309, 413);
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SetInt(129, 131);
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SetHits(4100, 4200);
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SetDamage(16, 30);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 90);
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SetResistance(ResistanceType.Fire, 65, 70);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 50, 55);
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//SetSkill( SkillName.Meditation, Unknown );
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//SetSkill( SkillName.EvalInt, Unknown );
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//SetSkill( SkillName.Magery, Unknown );
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//SetSkill( SkillName.Poisoning, Unknown );
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 107.0, 111.3);
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SetSkill(SkillName.Tactics, 107.0, 117.0);
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SetSkill(SkillName.Wrestling, 100.0, 105.0);
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Fame = 70000;
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Karma = -70000;
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VirtualArmor = 28; // Don't know what it should be
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if (Core.ML)
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{
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PackResources(8);
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PackTalismans(5);
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}
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Timer.DelayCall(TimeSpan.FromSeconds(1), SpawnTormented);
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}
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public Meraktus(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "the remains of Meraktus";
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList => new[] { typeof(Subdue) };
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public override Type[] SharedList => new Type[] { };
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public override Type[] DecorativeList => new[]
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{
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typeof(ArtifactLargeVase),
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typeof(ArtifactVase),
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typeof(MinotaurStatueDeed)
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};
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Minotaur };
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public override string DefaultName => "Meraktus";
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public override int Meat => 2;
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public override int Hides => 10;
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public override HideType HideType => HideType.Regular;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 3;
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public override bool BardImmune => true;
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public override bool Unprovokable => true;
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public override bool Uncalmable => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public virtual void PackResources(int amount)
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{
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for (int i = 0; i < amount; i++)
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switch (Utility.Random(6))
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{
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case 0:
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PackItem(new Blight());
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break;
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case 1:
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PackItem(new Scourge());
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break;
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case 2:
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PackItem(new Taint());
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break;
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case 3:
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PackItem(new Putrefication());
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break;
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case 4:
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PackItem(new Corruption());
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break;
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case 5:
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PackItem(new Muculent());
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break;
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}
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}
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public virtual void PackTalismans(int amount)
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{
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int count = Utility.Random(amount);
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for (int i = 0; i < count; i++)
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PackItem(new RandomTalisman());
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}
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (!Core.ML)
|
||||
return;
|
||||
|
||||
c.DropItem(new MalletAndChisel());
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
c.DropItem(new MinotaurHedge());
|
||||
break;
|
||||
case 1:
|
||||
c.DropItem(new BonePile());
|
||||
break;
|
||||
case 2:
|
||||
c.DropItem(new LightYarn());
|
||||
break;
|
||||
}
|
||||
|
||||
if (Utility.RandomBool())
|
||||
c.DropItem(new TormentedChains());
|
||||
|
||||
if (Utility.RandomDouble() < 0.025)
|
||||
c.DropItem(new CrimsonCincture());
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
if (Core.ML)
|
||||
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x597;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x596;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x599;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x59a;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x59c;
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender);
|
||||
|
||||
if (0.2 >= Utility.RandomDouble())
|
||||
Earthquake();
|
||||
}
|
||||
|
||||
public void Earthquake()
|
||||
{
|
||||
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
|
||||
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
if (m == this || !CanBeHarmful(m) || m.Deleted || !m.Player &&
|
||||
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team)))
|
||||
continue;
|
||||
|
||||
if (m is PlayerMobile pm && pm.Mounted)
|
||||
pm.Mount.Rider = null;
|
||||
|
||||
int damage = (int)(m.Hits * 0.6);
|
||||
if (damage < 10)
|
||||
damage = 10;
|
||||
else if (damage > 75)
|
||||
damage = 75;
|
||||
DoHarmful(m);
|
||||
AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
|
||||
if (m.Alive && m.Body.IsHuman && !m.Mounted)
|
||||
m.Animate(20, 7, 1, true, false, 0); // take hit
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
#region SpawnHelpers
|
||||
|
||||
public void SpawnTormented()
|
||||
{
|
||||
BaseCreature spawna = new TormentedMinotaur();
|
||||
spawna.MoveToWorld(Location, Map);
|
||||
|
||||
BaseCreature spawnb = new TormentedMinotaur();
|
||||
spawnb.MoveToWorld(Location, Map);
|
||||
|
||||
BaseCreature spawnc = new TormentedMinotaur();
|
||||
spawnc.MoveToWorld(Location, Map);
|
||||
|
||||
BaseCreature spawnd = new TormentedMinotaur();
|
||||
spawnd.MoveToWorld(Location, Map);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
138
Projects/Scripts/Mobiles/Monsters/ML/Special/Twaulo.cs
Normal file
138
Projects/Scripts/Mobiles/Monsters/ML/Special/Twaulo.cs
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
using System;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Twaulo : BaseChampion
|
||||
{
|
||||
[Constructible]
|
||||
public Twaulo()
|
||||
: base(AIType.AI_Melee)
|
||||
{
|
||||
Title = "of the Glade";
|
||||
Body = 101;
|
||||
BaseSoundID = 679;
|
||||
Hue = 0x455;
|
||||
|
||||
SetStr(1751, 1950);
|
||||
SetDex(251, 450);
|
||||
SetInt(801, 1000);
|
||||
|
||||
SetHits(7500);
|
||||
|
||||
SetDamage(19, 24);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 65, 75);
|
||||
SetResistance(ResistanceType.Fire, 45, 55);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 50, 60);
|
||||
SetResistance(ResistanceType.Energy, 50, 60);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 0); // Per Stratics?!?
|
||||
SetSkill(SkillName.Magery, 0); // Per Stratics?!?
|
||||
SetSkill(SkillName.Meditation, 0); // Per Stratics?!?
|
||||
SetSkill(SkillName.Anatomy, 95.1, 115.0);
|
||||
SetSkill(SkillName.Archery, 95.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 50.3, 80.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 95.1, 100.0);
|
||||
|
||||
Fame = 50000;
|
||||
Karma = 50000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
AddItem(new Bow());
|
||||
PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
|
||||
}
|
||||
|
||||
public Twaulo(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a corpse of Twaulo";
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(Quell) };
|
||||
public override Type[] SharedList => new[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) };
|
||||
public override Type[] DecorativeList => new[] { typeof(Pier), typeof(MonsterStatuette) };
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
|
||||
|
||||
public override string DefaultName => "Twaulo";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override bool Unprovokable => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 5;
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 2);
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public void SpawnPixies(Mobile target)
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
int newPixies = Utility.RandomMinMax(3, 6);
|
||||
|
||||
for (int i = 0; i < newPixies; ++i)
|
||||
{
|
||||
Pixie pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
|
||||
|
||||
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
|
||||
pixie.Combatant = target;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
SpawnPixies(caster);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender);
|
||||
|
||||
defender.Damage(Utility.Random(20, 10), this);
|
||||
defender.Stam -= Utility.Random(20, 10);
|
||||
defender.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (0.1 >= Utility.RandomDouble())
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue