Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class Changeling : BaseCreature
{
private static readonly int[] m_FireNorth =
{
-1, -1,
1, -1,
-1, 2,
1, 2
};
private static readonly int[] m_FireEast =
{
-1, 0,
2, 0
};
private DateTime m_LastMorph;
private Mobile m_MorphedInto;
private DateTime m_NextFireRing;
[Constructible]
public Changeling()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 264;
Hue = DefaultHue;
SetStr(36, 105);
SetDex(212, 262);
SetInt(317, 399);
SetHits(201, 211);
SetStam(212, 262);
SetMana(317, 399);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 81, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 49);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 43, 50);
SetSkill(SkillName.Wrestling, 10.4, 12.5);
SetSkill(SkillName.Tactics, 101.1, 108.3);
SetSkill(SkillName.MagicResist, 121.6, 132.2);
SetSkill(SkillName.Magery, 91.6, 99.5);
SetSkill(SkillName.EvalInt, 91.5, 98.8);
SetSkill(SkillName.Meditation, 91.7, 98.5);
Fame = 15000;
Karma = -15000;
PackScroll(1, 7);
PackItem(new Arrow(35));
PackItem(new Bolt(25));
PackGem(2);
PackArcaneScroll(0, 1);
}
public Changeling(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a changeling corpse";
public override string DefaultName => "a changeling";
public virtual int DefaultHue => 0;
public override bool ShowFameTitle => false;
public override bool InitialInnocent => m_MorphedInto != null;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile MorphedInto
{
get => m_MorphedInto;
set
{
if (value == this)
value = null;
if (m_MorphedInto != value)
{
Revert();
if (value != null)
{
Morph(value);
m_LastMorph = DateTime.UtcNow;
}
m_MorphedInto = value;
Delta(MobileDelta.Noto);
}
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.AosRich, 3);
}
public override int GetAngerSound()
{
return 0x46E;
}
public override int GetIdleSound()
{
return 0x470;
}
public override int GetAttackSound()
{
return 0x46D;
}
public override int GetHurtSound()
{
return 0x471;
}
public override int GetDeathSound()
{
return 0x46F;
}
public override void OnThink()
{
base.OnThink();
if (Combatant != null)
{
if (m_NextFireRing <= DateTime.UtcNow && Utility.RandomDouble() < 0.02)
{
FireRing();
m_NextFireRing = DateTime.UtcNow + TimeSpan.FromMinutes(2);
}
if (Combatant.Player && m_MorphedInto != Combatant && Utility.RandomDouble() < 0.05)
MorphedInto = Combatant;
}
}
public override bool CheckIdle()
{
bool idle = base.CheckIdle();
if (idle && m_MorphedInto != null && DateTime.UtcNow - m_LastMorph > TimeSpan.FromSeconds(30))
MorphedInto = null;
return idle;
}
private void FireEffects(int itemID, int[] offsets)
{
for (int i = 0; i < offsets.Length; i += 2)
{
Point3D p = Location;
p.X += offsets[i];
p.Y += offsets[i + 1];
if (SpellHelper.AdjustField(ref p, Map, 12, false))
Effects.SendLocationEffect(p, Map, itemID, 50);
}
}
protected virtual void FireRing()
{
FireEffects(0x3E27, m_FireNorth);
FireEffects(0x3E31, m_FireEast);
}
protected virtual void Morph(Mobile m)
{
Body = m.Body;
Hue = m.Hue;
Female = m.Female;
Name = m.Name;
NameHue = m.NameHue;
Title = m.Title;
Kills = m.Kills;
HairItemID = m.HairItemID;
HairHue = m.HairHue;
FacialHairItemID = m.FacialHairItemID;
FacialHairHue = m.FacialHairHue;
// TODO: Skills?
foreach (Item item in m.Items)
if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
AddItem(new ClonedItem(item)); // TODO: Clone weapon/armor attributes
PlaySound(0x511);
FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
}
protected virtual void Revert()
{
Body = 264;
Hue = IsParagon && DefaultHue == 0 ? Paragon.Hue : DefaultHue;
Female = false;
Name = null;
NameHue = -1;
Title = null;
Kills = 0;
HairItemID = 0;
HairHue = 0;
FacialHairItemID = 0;
FacialHairHue = 0;
DeleteClonedItems();
PlaySound(0x511);
FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
}
public void DeleteClonedItems()
{
for (int i = Items.Count - 1; i >= 0; --i)
{
Item item = Items[i];
if (item is ClonedItem)
item.Delete();
}
if (Backpack != null)
for (int i = Backpack.Items.Count - 1; i >= 0; --i)
{
Item item = Backpack.Items[i];
if (item is ClonedItem)
item.Delete();
}
}
public override void OnAfterDelete()
{
DeleteClonedItems();
base.OnAfterDelete();
}
public override void ClearHands()
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_MorphedInto != null);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (reader.ReadBool())
ValidationQueue<Changeling>.Add(this);
}
public void Validate()
{
Revert();
}
private class ClonedItem : Item
{
public ClonedItem(Item item)
: base(item.ItemID)
{
Name = item.Name;
Weight = item.Weight;
Hue = item.Hue;
Layer = item.Layer;
Movable = false;
}
public ClonedItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
}

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namespace Server.Mobiles
{
public class Gnaw : DireWolf
{
[Constructible]
public Gnaw()
{
IsParagon = true;
Hue = 0x130;
SetStr(151, 172);
SetDex(124, 145);
SetInt(60, 86);
SetHits(817, 857);
SetStam(124, 145);
SetMana(52, 86);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 64, 69);
SetResistance(ResistanceType.Fire, 53, 56);
SetResistance(ResistanceType.Cold, 22, 27);
SetResistance(ResistanceType.Poison, 27, 30);
SetResistance(ResistanceType.Energy, 21, 34);
SetSkill(SkillName.Wrestling, 106.4, 116.5);
SetSkill(SkillName.Tactics, 84.1, 103.2);
SetSkill(SkillName.MagicResist, 96.8, 110.7);
Fame = 17500;
Karma = -17500;
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.3 )
c.DropItem( new GnawsFang() );
}
*/
public Gnaw(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Gnaw corpse";
public override string DefaultName => "Gnaw";
public override bool GivesMLMinorArtifact => true;
public override int Hides => 28;
public override int Meat => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Guile : Changeling
{
[Constructible]
public Guile()
{
IsParagon = true;
Hue = DefaultHue;
SetStr(53, 214);
SetDex(243, 367);
SetInt(369, 586);
SetHits(1013, 1058);
SetStam(243, 367);
SetMana(369, 586);
SetDamage(14, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 43, 46);
SetResistance(ResistanceType.Cold, 42, 44);
SetResistance(ResistanceType.Poison, 42, 50);
SetResistance(ResistanceType.Energy, 47, 50);
SetSkill(SkillName.Wrestling, 12.8, 16.7);
SetSkill(SkillName.Tactics, 102.6, 131.0);
SetSkill(SkillName.MagicResist, 141.2, 161.6);
SetSkill(SkillName.Magery, 108.4, 120.0);
SetSkill(SkillName.EvalInt, 108.4, 120.0);
SetSkill(SkillName.Meditation, 109.2, 120.0);
Fame = 21000;
Karma = -21000;
}
public Guile(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Guile corpse";
public override string DefaultName => "Guile";
public override int DefaultHue => 0x3F;
public override bool GivesMLMinorArtifact => true;
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomBool())
if (!Kappa.IsBeingDrained(defender) && Mana > 14)
{
defender.SendLocalizedMessage(1070848); // You feel your life force being stolen away.
Kappa.BeginLifeDrain(defender, this);
Mana -= 15;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Irk : Changeling
{
[Constructible]
public Irk()
{
IsParagon = true;
Hue = DefaultHue;
SetStr(23, 183);
SetDex(259, 360);
SetInt(374, 600);
SetHits(1006, 1064);
SetStam(259, 360);
SetMana(374, 600);
SetDamage(14, 20);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 41, 50);
SetResistance(ResistanceType.Energy, 40, 49);
SetSkill(SkillName.Wrestling, 120.3, 123.0);
SetSkill(SkillName.Tactics, 120.1, 131.8);
SetSkill(SkillName.MagicResist, 132.3, 165.8);
SetSkill(SkillName.Magery, 108.9, 119.7);
SetSkill(SkillName.EvalInt, 108.4, 120.0);
SetSkill(SkillName.Meditation, 108.9, 119.1);
Fame = 21000;
Karma = -21000;
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.25 )
c.DropItem( new IrksBrain() );
if ( Utility.RandomDouble() < 0.025 )
c.DropItem( new PaladinGloves() );
}
*/
public Irk(Serial serial)
: base(serial)
{
}
public override string CorpseName => "an Irk corpse";
public override string DefaultName => "Irk";
public override int DefaultHue => 0x489;
// TODO: Angry fire
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class LadyLissith : GiantBlackWidow
{
[Constructible]
public LadyLissith()
{
IsParagon = true;
Hue = 0x452;
SetStr(81, 130);
SetDex(116, 152);
SetInt(44, 100);
SetHits(245, 375);
SetStam(116, 152);
SetMana(44, 100);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 31, 39);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 71, 80);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Wrestling, 108.6, 123.0);
SetSkill(SkillName.Tactics, 102.7, 119.0);
SetSkill(SkillName.MagicResist, 78.8, 95.6);
SetSkill(SkillName.Anatomy, 68.6, 106.8);
SetSkill(SkillName.Poisoning, 96.6, 112.9);
Fame = 18900;
Karma = -18900;
}
public LadyLissith(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Lady Lissith corpse";
public override string DefaultName => "Lady Lissith";
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.025 )
c.DropItem( new GreymistChest() );
if ( Utility.RandomDouble() < 0.45 )
c.DropItem( new LissithsSilk() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class LadySabrix : GiantBlackWidow
{
[Constructible]
public LadySabrix()
{
IsParagon = true;
Hue = 0x497;
SetStr(82, 130);
SetDex(117, 146);
SetInt(50, 98);
SetHits(233, 361);
SetStam(117, 146);
SetMana(50, 98);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 39);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 35, 44);
SetSkill(SkillName.Wrestling, 109.8, 122.8);
SetSkill(SkillName.Tactics, 102.8, 120.0);
SetSkill(SkillName.MagicResist, 79.4, 95.1);
SetSkill(SkillName.Anatomy, 68.8, 105.1);
SetSkill(SkillName.Poisoning, 97.8, 116.7);
Fame = 18900;
Karma = -18900;
}
public LadySabrix(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Lady Sabrix corpse";
public override string DefaultName => "Lady Sabrix";
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.2 )
c.DropItem( new SabrixsEye() );
if ( Utility.RandomDouble() < 0.25 )
{
switch ( Utility.Random( 2 ) )
{
case 0: AddToBackpack( new PaladinArms() ); break;
case 1: AddToBackpack( new HunterLegs() ); break;
}
}
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ArmorIgnore;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Malefic : DreadSpider
{
[Constructible]
public Malefic()
{
IsParagon = true;
Hue = 0x455;
SetStr(210, 284);
SetDex(153, 197);
SetInt(349, 390);
SetHits(600, 747);
SetStam(153, 197);
SetMana(349, 390);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Poison, 80);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 49);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 41, 48);
SetSkill(SkillName.Wrestling, 96.9, 112.4);
SetSkill(SkillName.Tactics, 91.3, 105.4);
SetSkill(SkillName.MagicResist, 79.8, 95.1);
SetSkill(SkillName.Magery, 103.0, 118.6);
SetSkill(SkillName.EvalInt, 105.7, 119.6);
SetSkill(SkillName.Meditation, 0);
Fame = 21000;
Karma = -21000;
/*
// TODO: uncomment once added
if ( Utility.RandomDouble() < 0.1 )
PackItem( new ParrotItem() );
*/
}
public Malefic(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Malefic corpse";
public override string DefaultName => "Malefic";
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Silk : GiantBlackWidow
{
[Constructible]
public Silk()
{
IsParagon = true;
Hue = 0x47E;
SetStr(80, 131);
SetDex(126, 156);
SetInt(63, 102);
SetHits(279, 378);
SetStam(126, 156);
SetMana(63, 102);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 39);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 70, 76);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Wrestling, 114.1, 123.7);
SetSkill(SkillName.Tactics, 102.6, 118.3);
SetSkill(SkillName.MagicResist, 78.6, 94.8);
SetSkill(SkillName.Anatomy, 81.3, 105.7);
SetSkill(SkillName.Poisoning, 106.0, 119.2);
Fame = 18900;
Karma = -18900;
}
public Silk(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Silk corpse";
public override string DefaultName => "Silk";
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Mobiles
{
public class Spite : Changeling
{
[Constructible]
public Spite()
{
IsParagon = true;
Hue = DefaultHue;
SetStr(53, 214);
SetDex(243, 367);
SetInt(369, 586);
SetHits(1013, 1052);
SetStam(243, 367);
SetMana(369, 586);
SetDamage(14, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 85, 90);
SetResistance(ResistanceType.Fire, 41, 46);
SetResistance(ResistanceType.Cold, 40, 44);
SetResistance(ResistanceType.Poison, 42, 46);
SetResistance(ResistanceType.Energy, 45, 47);
SetSkill(SkillName.Wrestling, 12.8, 16.7);
SetSkill(SkillName.Tactics, 102.6, 131.0);
SetSkill(SkillName.MagicResist, 141.2, 161.6);
SetSkill(SkillName.Magery, 108.4, 119.2);
SetSkill(SkillName.EvalInt, 108.4, 120.0);
SetSkill(SkillName.Meditation, 109.2, 120.0);
Fame = 21000;
Karma = -21000;
}
public Spite(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Spite corpse";
public override string DefaultName => "Spite";
public override int DefaultHue => 0x21;
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class Swoop : Eagle
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public Swoop()
{
IsParagon = true;
Hue = 0xE0;
AI = AIType.AI_Melee;
SetStr(100, 150);
SetDex(400, 500);
SetInt(80, 90);
SetHits(1500, 2000);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 75, 90);
SetResistance(ResistanceType.Fire, 60, 77);
SetResistance(ResistanceType.Cold, 70, 85);
SetResistance(ResistanceType.Poison, 55, 85);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 120.0, 140.0);
SetSkill(SkillName.Tactics, 120.0, 140.0);
SetSkill(SkillName.MagicResist, 95.0, 105.0);
Fame = 18000;
Karma = 0;
PackReg(4);
PackArcaneScroll(0, 1);
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.025 )
{
switch ( Utility.Random( 18 ) )
{
case 0: c.DropItem( new AssassinChest() ); break;
case 1: c.DropItem( new AssassinArms() ); break;
case 2: c.DropItem( new DeathChest() ); break;
case 3: c.DropItem( new MyrmidonArms() ); break;
case 4: c.DropItem( new MyrmidonLegs() ); break;
case 5: c.DropItem( new MyrmidonGorget() ); break;
case 6: c.DropItem( new LeafweaveGloves() ); break;
case 7: c.DropItem( new LeafweaveLegs() ); break;
case 8: c.DropItem( new LeafweavePauldrons() ); break;
case 9: c.DropItem( new PaladinGloves() ); break;
case 10: c.DropItem( new PaladinGorget() ); break;
case 11: c.DropItem( new PaladinArms() ); break;
case 12: c.DropItem( new HunterArms() ); break;
case 13: c.DropItem( new HunterGloves() ); break;
case 14: c.DropItem( new HunterLegs() ); break;
case 15: c.DropItem( new HunterChest() ); break;
case 16: c.DropItem( new GreymistArms() ); break;
case 17: c.DropItem( new GreymistGloves() ); break;
}
}
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public Swoop(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Swoop corpse";
public override string DefaultName => "Swoop";
public override bool CanFly => true;
public override bool GivesMLMinorArtifact => true;
public override int Feathers => 72;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
// TODO: Put this attack shared with Hiryu and Lesser Hiryu in one place
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 <= Utility.RandomDouble())
return;
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
}
else
{
defender.SendLocalizedMessage(
1070836); // The blow from the creature's claws has made you more susceptible to physical attacks.
}
int effect = -(defender.PhysicalResistance * 15 / 100);
ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, effect);
defender.FixedEffect(0x37B9, 10, 5);
defender.AddResistanceMod(mod);
timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(5.0));
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
: base(delay)
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
DoExpire();
}
}
}
}

View file

@ -0,0 +1,97 @@
using Server.Items;
namespace Server.Mobiles
{
public class Virulent : DreadSpider
{
[Constructible]
public Virulent()
{
IsParagon = true;
Hue = 0x8FD;
SetStr(207, 252);
SetDex(156, 194);
SetInt(346, 398);
SetHits(616, 740);
SetStam(156, 194);
SetMana(346, 398);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Poison, 80);
SetResistance(ResistanceType.Physical, 60, 68);
SetResistance(ResistanceType.Fire, 40, 49);
SetResistance(ResistanceType.Cold, 41, 50);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 49);
SetSkill(SkillName.Wrestling, 92.8, 111.7);
SetSkill(SkillName.Tactics, 91.6, 107.4);
SetSkill(SkillName.MagicResist, 78.1, 93.3);
SetSkill(SkillName.Poisoning, 120.0);
SetSkill(SkillName.Magery, 104.2, 119.8);
SetSkill(SkillName.EvalInt, 102.8, 117.8);
Fame = 21000;
Karma = -21000;
}
public Virulent(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Virulent corpse";
public override string DefaultName => "Virulent";
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.025 )
{
switch ( Utility.Random( 2 ) )
{
case 0: c.DropItem( new HunterLegs() ); break;
case 1: c.DropItem( new MalekisHonor() ); break;
}
}
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}