Reorganizes Project (#41)
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08bf44af9a
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3499 changed files with 79 additions and 55 deletions
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using Server.Items;
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namespace Server.Mobiles
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{
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public class LadyLissith : GiantBlackWidow
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{
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[Constructible]
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public LadyLissith()
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{
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IsParagon = true;
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Hue = 0x452;
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SetStr(81, 130);
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SetDex(116, 152);
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SetInt(44, 100);
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SetHits(245, 375);
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SetStam(116, 152);
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SetMana(44, 100);
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SetDamage(15, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 31, 39);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 71, 80);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Wrestling, 108.6, 123.0);
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SetSkill(SkillName.Tactics, 102.7, 119.0);
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SetSkill(SkillName.MagicResist, 78.8, 95.6);
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SetSkill(SkillName.Anatomy, 68.6, 106.8);
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SetSkill(SkillName.Poisoning, 96.6, 112.9);
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Fame = 18900;
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Karma = -18900;
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}
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public LadyLissith(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Lady Lissith corpse";
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public override string DefaultName => "Lady Lissith";
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.025 )
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c.DropItem( new GreymistChest() );
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if ( Utility.RandomDouble() < 0.45 )
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c.DropItem( new LissithsSilk() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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