Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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GPG key ID: 4AEE18F83AFDEB23
3499 changed files with 79 additions and 55 deletions

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using Server.Items;
namespace Server.Mobiles
{
public class HellHound : BaseCreature
{
[Constructible]
public HellHound() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 98;
BaseSoundID = 229;
SetStr(102, 150);
SetDex(81, 105);
SetInt(36, 60);
SetHits(66, 125);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
Fame = 3400;
Karma = -3400;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 85.5;
PackItem(new SulfurousAsh(5));
}
public HellHound(Serial serial) : base(serial)
{
}
public override string CorpseName => "a hell hound corpse";
public override string DefaultName => "a hell hound";
public override bool HasBreath => true; // fire breath enabled
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
public class VorpalBunny : BaseCreature
{
[Constructible]
public VorpalBunny() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 205;
Hue = 0x480;
SetStr(15);
SetDex(2000);
SetInt(1000);
SetHits(2000);
SetStam(500);
SetMana(0);
SetDamage(1);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.MagicResist, 200.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 1000;
Karma = 0;
VirtualArmor = 4;
int carrots = Utility.RandomMinMax(5, 10);
PackItem(new Carrot(carrots));
if (Utility.Random(5) == 0)
PackItem(new BrightlyColoredEggs());
PackStatue();
DelayBeginTunnel();
}
public VorpalBunny(Serial serial) : base(serial)
{
}
public override string CorpseName => "a vorpal bunny corpse";
public override string DefaultName => "a vorpal bunny";
public override int Meat => 1;
public override int Hides => 1;
public override bool BardImmune => !Core.AOS;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich, 2);
}
public virtual void DelayBeginTunnel()
{
Timer.DelayCall(TimeSpan.FromMinutes(3.0), BeginTunnel);
}
public virtual void BeginTunnel()
{
if (Deleted)
return;
new BunnyHole().MoveToWorld(Location, Map);
Frozen = true;
Say("* The bunny begins to dig a tunnel back to its underground lair *");
PlaySound(0x247);
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Delete);
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
DelayBeginTunnel();
}
public class BunnyHole : Item
{
public BunnyHole() : base(0x913)
{
Movable = false;
Hue = 1;
Timer.DelayCall(TimeSpan.FromSeconds(40.0), Delete);
}
public BunnyHole(Serial serial) : base(serial)
{
}
public override string DefaultName => "a mysterious rabbit hole";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}
}