Reorganizes Project (#41)

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Kamron Batman 2019-08-02 18:13:40 -07:00 • committed by GitHub
parent 08bf44af9a
commit 3614a66aee
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3499 changed files with 79 additions and 55 deletions

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using System;
namespace Server.Mobiles
{
public class AnimatedWeapon : BaseCreature
{
[Constructible]
public AnimatedWeapon(Mobile caster, int level)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
{
Body = 692;
SetStr(10 + level);
SetDex(10 + level);
SetInt(10);
SetHits(20 + level * 3 / 2);
SetStam(10 + level);
SetMana(0);
if (level >= 120)
SetDamage(14, 18);
else if (level >= 105)
SetDamage(13, 17);
else if (level >= 90)
SetDamage(12, 15);
else if (level >= 75)
SetDamage(11, 14);
else if (level >= 60)
SetDamage(10, 12);
else if (level >= 45)
SetDamage(9, 11);
else if (level >= 30)
SetDamage(8, 9);
else
SetDamage(7, 8);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, level);
SetSkill(SkillName.Wrestling, level);
SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2);
SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2);
Fame = 0;
Karma = 0;
ControlSlots = 4;
}
public AnimatedWeapon(Serial serial)
: base(serial)
{
}
public override string CorpseName => "an animated weapon corpse";
public override bool DeleteCorpseOnDeath => true;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "an animated weapon";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
return m.Str / Math.Max(GetDistanceToSqrt(m), 1.0);
}
public override int GetAngerSound()
{
return 0x23A;
}
public override int GetAttackSound()
{
return 0x3B8;
}
public override int GetHurtSound()
{
return 0x23A;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Server.Mobiles
{
public class BladeSpirits : BaseCreature
{
[Constructible]
public BladeSpirits()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
{
Body = 574;
SetStr(150);
SetDex(150);
SetInt(100);
SetHits(Core.SE ? 160 : 80);
SetStam(250);
SetMana(0);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = Core.SE ? 2 : 1;
}
public BladeSpirits(Serial serial) : base(serial)
{
}
public override string CorpseName => "a blade spirit corpse";
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a blade spirit";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
return (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
}
public override int GetAngerSound()
{
return 0x23A;
}
public override int GetAttackSound()
{
return 0x3B8;
}
public override int GetHurtSound()
{
return 0x23A;
}
public override void OnThink()
{
if (Core.SE && Summoned)
{
IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
List<Mobile> spiritsOrVortexes = eable
.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
eable.Free();
while (spiritsOrVortexes.Count > 6)
{
int index = Utility.Random(spiritsOrVortexes.Count);
Dispel(spiritsOrVortexes[index]);
spiritsOrVortexes.RemoveAt(index);
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Centaur : BaseCreature
{
[Constructible]
public Centaur() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("centaur");
Body = 101;
BaseSoundID = 679;
SetStr(202, 300);
SetDex(104, 260);
SetInt(91, 100);
SetHits(130, 172);
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Anatomy, 95.1, 115.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 50.3, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 6500;
Karma = 0;
VirtualArmor = 50;
AddItem(new Bow());
PackItem(new Arrow(Utility.RandomMinMax(80,
90))); // OSI it is different: in a sub backpack, this is probably just a limitation of their engine
}
public Centaur(Serial serial) : base(serial)
{
}
public override string CorpseName => "a centaur corpse";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 678)
BaseSoundID = 679;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Server.Mobiles
{
public class EnergyVortex : BaseCreature
{
[Constructible]
public EnergyVortex()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
if (Core.SE && 0.002 > Utility.RandomDouble()) // Per OSI FoF, it's a 1/500 chance.
{
// Llama vortex!
Body = 0xDC;
Hue = 0x76;
}
else
{
Body = 164;
}
SetStr(200);
SetDex(200);
SetInt(100);
SetHits(Core.SE ? 140 : 70);
SetStam(250);
SetMana(0);
SetDamage(14, 17);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Energy, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 90, 100);
SetSkill(SkillName.MagicResist, 99.9);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = Core.SE ? 2 : 1;
}
public EnergyVortex(Serial serial)
: base(serial)
{
}
public override string CorpseName => "an energy vortex corpse";
public override bool DeleteCorpseOnDeath => Summoned;
public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "an energy vortex";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
return (m.Int + m.Skills.Magery.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
}
public override int GetAngerSound()
{
return 0x15;
}
public override int GetAttackSound()
{
return 0x28;
}
public override void OnThink()
{
if (Core.SE && Summoned)
{
IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
List<Mobile> spiritsOrVortexes = eable
.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
eable.Free();
while (spiritsOrVortexes.Count > 6)
{
int index = Utility.Random(spiritsOrVortexes.Count);
Dispel(spiritsOrVortexes[index]);
spiritsOrVortexes.RemoveAt(index);
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 263)
BaseSoundID = 0;
}
}
}

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namespace Server.Mobiles
{
public class FrostOoze : BaseCreature
{
[Constructible]
public FrostOoze() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 94;
BaseSoundID = 456;
SetStr(18, 30);
SetDex(16, 21);
SetInt(16, 20);
SetHits(13, 17);
SetDamage(3, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 5.1, 10.0);
SetSkill(SkillName.Tactics, 19.3, 34.0);
SetSkill(SkillName.Wrestling, 25.3, 40.0);
Fame = 450;
Karma = -450;
VirtualArmor = 38;
}
public FrostOoze(Serial serial) : base(serial)
{
}
public override string CorpseName => "a frost ooze corpse";
public override string DefaultName => "a frost ooze";
public override void GenerateLoot()
{
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Golem : BaseCreature
{
private bool m_Stunning;
[Constructible]
public Golem(bool summoned = false, double scalar = 1.0) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Body = 752;
if (summoned)
Hue = 2101;
SetStr((int)(251 * scalar), (int)(350 * scalar));
SetDex((int)(76 * scalar), (int)(100 * scalar));
SetInt((int)(101 * scalar), (int)(150 * scalar));
SetHits((int)(151 * scalar), (int)(210 * scalar));
SetDamage((int)(13 * scalar), (int)(24 * scalar));
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, (int)(35 * scalar), (int)(55 * scalar));
if (summoned)
SetResistance(ResistanceType.Fire, (int)(50 * scalar), (int)(60 * scalar));
else
SetResistance(ResistanceType.Fire, (int)(100 * scalar));
SetResistance(ResistanceType.Cold, (int)(10 * scalar), (int)(30 * scalar));
SetResistance(ResistanceType.Poison, (int)(10 * scalar), (int)(25 * scalar));
SetResistance(ResistanceType.Energy, (int)(30 * scalar), (int)(40 * scalar));
SetSkill(SkillName.MagicResist, 150.1 * scalar, 190.0 * scalar);
SetSkill(SkillName.Tactics, 60.1 * scalar, 100.0 * scalar);
SetSkill(SkillName.Wrestling, 60.1 * scalar, 100.0 * scalar);
if (summoned)
{
Fame = 10;
Karma = 10;
}
else
{
Fame = 3500;
Karma = -3500;
}
if (!summoned)
{
PackItem(new IronIngot(Utility.RandomMinMax(13, 21)));
if (0.1 > Utility.RandomDouble())
PackItem(new PowerCrystal());
if (0.15 > Utility.RandomDouble())
PackItem(new ClockworkAssembly());
if (0.2 > Utility.RandomDouble())
PackItem(new ArcaneGem());
if (0.25 > Utility.RandomDouble())
PackItem(new Gears());
}
ControlSlots = 3;
}
public Golem(Serial serial) : base(serial)
{
}
public override string CorpseName => "a golem corpse";
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override bool IsBondable => false;
public override FoodType FavoriteFood => FoodType.None;
public override bool CanBeDistracted => false;
public override string DefaultName => "a golem";
public override bool DeleteOnRelease => true;
public override bool AutoDispel => !Controlled;
public override bool BleedImmune => true;
public override bool BardImmune => !Core.AOS || Controlled;
public override Poison PoisonImmune => Poison.Lethal;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (0.05 > Utility.RandomDouble())
{
if (!IsParagon)
{
if (0.75 > Utility.RandomDouble())
c.DropItem(DawnsMusicGear.RandomCommon);
else
c.DropItem(DawnsMusicGear.RandomUncommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
if (!Controlled)
return 542;
return base.GetIdleSound();
}
public override int GetDeathSound()
{
if (!Controlled)
return 545;
return base.GetDeathSound();
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
if (Controlled)
return 320;
return base.GetHurtSound();
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (!m_Stunning && 0.3 > Utility.RandomDouble())
{
m_Stunning = true;
defender.Animate(21, 6, 1, true, false, 0);
PlaySound(0xEE);
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You have been stunned by a colossal blow!");
if (Weapon is BaseWeapon weapon)
weapon.OnHit(this, defender);
if (defender.Alive)
{
defender.Frozen = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
}
}
}
private void Recover_Callback(Mobile defender)
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
m_Stunning = false;
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Controlled || Summoned)
{
Mobile master = ControlMaster ?? SummonMaster;
if (master?.Player == true && master.Map == Map && master.InRange(Location, 20))
{
if (master.Mana >= amount)
{
master.Mana -= amount;
}
else
{
amount -= master.Mana;
master.Mana = 0;
master.Damage(amount);
}
}
}
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.Plants;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class PlagueBeast : BaseCreature, IDevourer
{
private int m_DevourGoal;
[Constructible]
public PlagueBeast() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 775;
SetStr(302, 500);
SetDex(80);
SetInt(16, 20);
SetHits(318, 404);
SetDamage(20, 24);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 65, 75);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 35.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 13000;
Karma = -13000;
VirtualArmor = 30;
PackArmor(1, 5);
if (Utility.RandomDouble() < 0.80)
PackItem(new PlagueBeastGland());
if (Core.ML && Utility.RandomDouble() < 0.33)
PackItem(Seed.RandomPeculiarSeed(4));
TotalDevoured = 0;
m_DevourGoal = Utility.RandomMinMax(15, 25); // How many corpses must be devoured before a metal chest is awarded
}
public PlagueBeast(Serial serial) : base(serial)
{
}
public override string CorpseName => "a plague beast corpse";
[CommandProperty(AccessLevel.GameMaster)]
public int TotalDevoured{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int DevourGoal
{
get => IsParagon ? m_DevourGoal + 25 : m_DevourGoal;
set => m_DevourGoal = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasMetalChest{ get; private set; }
public override string DefaultName => "a plague beast";
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
#region IDevourer Members
public bool Devour(Corpse corpse)
{
if (corpse?.Owner == null) // sorry we can't devour because the corpse's owner is null
return false;
if (corpse.Owner.Body.IsHuman)
corpse.TurnToBones(); // Not bones yet, and we are a human body therefore we turn to bones.
IncreaseHits((int)Math.Ceiling(corpse.Owner.HitsMax * 0.75));
TotalDevoured++;
PublicOverheadMessage(MessageType.Emote, 0x3B2,
1053033); // * The plague beast absorbs the fleshy remains of the corpse *
if (!HasMetalChest && TotalDevoured >= DevourGoal)
{
PackItem(new MetalChest());
HasMetalChest = true;
}
return true;
}
#endregion
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Gems, Utility.Random(1, 3));
// TODO: dungeon chest, healthy gland
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.ApplyPoison(this, IsParagon ? Poison.Lethal : Poison.Deadly);
defender.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
defender.PlaySound(0x1CB);
}
public override void OnDamagedBySpell(Mobile caster)
{
if (Map != null && caster != this && 0.25 > Utility.RandomDouble())
{
BaseCreature spawn = new PlagueSpawn(this);
spawn.Team = Team;
spawn.MoveToWorld(Location, Map);
spawn.Combatant = caster;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnDamagedBySpell(caster);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
if (Map != null && attacker != this && 0.25 > Utility.RandomDouble())
{
BaseCreature spawn = new PlagueSpawn(this);
spawn.Team = Team;
spawn.MoveToWorld(Location, Map);
spawn.Combatant = attacker;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnGotMeleeAttack(attacker);
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(HasMetalChest);
writer.Write(TotalDevoured);
writer.Write(m_DevourGoal);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
HasMetalChest = reader.ReadBool();
TotalDevoured = reader.ReadInt();
m_DevourGoal = reader.ReadInt();
break;
}
}
}
public override void OnThink()
{
base.OnThink();
// Check to see if we need to devour any corpses
IPooledEnumerable<Corpse> eable = GetItemsInRange<Corpse>(3); // Get all corpses in range
foreach (Corpse item in eable)
// Ensure that the corpse was killed by us
if (item.Killer == this && item.Owner != null && !item.DevourCorpse() && !item.Devoured)
PublicOverheadMessage(MessageType.Emote, 0x3B2,
1053032); // * The plague beast attempts to absorb the remains, but cannot! *
eable.Free();
}
private void IncreaseHits(int hp)
{
int maxhits = 2000;
if (IsParagon)
maxhits = (int)(maxhits * Paragon.HitsBuff);
if (hp < 1000 && !Core.AOS)
hp = hp * 100 / 60;
if (HitsMaxSeed >= maxhits)
{
HitsMaxSeed = maxhits;
int newHits =
Hits + hp + Utility.RandomMinMax(10,
20); // increase the hp until it hits if it goes over it'll max at 2000
Hits = Math.Min(maxhits, newHits);
// Also provide heal for each devour on top of the hp increase
}
else
{
int min = hp / 2 + 10;
int max = hp + 20;
int hpToIncrease = Utility.RandomMinMax(min, max);
HitsMaxSeed += hpToIncrease;
Hits += hpToIncrease;
// Also provide heal for each devour
}
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class PlagueBeastLord : BaseCreature, ICarvable, IScissorable
{
private DecayTimer m_Timer;
[Constructible]
public PlagueBeastLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 775;
BaseSoundID = 679;
SpeechHue = 0x3B2;
SetStr(500);
SetDex(100);
SetInt(30);
SetHits(1800);
SetDamage(20, 25);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 75, 85);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.Tactics, 100);
SetSkill(SkillName.Wrestling, 100);
Fame = 2000;
Karma = -2000;
VirtualArmor = 50;
}
public PlagueBeastLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "a plague beast lord corpse";
public override Poison PoisonImmune => Poison.Lethal;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile OpenedBy{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsBleeding
{
get
{
Container pack = Backpack;
if (pack != null)
for (int i = 0; i < pack.Items.Count; i++)
if (pack.Items[i] is PlagueBeastBlood blood && !blood.Patched)
return true;
return false;
}
}
public override string DefaultName => "a plague beast lord";
public virtual void Carve(Mobile from, Item item)
{
if (OpenedBy == null && IsAccessibleTo(from))
{
OpenedBy = from;
if (m_Timer == null)
m_Timer = new DecayTimer(this);
if (!m_Timer.Running)
m_Timer.Start();
m_Timer.StartDissolving();
PlagueBeastBackpack pack = new PlagueBeastBackpack();
AddItem(pack);
pack.Initialize();
foreach (NetState state in GetClientsInRange(12))
{
Mobile m = state.Mobile;
if (m?.Player == true && m != from)
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1071919, from.Name,
m.NetState); // * ~1_VAL~ slices through the plague beast's amorphous tissue *
}
from.LocalOverheadMessage(MessageType.Regular, 0x21,
1071904); // * You slice through the plague beast's amorphous tissue *
Timer.DelayCall(TimeSpan.Zero, pack.Open, from);
}
}
public virtual bool Scissor(Mobile from, Scissors scissors)
{
if (IsAccessibleTo(from))
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2,
1071918); // You can't cut through the plague beast's amorphous skin with scissors!
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (IsAccessibleTo(from))
{
if (OpenedBy != null && Backpack != null)
Backpack.DisplayTo(from);
else
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1071917,
from.NetState); // * You attempt to tear open the amorphous flesh, but it resists *
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (IsAccessibleTo(from) && (dropped is PlagueBeastInnard || dropped is PlagueBeastGland))
return base.OnDragDrop(from, dropped);
return false;
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
for (int i = c.Items.Count - 1; i >= 0; i--)
c.Items[i].Delete();
}
public override void OnDelete()
{
if (OpenedBy?.Holding is PlagueBeastInnard)
OpenedBy.Holding.Delete();
if (Backpack != null)
{
for (int i = Backpack.Items.Count - 1; i >= 0; i--)
Backpack.Items[i].Delete();
Backpack.Delete();
}
base.OnDelete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (Backpack != null && IsAccessibleTo(m) && m.InRange(oldLocation, 3) && !m.InRange(this, 3))
Backpack.SendRemovePacket();
}
public override bool CheckNonlocalLift(Mobile from, Item item)
{
return true;
}
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
{
return true;
}
public override bool IsSnoop(Mobile from)
{
return false;
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public virtual void OnParalyzed(Mobile from)
{
FightMode = FightMode.None;
Frozen = true;
Blessed = true;
Combatant = null;
Hue = 0x480;
from.Combatant = null;
from.Warmode = false;
m_Timer = new DecayTimer(this);
m_Timer.Start();
Timer.DelayCall(TimeSpan.Zero, BroadcastMessage);
}
private void BroadcastMessage()
{
PublicOverheadMessage(MessageType.Regular, 0x3B2,
1071920); // * The plague beast's amorphous flesh hardens and becomes immobilized *
}
public virtual bool IsAccessibleTo(Mobile check)
{
if (check.AccessLevel >= AccessLevel.GameMaster)
return true;
if (!InRange(check, 2))
PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away.
else if (OpenedBy != null && OpenedBy != check)
PrivateOverheadMessage(MessageType.Label, 0x3B2, 500365,
check.NetState); // That is being used by someone else
else if (Frozen)
return true;
return false;
}
public void Unfreeze()
{
FightMode = FightMode.Closest;
Frozen = false;
Blessed = false;
if (OpenedBy == null)
Hue = 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(OpenedBy);
if (m_Timer != null)
{
writer.Write(true);
writer.Write(m_Timer.Count);
writer.Write(m_Timer.Deadline);
}
else
{
writer.Write(false);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
OpenedBy = reader.ReadMobile();
if (reader.ReadBool())
{
int count = reader.ReadInt();
int deadline = reader.ReadInt();
m_Timer = new DecayTimer(this, count, deadline);
m_Timer.Start();
}
if (FightMode == FightMode.None)
Frozen = true;
}
private class DecayTimer : Timer
{
private PlagueBeastLord m_Lord;
public DecayTimer(PlagueBeastLord lord, int count = 0, int deadline = 120) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1))
{
m_Lord = lord;
Count = count;
Deadline = deadline;
}
public int Count{ get; private set; }
public int Deadline{ get; private set; }
protected override void OnTick()
{
if (m_Lord?.Deleted != false)
{
Stop();
return;
}
if (Count + 15 == Deadline)
{
if (m_Lord.OpenedBy != null)
m_Lord.PublicOverheadMessage(MessageType.Regular, 0x3B2,
1071921); // * The plague beast begins to bubble and dissolve! *
m_Lord.PlaySound(0x103);
}
else if (Count + 10 == Deadline)
{
m_Lord.PlaySound(0x21);
}
else if (Count + 5 == Deadline)
{
m_Lord.PlaySound(0x1C2);
}
else if (Count == Deadline)
{
m_Lord.Unfreeze();
if (m_Lord.OpenedBy != null)
m_Lord.Kill();
Stop();
}
else if (Count % 15 == 0)
{
m_Lord.PlaySound(0x1BF);
}
Count++;
}
public void StartDissolving()
{
Deadline = Math.Min(Count + 60, Deadline);
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Mobiles
{
public class PlagueSpawn : BaseCreature
{
public PlagueSpawn(Mobile owner = null) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Owner = owner;
ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(1.0);
Hue = Utility.Random(0x11, 15);
switch (Utility.Random(12))
{
case 0: // earth elemental
Body = 14;
BaseSoundID = 268;
break;
case 1: // headless one
Body = 31;
BaseSoundID = 0x39D;
break;
case 2: // person
Body = Utility.RandomList(400, 401);
break;
case 3: // gorilla
Body = 0x1D;
BaseSoundID = 0x9E;
break;
case 4: // serpent
Body = 0x15;
BaseSoundID = 0xDB;
break;
default:
case 5: // slime
Body = 51;
BaseSoundID = 456;
break;
}
SetStr(201, 300);
SetDex(80);
SetInt(16, 20);
SetHits(121, 180);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 65, 75);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 25.0);
SetSkill(SkillName.Tactics, 25.0);
SetSkill(SkillName.Wrestling, 50.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 20;
}
public PlagueSpawn(Serial serial) : base(serial)
{
}
public override string CorpseName => "a plague spawn corpse";
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime ExpireTime{ get; set; }
public override bool AlwaysMurderer => true;
public override string DefaultName => "a plague spawn";
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
for (int i = 0; i < list.Count; ++i)
if (list[i] is PaperdollEntry)
list.RemoveAt(i--);
}
public override void OnThink()
{
if (Owner != null && (DateTime.UtcNow >= ExpireTime || Owner.Deleted || Map != Owner.Map || !InRange(Owner, 16)))
{
PlaySound(GetIdleSound());
Delete();
}
else
{
base.OnThink();
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
public class SandVortex : BaseCreature
{
private DateTime m_NextAttack;
[Constructible]
public SandVortex() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 790;
BaseSoundID = 263;
SetStr(96, 120);
SetDex(171, 195);
SetInt(76, 100);
SetHits(51, 62);
SetDamage(3, 16);
SetDamageType(ResistanceType.Physical, 90);
SetDamageType(ResistanceType.Fire, 10);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 60, 70);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 70.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 28;
PackItem(new Bone());
}
public SandVortex(Serial serial) : base(serial)
{
}
public override string CorpseName => "a sand vortex corpse";
public override string DefaultName => "a sand vortex";
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override void OnActionCombat()
{
Mobile combatant = Combatant;
if (combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 12) ||
!CanBeHarmful(combatant) || !InLOS(combatant))
return;
if (DateTime.UtcNow >= m_NextAttack)
{
SandAttack(combatant);
m_NextAttack = DateTime.UtcNow + TimeSpan.FromSeconds(10.0 + 10.0 * Utility.RandomDouble());
}
}
public void SandAttack(Mobile m)
{
DoHarmful(m);
m.FixedParticles(0x36B0, 10, 25, 9540, 2413, 0, EffectLayer.Waist);
new InternalTimer(m, this).Start();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private Mobile m_Mobile, m_From;
public InternalTimer(Mobile m, Mobile from) : base(TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
m_Mobile.PlaySound(0x4CF);
AOS.Damage(m_Mobile, m_From, Utility.RandomMinMax(1, 40), 90, 10, 0, 0, 0);
}
}
}
}

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namespace Server.Mobiles
{
public class Slime : BaseCreature
{
[Constructible]
public Slime() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 51;
BaseSoundID = 456;
Hue = Utility.RandomSlimeHue();
SetStr(22, 34);
SetDex(16, 21);
SetInt(16, 20);
SetHits(15, 19);
SetDamage(1, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.Poisoning, 30.1, 50.0);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.3, 34.0);
SetSkill(SkillName.Wrestling, 19.3, 34.0);
Fame = 300;
Karma = -300;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public Slime(Serial serial) : base(serial)
{
}
public override string CorpseName => "a slimey corpse";
public override string DefaultName => "a slime";
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies |
FoodType.GrainsAndHay | FoodType.Eggs;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}